Los Santos Police Department v1.0 [NEW POSITION]

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  • Hallo Brotfische,
    Heute mal meine erste Map!
    Das LSPD


    Infos:
    Mapzeit: 30 min
    Größe: 15,6 Kilobyte
    Standort: In der Nähe vom Strand, die Straße vom Ammunation!


    Bilder:
    Ansicht von oben!


    Pausentische


    Ansicht auf das Halbe LSPD


    Ansicht schräg


    LSPD Eingang


    Enforcer und Pausentische!



    Download:


    Vehicles:


    AddStaticVehicleEx(427,1198.06250000,-1835.48669434,13.64861965,272.00000000,79,7,15); //Enforcer
    AddStaticVehicleEx(427,1197.95605469,-1829.50292969,13.64880085,271.99951172,79,7,15); //Enforcer
    AddStaticVehicleEx(427,1198.08691406,-1832.52734375,13.64857769,271.99951172,79,7,15); //Enforcer
    AddStaticVehicleEx(596,1229.65112305,-1836.45825195,13.20670319,270.00000000,106,1,15); //Police Car (LSPD)
    AddStaticVehicleEx(596,1239.71008301,-1836.36047363,13.20694351,270.00000000,106,1,15); //Police Car (LSPD)
    AddStaticVehicleEx(596,1249.06359863,-1836.23229980,13.20725632,270.00000000,106,1,15); //Police Car (LSPD)
    AddStaticVehicleEx(596,1257.58349609,-1836.18298340,13.20737648,270.00000000,106,1,15); //Police Car (LSPD)
    AddStaticVehicleEx(601,1279.72619629,-1805.46325684,13.31566906,124.00000000,-1,-1,15); //S.W.A.T. Van
    AddStaticVehicleEx(601,1279.27441406,-1801.79980469,13.31444263,123.99719238,-1,-1,15); //S.W.A.T. Van
    AddStaticVehicleEx(601,1279.33325195,-1809.70507812,13.31641674,123.99719238,-1,-1,15); //S.W.A.T. Van
    AddStaticVehicleEx(599,1279.63952637,-1814.26159668,13.76911736,118.00000000,103,1,15); //Police Ranger
    AddStaticVehicleEx(599,1280.09924316,-1817.69470215,13.76844215,117.99865723,103,1,15); //Police Ranger
    AddStaticVehicleEx(599,1280.48437500,-1821.33752441,13.76787758,117.99865723,103,1,15); //Police Ranger
    AddStaticVehicleEx(523,1280.93896484,-1827.48645020,13.04319000,84.00000000,125,1,15); //HPV1000
    AddStaticVehicleEx(523,1281.02929688,-1826.53027344,13.04319000,83.99597168,125,1,15); //HPV1000
    AddStaticVehicleEx(523,1280.95520020,-1828.49426270,13.04319000,83.99597168,125,1,15); //HPV1000
    AddStaticVehicleEx(523,1280.87036133,-1829.45019531,13.04319000,83.99597168,125,1,15); //HPV1000
    AddStaticVehicleEx(523,1280.84851074,-1830.49084473,13.04319000,83.99597168,125,1,15); //HPV1000
    AddStaticVehicleEx(497,1257.71606445,-1803.92211914,13.68408871,130.00000000,44,1,15); //Police Maverick
    AddStaticVehicleEx(497,1242.67285156,-1812.00390625,13.69074535,117.99865723,44,1,15); //Police Maverick
    AddStaticVehicleEx(427,1197.87060547,-1826.06054688,13.64880085,271.99951172,79,7,15); //Enforcer


    Objecte:


