Habe ein Problem mit /enter
Wenn ich /enter mache und in ein Haus oder Biz gehe muss ich meistens 5-7 mal /enter machen damit ich drin bleibe.
Wenn ich 1 mal /enter mache bin ich für eine halbe sekunde drin und werden dann wieder aus dem Haus/Biz geworfen
if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Willkommen Home", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Abgeschlossen", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
/*if(!IsACop(playerid) && i == 2)
{
SendClientMessage(playerid, COLOR_GREY, " Cops only !");
return 1;
}
*/
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(BizzInfo[i][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
PlayerMoney[playerid] -= BizzInfo[i][bEntranceCost];
format(string, sizeof(string), "~r~-$%d~n~~w~type /exit~n~to get out", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s payed $%d to enter biz %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Closed", 5000, 1);
return 1;
}
if(SBizzInfo[i][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
if(i == 10)
{
PaintballPlayers ++;
PlayerPaintballing[playerid] = 1;
new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
PlayerKarting[playerid] = 1;
SendClientMessage(playerid, TEAM_GROVE_COLOR, "You can now parcipitate in a Karting Race, grab a Kart.");
}
else
{
return 1;
}
PlayerMoney[playerid] -= SBizzInfo[i][sbEntranceCost];
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbProducts]--;
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s bezahlte $%d um das Geschäft zubetreten ID:%d", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
}
else
{
GameTextForPlayer(playerid, "~r~Du hast nicht das Geld dazu", 5000, 1);
}
}
}
if (PlayerToPoint(3.0, playerid,1251.4420,-1664.5453,12.6719))
{
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8)
{
SetPlayerInterior(playerid,2);
SetPlayerPos(playerid,1205.0947,-10.1685,1000.9219);
PlayerInfo[playerid][pInt] = 2;
PlayerInfo[playerid][pLocal] = 242;
}
}
else if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
{
GameTextForPlayer(playerid, "~w~Willkommen to the 8ball Track", 5000, 1);
SetPlayerInterior(playerid,7);
SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
}
else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
{
GameTextForPlayer(playerid, "~w~Willkommen to the Dirt Track", 5000, 1);
SetPlayerInterior(playerid,4);
SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
}
else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
{
GameTextForPlayer(playerid, "~w~Willkommen to the Stunting Track", 5000, 1);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
}
if (PlayerToPoint(1.5, playerid,-77.3365,-1136.5358,1.0781)) //Trucker
{
GameTextForPlayer(playerid, "~w~Gebe ~r~/starttour~w~ als Trucker ein, ~n~ um deine Tour zu starten.", 5000, 3);
}
/* else if (PlayerToPoint(3.0, playerid,-1341.375610,496.082794,11.195300))
{
if(!IsACop(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Cops only !");
return 1;
}
}
else if (PlayerToPoint(3.0, playerid,-1341.375610,496.082794,11.195300))
{
GameTextForPlayer(playerid, "~w~Willkommen to the Stunting Track", 5000, 1);
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
}*/
}
return 1;
}
Ich habe keine Ahnung woran das liegt.
Bitte Helft mir
Danke