Stats im Dialog

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  • Guten Tag liebe Community.


    Wie einige vielleicht schon wissen, editiere ich ein GF...


    Nun möchte ich aber, dass die Stats im Dialog angezeigt werden...


    Geht das so einfach wie normal, oder muss man i-welche Sachen beachten?


    Showstats:


    public ShowStats(playerid,targetid)
    {
    if(IsPlayerConnected(playerid )&& IsPlayerConnected(targetid))
    {
    new cash = GetPlayerMoney(targetid);
    new atext[20];
    if(PlayerInfo[targetid][pSex] == 1) { atext = "Männlich"; }
    else if(PlayerInfo[targetid][pSex] == 2) { atext = "Weiblich"; }
    new otext[20];
    if(PlayerInfo[targetid][pOrigin] == 1) { otext = "Deutschland"; }
    else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Osterreich"; }
    else if(PlayerInfo[targetid][pOrigin] == 3) { otext = "Schweiz"; }
    new ttext[20];
    new leader = PlayerInfo[targetid][pLeader];
    new member = PlayerInfo[targetid][pMember];
    if(gTeam[targetid] == 3 || gTeam[targetid] == 4) { ttext = "Zivilist"; }
    else
    {
    if(leader != 0) ttext = Fracs[leader-1];
    if(member != 0) ttext = Fracs[member-1];
    }
    new dtext[20];
    if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; }
    else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; }
    else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; }
    else { dtext = "-"; }
    new ftext[20];
    if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4)
    { ftext = "Sanitärer"; }
    else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5)
    { ftext = "La Cosa Nostra"; }
    else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6)
    { ftext = "Yakuza"; }
    else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11)
    { ftext = "Fahrlehrer"; }
    else
    { ftext = "-"; }
    new f2text[20];
    if(PlayerInfo[targetid][pFMember] < 255) { f2text = FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyName]; }
    else { f2text = "-"; }
    new rtext[64];
    if(gTeam[targetid] == 5 || PlayerInfo[targetid][pFMember] < 255)//The 2 Organisations
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Outsider"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Associate"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Soldier"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Capo"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Underboss"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Godfather"; }
    else { rtext = "Outsider"; }
    }
    else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1)//PD Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Auszubildender Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Ausgebildeter Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Streifenpolizist-Zufuß"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeistreife-Auto"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Pressesprecher der Polizei"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Einsatzleitung"; }
    else { rtext = "Cadet"; }
    }
    else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2)//FBI Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Auszubildender Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Ausgebildeter Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Streifenpolizist-Zufuß"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeistreife-Auto"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Pressesprecher der Polizei"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Einsatzleitung"; }
    else { rtext = "Cadet"; }
    }
    else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3)//NG Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Private"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Sergeant"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Major"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Captain"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Lieutenant"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "General"; }
    else { rtext = "Private"; }
    }
    else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8)//Hitman Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Schwarzarbeiter"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Blutputze"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Lieferant"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Lagerarbeiter"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Sektretär"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Firmenbesitzer"; }
