[Problem] Last Spawn und Spawn Punkt

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Guten Tag.


    Ich benutze Raven´s Roleplay und mir ist aufgefallen das das
    LastSpawn drin ist. Ich möchte dies gerne ausschalten und den Spawn
    woanders haben doch ich weiß nicht wie ich die Cordi
    bekomme.


    Hoffe ihr könnt mir helfen.


    MfG DukeNukem

  • MEinst du den lastspawn nach dem tutorial?.


    oder wie.


    Ehm neue koordinaten.
    Du gehst ingame. Gehst dorthin wo er spawnen soll. Dann gibst du /save ein.
    Danach gehst du auf EigeneDokumente/GTA San Andreas User Files/SAMP/Savepositions.txt
    Die datei öffnest du.


    Danach hast du diese zeile z.b stehen.


    AddPlayerClass(1,376.2831,-2354.4465,20.1236,274.6266,0,0,0,0,0,0); //


    Nun die xyz koordinaten.


    AddPlayerClass(1,x,y,z,274.6266,0,0,0,0,0,0);//


    X-Koordinate = 376.2831
    Y-Koordinate = -2354.4465
    Z-Koordinate = 20.1236

  • Du musst unter public OnPlayerSpawn
    bei SetPlayerPos die XYZ Koordinaten verändern

  • Müsste vorhanden sein.


    drück mal ctrl+f und gib OnPlayerSpawn ein bzw SetPlayerpos Dies muss unter Public OnPlayerspawn stehen

  • public OnPlayerSpawn(playerid)
    {
    SetRealMoney(playerid, ScriptMoney[playerid]);
    new pName[MAX_PLAYER_NAME];
    new string[128];
    InitLockDoors(playerid);
    if(IsPlayerNPC(playerid)) return 1;
    STDPlayer[playerid] = 0;
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    if (gTeam[playerid] == 4) //medic / criminal reset team


