als noob spawnt manin der luft-.-

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • hallo ich mal wieder ,
    wenn man sich neu registriert spawnt man nicht man ist dann da in sf und hat einen schwarzen bildschirm.
    woran könnte das liegen bitte helft mir ich drehe sonst noch durch -.-

    Einmal editiert, zuletzt von _(DereezZeD)_ () aus folgendem Grund: edit überschrift

  • EDIT: Was für eine Version? Standart godfather?

  • Wo 'da' in SF?
    Ansonsten, poste mal dein OnPlayerSpawn

  • also es is ein LoH edit
    wenn man sich registriert dann is alles schwarz wenn man sich nochmal einloggt spawnt man aus der luft


    //EDIT:
    ich denk ma hier is was falsch:

    public SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    TogglePlayerControllable(playerid, 1);
    if(SpielerInfo[playerid][pTut] == 0)
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    TogglePlayerControllable(playerid, 0);
    RegistrationStep[playerid] = 1;
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
    SetPlayerPos(playerid,-1834.8555,18.3044,1061.1436);
    SetPlayerFacingAngle(playerid, 4.0557);
    SetPlayerInterior(playerid,0);
    SpielerInfo[playerid][pInt] = 0;
    SetPlayerCameraPos(playerid, -1833.3828,17.7951,1061.3993);
    SetPlayerCameraLookAt(playerid,-1834.5859,21.0157,1062.1665);
    }
    new rand;
    new house = SpielerInfo[playerid][pPhousekey];
    new tmpcar = GetPlayerVehicleID(playerid);
    if(PlayerPaintballing[playerid] != 0)
    {
    SetPlayerInterior(playerid,10);
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 29, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(SpielerInfo[playerid][pJailed] == 1)
    {
    ResetPlayerWeapons(playerid);
    SetPlayerInterior(playerid, 6);
    SetPlayerPos(playerid,264.5257,77.6400,1001.0391);
    SendClientMessage(playerid, COLOR_LIGHTRED, "Deine Strafe ist noch nicht vorbei, zurück in den Knast.");
    return 1;
    }
    if(SpielerInfo[playerid][pJailed] == 2)
    {
    ResetPlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,268.5777,1857.9351,9.8133);
    SetPlayerWorldBounds(playerid, 337.5694,101.5826,1940.9759,1798.7453); //285.3481,96.9720,1940.9755,1799.0811
    return 1;
    }
    if(SpielerInfo[playerid][pJailed] == 3)
    {
    ResetPlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,219.3131,109.1838,999.0156);
    return 1;
    }
    if(MedicBill[playerid] == 1 && SpielerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    if(pTest[playerid] > 0)
    {
    DisablePlayerCheckpoint(playerid);
    SendClientMessage(playerid,COLOR_LIGHTBLUE," Du bist Durchgefallen weil du gestorben bist!");
    pTest[playerid] = 0;
    GameTextForPlayer(playerid, "~r~ Durchgefallen", 5000, 3);
    PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
    SetVehicleToRespawn(tmpcar);
    TakingLesson[playerid] = 0;
    SetPlayerVirtualWorld(playerid,0);
    }
    else if(pTestFly[playerid] > 0)
    {
    DisablePlayerRaceCheckpoint(playerid);
    SendClientMessage(playerid,COLOR_LIGHTBLUE," Du bist Durchgefallen weil du gestorben bist!");
    pTestFly[playerid] = 0;
    GameTextForPlayer(playerid, "~r~ Durchgefallen", 5000, 3);
    PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
    SetVehicleToRespawn(tmpcar);
    TakingLesson[playerid] = 0;
    SetPlayerVirtualWorld(playerid,0);
    }
    else if(DKT[playerid] > 0)
    {
    DisablePlayerRaceCheckpoint(playerid);
    SendClientMessage(playerid,COLOR_LIGHTBLUE," Du bist Durchgefallen weil du gestorben bist!");
    DKT[playerid] = 0;
    GameTextForPlayer(playerid, "~r~ Durchgefallen", 5000, 3);
    PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
    SetVehicleToRespawn(tmpcar);
    TakingLesson[playerid] = 0;
    SetPlayerVirtualWorld(playerid,0);
    }
    else if(pTestBoat[playerid] > 0)
    {
    DisablePlayerRaceCheckpoint(playerid);
    SendClientMessage(playerid,COLOR_LIGHTBLUE," Du bist Durchgefallen weil du gestorben bist!");
    pTestBoat[playerid] = 0;
    GameTextForPlayer(playerid, "~r~ Durchgefallen", 5000, 3);
    PlayerPlaySound(playerid, 1055, 0.0, 0.0, 0.0);
    SetVehicleToRespawn(tmpcar);
    TakingLesson[playerid] = 0;
    SetPlayerVirtualWorld(playerid,0);
    }
    MedicBill[playerid] = 0;
    MedicTime[playerid] = 0;
    NeedMedicTime[playerid] = 0;
    }
    if(SpielerInfo[playerid][pSpawnChange] == 1 && house != 999)
    {
    if(HouseInfo[house][hMuell] < 50)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerWeapons(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    SpielerInfo[playerid][pLocal] = house;
    SpielerInfo[playerid][pInt] = HouseInfo[house][hInt];
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerWeapons(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hEntrancex], HouseInfo[house][hEntrancey],HouseInfo[house][hEntrancez]); // Warp the player
    return 1;
    }
    }
    if(SpielerInfo[playerid][pSpawnChange] == 0)
    {