    else { rtext = "Freelancer"; }
    }
    else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9)//NR Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Intern"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Local Reporter"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Local Editor"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Network Anchor"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Network Editor"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Network Producer"; }
    else { rtext = "Intern"; }
    }
    else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10)//Taxi Company Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Taxi Rookie"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Cabbie"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Dispatcher"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Shift Supervisor"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Taxi Company Owner"; }
    else { rtext = "Trainee"; }
    }
    else if(IsAnInstructor(targetid))//Driving/Flying School Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Instructor"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Senior Instructor"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Manager"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Under Boss"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    else { rtext = "Trainee"; }
    }
    else
    {
    rtext = "-";
    }
    new jtext[20];
    if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detektiv"; }
    else if(PlayerInfo[targetid][pJob] == 2) { jtext = "Anwalt"; }
    else if(PlayerInfo[targetid][pJob] == 3) { jtext = "Hure"; }
    else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drogendealer"; }
    else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Autodieb"; }
    else if(PlayerInfo[targetid][pJob] == 6) { jtext = "Reporter"; }
    else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Mechaniker"; }
    else if(PlayerInfo[targetid][pJob] == 8) { jtext = "Bodyguard"; }
    else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Waffendealer"; }
    else if(PlayerInfo[targetid][pJob] == 10) { jtext = "Autohändler"; }
    else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; }
    else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Busfahrer"; }
    else if(PlayerInfo[targetid][pJob] == 15) { jtext = "Zeitungsjunge"; }
    else if(PlayerInfo[targetid][pJob] == 16) { jtext = "Trucker"; }
    else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Müllmann"; }
    else if(PlayerInfo[targetid][pJob] == 18) { jtext = "Angler"; }
    else if(PlayerInfo[targetid][pJob] == 19) { jtext = "Pizzalieferer"; }
    else { jtext = "-"; }
    new drank[20];
    if(PlayerInfo[targetid][pDonateRank] == 1) { drank = "Power User"; }
    else if(PlayerInfo[targetid][pDonateRank] >= 2) { drank = "Donater"; }
    else { drank = "-"; }
    new married[20];
    strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255);
    new age = PlayerInfo[targetid][pAge];
    new ptime = PlayerInfo[targetid][pConnectTime];
    new lotto = PlayerInfo[targetid][pLottoNr];
    new deaths = PlayerInfo[targetid][pDeaths];
    new fishes = PlayerInfo[targetid][pFishes];
    new bigfish = PlayerInfo[targetid][pBiggestFish];
    new crimes = PlayerInfo[targetid][pCrimes];
    new arrests = PlayerInfo[targetid][pArrested];
    new warrests = PlayerInfo[targetid][pWantedDeaths];
    new drugs = PlayerInfo[targetid][pDrugs];
    new mats = PlayerInfo[targetid][pMats];
    new wanted = WantedLevel[targetid];
    new level = PlayerInfo[targetid][pLevel];
    new exp = PlayerInfo[targetid][pExp];
    new kills = PlayerInfo[targetid][pKills];
    new pnumber = PlayerInfo[targetid][pPnumber];
    new account = PlayerInfo[targetid][pAccount];
    new nxtlevel = PlayerInfo[targetid][pLevel]+1;
    new expamount = nxtlevel*levelexp;
    new costlevel = nxtlevel*levelcost;//10k for testing purposes
    new housekey = PlayerInfo[targetid][pPhousekey];
    new bizkey = PlayerInfo[targetid][pPbiskey];
    new intir = PlayerInfo[targetid][pInt];
    new local = PlayerInfo[targetid][pLocal];
    new Float:shealth = PlayerInfo[targetid][pSHealth];
    new Float:health;
    new name[MAX_PLAYER_NAME];
    GetPlayerName(targetid, name, sizeof(name));
