Ich habe ein problem bei eim script von fansocke undzwar es kommen keine warns und keine errors aber das auto macht trotzdem boom wo ist mein fehler ?
Hir Der Script:
#include <a_samp>
forward IfAutoKaputtTimer(playerid);
forward Float:GetDistanceBetweenPlayers(p1,p2);
#define COLOR_RED 0xE60000FF
#define COLOR_WHITE 0xFFFFFFFF
static bool:PlayerMessageMotorschaden[MAX_PLAYERS] = {false};
public OnFilterScriptInit()
{
	print("\n--------------------------------------");
	print(" Feuerwehr Script by Funsocke");
	print("--------------------------------------\n");
	SetTimer("IfAutoKaputtTimer", 1000, 1);
	return 1;
}
strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}
	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}
public OnPlayerDisconnect(playerid, reason)
{
	PlayerMessageMotorschaden[playerid] = true;
	return 1;
}
public Float:GetDistanceBetweenPlayers(p1,p2){
	new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
	if (!IsPlayerConnected(p1) || !IsPlayerConnected(p2)){
		return -1.00;
	}
	GetPlayerPos(p1,x1,y1,z1);
	GetPlayerPos(p2,x2,y2,z2);
	return floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs(floatsub(z2,z1)),2));
}
public IfAutoKaputtTimer(playerid)
{
		new Float:health;
		new string[256];
		new vehicleid = GetPlayerVehicleID(playerid);
		if(IsPlayerInAnyVehicle(playerid))
		{
			GetVehicleHealth(vehicleid, health);
			format(string, 256, "~n~~n~~n~~n~~n~~n~~g~Auto Schaden :   ~w~%.0f",health);
			GameTextForPlayer(playerid, string, 2000, 3);
		}
		new VID, Float:h_vid;
    	if(IsPlayerConnected(playerid) && IsPlayerInAnyVehicle(playerid))
		{
        	VID = GetPlayerVehicleID(playerid);
        	GetVehicleHealth(VID, h_vid);
        	if(h_vid <= 185 && PlayerMessageMotorschaden[playerid] == true)
			{
            	TogglePlayerControllable(playerid, 0);
            	SendClientMessage(playerid, 0xFF6900AA, "Dieses Fahrzeug hat nun einen Motorschaden. Rufe die /112");
            	PlayerMessageMotorschaden[playerid] = true;
            	SetVehicleHealth(vehicleid, 185.0);
            	SetPlayerHealth(playerid,100);
		}   }
}
public OnPlayerCommandText(playerid, cmdtext[])
{
	new sendername[MAX_PLAYER_NAME];
	new cmd[256];
	new idx;
	new string[256];
	cmd = strtok(cmdtext,idx);
	if(strcmp(cmd, "/befrei", true) == 0)
		{
			new tmp[256];
			new giveplayer[200];
			if(IsPlayerConnected(playerid))
	  		{
			   	tmp = strtok(cmdtext, idx);
			   	new otherplayer = strval(tmp);
	  			if(!strlen(tmp))
		   		{
		  			SendClientMessage(playerid, COLOR_WHITE, "[BENUTZUNG]: /befrei [SpielerID]");
		  			return 1;
				}
				if(!IsPlayerConnected(otherplayer)) return SendClientMessage(playerid, COLOR_WHITE, "Falsche SpielerID !");
				if(GetDistanceBetweenPlayers(playerid,otherplayer <= 5.0))
				{
				GetPlayerName(otherplayer, giveplayer, sizeof(giveplayer));
				GetPlayerName(playerid, sendername, sizeof(sendername));
            	new Float:X;
				new Float:Y;
				new Float:Z;
				GetPlayerPos(playerid,X,Y,Z);
				SetPlayerPos(otherplayer,X,Y+1,Z);
				format(string, sizeof(string), "Du hast %s gerettet!!.", giveplayer);
		  		SendClientMessage(playerid,COLOR_WHITE, string);
				SendClientMessage(otherplayer, COLOR_WHITE, "Du wurdest gerettet");
            	TogglePlayerControllable(playerid, 1);
				}
				else
				{
					SendClientMessage(playerid, COLOR_RED, "Der Spieler ist zu weit von dir entfernt !");
				}
			}
			return 1;
		}
	if(strcmp(cmdtext, "/112", true) == 0 || strcmp(cmdtext, "/feuerwehr", true) == 0)
		{
  		new pname[30], str[100];
		GetPlayerName(playerid,pname,sizeof(pname));
		format(str,sizeof(str), "%s braucht die Feuwehr!",pname);
		SendClientMessageToAll(COLOR_RED,str);
  		return 1;
		}
	return 0;
}
WEn ihr den fehler erkannt habt bitte sagt mir bescheid ich finde ihn NICHT.
Mfg Radek_Hillers