ReallifeBaustelle

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Bilder unter : http://imageshack.us/g/163/samp078g.png/


    1h Mapzeit
    81 Objekte


    CreateObject(5463,-116.60572815,-1344.55163574,-8.20858860,0.00000000,0.00000000,346.00000000); //object(laebuildsit01) (1)
    CreateObject(1684,-115.70565796,-1385.23986816,3.63568854,0.00000000,0.00000000,212.00000000); //object(portakabin) (1)
    CreateObject(3504,-122.72363281,-1392.80957031,3.31266284,0.00000000,0.00000000,29.99816895); //object(vgsn_portaloo) (1)
    CreateObject(3504,-77.70404053,-1349.48120117,3.36202741,0.00000000,0.00000000,89.99694824); //object(vgsn_portaloo) (3)
    CreateObject(1391,-117.28848267,-1362.17456055,30.36607361,0.00000000,0.00000000,343.99996948); //object(twrcrane_s_03) (1)
    CreateObject(1394,-117.27515411,-1362.17016602,42.84326935,0.00000000,0.00000000,346.00000000); //object(twrcrane_l_02) (1)
    CreateObject(11400,-114.89038086,-1352.85461426,45.24563599,0.00000000,0.00000000,78.00000000); //object(acwinch1b_sfs02) (1)
    CreateObject(9131,-126.97756958,-1332.70703125,3.38907695,0.00000000,0.00000000,346.00000000); //object(shbbyhswall13_lvs) (1)
    CreateObject(9131,-127.15425873,-1333.39648438,3.38907695,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (2)
    CreateObject(9131,-127.30229950,-1334.00183105,3.11407590,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (4)
    CreateObject(9131,-127.39048767,-1334.37377930,2.32381368,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (5)
    CreateObject(9131,-127.55120850,-1335.00219727,2.32381368,0.00000000,0.00000000,345.99792480); //object(shbbyhswall13_lvs) (6)
    CreateObject(2960,-134.42434692,-1355.65783691,1.23067176,0.00000000,0.00000000,0.00000000); //object(kmb_beam) (1)
    CreateObject(2960,-114.59912109,-1352.60437012,44.12207413,1.99237061,5.00302124,281.82559204); //object(kmb_beam) (2)
    CreateObject(2960,-134.18334961,-1356.45056152,1.26263177,0.00000000,0.00000000,7.99804688); //object(kmb_beam) (3)
    CreateObject(2960,-128.08398438,-1360.22070312,1.28321183,0.00000000,0.00000000,347.99743652); //object(kmb_beam) (4)
    CreateObject(2960,-134.56365967,-1358.48388672,1.51361215,0.00000000,0.00000000,191.99743652); //object(kmb_beam) (5)
    CreateObject(2960,-115.20928955,-1352.79199219,44.29099655,0.00000000,0.00000000,281.24707031); //object(kmb_beam) (6)
    CreateObject(2960,-132.55821228,-1361.06188965,1.44439685,0.00000000,0.00000000,281.99707031); //object(kmb_beam) (7)
    CreateObject(2960,-130.07644653,-1356.79541016,1.20216906,0.00000000,0.00000000,281.99707031); //object(kmb_beam) (8)
    CreateObject(2960,-114.79826355,-1353.02563477,44.28874588,0.00000000,0.00000000,281.99707031); //object(kmb_beam) (9)
    CreateObject(2960,-133.39213562,-1354.60717773,1.47697830,0.00000000,348.25000000,243.99707031); //object(kmb_beam) (10)
    CreateObject(934,-77.25959778,-1345.07519531,3.31325197,0.00000000,0.00000000,0.00000000); //object(generator_big) (1)
    CreateObject(2649,-128.39001465,-1335.13781738,1.08618402,0.00000000,0.00000000,170.00000000); //object(cj_aircon2) (1)
    CreateObject(3529,-129.27447510,-1342.77954102,5.46264744,0.00000000,0.00000000,346.50000000); //object(vgsn_constrbeam) (1)
    CreateObject(3529,-131.55628967,-1351.71020508,5.46264744,0.00000000,0.00000000,346.74743652); //object(vgsn_constrbeam) (2)
    CreateObject(3529,-126.61262512,-1331.94628906,5.46264744,0.00000000,0.00000000,345.74743652); //object(vgsn_constrbeam) (3)
    CreateObject(3529,-117.06326294,-1334.31054688,5.46264744,0.00000000,0.00000000,345.99743652); //object(vgsn_constrbeam) (4)
    CreateObject(3529,-101.80195618,-1338.13061523,5.46264744,0.00000000,0.00000000,346.24743652); //object(vgsn_constrbeam) (5)
    CreateObject(3529,-104.17733765,-1347.62597656,5.45738983,0.00000000,0.00000000,345.99743652); //object(vgsn_constrbeam) (6)
    CreateObject(3529,-106.74707031,-1357.90625000,5.46264744,0.00000000,0.00000000,345.99243164); //object(vgsn_constrbeam) (7)
    CreateObject(3066,-137.70071411,-1374.12707520,2.33695531,0.00000000,0.00000000,0.00000000); //object(ammotrn_obj) (1)
    CreateObject(3066,-73.28243256,-1348.28601074,2.13668537,0.00000000,0.00000000,340.00000000); //object(ammotrn_obj) (2)
    CreateObject(2973,-134.38455200,-1380.42944336,1.24308574,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (1)
    CreateObject(2973,-125.11470032,-1376.29187012,0.88763559,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (2)
    CreateObject(2973,-130.41494751,-1374.85314941,1.11036682,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (3)
    CreateObject(930,-121.68022156,-1386.91796875,2.32884884,0.00000000,0.00000000,0.00000000); //object(o2_bottles) (1)
    CreateObject(930,-120.86784363,-1387.78186035,2.40237188,0.00000000,0.00000000,36.00000000); //object(o2_bottles) (2)
    CreateObject(1362,-117.57160950,-1383.48364258,2.42506647,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (1)
    CreateObject(1431,-115.03729248,-1379.83923340,2.40445781,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (1)
