Hallo wollte mal fragen wie ich das machen kann für Premium nen extra Zinsatz das die halt mehr Zinsen kriegen.
Danke schonmal für die hilfe
MFG.
HaxXorr
Hallo wollte mal fragen wie ich das machen kann für Premium nen extra Zinsatz das die halt mehr Zinsen kriegen.
Danke schonmal für die hilfe
MFG.
HaxXorr
welches script nutzt du ?!? ohne daten keine hilfe...^^
MfG Paddy
wo habe ich denn hiuer reingepostet 
The Godfather 
schhieck mal den auschnitt mit den zinsen
public PayDay(playerid)
{
	new string[128];
	new gehalt2 = PlayerInfo[playerid][pGehalt];
	new account,interest;
	new rent = 0;
	if(IsPlayerConnected(playerid))
	{
		if(PlayerInfo[playerid][pLevel] > 0)
		{
			new playername2[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername2, sizeof(playername2));
			account = PlayerInfo[playerid][pAccount];
			new key = PlayerInfo[playerid][pPhousekey];
			if(key != 255)
			{
				rent = HouseInfo[key][hRent];
				if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
				{
					rent = 0;
				}
				else if(rent > GetPlayerMoney(playerid))
				{
					PlayerInfo[playerid][pPhousekey] = 255;
					SendClientMessage(playerid, COLOR_WHITE, "Sie wurden vertrieben.");
					rent = 0;
				}
				HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
			}
			new tmpintrate;
			if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
			{
				if(PlayerInfo[playerid][pDonateRank] > 0) { tmpintrate = intrate+4; }
				else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
			}
			else
			{
				if(PlayerInfo[playerid][pDonateRank] > 0) { tmpintrate = 3; }
				else { tmpintrate = 1; }
			}
			if(PlayerInfo[playerid][pPayDayHad] >= 5)
			{
				Tax += TaxValue;//Should work for every player online
				PlayerInfo[playerid][pAccount] -= TaxValue;
				if(PlayerInfo[playerid][pDonateRank] > 0)
				{
					new bonus = PlayerInfo[playerid][pPayCheck] / 2;
					PlayerInfo[playerid][pPayCheck] += bonus;
				}
				new checks = PlayerInfo[playerid][pPayCheck];
				new ebill = (PlayerInfo[playerid][pAccount]/10000)*(PlayerInfo[playerid][pLevel]);
				ConsumingMoney[playerid] = 1;
				GivePlayerMoney(playerid, checks);
				if(PlayerInfo[playerid][pAccount] > 0)
				{
					PlayerInfo[playerid][pAccount] -= ebill;
					SBizzInfo[4][sbTill] += ebill;
				}
				else
				{
					ebill = 0;
				}
				interest = (PlayerInfo[playerid][pAccount]/1000)*(tmpintrate);
				PlayerInfo[playerid][pExp]++;
				PlayerPlayMusic(playerid);
				PlayerInfo[playerid][pAccount] = account+interest;
				SendClientMessage(playerid, COLOR_WHITE, "|___ Zahltag ___|");
				format(string, sizeof(string), "  Lohn: $%d   Steuern: -$%d", checks, TaxValue);
				SendClientMessage(playerid, COLOR_GRAD1, string);
				format(string, sizeof(string), "  Fraktions Gehalt: %d€", gehalt2);
				SendClientMessage(playerid, COLOR_GRAD6, string);
				if(PlayerInfo[playerid][pPhousekey] != 255 || PlayerInfo[playerid][pPbiskey] != 255)
				{
					format(string, sizeof(string), "Stromrechnung: -$%d", ebill);
					SendClientMessage(playerid, COLOR_GRAD1, string);
				}
				format(string, sizeof(string), "Kontostand: $%d", account);
				SendClientMessage(playerid, COLOR_GRAD1, string);
				format(string, sizeof(string), "Zinssatz: 0.%d Prozent",tmpintrate);
				SendClientMessage(playerid, COLOR_GRAD2, string);
				format(string, sizeof(string), "Zinsen: $%d", interest);
				SendClientMessage(playerid, COLOR_GRAD3, string);
