Hey Leute,
Gibt es eine Möglichkeit eine ID zu deaktivieren?
Also ich möchte zum Beispiel, dass KEIN Spieler die ID 4 bekommt.
Kann man das iwie machen?
LG
Kai
Hey Leute,
Gibt es eine Möglichkeit eine ID zu deaktivieren?
Also ich möchte zum Beispiel, dass KEIN Spieler die ID 4 bekommt.
Kann man das iwie machen?
LG
Kai
Lass 4 Bots connecten und kick die ersten 3. Dann ist ein Bot auf ID 4 und du kannst id 4 nichtmehr benutzen...
Oder du wartest, um ID X zu blockieren,
bis jmd für playerid = X-1 joint,
und lässt dann n Bot joinen.
Spart zwar Bots,
es können aber Probleme auftreten,
wenn in dem Moment jmd joint.
P.S.: Das Blockieren einer playerid ist übrigens voll der schwachsinn ![]()
Wieso willst du die ID denn blockieren? So schafft man das Problem auch nicht aus der Welt...
Also ich hab da sonen ID Bug.
Jeder, der die ID 4 bekommt wird vom Server geschmissen.
Ohne Crash oder so was
Anstatt die ID zu blockieren,
kannst du auch einfach den Bug fixen.
Ressourcensparender und einfacher ![]()
Ja aber ich weiß nicht wie ich das anstelle...
Mit den Informationen können wir das auch nicht ![]()
Hier OnPlayerConnect:
public OnPlayerConnect(playerid)
{
new string[128];
new string2[128];
new plname[MAX_PLAYER_NAME];
new playersip[64];
new zone[MAX_ZONE_NAME];
new bancheck[64];
new msg2[128];
new y, m, d;
new h,mi,s;
getdate(y,m,d);
gettime(h,mi,s);
GetPlayer2DZone(playerid, zone, MAX_ZONE_NAME);
GetPlayerName(playerid, plname, sizeof(plname));
GetPlayerIp(playerid,playersip,sizeof(playersip));
format(string, sizeof(string),"%s",playersip);
gPlayerUsingLoopingAnim[playerid] = 0;
gPlayerAnimLibsPreloaded[playerid] = 0;
if(IsPlayerNPC(playerid))
{
SpawnPlayer(playerid);
return 1;
}
gActivePlayers[playerid]++;
numplayers++;
TestPoints[playerid] = 0;
OfficerCourseStep[playerid] = 255;
IsPlayerInEVehicle[playerid] = 9999;
format(bancheck, sizeof(bancheck),"LARP/Users/Bans/%s.ban",playersip);
if(dini_Exists(bancheck))
{
ClearChatbox(playerid, 10);
if(!strcmp(dini_Get(bancheck,"BanName"),plname,true))
{
SendClientMessage(playerid, COLOR_NICERED,"=======================================YOU ARE BANNED======================================");
SendClientMessage(playerid, COLOR_LIGHTRED,"Dieser Name ist gebannt.");
SendClientMessage(playerid, COLOR_LIGHTRED,"Wenn du entbannt werden willst, komm zu unseren Forum: www.germannewreal.tk");
SendClientMessage(playerid, COLOR_NICERED,"=======================================BAN INFORMATION===================================");
format(msg2,sizeof(msg2),"Ban issued by administrator: %s",dini_Get(bancheck,"BannedBy"));
SendClientMessage(playerid, COLOR_WHITE,msg2);
format(msg2,sizeof(msg2),"Ban issued on: %s",dini_Get(bancheck,"BanDate"));
SendClientMessage(playerid, COLOR_WHITE,msg2);
format(msg2,sizeof(msg2),"Ban Reason: %s",dini_Get(bancheck,"BanReason"));
SendClientMessage(playerid, COLOR_WHITE,msg2);
SendClientMessage(playerid, COLOR_NICERED,"========================================YOU ARE BANNED=======================================");
format(msg2,sizeof(msg2),"[ADMIN]: %s (%d), Has been kicked for Possible Ban Evading",plname,playerid);
SendAdminMessage(COLOR_LIGHTRED,msg2);
format(msg2,sizeof(msg2),"(%d/%d/%d) [%d:%d:%d] %s Has been kicked by the anticheat for Possible Ban Evading",d,m,y,h,mi,s,plname);
KickLog(msg2);
OnPlayerUpdateEx(playerid);
SetTimerEx("KickPlayerOut",500,false,"i",playerid);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_NICERED,"=======================================YOU ARE BANNED======================================");
SendClientMessage(playerid, COLOR_NICERED,"=======================================BAN INFORMATION=====================================");
format(msg2,sizeof(msg2),"Name of the account Banned on the ip %s: %s",playersip, dini_Get(bancheck,"BanName"));
SendClientMessage(playerid, COLOR_WHITE,msg2);
format(msg2,sizeof(msg2),"Ban issued by administrator: %s",dini_Get(bancheck,"BannedBy"));
SendClientMessage(playerid, COLOR_WHITE,msg2);
format(msg2,sizeof(msg2),"Ban issued on date: %s",dini_Get(bancheck,"BanDate"));
SendClientMessage(playerid, COLOR_WHITE,msg2);
format(msg2,sizeof(msg2),"Ban Reason: %s",dini_Get(bancheck,"BanReason"));
