Problem Wanteds werden nicht in die Files eingetragen.

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Ich habe ein problem in GF mit meinem Wanted skript.



    if(killerid != INVALID_PLAYER_ID)
    {
    WantedPoints[playerid] += 1;
    if(WantedPoints[playerid] = 1)
    {
    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1);
    }
    if(WantedPoints[playerid] = 2)
    {
    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 2);
    }
    if(WantedPoints[playerid] = 3)
    {
    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 3);
    }
    if(WantedPoints[playerid] = 4)
    {
    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 4);
    }
    if(WantedPoints[playerid] = 5)
    {
    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 5);
    }
    if(WantedPoints[playerid] = 6)
    {
    SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 6);
    }


    }


    Geht nicht!!! Bitte helfen

  • Hallo,


    damit dir hier jemand hilft, musst du zuerst einmal dein Problem richtig schildern. Dann fügst du den Code bitte in Pawno-Quelltextanzeige ein, damit man ihn besser lesen kannst.


    Also wenn ich dein Problem richtig verstanden habe, dann willst du dass die Wanteds gespeichert werden. Also musst du bei OnPlayerDisconnect einfach neu einfügen, dass WantedPoints[playerid] gespeichert wird. Um dir dabei zu helfen musst du aber
    1. dein Dateisystem benennen
    2. mir einen Auszug von OnPlayerDisconnect geben.