				SendClientMessage(playerid, COLOR_GRAD4, "|--------------------------------------|");
				format(string, sizeof(string), "Neuer Kontostand: $%d", PlayerInfo[playerid][pAccount]);
				SendClientMessage(playerid, COLOR_GRAD5, string);
				format(string, sizeof(string), "Miete: -$%d", rent);
				SendClientMessage(playerid, COLOR_GRAD5, string);
				format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
				GameTextForPlayer(playerid, string, 5000, 1);
				rent = 0;
				PlayerInfo[playerid][pPayCheck] = 0;
				PlayerInfo[playerid][pConnectTime] += 1;
				if(PlayerInfo[playerid][pDonateRank] > 0)
				{
					PlayerInfo[playerid][pPayDayHad] += 1;
					if(PlayerInfo[playerid][pPayDayHad] >= 2)
					{
				    	PlayerInfo[playerid][pExp]++;
				    	PlayerInfo[playerid][pPayDayHad] = 0;
					}
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_LIGHTRED, "* Du hast nicht lange genug gespielt, um PayDay zu erhalten.");
			}
		}
	}
	Checkprop();
	return 1;
}
probier es mal so
public PayDay(playerid)
{
    new string[128];
    new gehalt2 = PlayerInfo[playerid][pGehalt];
    new account,interest,zins;
    new rent = 0;
    if(IsPlayerConnected(playerid))
    {
        if(PlayerInfo[playerid][pLevel] > 0)
        {
            new playername2[MAX_PLAYER_NAME];
            GetPlayerName(playerid, playername2, sizeof(playername2));
            account = PlayerInfo[playerid][pAccount];
            new key = PlayerInfo[playerid][pPhousekey];
            if(key != 255)
            {
                rent = HouseInfo[key][hRent];
                if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
                {
                    rent = 0;
                }
                else if(rent > GetPlayerMoney(playerid))
                {
                    PlayerInfo[playerid][pPhousekey] = 255;
                    SendClientMessage(playerid, COLOR_WHITE, "Sie wurden vertrieben.");
                    rent = 0;
                }
                HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
            }
            new tmpintrate;
            if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
            {
                if(PlayerInfo[playerid][pDonateRank] > 0) { tmpintrate = intrate+4; }
                else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
            }
            else
            {
                if(PlayerInfo[playerid][pDonateRank] > 0) { tmpintrate = 3; }
                else { tmpintrate = 1; }
            }
            if(PlayerInfo[playerid][pPayDayHad] >= 5)
            {
                Tax += TaxValue;//Should work for every player online
                PlayerInfo[playerid][pAccount] -= TaxValue;
                if(PlayerInfo[playerid][pDonateRank] > 0)
                {
                    new bonus = PlayerInfo[playerid][pPayCheck] / 2;
                    PlayerInfo[playerid][pPayCheck] += bonus;
                }
                new checks = PlayerInfo[playerid][pPayCheck];
                new ebill = (PlayerInfo[playerid][pAccount]/10000)*(PlayerInfo[playerid][pLevel]);
                ConsumingMoney[playerid] = 1;
                GivePlayerMoney(playerid, checks);
                if(PlayerInfo[playerid][pAccount] > 0)
                {
                    PlayerInfo[playerid][pAccount] -= ebill;
                    SBizzInfo[4][sbTill] += ebill;
