Roadblock für Cops ....

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  • Habe hier etwas rauskoppiert aber bin zu doff zum einfügen



    if(strcmp(cmdtext, "/roadblock", true)==0 || strcmp(cmdtext, "/rb", true)==0)
    {
    if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1) return SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
    if (PlayerInfo[playerid][pRoadblock] != 0) return SendClientMessage(playerid, COLOR_GREY, "You can only deploy 1 roadblock at a time, type /rrb to remove your existing one.");
    if (roadblocktimer != 0) return SendClientMessage(playerid, COLOR_GREY, "Please wait before trying to spawn another roadblock!");
    new Float:X, Float:Y, Float:Z, Float:A;
    GetPlayerPos(playerid, X, Y, Z);
    GetPlayerFacingAngle(playerid, A);
    PlayerInfo[playerid][pRoadblock] = CreateObject(981, X, Y, Z, 0.0, 0.0, A+180);
    SetPlayerPos(playerid, X, Y, Z+4);
    GameTextForPlayer(playerid, "~w~Roadblock ~r~Placed", 5000, 5);
    SendClientMessage(playerid, COLOR_GREEN, "Roadblock deployed successfully, type /rrb or /roadunblock to remove it.");
    roadblocktimer = 1;
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "HQ: A roadblock has been deployed by %s, it has been marked on the map by a checkpoint.", sendername);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
    {
    SetPlayerCheckpoint(playerid, X, Y, Z-10, 1.0);
    SendClientMessage(i, TEAM_BLUE_COLOR, string);
    if (PlayerInfo[i][pRank] >= 2 && PlayerInfo[i][pMember] || PlayerInfo[i][pLeader] == 1)
    {
    SendClientMessage(i, COLOR_YELLOW, "You can remove all roadblocks by typing /rrball");
    }
    }
    }
    }
    SetTimer("ResetRoadblockTimer", 60000, false);
    return 1;
    }


    if(strcmp(cmdtext, "/roadunblock", true)==0 || strcmp(cmdtext, "/rrb", true)==0)
    {
    if (PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pLeader] != 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "You are not a cop!");
    return 1;
    }
    if (PlayerInfo[playerid][pRank] < 2)
    {
    SendClientMessage(playerid, COLOR_GREY, "You have to be rank 5 to use this command!");
    return 1;
    }
    if (PlayerInfo[playerid][pRoadblock] == 0)
    {
    SendClientMessage(playerid, COLOR_GREY, "You haven't deployed a roadblock!");
    return 1;
    }
    RemoveRoadblock(playerid);
    SendClientMessage(playerid, COLOR_GREEN, "Roadblock removed successfully.");
    return 1;
    }


    if(strcmp(cmdtext, "/roadunblockall", true)==0 || strcmp(cmdtext, "/rrball", true)==0)
    {
    if (PlayerInfo[playerid][pRank] >= 2 && PlayerInfo[playerid][pMember] || PlayerInfo[playerid][pLeader] == 1)
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(PlayerInfo[i][pRoadblock] != 0)
    {
    RemoveRoadblock(i);
    }
    }
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "HQ: All roadblocks in the area are to be disbanded immediately by order of %s.", sendername);
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
    {
    SendClientMessage(i, TEAM_BLUE_COLOR, string);
    }
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, "You have to be rank 5+ or a police leader to remove all roadblocks!");
    }
    return 1;
    }