Hi Leute ich habe ein Neues Problem..
Ich habe den Befehl /lrespawn mit 24 Fraktionen, aber wenn ich Compile dann stürtz pawno ab..
if(strcmp(cmd,"/lrespawn",true) == 0)
{
if(PlayerInfo[playerid][pLeader] == 1)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(PoliceCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != PoliceCars[v])
{
SetVehicleToRespawn(PoliceCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 2)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(PoliceCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != PoliceCars[v])
{
SetVehicleToRespawn(PoliceCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 3)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(BundeswehrCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != BundeswehrCars[v])
{
SetVehicleToRespawn(BundeswehrCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 4)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(Krankenwagen); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != Krankenwagen[v])
{
SetVehicleToRespawn(Krankenwagen[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 5)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(LCNCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != LCNCars[v])
{
SetVehicleToRespawn(LCNCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 6)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(YakuzaCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != YakuzaCars[v])
{
SetVehicleToRespawn(YakuzaCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 7)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(PraesiCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != PraesiCars[v])
{
SetVehicleToRespawn(PraesiCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 8)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(HitmanCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != HitmanCars[v])
{
SetVehicleToRespawn(HitmanCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 9)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(CNNCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != CNNCars[v])
{
SetVehicleToRespawn(CNNCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 10)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(TaxiCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != TaxiCars[v])
{
SetVehicleToRespawn(TaxiCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 11)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(FahrschulCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != FahrschulCars[v])
{
SetVehicleToRespawn(FahrschulCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 12)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(BikerCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != BikerCars[v])
{
SetVehicleToRespawn(BikerCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 13)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(GrooveCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != GrooveCars[v])
{
SetVehicleToRespawn(GrooveCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 14)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(BallasCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != BallasCars[v])
{
SetVehicleToRespawn(BallasCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 15)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(NFSCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != NFSCars[v])
{
SetVehicleToRespawn(NFSCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 16)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(VagosCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != VagosCars[v])
{
SetVehicleToRespawn(VagosCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 17)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(AztecasCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != AztecasCars[v])
{
SetVehicleToRespawn(AztecasCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 18)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(RussenCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != RussenCars[v])
{
SetVehicleToRespawn(RussenCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 19)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(WheelCar); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != WheelCar[v])
{
SetVehicleToRespawn(WheelCar[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 20)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(TerrorCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != TerrorCars[v])
{
SetVehicleToRespawn(TerrorCars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 21)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(FBICars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != FBICars[v])
{
SetVehicleToRespawn(FBICars[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 22)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(FeuerwehrVehs); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != FeuerwehrVehs[v])
{
SetVehicleToRespawn(FeuerwehrVehs[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 23)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(RMVehs); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != RMVehs[v])
{
SetVehicleToRespawn(RMVehs[v]);
}
}
}
}
}
else if(PlayerInfo[playerid][pLeader] == 24)
{
GivePlayerMoney(playerid,-2500);
for(new v=0; v<sizeof(oAmtCars); v++)
{
for(new i=0;i< MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(GetPlayerVehicleID(i) != oAmtCars[v])
{
SetVehicleToRespawn(oAmtCars[v]);
}
}
}
}
}
}
else { SendClientMessage(playerid,COLOR_RED," Du bist kein Leader! "); }
return 1;
}
Wisst ihr weiter??
Mit freundlichen Grüßen
Freaki
€: Verschrieben