                }
                else
                {
                    ebill = 0;
                }
                zins = tmpintrate;
                if(PlayerInfo[playerid][pDonateRank] > 0)  { zins = 5; }// Zinssatz (5%) bei Premium 
                interest = (PlayerInfo[playerid][pAccount]/1000)*(zins);
                PlayerInfo[playerid][pExp]++;
                PlayerPlayMusic(playerid);
                PlayerInfo[playerid][pAccount] = account+interest;
                SendClientMessage(playerid, COLOR_WHITE, "|___ Zahltag ___|");
                format(string, sizeof(string), "  Lohn: $%d   Steuern: -$%d", checks, TaxValue);
                SendClientMessage(playerid, COLOR_GRAD1, string);
                format(string, sizeof(string), "  Fraktions Gehalt: %d€", gehalt2);
                SendClientMessage(playerid, COLOR_GRAD6, string);
                if(PlayerInfo[playerid][pPhousekey] != 255 || PlayerInfo[playerid][pPbiskey] != 255)
                {
                    format(string, sizeof(string), "Stromrechnung: -$%d", ebill);
                    SendClientMessage(playerid, COLOR_GRAD1, string);
                }
                format(string, sizeof(string), "Kontostand: $%d", account);
                SendClientMessage(playerid, COLOR_GRAD1, string);
                format(string, sizeof(string), "Zinssatz: 0.%d Prozent",zins);
                SendClientMessage(playerid, COLOR_GRAD2, string);
                format(string, sizeof(string), "Zinsen: $%d", interest);
                SendClientMessage(playerid, COLOR_GRAD3, string);
                SendClientMessage(playerid, COLOR_GRAD4, "|--------------------------------------|");
                format(string, sizeof(string), "Neuer Kontostand: $%d", PlayerInfo[playerid][pAccount]);
                SendClientMessage(playerid, COLOR_GRAD5, string);
                format(string, sizeof(string), "Miete: -$%d", rent);
                SendClientMessage(playerid, COLOR_GRAD5, string);
                format(string, sizeof(string), "~y~PayDay~n~~w~Paycheck");
                GameTextForPlayer(playerid, string, 5000, 1);
                rent = 0;
                PlayerInfo[playerid][pPayCheck] = 0;
                PlayerInfo[playerid][pConnectTime] += 1;
                if(PlayerInfo[playerid][pDonateRank] > 0)
                {
                    PlayerInfo[playerid][pPayDayHad] += 1;
                    if(PlayerInfo[playerid][pPayDayHad] >= 2)
                    {
                        PlayerInfo[playerid][pExp]++;
                        PlayerInfo[playerid][pPayDayHad] = 0;
                    }
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_LIGHTRED, "* Du hast nicht lange genug gespielt, um PayDay zu erhalten.");
            }
        }
    }
    Checkprop();
    return 1;
}
wenn eroors fehler kommen posten
habs hingekriegt danke dir snipe du hast es echt raus 
-closed-
Hi,
Brauche das auch,bei mir ist es etwas anders ...
public PayDay(playerid)
{
	new string[128];
	new account,interest;
	new rent = 0;
	if(SpielerInfo[playerid][pAge] > 0)
	{
        	if(IsAFK[playerid]!=1)
	    	{
		    	if(MoneyMessage[playerid]==1)
		    	{
		        	SendClientMessage(playerid, COLOR_LIGHTRED, "Du Hast Schulden deswegen musst du nun in den Knast.");
		        	GameTextForPlayer(playerid, "~r~Verhaftet!", 2000, 1);
		        	SetPlayerInterior(playerid,3);