    Steht nur das da

  • Es geht doch weiter


    füge mal die ganze onplayerspawn codeschnipsel ein

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • public OnPlayerSpawn(playerid)
    {
    SetRealMoney(playerid, ScriptMoney[playerid]);
    new pName[MAX_PLAYER_NAME];
    new string[128];
    InitLockDoors(playerid);
    if(IsPlayerNPC(playerid)) return 1;
    STDPlayer[playerid] = 0;
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
    gTeam[playerid] = 3;
    }
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "** ! Dieser Server erfordert eine Anmeldung vor dem spawnen sonst Kick ! **");
    Kick(playerid);
    }
    if(PlayerInfo[playerid][pAdminDuty] == 1)
    {
    Delete3DTextLabel(DutyLabel[playerid]);
    DutyLabel[playerid] = Create3DTextLabel("Admin im Einsatz \n Nicht Angreifen",0xFF000099,0,0,0,50,-1,1);
    Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
    }
    else if(PlayerInfo[playerid][pTesterDuty] == 1)
    {
    Delete3DTextLabel(DutyLabel[playerid]);
    DutyLabel[playerid] = Create3DTextLabel("Tester im Einsatz \n Nicht Angreifen",0x00AA0099,0,0,0,50,-1,1);
    Attach3DTextLabelToPlayer(DutyLabel[playerid], playerid, 0,0,0);
    }
    if(!gPlayerAnimLibsPreloaded[playerid])
    {
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"DEALER");
    PreloadAnimLib(playerid,"CRACK");
    PreloadAnimLib(playerid,"CARRY");
    PreloadAnimLib(playerid,"COP_AMBIENT");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"INT_HOUSE");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"PED");
    PreloadAnimLib(playerid,"MISC");
    PreloadAnimLib(playerid,"BLOWJOBZ");
    PreloadAnimLib(playerid,"RIFLE");
    PreloadAnimLib(playerid,"UZI");
    PreloadAnimLib(playerid,"SHOTGUN");
    PreloadAnimLib(playerid,"COLT45");
    PreloadAnimLib(playerid,"SILENCED");
    PreloadAnimLib(playerid,"GYMNASIUM");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"BSKTBALL");
    PreloadAnimLib(playerid,"GANGS");
    PreloadAnimLib(playerid,"FIGHT_D");
    PreloadAnimLib(playerid,"PAULNMAC");
    gPlayerAnimLibsPreloaded[playerid] = 1;
    }
    TextDrawHideForPlayer(playerid, Textdraw39[playerid]);
    TextDrawHideForPlayer(playerid, Textdraw40[playerid]);
    if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Sie sind nicht der Leader sie sind nur Zivilist !");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 5)
    {
    if(PlayerInfo[playerid][pMember] < 1)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied sonder ein Zivilist !");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    }
    if(gTeam[playerid] == 10)
    {
    if(PlayerInfo[playerid][pMember] != 8)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Mitglied sonder ein Zivilist !");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    }
    if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
    {
    MedicBill[playerid] = 0;
    new rand = random(sizeof(CIV));
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Officer / FBI / National Guard, sondern ein Zivilist !");
    PlayerInfo[playerid][pTeam] = 3;
    gTeam[playerid] = 3;
    SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[playerid][pModel] = CIV[rand];
    SpawnPlayer(playerid);
    }
    if(PlayerInfo[playerid][pRegularCount] <= 72000 && PlayerInfo[playerid][pRegularRank] == 0)
    {
    PlayerInfo[playerid][pRegularRank] = 1;
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s wurde Automatisch hochgestuf auf Regulaerer spieler!", pName);
    SendClientMessageToAll(COLOR_PINK, string);
    GameTextForPlayer(playerid, "~y~PROMOTED ~n~~p~Regulaerer Spieler !!!!!", 10000, 5);
    if (PlayerInfo[playerid][pHelper] == 0)
    {
    PlayerInfo[playerid][pHelper] = 1;
    SendClientMessage(playerid, COLOR_PINK, "Du wurdest hochgestuft zu Helfer!");
    }
    if (PlayerInfo[playerid][pAchievement7] == 0)
    {
    TextDrawSetString(Textdraw64[playerid],"Herzlischen Glueckwunsch! ~n~~n~Du hast diese Medaile erhalten ~n~~b~Regulaerer Spieler (7) ~n~~n~~w~Du hast Gewonnen ~g~$200");
    ShowAchievement(playerid);