    GetPlayerHealth(targetid,health);
    new Float:px,Float:py,Float:pz;
    GetPlayerPos(targetid, px, py, pz);
    new bullets[12], weapons[12], weapname[12][50], Float:plHealth, Float:plArmour, plIP[20];
    GetPlayerWeaponData(targetid,1,weapons[0],bullets[0]); GetPlayerWeaponData(targetid,2,weapons[1],bullets[1]);
    GetPlayerWeaponData(targetid,3,weapons[2],bullets[2]); GetPlayerWeaponData(targetid,4,weapons[3],bullets[3]);
    GetPlayerWeaponData(targetid,5,weapons[4],bullets[4]); GetPlayerWeaponData(targetid,6,weapons[5],bullets[5]);
    GetPlayerWeaponData(targetid,7,weapons[6],bullets[6]); GetPlayerWeaponData(targetid,8,weapons[7],bullets[7]);
    GetPlayerWeaponData(targetid,9,weapons[8],bullets[8]); GetPlayerWeaponData(targetid,10,weapons[9],bullets[9]);
    GetPlayerWeaponData(targetid,11,weapons[10],bullets[10]); GetPlayerWeaponData(targetid,12,weapons[11],bullets[11]);
    GetWeaponName(weapons[0],weapname[0],50); GetWeaponName(weapons[1],weapname[1],50); GetWeaponName(weapons[2],weapname[2],50);
    GetWeaponName(weapons[3],weapname[3],50); GetWeaponName(weapons[4],weapname[4],50); GetWeaponName(weapons[5],weapname[5],50);
    GetWeaponName(weapons[6],weapname[6],50); GetWeaponName(weapons[7],weapname[7],50); GetWeaponName(weapons[8],weapname[8],50);
    GetWeaponName(weapons[9],weapname[9],50); GetWeaponName(weapons[10],weapname[10],50); GetWeaponName(weapons[11],weapname[11],50);
    GetPlayerHealth(targetid,plHealth);
    GetPlayerArmour(targetid,plArmour);
    GetPlayerIp(targetid,plIP,sizeof(plIP));
    new coordsstring[256];
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    format(coordsstring, sizeof(coordsstring),"*** %s ***",name);
    SendClientMessage(playerid, COLOR_WHITE,coordsstring);
    format(coordsstring, sizeof(coordsstring), "Level:[%d] Geschlecht:[%s] Alter:[%d] Herkunft:[%s] Spawnenergie:[%.1f] Geld:[$%d] Bank:[$%d] Ph:[%d]", level,atext,age,otext,shealth+50, cash, account, pnumber);
    SendClientMessage(playerid, COLOR_GRAD1,coordsstring);
    format(coordsstring, sizeof(coordsstring), "Premium Rang:[%s] Verheiratet:[%s] Spielzeit:[%d] LottoNr:[%d] Job:[%s]", drank,married,ptime,lotto,jtext);
    SendClientMessage(playerid, COLOR_GRAD3,coordsstring);
    format(coordsstring, sizeof(coordsstring), "FishesCaught:[%d] GrösterFisch:[%d] Verbrechen:[%d] Gefängniszeit:[%d] Gesucht:[%d]", fishes,bigfish,crimes,arrests,warrests );
    SendClientMessage(playerid, COLOR_GRAD4,coordsstring);
    format(coordsstring, sizeof(coordsstring), "Kills:[%d] Tode:[%d] Nächstes Level:[$%d] Respekt:[%d/%d] WantedLevel:[%d] Familie:[%s]",kills,deaths,costlevel,exp,expamount,wanted,f2text);
    SendClientMessage(playerid, COLOR_GRAD5,coordsstring);
    format(coordsstring, sizeof(coordsstring), "Drugs:[%d] Materials:[%d] Team:[%s] Krankheit:[%s] Organisation:[%s] Rank:[%s]",drugs,mats,ttext,dtext,ftext,rtext);
    SendClientMessage(playerid, COLOR_GRAD5,coordsstring);
    format(coordsstring, sizeof(coordsstring), "Spielminuten seit Login: [%d] Spielminuten bis zum PayDay: [%d] Spielminuten Insgesamt: [%d]",PlayerInfo[targetid][pMinutesSinceLogin],(60-PlayerInfo[targetid][pPlayMinutes]),PlayerInfo[targetid][pGesamtMinutes]);
    SendClientMessage(playerid, COLOR_GRAD5,coordsstring);
    if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pSupporter] >= 1)
    {
    format(coordsstring,sizeof(coordsstring),"House key [%d] Business key [%d] HireKey [%d] int [%d] local [%d]", housekey,bizkey,HireCar[targetid],intir,local);
    SendClientMessage(playerid,COLOR_GRAD6,coordsstring);
    format(coordsstring,sizeof(coordsstring),"Waffen: %s[0] %s[%d] %s[%d] %s[%d] %s[%d] %s[%d]",weapname[0],weapname[1],bullets[1],weapname[2],bullets[2],weapname[3],bullets[3],weapname[4],bullets[4],weapname[5],bullets[5]);
    SendClientMessage(playerid,COLOR_GRAD6,coordsstring);
    format(coordsstring,sizeof(coordsstring),"Waffen: %s[%d] %s[%d] %s[%d] %s[0] %s[0] %s[0]",weapname[6],bullets[6],weapname[7],bullets[7],weapname[8],bullets[8],weapname[9],weapname[10],weapname[11]);
    SendClientMessage(playerid,COLOR_GRAD6,coordsstring);
    format(coordsstring,sizeof(coordsstring),"Health [%.2f] Armour [%.2f] IP[%s] Ping [%d] Warns[%d]",plHealth,plArmour,plIP,GetPlayerPing(targetid),PlayerInfo[targetid][pWarns]);
    SendClientMessage(playerid,COLOR_GRAD6,coordsstring);
    }
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    }
    }

