PayDay Ferhler

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Hi ich poste jetzt auch mal mein erstes Problem, und zwar hab ich folgendes Problem, der Gehalt wird nicht aufs Konto überwiesen aber warum ich bin am verzweifln bitte helft mir :(


    public PayDay(playerid)
    {
    new string[128];
    new account,interest;
    new rent = 0;
    Audio_Play(playerid, 1);
    if(IsPlayerConnected(playerid))
    {
    if(M_Bot[playerid][PAFK] == 0)
    {
    if(MoneyMessage[playerid]==1)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du konntest deine Schulden nicht Bezahlen.");
    GameTextForPlayer(playerid, "~r~Busted!", 2000, 1);
    SetPlayerInterior(playerid, 0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerPos(playerid, 777.4482,-2451.0950,28.0003);
    PlayerInfo[playerid][pJailed] = 1;
    ResetPlayerWeapons(playerid);
    ResetPlayerMoney(playerid);
    WantedPoints[playerid] = 0;
    PlayerInfo[playerid][pJailTime] = 240;
    format(string, sizeof(string), "Du bist eingesperrt für %d sekunden. Kaution: Keine", PlayerInfo[playerid][pJailTime]);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    }
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid,playername2,sizeof(playername2));
    account = PlayerInfo[playerid][pAccount];
    new key = PlayerInfo[playerid][pPhousekey];
    if(key != 255)
    {
    rent = HouseInfo[key][hRent];
    if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    rent = 0;
    }
    else if(rent > GetPlayerMoney(playerid))
    {
    PlayerInfo[playerid][pPhousekey] = 255;
    SendClientMessage(playerid, COLOR_WHITE, "You have been evicted.");
    rent = 0;
    }
    HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
    }
    new tmpintrate;
    if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
    {
    if(PlayerInfo[playerid][pDonateRank] > 0) { tmpintrate = intrate+3; }
    else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
    }
    else
    {
    if(PlayerInfo[playerid][pDonateRank] > 0) { tmpintrate = 2; }
    else { tmpintrate = 1; }
    }
    Tax += TaxValue;//Should work for every player online
    PlayerInfo[playerid][pAccount] -= TaxValue;
    if(PlayerInfo[playerid][pDonateRank] > 0)
    {
    new bonus = 5000;
    PlayerInfo[playerid][pPayCheck] += bonus;
    }
    new checks = PlayerInfo[playerid][pPayCheck]+500;
    if(checks > 10000 && PlayerInfo[playerid][pDonateRank] == 0)
    {
    checks = checks/2;
    }
    new ebill = (PlayerInfo[playerid][pAccount]/10000)*(PlayerInfo[playerid][pLevel]);
    //new oil = (PlayerInfo[i][pPhousekey]*100);
    ConsumingMoney[playerid] = 1;
    PlayerInfo[playerid][pAccount] = PlayerInfo[playerid][pAccount] + checks;
    if(PlayerInfo[playerid][pAccount] > 0)
    {
    PlayerInfo[playerid][pAccount] -= ebill;
    SBizzInfo[4][sbTill] += ebill;
    }
    else
    {
    ebill = 0;
    }
    if(PlayerInfo[playerid][pPhousekey] != 255)
    {
    //PlayerInfo[i][pAccount] -= oil;
    //SBizzInfo[3][sbTill] += oil;
    }
    else
    {
    //oil = 0;
    }
    if(PlayerInfo[playerid][pMember] == 0 && PlayerInfo[playerid][pLeader] == 0)
    {
    checks == 200;
    format(string, sizeof(string), " Arbeitslosengeld: +$%d Miete: -$%d Steuern: -$%d", checks, rent, TaxValue);
    }
    else
    {
    format(string, sizeof(string), " Gehalt: +$%d Miete: -$%d Steuern: -$%d", checks, rent, TaxValue);
    }
    interest = (PlayerInfo[playerid][pAccount]/1000)*(tmpintrate);
    PlayerInfo[playerid][pExp]++;
    PlayerPlayMusic(playerid);
    PlayerInfo[playerid][pAccount] = account+interest;
    SendClientMessage(playerid, COLOR_GOLD, "|================| KONTO AUSZUG |================|");
    format(string, sizeof(string), " Gehalt: +$%d Miete: -$%d Steuern: -$%d", checks, rent, TaxValue);
    SendClientMessage(playerid, COLOR_GRAD1, string);
    if(PlayerInfo[playerid][pPhousekey] != 255 || PlayerInfo[playerid][pPbiskey] != 255)
    {
    format(string, sizeof(string), " Strom Kosten [incl.: Heitzkosten,Wasser]: -$%d", ebill);
    SendClientMessage(playerid, COLOR_GRAD1, string);
    }
    if(PlayerInfo[playerid][pHandyVer] == 1)
    {
    SendClientMessage(playerid,COLOR_GRAD2," Handyvertragskosten: -$100");
    PlayerInfo[playerid][pAccount] -= 100;
    }
    format(string, sizeof(string), " Zinsen: $%d [0.%d prozent]", interest,tmpintrate);
    SendClientMessage(playerid, COLOR_GRAD2, string);
    format(string, sizeof(string), " Neuer Kontostand: $%d", PlayerInfo[playerid][pAccount]);
    SendClientMessage(playerid, COLOR_GRAD5, string);
    SendClientMessage(playerid, COLOR_GOLD, "|=================||============||=================|");
    format(string, sizeof(string), "~g~PayDay~y~!!!");
    GameTextForPlayer(playerid, string, 5000, 1);
    rent = 0;
    PlayerInfo[playerid][pPayDay] = 0;
    PlayerInfo[playerid][pPayCheck] = 0;
    PlayerInfo[playerid][pConnectTime] += 1;
    if(PlayerInfo[playerid][pDonateRank] > 0)
    {
    PlayerInfo[playerid][pPayDayHad] += 1;
    if(PlayerInfo[playerid][pPayDayHad] >= 5)
    {
    PlayerInfo[playerid][pExp]++;
    PlayerInfo[playerid][pPayDayHad] = 0;
    }
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Du hast kannst keinen PayDay bekommen solange du AFK bist!");
    }
    }
    Checkprop();
    return 1;
    }


    Bedanke dich bitte, wenn du den Beitrag als hilfreich empfandest!