    SafeGivePlayerMoney(playerid,2500);
    PlayerInfo[playerid][pAchievement7] = 1;
    }
    }
    if(PlayerInfo[playerid][pRegularCount] <= 36000 && PlayerInfo[playerid][pRegularRank] == 1)
    {
    PlayerInfo[playerid][pRegularRank] = 2;
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s wurde Automatisch hochgestuf auf Regulaerer Spieler Level 2!", pName);
    SendClientMessageToAll(COLOR_PINK, string);
    GameTextForPlayer(playerid, "~y~PROMOTED ~n~~p~REGULAR PLAYER LEVEL 2!!!!!", 10000, 5);
    if (PlayerInfo[playerid][pAchievement8] == 0)
    {
    TextDrawSetString(Textdraw64[playerid],"Herzlischen Glueckwunsch! ~n~~n~Du hast diese Medaile erhalten ~n~~b~Regulaerer Spieler Level 2 (8) ~n~~n~~w~Du hast gewonnen ~g~$5000");
    ShowAchievement(playerid);
    SafeGivePlayerMoney(playerid,5000);
    PlayerInfo[playerid][pAchievement8] = 1;
    }
    }
    if(PlayerInfo[playerid][pRegularCount] == 0 && PlayerInfo[playerid][pRegularRank] == 2)
    {
    PlayerInfo[playerid][pRegularRank] = 3;
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s wurde Automatisch hochgestuf auf Regulaerer Spieler Level 3!", pName);
    SendClientMessageToAll(COLOR_PINK, string);
    GameTextForPlayer(playerid, "~y~PROMOTED ~n~~p~REGULAR PLAYER LEVEL 3!!!!!", 10000, 5);
    if (PlayerInfo[playerid][pHelper] == 1 || PlayerInfo[playerid][pHelper] == 0)
    {
    PlayerInfo[playerid][pHelper] = 2;
    SendClientMessage(playerid, COLOR_PINK, "Du wurdest hochgestuft zu Master Helfer!");
    }
    }
    if (PlayerInfo[playerid][pAchievement5] == 0 && PlayerInfo[playerid][pConnectSeconds] >= 3600)
    {
    TextDrawSetString(Textdraw64[playerid],"Herzlischen Glueckwunsch! ~n~~n~Du hast diese Medaile erhalten ~n~~b~ 1 Stunde! (5) ~n~~n~~w~Du hast Gewonnen ~g~$100");
    ShowAchievement(playerid);
    SafeGivePlayerMoney(playerid,100);
    PlayerInfo[playerid][pAchievement5] = 1;
    }
    if (PlayerInfo[playerid][pAchievement6] == 0 && PlayerInfo[playerid][pConnectSeconds] >= 18000)
    {
    TextDrawSetString(Textdraw64[playerid],"Herzlischen Glueckwunsch! ~n~~n~Du hast diese Medaile erhalten ~n~~b~5 Stunden! (6) ~n~~n~~w~Du hast Gewonnen ~g~$250");
    ShowAchievement(playerid);
    SafeGivePlayerMoney(playerid,250);
    PlayerInfo[playerid][pAchievement6] = 1;
    }
    if(gTeam[playerid] == 3)
    {
    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Sie sind Teil einer Familie / Force, Sie haben die richtige Klasse + Charakter !");
    MedicBill[playerid] = 0;
    new model = PlayerInfo[playerid][pChar];
    if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
    else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
    else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
    else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
    else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
    else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
    else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
    else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
    else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
    else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
    else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
    else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
    else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
    else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
    else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
    else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
    //SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
    SpawnPlayer(playerid);
    }
    }
    //----------------------------------------------------------------------------------------------------------------------DEUTSCH----------------------------------//
    if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    SetPlayerWeapons(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerToTeamColor(playerid);
    PlayerFixRadio(playerid);
    IsCopBanned(playerid);
    return 1;
    }