    Mit freundlichen Grüßen
    Max Berger

  • Onplayerdisconnect:
    public OnPlayerDisconnect(playerid, reason){ new textreason[64]; new plname[24]; GetPlayerName(playerid, plname, sizeof(plname)); new playersip[24]; GetPlayerIp(playerid, playersip, sizeof(playersip)); new string2[128]; if(PlayerInfo[playerid][pAdminDuty] == 1) { SafeResetPlayerWeapons(playerid); } if(Searching[playerid] == 1) { RemovePlayerMapIcon(playerid, 500 + playerid); Searching[playerid] = 0; } if(Ronned[playerid] >= 1) { KillTimer(RonnTimer[playerid]); } if(PlayerCuffed[playerid]) { KillTimer(cufftimer[playerid]); }
    if(playerid == beingvoted && reason != 2) { KillTimer(votetimer1); KillTimer(votetimer2); format(string2,sizeof(string2),"[VOTATION]: %s (%d) has logged out, votation over!",plname,playerid); SendClientMessageToAll(TEAM_GROVE_COLOR,string2); votetimer1 = SetTimer("ResetVotation",300000,false); } if(PlayerCuffed[playerid] > 0) { KillTimer(cufftimer[playerid]); }
    if(Tazer[playerid] == 1) { SafeGivePlayerWeapon(playerid, 24, PreTazerAmmo[playerid]); } Delete3DTextLabel(DutyLabel[playerid]); gActivePlayers[playerid]--; numplayers--; RemovePlayerMapIcon(playerid, 37 + playerid); TextDrawDestroy(Textdraw64[playerid]); TextDrawDestroy(Textdraw54[playerid]); TextDrawDestroy(Textdraw53[playerid]); TextDrawDestroy(Textdraw52[playerid]); TextDrawDestroy(Textdraw51[playerid]); TextDrawDestroy(Textdraw49[playerid]); TextDrawDestroy(Textdraw42[playerid]); TextDrawDestroy(Textdraw41[playerid]); TextDrawDestroy(Textdraw40[playerid]); TextDrawDestroy(Textdraw39[playerid]); TextDrawDestroy(Textdraw1[playerid]); KillTimer(TrainTimer[playerid]); KillTimer(MoneyTimer[playerid]); if(IsPlayerInEVehicle[playerid] != 9999) { new i = IsPlayerInEVehicle[playerid]; Seats[i] --; } new string[24]; new d,m,y,h,mi,s; getdate(y,m,d); gettime(h,mi,s); format(string, sizeof(string), "%d/%d/%d at %d:%d:%d",d,m,y,h,mi,s); strmid(PlayerInfo[playerid][pLastSeen], string, 0, strlen(string), 255);
    SaveGuns(playerid); OnPlayerUpdateEx(playerid); if(OfficerCourseStep[playerid] != 255) { SafeGivePlayerMoney(playerid, -2500); } if(OnOfficerTest[playerid] != 0) { SafeGivePlayerMoney(playerid, -5000); } if(ServerRestarted == 0) { UpdatePlayerPosition(playerid) } KillTimer(ChangeNameTimer); OnPlayerUpdateEx(playerid); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(TaxiAccepted[i] < 999) { if(TaxiAccepted[i] == playerid) { TaxiAccepted[i] = 999; GameTextForPlayer(i, "~w~Taxi Caller~n~~r~Left the game", 5000, 1); TaxiCallTime[i] = 0; DisablePlayerCheckpoint(i); } } else if(BusAccepted[i] < 999) { if(BusAccepted[i] == playerid) { BusAccepted[i] = 999; GameTextForPlayer(i, "~w~Bus Caller~n~~r~Left the game", 5000, 1); BusCallTime[i] = 0; DisablePlayerCheckpoint(i); } } } } if(PlayerInfo[playerid][pAdmin] >= 1) { admins --; if(AFK[playerid] == 1) { afkadmins --; } } KillTimer(DildoTimerReset); /*if(GettingCK[playerid] < 999) { if(IsPlayerConnected(GettingCK[playerid])) { SendClientMessage(GettingCK[playerid], COLOR_YELLOW, "Your Character Kill has left the server, try again later."); OnCK[GettingCK[playerid]] = 999; } }*/ if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999) { if(IsPlayerConnected(TransportDriver[playerid])) { new string5[64]; TransportMoney[TransportDriver[playerid]] += TransportCost[playerid]; TransportTime[TransportDriver[playerid]] = 0; TransportCost[TransportDriver[playerid]] = 0; format(string5, sizeof(string5), "~w~Passenger left~n~~g~Earned $%d",TransportCost[playerid]); GameTextForPlayer(TransportDriver[playerid], string5, 5000, 1); } } if(GotHit[playerid] > 0) { if(GetChased[playerid] < 999) { if(IsPlayerConnected(GetChased[playerid])) { SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Your Hit has left the server."); GoChase[GetChased[playerid]] = 999; } } } if(PlayersChannel[playerid] < 999) { IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1; } if(HireCar[playerid] != 299) { gLastDriver[HireCar[playerid]] = 300; gCarLock[HireCar[playerid]] = 0; UnLockCar(HireCar[playerid]); if(reason != 0) { SetVehicleToRespawn(HireCar[playerid]); } } if(GangCar[playerid] != 512) { gLastDriver[GangCar[playerid]] = 520; gCarLock[GangCar[playerid]] = 0; UnLockCar(GangCar[playerid]); } if (gLastCar[playerid] > 0) { gLastDriver[gLastCar[playerid]] = 300; if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1) { gCarLock[gLastCar[playerid]] = 0; UnLockCar(gLastCar[playerid]); } } if(PlayerBoxing[playerid] > 0) { if(Boxer1 == playerid) { if(IsPlayerConnected(Boxer2)) { PlayerBoxing[Boxer2] = 0; SafeSetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186); SafeSetPlayerInterior(Boxer2, 5); GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1); } } else if(Boxer2 == playerid) { if(IsPlayerConnected(Boxer1)) { PlayerBoxing[Boxer1] = 0; SafeSetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186); SafeSetPlayerInterior(Boxer1, 5); GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1); } } InRing = 0; RoundStarted = 0; Boxer1 = 255; Boxer2 = 255; TBoxer = 255; } if(TransportDuty[playerid] == 1) { TaxiDrivers -= 1; } else if(TransportDuty[playerid] == 2) { BusDrivers -= 1; }/* if(PlayerInfo[playerid][pJob] == 11) { if(JobDuty[playerid] == 1) { Medics -= 1; } }*/ else if(PlayerInfo[playerid][pJob] == 7) { if(JobDuty[playerid] == 1) { Mechanics -= 1; } } else if(PlayerInfo[playerid][pJob] == 17) { if(JobDuty[playerid] == 1) { PizzaBoys -= 1; } } if (PlayerInfo[playerid][pRoadblock] != 0) { RemoveRoadblock(playerid); } Busroute2[playerid][0] = 0; Busroute1[playerid][0] = 0;}


    Onplayerdeath
    public OnPlayerDeath(playerid, killerid, reason){ new string[128]; new name[MAX_PLAYER_NAME]; new name2[MAX_PLAYER_NAME]; new deathreason[20]; new y, m, d; new h,mi,s; getdate(y,m,d); gettime(h,mi,s); GetPlayerName(playerid, name, sizeof(name)); GetPlayerName(killerid, name2, sizeof(name2));
    if(killerid != INVALID_PLAYER_ID) { //jumping from cliff and so on WantedPoints[playerid] += 1; if(WantedPoints[playerid] = 1) { SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 1); } if(WantedPoints[playerid] = 2) { SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 2); } if(WantedPoints[playerid] = 3) { SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 3); } if(WantedPoints[playerid] = 4) { SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 4); } if(WantedPoints[playerid] = 5) { SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 5); } if(WantedPoints[playerid] < 5) { SetPlayerWantedLevel(killerid, GetPlayerWantedLevel(killerid) + 6); }
    }



    Die Variablen sind definiert.
    Nur sie werden trotzdem in den .ini files nicht gespeichert.
    & es gibt pro kill immer 6 Sterne.