Pawno Crasht bei Toren scripten

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  • Hi Leute mein Compiler Crasht wenn ich Tore Scripte hier der PWN Code:
    ////////////////
    new armylift1;
    new armylift2;
    new armylift3;
    new armylift4;
    new armylift12;
    new armylift22;
    new armylift32;
    new armylift42;
    new StatusArmy;
    ///////////////
    new bunkertor1;
    new bunkertor2;
    new gittertor;
    new statusBT;
    ////////////////
    new noradTor1;
    new status23;
    ////////////////
    new noradTor2;
    new statusnr24;
    ////////////////
    new haupttor1;
    new haupttor2;
    new statusht;


    dann Die Objecte:
    //Tore von der Army
    armylift1=CreateDynamicObject(980,135.0966,1933.0380,18.0546,90.00000000,180.00000000,0.00000000);
    armylift2=CreateDynamicObject(980,135.0966,1938.5888,18.0546,90.00000000,180.00000000,0.00000000);
    armylift3=CreateDynamicObject(980,135.0966,1944.1425,18.0546,90.00000000,180.00000000,0.00000000);
    armylift4=CreateDynamicObject(980,135.0966,1949.7001,18.0546,90.00000000,180.00000000,0.00000000);
    armylift12=CreateDynamicObject(980,277.3173,1821.4404,16.4140,90.00000000,180.00000000,90.00000000);
    armylift22=CreateDynamicObject(980,282.8691,1821.4404,16.4140,90.00000000,180.00000000,90.00000000);
    armylift32=CreateDynamicObject(980,288.4326,1821.4404,16.4140,90.00000000,180.00000000,90.00000000);
    armylift42=CreateDynamicObject(980,293.8446,1821.4404,16.4140,90.00000000,180.00000000,90.00000000);
    //Tore von der Army2
    bunkertor1=CreateDynamicObject(2927,220.1005,1875.0927,13.9389,0.00000000,0.00000000,0.00000000);
    bunkertor2=CreateDynamicObject(2927,207.8085,1875.1083,13.9389,0.00000000,0.00000000,180.00000000);
    gittertor=CreateDynamicObject(976,209.4394,1875.7832,12.2999,0.00000000,0.00000000,0.00000000);
    //Tore von der Army3
    noradTor1=CreateDynamicObject(2928,226.4833,1872.3037,13.5832,0.00000000,0.00000000,90.00000000);
    //Tore von der Army4
    noradTor2=CreateObject(2928,233.3876,1822.6689,7.6629,0.00000000,0.00000000,90.00000000);
    //Tore von der Army5
    haupttor1=CreateObject(985,-116.5029,1585.0253,18.8021,0.00000000,0.00000000,182.00000000);//links
    haupttor2=CreateObject(986,-108.5507,1585.3251,18.8021,0.00000000,0.00000000,182.00000000);//Rechts