    public CKLog(string[])
    {
    new entry[200];
    format(entry, sizeof(entry), "%s\r\n",string);
    new File:hFile;
    hFile = fopen("LARP/Logs/ck.log", io_append);
    fwrite(hFile, entry);
    fclose(hFile);
    }


    public PayLog(string[])
    {
    new entry[200];
    format(entry, sizeof(entry), "%s\r\n",string);
    new File:hFile;
    hFile = fopen("LARP/Logs/pay.log", io_append);
    fwrite(hFile, entry);
    fclose(hFile);
    }


    public KickLog(string[])
    {
    new entry[200];
    format(entry, sizeof(entry), "%s\r\n",string);
    new File:hFile;
    hFile = fopen("LARP/Logs/kick.log", io_append);
    fwrite(hFile, entry);
    fclose(hFile);
    }


    public WarnLog(string[])
    {
    new entry[200];
    format(entry, sizeof(entry), "%s\r\n",string);
    new File:hFile;
    hFile = fopen("LARP/Logs/warn.log", io_append);
    fwrite(hFile, entry);
    fclose(hFile);
    }

  • ok und von public SetPlayerSpawn(playerid) auch bitte

  • public SetPlayerSpawn(playerid)
    {
    new string[128], rand;
    if(IsPlayerConnected(playerid))
    {
    if(!IsPlayerNPC(playerid))
    {
    if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0)
    {
    if(PlayerInfo[playerid][pAdminDuty] == 1) return 1;
    if(FirstSpawn[playerid] != 1)
    {
    SetRealMoney(playerid, ScriptMoney[playerid]);
    PlayerInfo[playerid][pDeaths] += 1;
    SetPlayerHealth(playerid, 50.0);
    SafeSetPlayerInterior(playerid, 3);
    rand = random(sizeof(gMedicSpawns));
    SafeSetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 0);
    TogglePlayerControllable(playerid, 0);
    GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Sie muessen sich jetzt ausruhen ...", 5000, 3);
    ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
    if(PlayerInfo[playerid][pRegularRank] == 1)
    {
    SetTimerEx("ReleaseFromHospital", 20000, 0, "i", playerid);
    }
    else if(PlayerInfo[playerid][pRegularRank] == 2)
    {
    SetTimerEx("ReleaseFromHospital", 17500, 0, "i", playerid);
    }
    else if(PlayerInfo[playerid][pRegularRank] == 3)
    {
    SetTimerEx("ReleaseFromHospital", 15000, 0, "i", playerid);
    }
    else if(PlayerInfo[playerid][pAdmin] >= 1)
    {
    SetTimerEx("ReleaseFromHospital", 12500, 0, "i", playerid);
    }
    else if(PlayerInfo[playerid][pAdmin] >= 4)
    {
    SetTimerEx("ReleaseFromHospital", 10000, 0, "i", playerid);
    }
    else
    {
    SetTimerEx("ReleaseFromHospital", 25000, 0, "i", playerid);
    }
    PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
    return 1;
    }
    }
    if(PlayerInfo[playerid][pAdminDuty] == 1 && PlayerInfo[playerid][pAdmin] >= 3)
    {
    SetPlayerSkin(playerid, 294);
    if(PlayerInfo[playerid][pAdmin] >= 6)
    {
    SafeResetPlayerWeapons(playerid);
    SafeGivePlayerWeapon(playerid, 42, 10000);
    SafeGivePlayerWeapon(playerid, 39, 10000);
    SafeGivePlayerWeapon(playerid, 38, 10000);
    SafeGivePlayerWeapon(playerid, 34, 10000);
    SafeGivePlayerWeapon(playerid, 31, 10000);
    SafeGivePlayerWeapon(playerid, 29, 10000);
    SafeGivePlayerWeapon(playerid, 27, 10000);
    SafeGivePlayerWeapon(playerid, 24, 10000);
    SafeGivePlayerWeapon(playerid, 40, 1);
    SafeGivePlayerWeapon(playerid, 10, 1);
    SafeGivePlayerWeapon(playerid, 9, 1);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_PISTOL_SILENCED, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_DESERT_EAGLE, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SHOTGUN, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SAWNOFF_SHOTGUN, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_SPAS12_SHOTGUN, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MICRO_UZI, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_MP5, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_AK47, 1000);
    SetPlayerSkillLevel(playerid, WEAPONSKILL_M4, 1000);
    SetPlayerHealth(playerid, 99999);
    SetPlayerArmour(playerid, 99999);
    }
    }
    if(Spectate[playerid] != 255)
    {
    SafeSetPlayerPos(playerid, TeleportDest[playerid][0],TeleportDest[playerid][1],TeleportDest[playerid][2]);
    SafeSetPlayerInterior(playerid, Interior[playerid]);
    SetPlayerVirtualWorld(playerid, VirWorld[playerid]);
    if(PlayerInfo[playerid][pAdmin] >= 6)
    {
    if(PlayerInfo[playerid][pAdminDuty] == 1)
    {
    SetPlayerHealth(playerid, SpHealth[playerid]);
    SetPlayerArmour(playerid, SpArmour[playerid]);
    }
    else
    {
    SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
    }
    }
    else
    {
    SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
    SetPlayerArmour(playerid, PlayerInfo[playerid][pArmour]);
    }
    SetPlayerWeapons(playerid);
    SetPlayerToTeamColor(playerid);
    Spectate[playerid] = 255;
    TextDrawShowForPlayer(playerid, Textdraw44);
    TextDrawShowForPlayer(playerid, Textdraw45);
    TextDrawShowForPlayer(playerid, Textdraw55);
    TextDrawShowForPlayer(playerid, Textdraw51[playerid]);
    TextDrawHideForPlayer(playerid, Textdraw54[playerid]);
    if(PlayerInfo[playerid][pWatch] == 1)
    {
    TextDrawShowForPlayer(playerid, Textdraw56);
    TextDrawShowForPlayer(playerid, Textdraw57);
    TextDrawShowForPlayer(playerid, Textdraw58);
    }
    return 1;
    }
    if(PlayerInfo[playerid][pAndro] == 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "US Airlines: Die Medics haben dich Gerettet!");
    SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
    SafeSetPlayerPos(playerid, 315.745,984.969,1958.919);
    return 1;
    }
    if(PlayerInfo[playerid][pJet] == 1)
    {
    SendClientMessage(playerid, COLOR_GREY, "US Airlines: Die Medics haben dich Gerettet!");
    SafeSetPlayerInterior(playerid, PlayerInfo[playerid][pInt]);
    SetPlayerVirtualWorld(playerid, PlayerInfo[playerid][pVirWorld]);
    SafeSetPlayerPos(playerid, 3.7333,23.0483,1199.6012);
    return 1;
    }
    if(PlayerInfo[playerid][pTut] == 0)
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    SafeSetPlayerInterior(playerid, 3);
    SafeSetPlayerPos(playerid, 330.6825,163.6688,1014.1875);
    SetPlayerFacingAngle(playerid, 280);
    TogglePlayerControllable(playerid, 0);
    RegistrationStep[playerid] = 1;
    SendClientMessage(playerid, COLOR_LIGHTRED, "Willkommen auf Elite-Roleplay Server.");
    SendClientMessage(playerid, COLOR_LIGHTRED, "Willkommen im EinwanderungsZentrum von Los Santos, wir stellen dir nun ein paar Fragen.");
    SendClientMessage(playerid, COLOR_LIGHTRED, "Erste Frage: Bist du Male (Mann) oder Female (Frau)?");
    SendClientMessage(playerid, COLOR_LIGHTRED, "Bitte gebe nun dein Geschlecht ein!");
    PlayerInfo[playerid][pRegularCount] = 144000;
    SafeGivePlayerMoney(playerid,10000);

