Heyho Liebe Mitglieder.
Ich habe Probleme mit meine automatische Tore..
Die Tore öffnen und schließen sich nur, wenn man playerid 0 hat & bei allen anderen geht das Tor einfach nicht auf und zu, hier ist mein Code:
public checkparea()
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(PlayerInfo[i][pMember] == 18 || PlayerInfo[i][pLeader] == 18)
{
if(IsPlayerInRangeOfPoint(i, 12.0, 1246.7843,-767.4252,92.0726))
{
new Float:TempX, Float:TempY, Float:TempZ;
GetPlayerPos(i, TempX, TempY, TempZ);
if(TempX != PosX[i] && TempY != PosY[i] && TempZ != PosZ[i])
{
GetPlayerPos(i, PosX[i], PosY[i], PosZ[i]);
MoveObject(riderstor,1245.698364, -767.397156, 83.123962,4.0);
SetTimer("closegate", 3000, 0);
}
}
return 1;
}
else if(PlayerInfo[i][pMember] == 12 || PlayerInfo[i][pLeader] == 12)
{
if(IsPlayerInRangeOfPoint(i, 12.0, 321.3414,-1188.2546,76.3546))
{
new Float:TempX, Float:TempY, Float:TempZ;
GetPlayerPos(i, TempX, TempY, TempZ);
if(TempX != PosX[i] && TempY != PosY[i] && TempZ != PosZ[i])
{
GetPlayerPos(i, PosX[i], PosY[i], PosZ[i]);
MoveObject(kartelltor,321.79440307617, -1188.2862548828, 66.315223693848,4.0);
SetTimer("closegate", 3000, 0);
}
}
return 1;
}
else if(PlayerInfo[i][pMember] == 18 || PlayerInfo[i][pLeader] == 18)
{
if(IsPlayerInRangeOfPoint(i, 12.0, 1361.2144,-844.1144,45.4119))
{
new Float:TempX, Float:TempY, Float:TempZ;
GetPlayerPos(i, TempX, TempY, TempZ);
if(TempX != PosX[i] && TempY != PosY[i] && TempZ != PosZ[i])
{
GetPlayerPos(i, PosX[i], PosY[i], PosZ[i]);
MoveObject(riderstor2,1361.4559326172, -843.73498535156, 38.304809570313,4.0);
SetTimer("closegate", 3000, 0);
}
}
return 1;
}
else if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
{
if(IsPlayerInRangeOfPoint(i, 5.0, 363.0702,-1467.4744,30.8348))
{
new Float:TempX, Float:TempY, Float:TempZ;
GetPlayerPos(i, TempX, TempY, TempZ);
if(TempX != PosX[i] && TempY != PosY[i] && TempZ != PosZ[i])
{
GetPlayerPos(i, PosX[i], PosY[i], PosZ[i]);
MoveObject(fbitor,364.88357543945, -1464.1197509766, 19.769533157349,4.0);
SetTimer("closegate", 3000, 0);
}
}
return 1;
}
else if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
{
if(IsPlayerInRangeOfPoint(i, 5.0, 308.2044,-1559.8835,31.4736))
{
new Float:TempX, Float:TempY, Float:TempZ;
GetPlayerPos(i, TempX, TempY, TempZ);
if(TempX != PosX[i] && TempY != PosY[i] && TempZ != PosZ[i])
{
GetPlayerPos(i, PosX[i], PosY[i], PosZ[i]);
MoveObject(fbitor2,305.85137939453, -1557.4007568359, 20.610908508301,4.0);
SetTimer("closegate", 3000, 0);
}
}
return 1;
}
else if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
{
if(IsPlayerInRangeOfPoint(i, 5.0, 1546.0402,-1627.8601,13.3828))
{
new Float:TempX, Float:TempY, Float:TempZ;
GetPlayerPos(i, TempX, TempY, TempZ);
if(TempX != PosX[i] && TempY != PosY[i] && TempZ != PosZ[i])
{
GetPlayerPos(i, PosX[i], PosY[i], PosZ[i]);
MoveObject(lspdtor,1545.9873046875, -1623.8576660156, 03.820401191711,5.0);
MoveObject(lspdtor2,1545.9287109375, -1631.8166503906, 03.812777519226,5.0);
SetTimer("closegate", 3000, 0);
}
}
return 1;
}
else if(PlayerInfo[i][pMember] == 1 || PlayerInfo[i][pLeader] == 1)
{
if(IsPlayerInRangeOfPoint(i, 5.0, 1588.4408,-1638.2186,13.4015))
{
new Float:TempX, Float:TempY, Float:TempZ;
GetPlayerPos(i, TempX, TempY, TempZ);
if(TempX != PosX[i] && TempY != PosY[i] && TempZ != PosZ[i])
{
GetPlayerPos(i, PosX[i], PosY[i], PosZ[i]);
MoveObject(lspdtor3,1590.3557128906, -1638.2622070313, 05.223207473755,5.0);
SetTimer("closegate", 3000, 0);
}
}
return 1;
}
return 1;
}
return 1;
}
Mit freundlichen Grüßen, Unkn0wnX.