    if (SpielerInfo[playerid][sMember] == 1 || SpielerInfo[playerid][sLeader] == 1)//Polizei Spawn
    {
    OnDuty[playerid] = 0;
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,262.4644,71.1239,1003.2422);
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,6);
    SpielerInfo[playerid][pInt] = 6;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 2 || SpielerInfo[playerid][sLeader] == 2)//FBI
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 10);
    SetPlayerPos(playerid, 220.2969,108.5934,1010.2188);
    SetPlayerFacingAngle(playerid,270);
    SpielerInfo[playerid][pInt] = 10;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 3 || SpielerInfo[playerid][sLeader] == 3)//Army Spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 213.6955,1866.9175,13.1406);
    SetPlayerFacingAngle(playerid, 270.0);
    SpielerInfo[playerid][pInt] = 0;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 4 || SpielerInfo[playerid][sLeader] == 4)//Arzt spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2037.8256,-1410.6281,17.1641);
    SpielerInfo[playerid][pInt] = 0;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 5 || SpielerInfo[playerid][sLeader] == 5)//LaCosaNostra spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 1);
    SetPlayerPos(playerid, 244.411987,305.032989,999.148437);
    //SetPlayerFacingAngle(playerid, 43);
    SpielerInfo[playerid][pInt] = 1;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 6 || SpielerInfo[playerid][sLeader] == 6)//Yakuza Spawn
    {
    //SetPlayerVirtualWorld(playerid,2);
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 2);
    SetPlayerPos(playerid, 2543.462646,-1308.379882,1026.728393);
    SetPlayerFacingAngle(playerid, 180);
    SpielerInfo[playerid][pInt] = 2;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if(SpielerInfo[playerid][sLeader] == 7||SpielerInfo[playerid][sMember] == 7)//President Spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, 3);
    SetPlayerPos(playerid, 363.1330,172.5314,1025.7891);
    SpielerInfo[playerid][pInt] = 3;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 8 || SpielerInfo[playerid][sLeader] == 8) //Hitman spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, -381.7926,-1438.7909,25.7266);
    SetPlayerInterior(playerid,0);
    SetCameraBehindPlayer(playerid);
    SpielerInfo[playerid][pInt] = 0;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 9 || SpielerInfo[playerid][sLeader] == 9) //CNN spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 384.808624,173.804992,1008.382812);
    SetPlayerInterior(playerid,3);
    SpielerInfo[playerid][pInt] = 3;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 10 || SpielerInfo[playerid][sLeader] == 10) //Taxi Cab Company spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 1252.9410,-1672.4580,12.6719);
    SetPlayerFacingAngle(playerid, 0);
    SetCameraBehindPlayer(playerid);
    SetPlayerInterior(playerid,0);
    SpielerInfo[playerid][pInt] = 0;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 11 || SpielerInfo[playerid][sLeader] == 11) //BUGGY
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 2570.3564,-1284.6008,1060.9844);
    SetPlayerFacingAngle(playerid, 139);
    SetPlayerInterior(playerid,2);
    SpielerInfo[playerid][pInt] = 2;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 12 || SpielerInfo[playerid][sLeader] == 12) //CRIPS FAMILIY
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2527.654052,-1679.388305,1015.498596);
    SetPlayerInterior(playerid,1);
    SpielerInfo[playerid][pInt] = 1;
    //SetPlayerVirtualWorld(playerid,12);
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 13 || SpielerInfo[playerid][sLeader] == 13) //BLOODS GANG
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,302.180999,300.722991,999.148437);