  • {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, 0);
    SafeSetPlayerPos(playerid, 2731.5229,-2451.3643,17.5937);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Fire/Ambulance spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid, 1174.9027,-1326.7284,14.5938);
    SetPlayerFacingAngle(playerid, 0);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//Surenos spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, 5);
    SafeSetPlayerPos(playerid, 2345.6570,-1185.5266,1027.9766);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6)//La Famiglia Sinatra spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, 15);
    SafeSetPlayerPos(playerid, 1265.4475,-794.9257,1084.0078);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)//Mayor spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, 3);
    SafeSetPlayerPos(playerid, 356.2998,151.9914,1025.7891);
    PlayerInfo[playerid][pLocal] = 241;
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid, 1102.7017,-299.0774,73.9922);
    SafeSetPlayerInterior(playerid,0);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid,3);
    SafeSetPlayerPos(playerid, 355.7899,204.0173,1008.3828);
    SafeGivePlayerWeapon(playerid, 43, 20);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10 || PlayerInfo[playerid][pJob] == 13) //Taxi Cab Company spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid, 1754.99,-1894.19,13.55);
    SafeSetPlayerInterior(playerid,0);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11 || IsAnInstructor(playerid)) //Driving/Flying School spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid,3);
    SafeSetPlayerPos(playerid, 1494.4991,1308.9163,1093.2845);
    SetPlayerFacingAngle(playerid, 180);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12)//Yamaguchi spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, 0);
    SafeSetPlayerPos(playerid, 616.9447,-1538.7158,15.2904);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13)//Yamaguchi spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, 0);
    SafeSetPlayerPos(playerid, 683.0686,-473.8775,16.5363);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14)//Yamaguchi spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, 3);
    SafeSetPlayerPos(playerid, 962.8333,-60.0172,1001.1246);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15)//La.Cosa.Nostra spawn 3
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, 5);
    SafeSetPlayerPos(playerid, 1293.1224, -832.3760, 1085.6328);
    SafeGivePlayerWeapon(playerid, 1, 1);
    SafeGivePlayerWeapon(playerid, 24, 500);
    SafeGivePlayerWeapon(playerid, 31, 2500);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16)//La Vice spawn
    {
    if(PlayerInfo[playerid][pSpawn] == 3)
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerInterior(playerid, 2);
    SafeSetPlayerPos(playerid, 455.8776,1413.6802,1084.3080);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    }
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    SafeSetPlayerPos(playerid,PlayerInfo[playerid][pPos_x],PlayerInfo[playerid][pPos_y],PlayerInfo[playerid][pPos_z]);
    SetPlayerVirtualWorld(playerid, SpawnWorld[playerid]);
    SafeSetPlayerInterior(playerid, SpawnInterior[playerid]);
    TogglePlayerControllable(playerid, 1);
    return 1;
    }
    }
    }
    return 1;