  • Yop eigentlich genauso nur halt die Abfragen in einen // Meiner Meinung nach // 2 Seitigen Dialog.
    Gleiche Abfragen etc.

  • schau mal obs geht




    public ShowStats(playerid,targetid)
    {
    if(IsPlayerConnected(playerid )&& IsPlayerConnected(targetid))
    {
    new cash = GetPlayerMoney(targetid);
    new atext[20];
    if(PlayerInfo[targetid][pSex] == 1) { atext = "Männlich"; }
    else if(PlayerInfo[targetid][pSex] == 2) { atext = "Weiblich"; }
    new otext[20];
    if(PlayerInfo[targetid][pOrigin] == 1) { otext = "Deutschland"; }
    else if(PlayerInfo[targetid][pOrigin] == 2) { otext = "Osterreich"; }
    else if(PlayerInfo[targetid][pOrigin] == 3) { otext = "Schweiz"; }
    new ttext[20];
    new leader = PlayerInfo[targetid][pLeader];
    new member = PlayerInfo[targetid][pMember];
    if(gTeam[targetid] == 3 || gTeam[targetid] == 4) { ttext = "Zivilist"; }
    else
    {
    if(leader != 0) ttext = Fracs[leader-1];
    if(member != 0) ttext = Fracs[member-1];
    }
    new dtext[20];
    if(STDPlayer[targetid] == 1) { dtext = "Chlamydia"; }
    else if(STDPlayer[targetid] == 2) { dtext = "Gonorrhea"; }
    else if(STDPlayer[targetid] == 3) { dtext = "Syphilis"; }
    else { dtext = "-"; }
    new ftext[20];
    if(PlayerInfo[targetid][pMember] == 4 || PlayerInfo[targetid][pLeader] == 4)
    { ftext = "Sanitärer"; }
    else if(PlayerInfo[targetid][pMember] == 5 || PlayerInfo[targetid][pLeader] == 5)
    { ftext = "La Cosa Nostra"; }
    else if(PlayerInfo[targetid][pMember] == 6 || PlayerInfo[targetid][pLeader] == 6)
    { ftext = "Yakuza"; }
    else if(PlayerInfo[targetid][pMember] == 11 || PlayerInfo[targetid][pLeader] == 11)
    { ftext = "Fahrlehrer"; }
    else
    { ftext = "-"; }
    new f2text[20];
    if(PlayerInfo[targetid][pFMember] < 255) { f2text = FamilyInfo[PlayerInfo[targetid][pFMember]][FamilyName]; }
    else { f2text = "-"; }
    new rtext[64];
    if(gTeam[targetid] == 5 || PlayerInfo[targetid][pFMember] < 255)//The 2 Organisations
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Outsider"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Associate"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Soldier"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Capo"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Underboss"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Godfather"; }
    else { rtext = "Outsider"; }
    }
    else if(PlayerInfo[targetid][pMember] == 1 || PlayerInfo[targetid][pLeader] == 1)//PD Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Auszubildender Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Ausgebildeter Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Streifenpolizist-Zufuß"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeistreife-Auto"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Pressesprecher der Polizei"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Einsatzleitung"; }
    else { rtext = "Cadet"; }
    }
    else if(PlayerInfo[targetid][pMember] == 2 || PlayerInfo[targetid][pLeader] == 2)//FBI Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Auszubildender Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Ausgebildeter Polizist"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Streifenpolizist-Zufuß"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Polizeistreife-Auto"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Pressesprecher der Polizei"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Einsatzleitung"; }