		        	SetPlayerPos(playerid,198.3396,162.2801,1003.0300);
		        	SetPlayerFacingAngle(playerid,182.0951);
		        	SpielerInfo[playerid][pJailed] = 1;
		        	ResetPlayerWeapons(playerid);
		        	WantedPoints[playerid] = 0;
		        	SpielerInfo[playerid][pJailTime] = 240;
		        	format(string, sizeof(string), "Du bist im Gefängnis für %d Sekunden.   Kaution: nicht möglich", SpielerInfo[playerid][pJailTime]);
		        	SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
		    	}
		    	new playername2[MAX_PLAYER_NAME];
		    	GetPlayerName(playerid, playername2, sizeof(playername2));
		    	account = SpielerInfo[playerid][pAccount];
		    	SpielerInfo[playerid][sMonat] ++;
		    	new key = SpielerInfo[playerid][pPhousekey];
		    	if(key != 999)
		    	{
		        	rent = HouseInfo[key][hRent];
		        	HouseInfo[key][hMuell] += 3;
		        	if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
		        	{
		            	rent = 0;
		        	}
		        	else if(rent > GetPlayerMoney(playerid))
		        	{
		            	SpielerInfo[playerid][pPhousekey] = 999;
		            	SendClientMessage(playerid, COLOR_WHITE, "Du hast nicht genug Geld für die Miete, du wurdest Raus geschmissen.");
		            	rent = 0;
		        	}
		        	HouseInfo[key][hMuell] += 3;
		        	HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
		    	}
		    	new tmpintrate;
      			if(SpielerInfo[playerid][pDonateRank] == 1) { tmpintrate = intrate+3; }
		    	else if(SpielerInfo[playerid][pDonateRank] == 2) { tmpintrate = intrate+5; }
		    	else if(SpielerInfo[playerid][pDonateRank] == 3) { tmpintrate = intrate+8; }
		    	else { tmpintrate = intrate+0; }
				if(SpielerInfo[playerid][sJob] > 0)
	        	{
	            	if(SpielerInfo[playerid][pContractTime] < 25)
	            	{
	                	SpielerInfo[playerid][pContractTime] ++;
	            	}
	        	}
		    	if(SpielerInfo[playerid][pAge] >= 1) { Tax += TaxValue; SpielerInfo[playerid][pAccount] -= TaxValue; }
	        	new frakgeld, auto1geld, auto2geld, auto3geld, versicherung1geld, versicherung2geld, arggeld, handygeld;
	        	new checks = SpielerInfo[playerid][pPayCheck] / 10;
	        	new jobgeld = SpielerInfo[playerid][pJobGehalt];
	        	new ebill = SBizzInfo[4][sbEntranceCost];
	        	ConsumingMoney[playerid] = 1;
	        	if(SpielerInfo[playerid][pAccount] > 0) { SpielerInfo[playerid][pAccount] -= ebill; SBizzInfo[4][sbTill] += ebill; }
	        	else { ebill = 0; }
				if(SpielerInfo[playerid][sLeader] > 0) { SpielerInfo[playerid][pAccount] += 1200; frakgeld = 1200; }
				if(SpielerInfo[playerid][pARG] == 1 && verweigerarg == 0) { SpielerInfo[playerid][pAccount] += 395; arggeld = 395; }
	        	if(Dtc_PlayerHaveCar[playerid][0])
	        	{
	            	if(PlayerCar[playerid][0][SteuerKlasse] == 1) { SpielerInfo[playerid][pAccount] -= 140; auto1geld = 140; }
					else if(PlayerCar[playerid][0][SteuerKlasse] == 2) { SpielerInfo[playerid][pAccount] -= 140; auto1geld = 140; }
					else if(PlayerCar[playerid][0][SteuerKlasse] == 3) { SpielerInfo[playerid][pAccount] -= 210; auto1geld = 210; }
				}
				else if(Dtc_PlayerHaveCar[playerid][1])
	        	{
	            	if(PlayerCar[playerid][1][SteuerKlasse] == 1) { SpielerInfo[playerid][pAccount] -= 90; auto2geld = 90; }