    CreateObject(2669,-108.71813965,-1377.14111328,3.48723245,4.49893188,358.74615479,254.34832764); //object(cj_chris_crate) (1)
    CreateObject(3577,-122.48713684,-1340.08056641,3.04266882,0.00000000,0.00000000,302.00000000); //object(dockcrates1_la) (1)
    CreateObject(3577,-133.43505859,-1368.14770508,2.14570236,0.00000000,0.00000000,335.99768066); //object(dockcrates1_la) (2)
    CreateObject(2973,-109.42573547,-1346.34399414,2.25490284,0.00000000,0.00000000,0.00000000); //object(k_cargo2) (4)
    CreateObject(3722,-127.41482544,-1333.92883301,-2.32078218,0.00000000,0.00000000,352.50000000); //object(laxrf_scrapbox) (1)
    CreateObject(12930,-116.20688629,-1326.16735840,2.39000440,2.00000000,0.00000000,358.00000000); //object(sw_pipepile02) (1)
    CreateObject(1337,-106.13098907,-1376.77966309,3.17245913,0.00000000,166.00000000,164.00012207); //object(3)
    CreateObject(1337,-125.81770325,-1343.59680176,2.36015606,0.03271484,91.49975586,1.24957275); //object(5)
    CreateObject(2713,-125.36715698,-1342.39538574,2.40638423,0.00000000,0.00000000,0.00000000); //object(cj_bucket) (1)
    CreateObject(2713,-132.51403809,-1374.95043945,1.73637199,0.00000000,0.00000000,0.00000000); //object(cj_bucket) (2)
    CreateObject(2713,-111.18766785,-1377.58471680,2.25807261,0.00000000,0.00000000,48.00000000); //object(cj_bucket) (3)
    CreateObject(1337,-111.06642914,-1375.21337891,2.64294577,0.00000000,165.99792480,161.74841309); //object(7)
    CreateObject(1337,-116.74446106,-1383.19140625,2.61321712,0.00000000,165.99792480,131.99841309); //object(8)
    CreateObject(1368,-116.05134583,-1382.39062500,2.58296824,0.00000000,0.00000000,218.00000000); //object(cj_blocker_bench) (1)
    CreateObject(1368,-117.57443237,-1380.43505859,2.38086247,0.00000000,0.00000000,35.99621582); //object(cj_blocker_bench) (2)
    CreateObject(2958,-116.53806305,-1379.98840332,2.40020204,0.00000000,0.00000000,0.00000000); //object(cutscene_beer) (1)
    CreateObject(2635,-117.01121521,-1381.50817871,2.18612862,0.00000000,0.00000000,310.00000000); //object(cj_pizza_table) (1)
    CreateObject(14501,-119.03330231,-1341.81799316,1.65481710,270.25024414,0.00000000,256.00000000); //object(motel_grill) (1)
    CreateObject(972,-133.29255676,-1386.66467285,1.77009201,0.00000000,0.00000000,246.75012207); //object(tunnelentrance) (1)
    CreateObject(972,-138.93945312,-1371.99121094,0.95355296,2.24670410,358.74755859,172.04589844); //object(tunnelentrance) (2)
    CreateObject(3260,-132.23515320,-1344.17358398,1.27535880,300.02355957,357.50122070,253.83616638); //object(oldwoodpanel) (1)
    CreateObject(3550,-117.44500732,-1343.58044434,2.48558545,0.00000000,270.00000000,347.75000000); //object(vgsn_fncelec_msh) (1)
    CreateObject(3550,-113.27813721,-1348.15173340,2.48558545,0.00000000,270.00000000,347.74475098); //object(vgsn_fncelec_msh) (2)
    CreateObject(3550,-117.93793488,-1347.49011230,2.48558545,0.00000000,270.00000000,347.74468994); //object(vgsn_fncelec_msh) (3)
    CreateObject(3550,-113.16548157,-1343.12280273,2.48558545,0.00000000,270.00000000,347.74475098); //object(vgsn_fncelec_msh) (4)
    CreateObject(3048,-115.46207428,-1345.32299805,1.42944694,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (1)
    CreateObject(3048,-118.78681183,-1344.89392090,1.21100426,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (2)
    CreateObject(3048,-120.71881104,-1345.13122559,1.56327224,0.00000000,0.00000000,0.00000000); //object(cement_in_hole) (3)
    CreateObject(1486,-116.88450623,-1381.11828613,2.74040461,0.00000000,0.00000000,0.00000000); //object(dyn_beer_1) (1)
    CreateObject(1486,-117.15197754,-1381.18481445,2.74040461,0.00000000,0.00000000,342.00000000); //object(dyn_beer_1) (2)
    CreateObject(1486,-116.95128632,-1381.94689941,2.74040461,0.00000000,0.00000000,267.99890137); //object(dyn_beer_1) (3)
    CreateObject(1486,-117.39680481,-1381.36511230,2.74040461,0.00000000,0.00000000,267.99499512); //object(dyn_beer_1) (4)
    CreateObject(2052,-117.95578003,-1384.26391602,1.83560634,0.00000000,0.00000000,330.00000000); //object(cj_tommy_hat) (1)
    CreateObject(1665,-116.91522217,-1381.45300293,2.63090897,0.00000000,0.00000000,0.00000000); //object(propashtray1) (1)
    CreateObject(958,-108.72840118,-1377.94677734,3.17036915,0.00000000,0.00000000,344.25000000); //object(cj_chip_maker) (1)
    CreateObject(16077,-78.79682159,-1327.27197266,1.43561316,0.00000000,0.00000000,56.00000000); //object(des_gravelpile01) (1)
    CreateObject(16305,-135.91362000,-1341.37768555,2.05676985,0.00000000,0.00000000,0.00000000); //object(des_gravelpile06) (1)
    CreateObject(7921,-105.30089569,-1350.64245605,3.65224266,0.00000000,0.00000000,346.25000000); //object(vgwstnewall6904) (1)
    CreateObject(7922,-130.17286682,-1348.38293457,3.65750122,0.00000000,0.00000000,346.25000000); //object(vgwstnewall6905) (1)
    CreateObject(3504,-130.81463623,-1331.98779297,2.49259257,0.00000000,0.00000000,78.00000000); //object(vgsn_portaloo) (4)
    CreateObject(1431,-133.72842407,-1346.96875000,1.37769103,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile) (2)

