Nachricht kann jeder lesen ??

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Immer wenn ich in einem Kleidungsladen gehe und ,,Fertig" eingebe, kann er ganze Server das fertig lesen.
    Bei weiter stimmt jedoch alles.
    Woran liegt das?



    if(SelectChar[playerid] == 255)
    {
    new idx;
    tmp = strtok(text, idx);
    if((strcmp("weiter", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("weiter")))
    {
    switch (SelectCharID[playerid])
    {
    case 1: //Police Force
    {
    if(PlayerInfo[playerid][pLeader] > 0)
    {
    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[0][0]; }
    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[1][0]; }
    }
    if(PlayerInfo[playerid][pMember] > 0)
    {
    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[2][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[2][0]; }
    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 3; ChosenSkin[playerid] = JoinPed[3][0]; }
    else if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid, JoinPed[4][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] = JoinPed[4][0]; }
    else if(SelectCharPlace[playerid] == 4) { SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 5; ChosenSkin[playerid] = JoinPed[5][0]; }
    else if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid, JoinPed[6][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[6][0]; }
    }
    }
    case 3: //National Guard
    {
    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] = JoinPed[11][0]; }
    else if(SelectCharPlace[playerid] == 2) { SetPlayerSkin(playerid, JoinPed[12][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] = JoinPed[12][0]; }
    }
    }
    return false;
    }
    else if((strcmp("fertig", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("fertig")))
    {
    if(IstInClothesShop[playerid] == 1)
    {
    SetPlayerVirtualWorld(playerid,Clothessys[2][ceVW]);
    SetPlayerPos(playerid,Clothessys[2][ceX],Clothessys[2][ceY],Clothessys[2][ceZ]);
    }
    else if(IstInClothesShop[playerid] == 2)
    {
    SetPlayerVirtualWorld(playerid,Clothessys[1][ceVW]);
    SetPlayerPos(playerid,Clothessys[1][ceX],Clothessys[1][ceY],Clothessys[1][ceZ]);
    }
    SetCameraBehindPlayer(playerid);
    PlayerInfo[playerid][pModel] = ChosenSkin[playerid];
    PlayerInfo[playerid][pChar] = ChosenSkin[playerid];
    SetPlayerSkin(playerid,PlayerInfo[playerid][pModel]);
    SelectCharPlace[playerid] = 0;
    SelectCharID[playerid] = 0;
    SelectChar[playerid] = 0;
    TogglePlayerControllable(playerid,1);
    return true;
    }
    else
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Benutze 'weiter', oder 'fertig'.");
    return false;
    }
    }