ZitatAlles anzeigengamemodes\Reallife.pwn(12737) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12744) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12751) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12758] : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12765) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12772) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12779) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12786) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12793) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12800) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12802) : error 021: symbol already defined: "SetPlayerColor"
gamemodes\Reallife.pwn(12807) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12814) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12821) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12828] : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12835) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12842) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12849) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12856) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12863) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12870) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12877) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12884) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12891) : error 010: invalid function or declaration
gamemodes\Reallife.pwn(12898] : error 010: invalid function or declaration
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
23 Errors.
PS: die } sind mit absicht ] sonst kommt der smiley dabei raus
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_LSCOP); // Copfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_LSCOP); // Blau
}
}
if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_SFCOP); // Copfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_SFCOP); // Blau
}
}
if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_ARMY); // ARMYfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_ARMY); // Dunkelgrün
}
}
if(PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_MEDIC); // Medicfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_MEDIC); // Blau
}
}
if(PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_LCN); // LCNfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_LCN); // Grün-Blau
}
}
if(PlayerInfo[playerid][pMember] == 6 || PlayerInfo[playerid][pLeader] == 6) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_YAKUZA); // Yakuzafarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_YAKUZA); // Dunkelrot
}
}
if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_PRAESI); // Präsidentenfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_PRAESI); // Pink
}
}
if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_HITMANS); // Hitmanfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_HITMANS); // Lilablau
}
}
if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_CNN); // CNNfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_CNN); // Orange
}
}
if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //<<<<
SetPlayerColor(playerid,NAMECOLOR_TAXI); // Taxifarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_TAXI); // Gelb
}
}
if(PlayerInfo[playerid][pMember] == 11 || PlayerInfo[playerid][pLeader] == 11) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_LEHRER); // Fahrlehrerfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_LEHRER); // Dunkelgelb
}
}
if(PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //<<<<
{
SetPlayerColor(playerid,COLOR_WHITE); // farbe // <<<
}
SetPlayerColor(playerid,COLOR_WHITE); //
}
}
if(PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_GROVE); // Grovefarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_GROVE); // Hellgrün
}
}
if(PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_BALLAS); // Ballasfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_BALLAS); // Lila
}
}
if(PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //<<<<
{
SetPlayerColor(playerid,COLOR_WHITE); // farbe // <<<
}
SetPlayerColor(playerid,COLOR_WHITE); //
}
}
if(PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //<<<<
{
SetPlayerColor(playerid,COLOR_WHITE); // farbe // <<<
}
SetPlayerColor(playerid,COLOR_WHITE); //
}
}
if(PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_AZTECAS); // AZTECASfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_AZTECAS); // Türkis
}
}
if(PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_RIVAS); // RIVASfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_RIVAS); // Grau
}
}
if(PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //<<<<
{
SetPlayerColor(playerid,COLOR_WHITE); // farbe // <<<
}
SetPlayerColor(playerid,COLOR_WHITE); //
}
}
if(PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_FAF); // Terroristenfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_FAF); // Braun
}
}
if(PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21) //<<<<
{
SetPlayerColor(playerid,NAMECOLOR_FBI); // FBIfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_FBI); // DunkelBlau
}
}
if(PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //<<<<
{
SetPlayerColor(playerid,COLOR_WHITE); // farbe // <<<
}
SetPlayerColor(playerid,COLOR_WHITE); //
}
}
if(PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //<<<<
{
SetPlayerColor(playerid,COLOR_WHITE); // farbe // <<<
}
SetPlayerColor(playerid,COLOR_WHITE); //
}
}
if(PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //<<<< Das hier ist die zeile 12898
{
SetPlayerColor(playerid,NAMECOLOR_Ordnungsamt); // Ordnungsamtfarbe // <<<
}
SetPlayerColor(playerid,NAMECOLOR_Ordnungsamt); // Dunkelhellblau
}
}
wäre nett wenn mir jemand sagen könnte was falsch ist ? bitte nicht so starke kritik ist immerhin der 1. versuch