Hi Leute mein Compiler Crasht wenn ich Tore Scripte hier der PWN Code:
////////////////
new armylift1;
new armylift2;
new armylift3;
new armylift4;
new armylift12;
new armylift22;
new armylift32;
new armylift42;
new StatusArmy;
///////////////
new bunkertor1;
new bunkertor2;
new gittertor;
new statusBT;
////////////////
new noradTor1;
new status23;
////////////////
new noradTor2;
new statusnr24;
////////////////
new haupttor1;
new haupttor2;
new statusht;
dann Die Objecte:
//Tore von der Army
    armylift1=CreateDynamicObject(980,135.0966,1933.0380,18.0546,90.00000000,180.00000000,0.00000000);
	armylift2=CreateDynamicObject(980,135.0966,1938.5888,18.0546,90.00000000,180.00000000,0.00000000);
	armylift3=CreateDynamicObject(980,135.0966,1944.1425,18.0546,90.00000000,180.00000000,0.00000000);
	armylift4=CreateDynamicObject(980,135.0966,1949.7001,18.0546,90.00000000,180.00000000,0.00000000);
	armylift12=CreateDynamicObject(980,277.3173,1821.4404,16.4140,90.00000000,180.00000000,90.00000000);
	armylift22=CreateDynamicObject(980,282.8691,1821.4404,16.4140,90.00000000,180.00000000,90.00000000);
	armylift32=CreateDynamicObject(980,288.4326,1821.4404,16.4140,90.00000000,180.00000000,90.00000000);
	armylift42=CreateDynamicObject(980,293.8446,1821.4404,16.4140,90.00000000,180.00000000,90.00000000);
//Tore von der Army2
    bunkertor1=CreateDynamicObject(2927,220.1005,1875.0927,13.9389,0.00000000,0.00000000,0.00000000);
	bunkertor2=CreateDynamicObject(2927,207.8085,1875.1083,13.9389,0.00000000,0.00000000,180.00000000);
	gittertor=CreateDynamicObject(976,209.4394,1875.7832,12.2999,0.00000000,0.00000000,0.00000000);
 //Tore von der Army3
    noradTor1=CreateDynamicObject(2928,226.4833,1872.3037,13.5832,0.00000000,0.00000000,90.00000000);
 //Tore von der Army4
 	noradTor2=CreateObject(2928,233.3876,1822.6689,7.6629,0.00000000,0.00000000,90.00000000);
 //Tore von der Army5
    haupttor1=CreateObject(985,-116.5029,1585.0253,18.8021,0.00000000,0.00000000,182.00000000);//links
    haupttor2=CreateObject(986,-108.5507,1585.3251,18.8021,0.00000000,0.00000000,182.00000000);//Rechts
Und die TorCommands [ wenn ich einen Dazumache Crasht er wenn ich einen wegmache dann nicht]
Hier wenn er nicht Crasht:
	if(strcmp(cmd, "/BWL", true) == 0)
	{
	if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
	if(PlayerToPoint(20.0,playerid,134.959135,1941.5033334,19.8993455))
	if(StatusArmy == 0)
	{
	MoveDynamicObject(armylift1,135.0966,1933.0380,25.1481,3);
	MoveDynamicObject(armylift2,135.0966,1938.5888,25.1481,3);
	MoveDynamicObject(armylift3,135.0966,1944.1425,25.1481,3);
	MoveDynamicObject(armylift4,135.0966,1949.7001,25.1481,3);
	MoveDynamicObject(armylift12,277.3173,1821.4404,23.4140,3);
	MoveDynamicObject(armylift22,282.8691,1821.4404,23.4140,3);
	MoveDynamicObject(armylift32,288.4326,1821.4404,23.4140,3);
	MoveDynamicObject(armylift42,293.8446,1821.4404,23.4140,3);
	SendClientMessage(playerid,COLOR_GREEN,"Du hast die ArmyLifts hochgefahren");
	StatusArmy = 1;
	}
	else if(StatusArmy == 1)
	{
    MoveDynamicObject(armylift1,135.0966,1933.0380,18.0546,3);
    MoveDynamicObject(armylift2,135.0966,1938.5888,18.0546,3);
    MoveDynamicObject(armylift3,135.0966,1944.1425,18.0546,3);
    MoveDynamicObject(armylift4,135.0966,1949.7001,18.0546,3);
    MoveDynamicObject(armylift12,277.3173,1821.4404,16.4140,3);
    MoveDynamicObject(armylift22,282.8691,1821.4404,16.4140,3);
    MoveDynamicObject(armylift32,288.4326,1821.4404,16.4140,3);
    MoveDynamicObject(armylift42,293.8446,1821.4404,16.4140,3);
    SendClientMessage(playerid,COLOR_RED,"Du hast die ArmyLifts runtergefahren");
    StatusArmy = 0;
	}
	return 1;
	}
//Andere armytore
	if(strcmp(cmd, "/BKT", true) == 0)
	{
	if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
	if(PlayerToPoint(20.0,playerid,213.9665,1874.8889,13.1470))
	if(statusBT == 0)
	{
	MoveDynamicObject(bunkertor1,220.1005,1875.0927,13.9389,3);
	MoveDynamicObject(bunkertor2,207.8085,1875.1083,13.9389,3);
	MoveDynamicObject(gittertor,218.2939,1875.7832,12.2999,2);
	SendClientMessage(playerid,COLOR_GREEN,"Du hast das Bunkertor geöffnet");
	statusBT = 1;
	}
	else if(statusBT == 1)
	{
	MoveDynamicObject(bunkertor1,216.0000,1875.0927,13.9389,3);
	MoveDynamicObject(bunkertor2,211.9091,1875.0927,13.9389,3);
	MoveDynamicObject(gittertor,209.4394,1875.7832,12.2999,2);
	SendClientMessage(playerid,COLOR_RED,"Du hast das Bunkertor geschlossen");
	statusBT = 0;
	}
	return 1;
	}
Teil 2 kommt noch
 
		 
		
		
	