    else { rtext = "Cadet"; }
    }
    else if(PlayerInfo[targetid][pMember] == 3 || PlayerInfo[targetid][pLeader] == 3)//NG Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Private"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Sergeant"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Major"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Captain"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Lieutenant"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "General"; }
    else { rtext = "Private"; }
    }
    else if(PlayerInfo[targetid][pMember] == 8 || PlayerInfo[targetid][pLeader] == 8)//Hitman Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Schwarzarbeiter"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Blutputze"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Lieferant"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Lagerarbeiter"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Sektretär"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Firmenbesitzer"; }
    else { rtext = "Freelancer"; }
    }
    else if(PlayerInfo[targetid][pMember] == 9 || PlayerInfo[targetid][pLeader] == 9)//NR Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Intern"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Local Reporter"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Local Editor"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Network Anchor"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Network Editor"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Network Producer"; }
    else { rtext = "Intern"; }
    }
    else if(PlayerInfo[targetid][pMember] == 10 || PlayerInfo[targetid][pLeader] == 10)//Taxi Company Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Taxi Rookie"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Cabbie"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Dispatcher"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Shift Supervisor"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Taxi Company Owner"; }
    else { rtext = "Trainee"; }
    }
    else if(IsAnInstructor(targetid))//Driving/Flying School Ranks
    {
    if(PlayerInfo[targetid][pRank] == 1) { rtext = "Trainee"; }
    else if(PlayerInfo[targetid][pRank] == 2) { rtext = "Instructor"; }
    else if(PlayerInfo[targetid][pRank] == 3) { rtext = "Senior Instructor"; }
    else if(PlayerInfo[targetid][pRank] == 4) { rtext = "Manager"; }
    else if(PlayerInfo[targetid][pRank] == 5) { rtext = "Under Boss"; }
    else if(PlayerInfo[targetid][pRank] == 6) { rtext = "Boss"; }
    else { rtext = "Trainee"; }
    }
    else
    {
    rtext = "-";
    }
    new jtext[20];
    if(PlayerInfo[targetid][pJob] == 1) { jtext = "Detektiv"; }
    else if(PlayerInfo[targetid][pJob] == 2) { jtext = "Anwalt"; }
    else if(PlayerInfo[targetid][pJob] == 3) { jtext = "Hure"; }
    else if(PlayerInfo[targetid][pJob] == 4) { jtext = "Drogendealer"; }
    else if(PlayerInfo[targetid][pJob] == 5) { jtext = "Autodieb"; }
    else if(PlayerInfo[targetid][pJob] == 6) { jtext = "Reporter"; }
    else if(PlayerInfo[targetid][pJob] == 7) { jtext = "Mechaniker"; }
    else if(PlayerInfo[targetid][pJob] == 8) { jtext = "Bodyguard"; }
    else if(PlayerInfo[targetid][pJob] == 9) { jtext = "Waffendealer"; }
    else if(PlayerInfo[targetid][pJob] == 10) { jtext = "Autohändler"; }
    else if(PlayerInfo[targetid][pJob] == 12) { jtext = "Boxer"; }
    else if(PlayerInfo[targetid][pJob] == 14) { jtext = "Busfahrer"; }