    CreateObject(970,1220.79907227,-1842.33850098,13.09886074,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
    CreateObject(970,1277.29357910,-1842.33691406,13.10985756,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
    CreateObject(970,1224.92773438,-1842.32324219,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (3)
    CreateObject(970,1229.03417969,-1842.31835938,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
    CreateObject(970,1233.13769531,-1842.32031250,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (5)
    CreateObject(970,1237.25097656,-1842.30371094,13.09835625,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (6)
    CreateObject(970,1241.41015625,-1842.28027344,13.09640980,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (7)
    CreateObject(970,1245.54492188,-1842.25488281,13.10292244,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
    CreateObject(970,1249.61816406,-1842.27734375,13.09841347,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (9)
    CreateObject(970,1253.71191406,-1842.26562500,13.09941387,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (10)
    CreateObject(970,1257.86425781,-1842.24902344,13.10657310,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (11)
    CreateObject(970,1261.95996094,-1842.26660156,13.10645866,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (12)
    CreateObject(970,1285.33215332,-1842.28955078,13.09559631,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (13)
    CreateObject(970,1281.44531250,-1842.30078125,13.09941006,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (14)
    CreateObject(970,1287.53027344,-1831.91369629,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (15)
    CreateObject(970,1287.54394531,-1840.16992188,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (16)
    CreateObject(970,1287.55078125,-1836.07519531,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (17)
    CreateObject(970,1287.51013184,-1819.52392578,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (18)
    CreateObject(970,1287.52832031,-1827.77441406,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (19)
    CreateObject(970,1287.52148438,-1823.64648438,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (20)
    CreateObject(970,1287.51953125,-1803.00659180,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (21)
    CreateObject(970,1212.49462891,-1821.85595703,13.14476013,0.00000000,0.00000000,270.25000000); //object(fencesmallb) (22)
    CreateObject(970,1287.48925781,-1811.27734375,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (23)
    CreateObject(970,1287.50390625,-1807.16503906,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (24)
    CreateObject(970,1287.46679688,-1790.59436035,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (25)
    CreateObject(970,1287.55957031,-1798.89453125,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (26)
    CreateObject(970,1287.44140625,-1794.75097656,13.10236931,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (27)
    CreateObject(970,1287.46093750,-1784.33776855,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (28)
    CreateObject(970,1287.44042969,-1786.44628906,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (29)
    CreateObject(970,1277.17529297,-1782.23730469,13.16600227,0.00000000,0.00000000,178.99475098); //object(fencesmallb) (30)
    CreateObject(970,1285.39062500,-1782.30468750,13.09835625,0.00000000,0.00000000,178.98925781); //object(fencesmallb) (31)
    CreateObject(970,1281.28479004,-1782.27966309,13.12285614,0.00000000,0.00000000,180.23925781); //object(fencesmallb) (32)
    CreateObject(970,1206.58996582,-1842.23046875,13.10763550,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (33)
    CreateObject(970,1194.21594238,-1842.26782227,13.10995770,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (34)
    CreateObject(970,1202.48437500,-1842.22753906,13.11129379,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (35)
    CreateObject(970,1198.37988281,-1842.23730469,13.11611557,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (36)
    CreateObject(970,1189.91979980,-1840.17553711,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (37)
    CreateObject(970,1192.05957031,-1842.25781250,13.10995770,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (38)
    CreateObject(970,1189.89343262,-1836.03894043,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (39)
    CreateObject(970,1189.89941406,-1831.93127441,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (40)
    CreateObject(970,1189.90539551,-1827.78479004,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (41)
    CreateObject(970,1189.91284180,-1823.66833496,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (42)
    CreateObject(970,1189.92041016,-1819.52429199,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (43)
    CreateObject(970,1189.92529297,-1815.38061523,13.12179375,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (44)
    CreateObject(970,1189.93249512,-1811.22570801,13.09679413,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (45)
    CreateObject(970,1287.48925781,-1811.27734375,13.09835625,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (23)
    CreateObject(970,1217.51171875,-1823.89538574,13.14346886,0.00000000,0.00000000,359.49719238); //object(fencesmallb) (22)
    CreateObject(970,1219.53967285,-1821.86364746,13.14346886,0.00000000,0.00000000,90.50000000); //object(fencesmallb) (22)
    CreateObject(1825,1217.92626953,-1820.06555176,12.59656334,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (1)
    CreateObject(1825,1214.40429688,-1820.14062500,12.59645462,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (2)
    CreateObject(1825,1214.40429688,-1820.14062500,12.59645462,0.00000000,0.00000000,0.00000000); //object(kb_table_chairs1) (3)


    Klick mich um die .ZIP Datei herrunter zuladen!


    Kommentiert,Bewertet und gibt vorschläge ;)

    Warum fällt immer die Wand um, wenn ein Mantafahrer dagegen fährt? - Der Klügere gibt nach!


    2 Mal editiert, zuletzt von Mausii ()

  • weil sie gut geworden ist, dafür das du das zum ersten mal machst.


    Naja sie ist nicht die beste und man erkennt ehrlich gesagt
    das du neu im Mappen bist, aber ich finde es cool das du
    ein neues LSPD Mappst das gibt es nicht so oft,


    Idee: 10/10
    Umsetzung: 5/10 (weil du neu bist, würdest du schon länger Mappen gäbe es nur 4/10)


    /e: Rechtschreibfehler

  • Gefällt mir echt gut


    Positiv:

    • Keine Hohen Zäune wie das die meisten immer machen :D
    • Sauber gemapt
    • Toller Ort nicht immer das normale Police Departement
    • Für ein Anfänger echt gut


    Negativ:
    Gibt eigentlich nichts außer dein Titel da die meisten gleich denken omg nich schon wieder das gleiche :P


    MFG waidi

  • Homer,
    Mit gefällt deine Map auch wenn es noch deine erste Map ist, möchte ich dich zu http://airworlds.ch einladen!
    Wenn du lust hast kannst du unser Mapper werden, schreibe mir dann einfach eine PN ;)


    9/10 (Weil es seine erste Map ist)

  • Oh, außergewöhnlich Ort für ein LSPD! Finde ich trotzdem gut. Da hat auch mal einer nicht an das normal 0815 gedacht!
    Sauber gemappt. Weiter so.


    8/10


    - Würde vielleicht noch ein Tor machen oder irgendwie sowas.


    Lieben Gruß

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