    Und die TorCommands [ wenn ich einen Dazumache Crasht er wenn ich einen wegmache dann nicht]
    Hier wenn er nicht Crasht:
    if(strcmp(cmd, "/BWL", true) == 0)
    {
    if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
    if(PlayerToPoint(20.0,playerid,134.959135,1941.5033334,19.8993455))
    if(StatusArmy == 0)
    {
    MoveDynamicObject(armylift1,135.0966,1933.0380,25.1481,3);
    MoveDynamicObject(armylift2,135.0966,1938.5888,25.1481,3);
    MoveDynamicObject(armylift3,135.0966,1944.1425,25.1481,3);
    MoveDynamicObject(armylift4,135.0966,1949.7001,25.1481,3);
    MoveDynamicObject(armylift12,277.3173,1821.4404,23.4140,3);
    MoveDynamicObject(armylift22,282.8691,1821.4404,23.4140,3);
    MoveDynamicObject(armylift32,288.4326,1821.4404,23.4140,3);
    MoveDynamicObject(armylift42,293.8446,1821.4404,23.4140,3);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast die ArmyLifts hochgefahren");
    StatusArmy = 1;
    }
    else if(StatusArmy == 1)
    {
    MoveDynamicObject(armylift1,135.0966,1933.0380,18.0546,3);
    MoveDynamicObject(armylift2,135.0966,1938.5888,18.0546,3);
    MoveDynamicObject(armylift3,135.0966,1944.1425,18.0546,3);
    MoveDynamicObject(armylift4,135.0966,1949.7001,18.0546,3);
    MoveDynamicObject(armylift12,277.3173,1821.4404,16.4140,3);
    MoveDynamicObject(armylift22,282.8691,1821.4404,16.4140,3);
    MoveDynamicObject(armylift32,288.4326,1821.4404,16.4140,3);
    MoveDynamicObject(armylift42,293.8446,1821.4404,16.4140,3);
    SendClientMessage(playerid,COLOR_RED,"Du hast die ArmyLifts runtergefahren");
    StatusArmy = 0;
    }
    return 1;
    }
    //Andere armytore
    if(strcmp(cmd, "/BKT", true) == 0)
    {
    if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
    if(PlayerToPoint(20.0,playerid,213.9665,1874.8889,13.1470))
    if(statusBT == 0)
    {
    MoveDynamicObject(bunkertor1,220.1005,1875.0927,13.9389,3);
    MoveDynamicObject(bunkertor2,207.8085,1875.1083,13.9389,3);
    MoveDynamicObject(gittertor,218.2939,1875.7832,12.2999,2);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast das Bunkertor geöffnet");
    statusBT = 1;
    }
    else if(statusBT == 1)
    {
    MoveDynamicObject(bunkertor1,216.0000,1875.0927,13.9389,3);
    MoveDynamicObject(bunkertor2,211.9091,1875.0927,13.9389,3);
    MoveDynamicObject(gittertor,209.4394,1875.7832,12.2999,2);
    SendClientMessage(playerid,COLOR_RED,"Du hast das Bunkertor geschlossen");
    statusBT = 0;
    }
    return 1;
    }
    Teil 2 kommt noch

  • Hier wenn er Crasht:
    //der ArmyRest
    if(strcmp(cmd, "/NT1", true) == 0)
    if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
    if(PlayerToPoint(30.0,playerid,5,226.5068,1869.6406,13.5832))
    if(statusnr == 0)
    {
    MoveDynamicObject(noradTor1,226.5068,1869.6406,13.5832,1);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast das Noradtor1 geöffnet");
    statusnr = 1;
    }
    else if(statusnr == 1)
    {
    MoveDynamicObject(noradTor1,226.4833,1872.3037,13.5832,1);
    SendClientMessage(playerid,COLOR_RED,"Du hast das Noradtor1 geschlossen");
    statusnr = 0;
    }
    return 1;
    }
    //Das Ende [endlich]
    if(strcmp(cmd, "/NT2", true) == 0)
    if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
    if(PlayerToPoint(30.0,playerid,233.3876,1825.2998,7.6629))
    if(statusnr2 == 0)
    {
    MoveDynamicObject(noradTor2,233.3876,1825.2998,7.6629,1);
    SendClientMessage(playerid,COLOR_GREEN,"Du hast das Noradtor2 geöffnet");
    statusnr2 =1;
    }
    else if statusnr2 == 1)
    {
    MoveDynamicObject(noradTor2,233.3876,1822.6689,7.6629,1);
    SendClientMessage(playerid,COLOR_RED,"Du hast das Norador2 geschlossen");
    statusnr2 = 0;
    }
    return 1;
    }
    //Army Haupttore
    if(strcmp(cmd, "/HT", true) == 0)
    if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
    if(statusht == 0)
    {
    MoveDynamicObject(haupttor1,-122.6191,1585.8251,18.8021,2);//Links
    MoveDynamicObject(haupttor2,-102.6748,1586.6044,18.8021,2);//Rechts
    SendClientMessage(playerid,COLOR_GREEN,"Du hast das Haupttor geöffnet");
    statusht = 1;
    }
    else if(statusht == 1)
    {
    MoveObject(haupttor1,-116.5029,1585.0253,18.8021,2);//Links
    MoveObject(haupttor2,-108.5507,1585.3251,18.8021,2);//Rechts
    SendClientMessage(playerid,COLOR_RED,"Du hats das Haupttor geschlossen");
    statusht = 0;
    }
    return 1;
    }


    Wenn ich das Hinzufüge Crasht er
    (ist Nicht in der Reinfolge nur ztur info
    Also wenn ihr denkt wegen den Abständen das ist es nicht