    else if(PlayerInfo[targetid][pJob] == 15) { jtext = "Zeitungsjunge"; }
    else if(PlayerInfo[targetid][pJob] == 16) { jtext = "Trucker"; }
    else if(PlayerInfo[targetid][pJob] == 17) { jtext = "Müllmann"; }
    else if(PlayerInfo[targetid][pJob] == 18) { jtext = "Angler"; }
    else if(PlayerInfo[targetid][pJob] == 19) { jtext = "Pizzalieferer"; }
    else { jtext = "-"; }
    new drank[20];
    if(PlayerInfo[targetid][pDonateRank] == 1) { drank = "Power User"; }
    else if(PlayerInfo[targetid][pDonateRank] >= 2) { drank = "Donater"; }
    else { drank = "-"; }
    new married[20];
    strmid(married, PlayerInfo[targetid][pMarriedTo], 0, strlen(PlayerInfo[targetid][pMarriedTo]), 255);
    new age = PlayerInfo[targetid][pAge];
    new ptime = PlayerInfo[targetid][pConnectTime];
    new lotto = PlayerInfo[targetid][pLottoNr];
    new deaths = PlayerInfo[targetid][pDeaths];
    new fishes = PlayerInfo[targetid][pFishes];
    new bigfish = PlayerInfo[targetid][pBiggestFish];
    new crimes = PlayerInfo[targetid][pCrimes];
    new arrests = PlayerInfo[targetid][pArrested];
    new warrests = PlayerInfo[targetid][pWantedDeaths];
    new drugs = PlayerInfo[targetid][pDrugs];
    new mats = PlayerInfo[targetid][pMats];
    new wanted = WantedLevel[targetid];
    new level = PlayerInfo[targetid][pLevel];
    new exp = PlayerInfo[targetid][pExp];
    new kills = PlayerInfo[targetid][pKills];
    new pnumber = PlayerInfo[targetid][pPnumber];
    new account = PlayerInfo[targetid][pAccount];
    new nxtlevel = PlayerInfo[targetid][pLevel]+1;
    new expamount = nxtlevel*levelexp;
    new costlevel = nxtlevel*levelcost;//10k for testing purposes
    new housekey = PlayerInfo[targetid][pPhousekey];
    new bizkey = PlayerInfo[targetid][pPbiskey];
    new intir = PlayerInfo[targetid][pInt];
    new local = PlayerInfo[targetid][pLocal];
    new Float:shealth = PlayerInfo[targetid][pSHealth];
    new Float:health;
    new name[MAX_PLAYER_NAME];
    GetPlayerName(targetid, name, sizeof(name));
    GetPlayerHealth(targetid,health);
    new Float:px,Float:py,Float:pz;
    GetPlayerPos(targetid, px, py, pz);
    new bullets[12], weapons[12], weapname[12][50], Float:plHealth, Float:plArmour, plIP[20];
    GetPlayerWeaponData(targetid,1,weapons[0],bullets[0]); GetPlayerWeaponData(targetid,2,weapons[1],bullets[1]);
    GetPlayerWeaponData(targetid,3,weapons[2],bullets[2]); GetPlayerWeaponData(targetid,4,weapons[3],bullets[3]);
    GetPlayerWeaponData(targetid,5,weapons[4],bullets[4]); GetPlayerWeaponData(targetid,6,weapons[5],bullets[5]);
    GetPlayerWeaponData(targetid,7,weapons[6],bullets[6]); GetPlayerWeaponData(targetid,8,weapons[7],bullets[7]);
    GetPlayerWeaponData(targetid,9,weapons[8],bullets[8]); GetPlayerWeaponData(targetid,10,weapons[9],bullets[9]);
    GetPlayerWeaponData(targetid,11,weapons[10],bullets[10]); GetPlayerWeaponData(targetid,12,weapons[11],bullets[11]);
    GetWeaponName(weapons[0],weapname[0],50); GetWeaponName(weapons[1],weapname[1],50); GetWeaponName(weapons[2],weapname[2],50);
    GetWeaponName(weapons[3],weapname[3],50); GetWeaponName(weapons[4],weapname[4],50); GetWeaponName(weapons[5],weapname[5],50);
    GetWeaponName(weapons[6],weapname[6],50); GetWeaponName(weapons[7],weapname[7],50); GetWeaponName(weapons[8],weapname[8],50);
    GetWeaponName(weapons[9],weapname[9],50); GetWeaponName(weapons[10],weapname[10],50); GetWeaponName(weapons[11],weapname[11],50);
    GetPlayerHealth(targetid,plHealth);
    GetPlayerArmour(targetid,plArmour);