  • Die Idee ist cool, auch der Ort.
    Bin zufrieden
    8/10
    Weiter so

    Zita aus dem Livestream chat von Internetlink von BigYoda ;)


    Zitat

    BigYoda: Ink sagt: "Ach OnGamemodeInit brauchen wir nicht löschen" Yoda: "Was ist das andere für ein Kram?". Ink: "Egal lösch einfach alles". Tutorial Ende :D





    DDG is Back


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  • Also es gibt zwar schon Baustellen, aber die sind meist sehr unreal aufgebaut und vorallem unreal gemappt.


    Deine Ortwahl ist sehr gut! Sehr schön gemappt!


    Wertung: 11/10 ist sehr gut gewurden. (nur jetzt wird jeder 08/15 Server die haben =( )

  • Schlecht, der Name wiederspricht der Vorstellung.


    Reallife Baustelle ist erstensmal falsch, da man diese Wörter nicht zusammen setzen sollte.


    Wenn du meinst die Baustelle ist real, dann hast du dich geschnitten, denn Buastellen dieser Art finden nicht auf Gras statt, außerdem fehlen da einpaar Sachen.


    lg


    pS

  • Naja, es geht 2/10

    Zitat


    Zitat



    HEY SEID DEM ICH DAS SETUP Für 99NOS AUFHABE IST SO EINE ScHRECKLICHE MUSIK DA DAS IS EIN VIRUS DIE GEHT NICH WEG !!!!
    HILFE PLS


    :D :D Naja, ich tuhe jetzt in jedes Programm Musik rein, wenn ich eins erstelle. :D


  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • Also es gibt zwar schon Baustellen, aber die sind meist sehr unreal aufgebaut und vorallem unreal gemappt.


    Deine Ortwahl ist sehr gut! Sehr schön gemappt!


    Wertung: 11/10 ist sehr gut gewurden. (nur jetzt wird jeder 08/15 Server die haben =( )


    danke für das feedback :) aber solche baustellen kann ich überral hinmappen, da macht die eine nichts auf nem 0815 server aus ;)

  • aber solche baustellen kann ich überral hinmappen, da macht die eine nichts auf nem 0815 server aus ;)


    Jo, es ist eigl Wayne wo man die hinmappt meiner Meinung nach für den Showroom.
    Wenn es auf den Server hochgeladen wir, sucht man sich eben nen anderen Platz aus wo andere Server die Baustelle nicht haben.
    Aber mir gefällt die Baustelle, echt gut :thumbup: .

  • Mir gefällt die Baustelle auch sehr gut und auch besser als die anderen!
    9/10