Hallo
ich habe 5 warnigs wegen count
new count;
die cods wo es vorkommt
if(strcmp(strget(cmdtext,0),"/wanted", true, 10) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
			if(gTeam[playerid] == 1 || IsACop(playerid))
			{
                if(OnDuty[playerid] == 1)
				{
				    new tmp2[200],tmp3[200];
				    tmp = strget(cmdtext,1);
				    tmp2 = strget(cmdtext,2);
				    tmp3 = strget(cmdtext,2);
					if(!strlen(tmp) || !strlen(tmp2) || !strlen(tmp3))
					{
						SendClientMessage(playerid, COLOR_WHITE, "FEHLER: /wanted [playerid][wantedlevel][Grund]");
						return 1;
					}
					giveplayerid = ReturnUser(tmp);
					if(IsPlayerConnected(giveplayerid))
					{
						if(giveplayerid != INVALID_PLAYER_ID)
						{
						    if (ProxDetectorS(8.0, playerid, giveplayerid))
							{
							    if(giveplayerid == playerid)
								{
									SendClientMessage(playerid, COLOR_GREY, "Du dir nicht selbst wanteds geben!");
									return 1;
								}
							    GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
								GetPlayerName(playerid, sendername, sizeof(sendername));
							  	format(string, sizeof(string), "* Du hast %s Wanteds gekricht von %s(ID:%d)(Grund:%s).",tmp2, sendername, playerid, cmdtext[3]);
								SendClientMessage(giveplayerid, COLOR_RED, string);
								format(string, sizeof(string), "Du hast %s(ID:%d) Wanteds(%s) gegeben.", giveplayer, playerid, tmp2);
								SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
		    					new stern = strval(strget(cmdtext,2));
		    					new wanteds = GetPlayerWantedLevel(playerid);
								SetPlayerWantedLevel(giveplayerid,wanteds+stern);
								WantedPoints[giveplayerid] = stern;
								count = 1;
								if(WantedLevel[giveplayerid] > 6)
								{
									SetPlayerWantedLevel(giveplayerid,6);
								}
							}
							else
							{
							   	SendClientMessage(playerid, COLOR_GREY, "   Spieler ist nicht in deiner Nähe!");
							    return 1;
							}
						}
					}
					else
					{
	    				SendClientMessage(playerid, COLOR_GREY, "Dieser Spieler ist Offline !");
					    return 1;
					}
				}
				else
				{
					SendClientMessage(playerid, COLOR_GREY, "   Du bist nicht im Dienst(/job)");
				}
			}
			else
			{
				SendClientMessage(playerid, COLOR_GREY, "Du bist kein Polizist!");
			}
		}
		return 1;
	}
if(newstate == PLAYER_STATE_WASTED)
	{
		if(WantedLevel[playerid] > 0)
		{
		    new price = WantedLevel[playerid] * 100;
			new string[200];
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
				if(IsPlayerConnected(i))
				{
				    if(IsACop(i) && CrimInRange(30.0, playerid,i))
				    {
						count = 1;
						format(string, sizeof(string), "~w~Gesuchten umgebracht~n~Bonus: ~g~$%d", price);
						GameTextForPlayer(i, string, 5000, 1);
						ConsumingMoney[i] = 1;
						GivePlayerMoney(i, price);
						PlayerPlaySound(i, 1058, 0.0, 0.0, 0.0);
					}
				}
			}
			if(count == 1)
			{
				GivePlayerMoney(playerid, - price);
				pDaten[playerid][WantedDeaths] += 1;
				pDaten[playerid][Jailed] = 1;
			    pDaten[playerid][Jailtime] = (WantedLevel[playerid] * 600);
			    ResetPlayerWeapons(playerid);
				SetPlayerInterior(playerid, 3);
				if(LSPDZellen == 0)//zelle1
				{
					SetPlayerPos(playerid,198.58247375,162.02970886,1002.67919922);
					LSPDZellen += 1;
				}
				if(LSPDZellen == 1)//zelle4
				{
					SetPlayerPos(playerid,197.29866028,175.16213989,1002.67266846);
					LSPDZellen += 1;
				}
				if(LSPDZellen == 2)//zelle5
				{
					SetPlayerPos(playerid,193.21949768,175.11158752,1002.67266846);
					LSPDZellen = 0;
				}
				WantedPoints[playerid] = 0;
				SetPlayerWantedLevel(playerid,0);
				format(string, sizeof(string), "Du bist für %d Sekunden im Gefängnis und musst $%d bezahlen.", pDaten[playerid][Jailtime], price);
			  	SendClientMessage(playerid, COLOR_LIGHTRED, string);
				WantedLevel[playerid] = 0;
				unjailtimer = SetTimer("SetPlayerUnjail", 1000, 1);
				count = 0;
			}
		}
	}
So da kommt es vor was da falsch das die warnings kommen
pawno\include\dutils.inc(288) : warning 219: local variable "count" shadows a variable at a preceding level
pawno\include\dutils.inc(307) : warning 219: local variable "count" shadows a variable at a preceding level
pawno\include\dutils.inc(325) : warning 219: local variable "count" shadows a variable at a preceding level
pawno\include\M_Bot.inc(469) : warning 219: local variable "count" shadows a variable at a preceding level
pawno\include\utils.inc(51) : warning 219: local variable "count" shadows a variable at a preceding level
Pawn compiler 3.2.3664	 	 	Copyright (c) 1997-2006, ITB CompuPhase
Header size:           6704 bytes
Code size:           422564 bytes
Data size:           703084 bytes
Stack/heap size:      16384 bytes; estimated max. usage=4503 cells (18012 bytes)
Total requirements: 1148736 bytes
5 Warnings.
	
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