    GetPlayerIp(targetid,plIP,sizeof(plIP));
    new coordsstring[256];
    new coordsstring2[256];
    new coordsstring3[256];
    new coordsstring4[256];
    new coordsstring5[256];
    new coordsstring6[256];
    new coordsstring7[256];
    new coordsstring8[256];
    new coordsstring9[256];
    new coordsstring10[256];
    new coordsstring11[256];
    new coordsstring12[500];
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    format(coordsstring, sizeof(coordsstring),"*** %s ***",name);
    SendClientMessage(playerid, COLOR_WHITE,coordsstring);
    format(coordsstring2, sizeof(coordsstring2), "Level:[%d] Geschlecht:[%s] Alter:[%d] Herkunft:[%s] Spawnenergie:[%.1f] Geld:[$%d] Bank:[$%d] Ph:[%d]", level,atext,age,otext,shealth+50, cash, account, pnumber);
    format(coordsstring3, sizeof(coordsstring3), "Premium Rang:[%s] Verheiratet:[%s] Spielzeit:[%d] LottoNr:[%d] Job:[%s]", drank,married,ptime,lotto,jtext);
    format(coordsstring4, sizeof(coordsstring4), "FishesCaught:[%d] GrösterFisch:[%d] Verbrechen:[%d] Gefängniszeit:[%d] Gesucht:[%d]", fishes,bigfish,crimes,arrests,warrests );
    format(coordsstring5, sizeof(coordsstring5), "Kills:[%d] Tode:[%d] Nächstes Level:[$%d] Respekt:[%d/%d] WantedLevel:[%d] Familie:[%s]",kills,deaths,costlevel,exp,expamount,wanted,f2text);
    format(coordsstring6, sizeof(coordsstring6), "Drugs:[%d] Materials:[%d] Team:[%s] Krankheit:[%s] Organisation:[%s] Rank:[%s]",drugs,mats,ttext,dtext,ftext,rtext);
    format(coordsstring7, sizeof(coordsstring7), "Spielminuten seit Login: [%d] Spielminuten bis zum PayDay: [%d] Spielminuten Insgesamt: [%d]",PlayerInfo[targetid][pMinutesSinceLogin],(60-PlayerInfo[targetid][pPlayMinutes]),PlayerInfo[targetid][pGesamtMinutes]);
    if(PlayerInfo[playerid][pAdmin] >= 1 || PlayerInfo[playerid][pSupporter] >= 1)
    {
    format(coordsstring8,sizeof(coordsstring8),"House key [%d] Business key [%d] HireKey [%d] int [%d] local [%d]", housekey,bizkey,HireCar[targetid],intir,local);
    format(coordsstring9,sizeof(coordsstring9),"Waffen: %s[0] %s[%d] %s[%d] %s[%d] %s[%d] %s[%d]",weapname[0],weapname[1],bullets[1],weapname[2],bullets[2],weapname[3],bullets[3],weapname[4],bullets[4],weapname[5],bullets[5]);
    format(coordsstring10,sizeof(coordsstring10),"Waffen: %s[%d] %s[%d] %s[%d] %s[0] %s[0] %s[0]",weapname[6],bullets[6],weapname[7],bullets[7],weapname[8],bullets[8],weapname[9],weapname[10],weapname[11]);
    format(coordsstring11,sizeof(coordsstring11),"Health [%.2f] Armour [%.2f] IP[%s] Ping [%d] Warns[%d]",plHealth,plArmour,plIP,GetPlayerPing(targetid),PlayerInfo[targetid][pWarns]);
    }
    format(coordsstring12, sizeof(coordsstring12),"%s\n\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s\n%s",coordsstring,coordsstring2,coordsstring3,coordsstring4,coordsstring5,coordsstring6,coordsstring7,coordsstring8,coordsstring9,coordsstring10,coordsstring11);
    ShowPlayerDialog(playerid,0,DIALOG_STYLE_MSGBOX,"Deine Stats",coordsstring12,"Ok", "");
    }
    }


    /E:Fehler gefunden verbessert

  • Ich hatte keinen Error...


    Allerdings wenn ich ingame bin kommt "Uknown command"


    Mein Stats Befehl:


    if (strcmp(cmd, "/stats", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if (gPlayerLogged[playerid] != 0)
    {
    ShowStats(playerid,playerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Du bist nicht eingeloggt !");
    }
    }
    return 1;
    }

  • Wie meinsten du das jetzt? :D
    Sorry, habe noch nie mit printf gearbeitet...