					else if(PlayerCar[playerid][1][SteuerKlasse] == 2) { SpielerInfo[playerid][pAccount] -= 140; auto2geld = 140; }
					else if(PlayerCar[playerid][1][SteuerKlasse] == 3) { SpielerInfo[playerid][pAccount] -= 210; auto2geld = 210; }
				}
				else if(Dtc_PlayerHaveCar[playerid][2])
	        	{
	            	if(PlayerCar[playerid][2][SteuerKlasse] == 1) { SpielerInfo[playerid][pAccount] -= 90; auto3geld = 90; }
					else if(PlayerCar[playerid][2][SteuerKlasse] == 2) { SpielerInfo[playerid][pAccount] -= 140; auto3geld = 140; }
					else if(PlayerCar[playerid][2][SteuerKlasse] == 3) { SpielerInfo[playerid][pAccount] -= 210; auto3geld = 210; }
				}
				if(SpielerInfo[playerid][pCarInsurance] == 1) { SpielerInfo[playerid][pAccount] -= 50; versicherung1geld = 50; }
	        	else if(SpielerInfo[playerid][pCarInsurance] == 2) { SpielerInfo[playerid][pAccount] -= 100; versicherung1geld = 100; }
	        	if(SpielerInfo[playerid][pLifeInsurance] == 1) { SpielerInfo[playerid][pAccount] -= 40; versicherung2geld = 40; }
	        	else if(SpielerInfo[playerid][pLifeInsurance] == 2) { SpielerInfo[playerid][pAccount] -= 70; versicherung2geld = 70; }
	        	else if(SpielerInfo[playerid][pLifeInsurance] == 3) { SpielerInfo[playerid][pAccount] -= 120; versicherung2geld = 120; }
	        	if(SpielerInfo[playerid][pHandyVer] == 1) { handygeld = 60; SpielerInfo[playerid][pAccount] -= 60; SBizzInfo[2][sbTill] += 60; ExtortionSBiz(2, 60); }
	        	if(SpielerInfo[playerid][sMember] > 0)
	        	{
	            	if(SpielerInfo[playerid][pRank] == 1) { frakgeld = 400; SpielerInfo[playerid][pAccount] += 400; }
					else if(SpielerInfo[playerid][pRank] == 2) { frakgeld = 500; SpielerInfo[playerid][pAccount] += 500; }
					else if(SpielerInfo[playerid][pRank] == 3) { frakgeld = 600; SpielerInfo[playerid][pAccount] += 600; }
					else if(SpielerInfo[playerid][pRank] == 4) { frakgeld = 700; SpielerInfo[playerid][pAccount] += 700; }
					else if(SpielerInfo[playerid][pRank] == 5) { frakgeld = 800; SpielerInfo[playerid][pAccount] += 800; }
					else if(SpielerInfo[playerid][pRank] == 6 && SpielerInfo[playerid][sLeader] == 0) { frakgeld = 900; SpielerInfo[playerid][pAccount] += 900; }
				}
				interest = (SpielerInfo[playerid][pAccount]/1000)*(tmpintrate);
	        	PlayerPlayMusic(playerid);
	        	SpielerInfo[playerid][gPupgrade]++;
	        	SpielerInfo[playerid][pAccount] += jobgeld;
	        	SpielerInfo[playerid][pAccount] += checks;
	        	SpielerInfo[playerid][pAccount] += interest;
	        	SendClientMessage(playerid, COLOR_YELLOW, "|================ GEHALT ================|");
	        	SendClientMessage(playerid, COLOR_WHITE, "	==== EINNAHMEN ====");
        		format(string, sizeof(string), "  Jobverdienst: %d$ Fraktionsgehalt: %d$ Arbeitslosengeld: %d$", jobgeld, frakgeld, arggeld);
	        	SendClientMessage(playerid, COLOR_GRAD1, string);
	        	SendClientMessage(playerid, COLOR_WHITE, "	==== AUSGABEN ====");
	        	if(SpielerInfo[playerid][pAge] >= 1)
				{
		        	format(string, sizeof(string), "  Steuern: %d$ Miete: %d$ Stromkosten: %d$ Handyvertrag: %d$", TaxValue, rent, ebill, handygeld);
		        	SendClientMessage(playerid, COLOR_GRAD1, string);
				}
				else
				{
		        	format(string, sizeof(string), "  Steuern: 0$ Miete: %d$ Stromkosten: %d$ Handyvertrag: %d$", rent, ebill, handygeld);
		        	SendClientMessage(playerid, COLOR_GRAD1, string);