    //SetPlayerFacingAngle(playerid,281.6475);
    SetPlayerInterior(playerid,4);
    SpielerInfo[playerid][pInt] = 4;
    //SetPlayerVirtualWorld(playerid,13);
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 14 || SpielerInfo[playerid][sLeader] == 14) //Los Santos MS13
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,88.9785);
    SetPlayerInterior(playerid,8);
    SpielerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,14);
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 15 || SpielerInfo[playerid][sLeader] == 15)//need for speed
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,88.9785);
    SetPlayerInterior(playerid,8);
    SpielerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,15);
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 16 || SpielerInfo[playerid][sLeader] == 16) //OUTLAWS
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 2350.339843,-1181.649902,1027.976562);
    //SetPlayerFacingAngle(playerid, 139);
    SetPlayerInterior(playerid,5);
    SpielerInfo[playerid][pInt] = 5;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 17 || SpielerInfo[playerid][sLeader] == 17)//URC
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,322.197998,302.497985,999.148437);
    SetPlayerInterior(playerid,5);
    SpielerInfo[playerid][pInt] = 5;
    //SetPlayerVirtualWorld(playerid,17);
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 18 || SpielerInfo[playerid][sLeader] == 18) //O-Amt
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 1768.3827,-2041.4266,13.5299);
    SetPlayerFacingAngle(playerid, 271);
    SetPlayerInterior(playerid,0);
    SpielerInfo[playerid][pInt] = 0;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 19 || SpielerInfo[playerid][sLeader] == 19) //Partisans
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-957.7096,1945.1356,9.0000);
    //SetPlayerFacingAngle(playerid,180);
    SetPlayerInterior(playerid,17);
    SpielerInfo[playerid][pInt] = 17;
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 20 || SpielerInfo[playerid][sLeader] == 20) //Triaden
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1523.509887,-47.821197,1002.130981);
    SetPlayerInterior(playerid,2);
    SpielerInfo[playerid][pInt] = 2;
    //SetPlayerVirtualWorld(playerid,20);
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 21 || SpielerInfo[playerid][sLeader] == 21) //MARA
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2496.049804,-1695.238159,1014.742187);
    SetPlayerInterior(playerid,3);
    SpielerInfo[playerid][pInt] = 3;
    //SetPlayerVirtualWorld(playerid,21);
    SetPlayerWeapons(playerid);
    return 1;
    }
    if (SpielerInfo[playerid][sMember] == 22 || SpielerInfo[playerid][sLeader] == 22) //juarez
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1527.229980,-11.574499,1002.097106);
    SetPlayerInterior(playerid,3);
    SpielerInfo[playerid][pInt] = 3;
    //SetPlayerVirtualWorld(playerid,21);
    SetPlayerWeapons(playerid);
    return 1;
    }


    }
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 1772.8477,-1941.1484,13.5666); //1129.2047,-1489.1949,22.7690
    SetPlayerFacingAngle(playerid, 315);
    //SetPlayerInterior(playerid,0);
    SetCameraBehindPlayer(playerid);
    return 1;
    }



    return 1;
    }

  • das gleiche Prob habe ich auch...
    Im Home Server falle ich aus der Luft.
    Vom Sponsor router nicht..
    ich weiss auch nicht woran es liegt :(

    Schonmal was von Real life gehört?! - 'Ne, schick mal Link! :D

  • bei mir bei samp4you is es so
    ich guck gleich auf meinem root nochma


    //EDIT: also ich spawne halt ersma da wo ein bot anfägt zu fahren der aber nicht geht.
    und beim zweiten mal fall ich immer wieder vom himmel


    bitte leute helft mir ich verzweifel noch ;(

    Einmal editiert, zuletzt von _(DereezZeD)_ ()