SendClientMessage(playerid, COLOR_WHITE,msg2);
SendClientMessage(playerid, COLOR_NICERED,"========================================YOU ARE BANNED=======================================");
format(msg2,sizeof(msg2),"[ADMIN]: %s (%d), wurde vom Server gekickt",plname,playerid);
SendAdminMessage(COLOR_LIGHTRED,msg2);
format(msg2,sizeof(msg2),"(%d/%d/%d) [%d:%d:%d] %s wurde vom Anticheat gekickt",d,m,y,h,mi,s,plname);
KickLog(msg2);
format(msg2,sizeof(msg2),"LARP/Users/%s.ini",plname);
if(dini_Exists(msg2))
{
dini_IntSet(msg2,"Banned",1);
}
OnPlayerUpdateEx(playerid);
SetTimerEx("KickPlayerOut",500,false,"i",playerid);
return 0;
}
}
format(bancheck, sizeof(bancheck),"LARP/Users/%s.ini",plname);
if(dini_Exists(bancheck))
{
if(dini_Int(bancheck,"Banned") == 1)
{
ClearChatbox(playerid, 10);
SendClientMessage(playerid, COLOR_NICERED,"=======================================YOU ARE BANNED=======================================");
format(msg2,sizeof(msg2),"[ADMIN]: %s (%d), wurde gebannt",plname,playerid);
SendAdminMessage(COLOR_LIGHTRED,msg2);
format(msg2,sizeof(msg2),"[ADMIN]: IP %s wurde zu Bannliste hinzugefügt.",playersip);
SendAdminMessage(COLOR_WHITE,msg2);
format(msg2,sizeof(msg2),"(%d/%d/%d) [%d:%d:%d] %s wurde vom Anticheat gekickt",d,m,y,h,mi,s,plname);
KickLog(msg2);
SetTimerEx("ScriptBan",500,false,"iis",playerid,999,"Ban Evading");
return 0;
}
}
format(pFILE[playerid], 128, "LARP/Users/Aliases/%s.txt", plname);
dini_Create(pFILE[playerid]);
dini_Set(pFILE[playerid], "Nameip", playersip);
if(strlen(dini_Get("LARP/Users/Aliases/ips.txt", plname)) == 0)
{
dini_Set("LARP/Users/Aliases/ips.txt", plname, playersip);
}
else
{
if( strfind( dini_Get("LARP/Users/Aliases/ips.txt", plname), playersip, true) == -1 )
{
format(string,sizeof(string),"%s, %s", dini_Get("LARP/Users/Aliases/ips.txt",plname), playersip);
dini_Set("LARP/Users/Aliases/ips.txt", plname, string);
}
}
new pAKA[256];
pAKA = dini_Get("LARP/Users/Aliases/alias.txt",playersip);
new pIPs[256];
pIPs = dini_Get("LARP/Users/Aliases/ips.txt",plname);
if (strlen(pAKA) < 3)
{
format(string,sizeof(string),"[INFO]: %s (%d) hat den Server betreten. (%s)", plname, playerid,playersip);
if (strlen(pIPs) < 3) SendIP = 0;
else if (!strcmp(pIPs,playersip,true)) SendIP = 0;
else
{
if(strlen(pIPs) >= 128)
{
format(string2,sizeof(string2),"* %s (%d)'s Other IPs: -Too Many, Be Careful-", plname, playerid);
}
else
{
format(string2,sizeof(string2),"* %s (%d)'s Other IPs: %s", plname, playerid, pIPs);
}
SendIP = 1;
}
}
else if (!strcmp(pAKA,plname,true))
{
format(string,sizeof(string),"[INFO]: %s (%d) hat den Server betreten. (%s)", plname, playerid,playersip);
if (strlen(pIPs) < 3) SendIP = 0;
else if (!strcmp(pIPs,playersip,true)) SendIP = 0;
else
{
if(strlen(pIPs) >= 128)
{
format(string2,sizeof(string2),"* %s (%d)'s Other IPs: -Too Many, Be Careful-", plname, playerid);
}
else
{
format(string2,sizeof(string2),"* %s (%d)'s Other IPs: %s", plname, playerid, pIPs);
}
SendIP = 1;
}
}
else
{
format(string,sizeof(string),"[INFO]: %s (%d) hat den Server betreten (%s). (Alias: %s)", plname, playerid,playersip, pAKA);
if (strlen(pIPs) < 3) SendIP = 0;
else if (!strcmp(pIPs,playersip,true)) SendIP = 0;
else
{
if(strlen(pIPs) >= 128)
{
format(string2,sizeof(string2),"* %s (%d)'s Other IPs: -Too Many, Be Careful-", plname, playerid);
}
else
{
format(string2,sizeof(string2),"* %s (%d)'s Other IPs: %s", plname, playerid, pIPs);
}
SendIP = 1;
}
}
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && playerid != i)
{
if(PlayerInfo[i][pAdmin] > 1)
{
SendClientMessage(i,COLOR_GREEN,string);
if(SendIP == 1)
{
SendClientMessage(i,COLOR_GREEN,string2);
SendIP = 0;
}
}
else
{
format(string,sizeof(string),"* %s (%d) hat den Server betreten", plname, playerid);
SendClientMessage(i,COLOR_GREY,string);
}
}
}
format(string, sizeof(string), "LARP/Users/%s.ini", plname);
SendClientMessage(playerid, COLOR_YELLOW2, "Please wait...");
if(fexist(string))
{
gPlayerAccount[playerid] = 1;
}
else
{
gPlayerAccount[playerid] = 0;
}
//fclose(hFile);
return 1;
}
edit: OnPlayerConnect ist in wirklichkeit viel länger, aber das sind nur Spieler Infos