				}
	        	format(string, sizeof(string), "  Autoversicherung: %d$ Krankenkasse: %d$ ", versicherung1geld, versicherung2geld);
	        	SendClientMessage(playerid, COLOR_GRAD1, string);
	        	format(string, sizeof(string), "  Fahrzeug 1: Steuer: %d$ Fahrzeug 2: Steuer: %d$ Fahrzeug 3: Steuern: %d$", auto1geld, auto2geld, auto3geld);
	        	SendClientMessage(playerid, COLOR_GRAD1, string);
	        	format(string, sizeof(string), "  Alter Kontostand: %d$ Zinssatz: 0.%d Prozent", account, tmpintrate);
	        	SendClientMessage(playerid, COLOR_GRAD1, string);
	        	format(string, sizeof(string), "  Zinsen: %d$ Neuer Kontostand: %d$", interest, SpielerInfo[playerid][pAccount]);
	        	SendClientMessage(playerid, COLOR_GRAD3, string);
	        	SendClientMessage(playerid, COLOR_GRAD4, "|===========================================|");
	        	format(string, sizeof(string), "~b~Zahltag! %d/12", SpielerInfo[playerid][sMonat]);
	        	if(SpielerInfo[playerid][sMonat] >= 12)
	        	{
	            	SpielerInfo[playerid][sMonat] = 0;
	            	SpielerInfo[playerid][pAge] ++;
	            	format(string, sizeof(string), "Alles Gute zum Geburtstag! Du bist nun %d Jahre alt geworden.", SpielerInfo[playerid][pAge]);
	        		SendClientMessage(playerid, TEAM_BALLAS_COLOR, string);
	        		if(SpielerInfo[playerid][pPinB] >= 1)
	        		{
	        			SpielerInfo[playerid][pPinB] = SpielerInfo[playerid][pPinB]-10;
	        			if(SpielerInfo[playerid][pPinB] < 0)
	        			{
	        		    	SpielerInfo[playerid][pPinB] = 0;
						}
					}
				}
	        	GameTextForPlayer(playerid, string, 5000, 1);
	        	OnPropUpdate();
	        	rent = 0;
	        	if(DrugFarmerVar[playerid] == 0)
				{
					DrugFarmerPickup[playerid][0] = 0;
				}
				if(PizzaBaeckerVar[playerid] == 0) { PizzaBaeckerPickup[playerid][0] = 0; }
				if(SmugglerWork[playerid] == 0) { PayDaySecure[playerid] = 0; }
				if(SpielerInfo[playerid][sJob] == 20) { PayDaySecure[playerid] = 0; }
				SpielerInfo[playerid][pExp]++;
	        	SpielerInfo[playerid][pPayDay] = 0;
	        	SpielerInfo[playerid][pPayCheck] = 0;
	        	SpielerInfo[playerid][pJobGehalt] = 0;
	        	SpielerInfo[playerid][pConnectTime] += 1;
	        	if(SpielerInfo[playerid][pDonateRank] > 0)
	        	{
	            	SpielerInfo[playerid][pPayDayHad] += 1;
	            	if(SpielerInfo[playerid][pPayDayHad] >= 5)
	            	{
	                	SpielerInfo[playerid][pExp]++;
	                	SpielerInfo[playerid][pPayDayHad] = 0;
	            	}
	        	}
			}
			else
			{
				SendClientMessage(playerid,COLOR_RED,"Du bist [A]way [F]rom [K]eyboard und bekommst deswegen kein Payday!");
			}
	}
	Checkprop();
	return 1;
}
Danke im vorraus 
MFG
hierran musst du arbeiten:
new tmpintrate;       if(SpielerInfo[playerid][pDonateRank] == 1) { tmpintrate = intrate+3; }     else if(SpielerInfo[playerid][pDonateRank] == 2) { tmpintrate = intrate+5; }     else if(SpielerInfo[playerid][pDonateRank] == 3) { tmpintrate = intrate+8; }
hierran musst du arbeiten:
new tmpintrate; if(SpielerInfo[playerid][pDonateRank] == 1) { tmpintrate = intrate+3; } else if(SpielerInfo[playerid][pDonateRank] == 2) { tmpintrate = intrate+5; } else if(SpielerInfo[playerid][pDonateRank] == 3) { tmpintrate = intrate+8; }
Wie muss ich das in mein Script einbauen ?
 
							
							 
		