Wetter System

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  • dann hast du im script eingestellt das es nicht veränderbar ist

  • GetWeather ist nur als Befehl: if(strcmp(cmd, "/getweather", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pAdmin] < 1337)
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du bist nicht berechtigt, diesen Befehl zu benutzen !");
    return 1;
    }
    format(string, sizeof(string), "Los Santos: %d, San Fierro: %d, Las Venturas: %d",wLS,wSF,wLV);
    SendClientMessage(playerid, COLOR_GRAD2, string);
    return 1;
    }
    return 1;
    }
    und SetWeather gibts nciht

  • new:new wLS;
    new wSF;
    new wLV;
    if(dialogid == 4451)
    {
    if(!response) return 1;
    switch(listitem)
    {
    case 0:
    {
    format(string, sizeof(string), "Los Santos \nSan Fierro \nLas Venturas");
    ShowPlayerDialog(playerid, 4452, DIALOG_STYLE_LIST, "Wetter - Sonne", string, "Auswählen", "Abbrechen");
    return 1;
    }
    case 1:
    {//rain
    format(string, sizeof(string), "Los Santos \nSan Fierro \nLas Venturas");
    ShowPlayerDialog(playerid, 4453, DIALOG_STYLE_LIST, "Wetter - Sonne", string, "Auswählen", "Abbrechen");
    return 1;
    }
    case 2:
    {//Fog
    format(string, sizeof(string), "Los Santos \nSan Fierro \nLas Venturas");
    ShowPlayerDialog(playerid, 4454, DIALOG_STYLE_LIST, "Wetter - Sonne", string, "Auswählen", "Abbrechen");
    return 1;
    }
    default: SendClientMessage(playerid, COLOR_GRAD2, "Error.");
    }
    }
    if(dialogid == 4454)
    {
    if(!response) return 1;
    switch(listitem)
    {
    case 0:
    {
    wLS = 9;
    return 1;
    }
    case 1:
    {//rain
    wSF = 9;
    return 1;
    }
    case 2:
    {//Fog
    wLV = 9;
    return 1;
    }
    default: SendClientMessage(playerid, COLOR_GRAD2, "Error.");
    }
    }
    if(dialogid == 4453)
    {
    if(!response) return 1;
    switch(listitem)
    {
    case 0:
    {
    wLS = 16;
    return 1;
    }
    case 1:
    {//rain
    wSF = 16;
    return 1;
    }
    case 2:
    {//Fog
    wLV = 16;
    return 1;
    }
    default: SendClientMessage(playerid, COLOR_GRAD2, "Error.");
    }
    }
    if(dialogid == 4452)
    {
    if(!response) return 1;
    switch(listitem)
    {
    case 0:
    {
    wLS = 1;
    return 1;
    }
    case 1:
    {//rain
    wSF = 1;
    return 1;
    }
    case 2:
    {//Fog
    wLV = 1;
    return 1;
    }
    default: SendClientMessage(playerid, COLOR_GRAD2, "Error.");
    }
    }
    new w = GetPlayerWeatherCity(i);
    if(w==2) {if(PlayerInfo[i][pJailed] != 4){SetPlayerWeather(i, wLS); }}
    else if(w==3){if(PlayerInfo[i][pJailed] != 4){SetPlayerWeather(i, wLV);}}
    else if(w==4){if(PlayerInfo[i][pJailed] != 4){SetPlayerWeather(i, wSF);}}
    else {if(PlayerInfo[i][pJailed] != 4) {SetPlayerWeather(i, 1); }}
    if(!IsPlayerInAnyVehicle(i))
    {
    if(speedcount[i] > 0)
    {
    speedcount[i] = 0;
    }
    }
    public LoadStuff()
    {
    new arrCoords[11][64];
    new strFromFile2[256];
    new File: file = fopen("stuff.jy", io_read);
    if (file)
    {
    fread(file, strFromFile2);
    split(strFromFile2, arrCoords, ',');
    Jackpot = strval(arrCoords[0]);
    Tax = strval(arrCoords[1]);
    TaxValue = strval(arrCoords[2]);
    Security = strval(arrCoords[3]);
    wLS = strval(arrCoords[4]);
    wSF = strval(arrCoords[5]);
    wLV = strval(arrCoords[6]);
    GangZones[0] = strval(arrCoords[7]);
    GangZones[1] = strval(arrCoords[8]);
    GangZones[2] = strval(arrCoords[9]);
    GangZones[3] = strval(arrCoords[10]);
    //House_Index = strval(arrCoords[4]);
    printf("** Stuff loaded Weather_LS: %d, Weather_SF: %d, Weather_LV: %d",wLS,wSF,wLV);
    fclose(file);
    if(Security == 0 || Security == 1)
    {
    }
    else
    {
    GameModeExit();
    }
    }
    else
    {
    GameModeExit();
    }
    return 1;
    }

    public SaveStuff()
    {
    new coordsstring[256];
    format(coordsstring, sizeof(coordsstring), "$%d,$%d,$%d,%d,%d,%d,%d,%d,%d,%d,%d", Jackpot,Tax,TaxValue,Security,wLS,wSF,wLV,GangZones[0],GangZones[1],GangZones[2],GangZones[3]);
    new File: file2 = fopen("stuff.jy", io_write);
    fwrite(file2, coordsstring);
    fclose(file2);
    return 1;
    }
    if(strcmp(cmd, "/getweather", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pAdmin] < 1337)
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du bist nicht berechtigt, diesen Befehl zu benutzen !");
    return 1;
    }
    format(string, sizeof(string), "Los Santos: %d, San Fierro: %d, Las Venturas: %d",wLS,wSF,wLV);
    SendClientMessage(playerid, COLOR_GRAD2, string);
    return 1;
    }
    return 1;
    }
    new SunnyWeather[11] = {1,2,3,4,5,6,7,9,10,11,14},
    GettingBadWeather[7] = {8,30,31,38,39,9,32},
    BadWeather[2] = {16,32},
    MorningWeather[4] = { 46, 47, 48, 49};
    public CreateWeather()
    {
    new hour, minute, second;
    gettime(hour, minute, second);
    printf("Weather Change");
    printf(" LS: %d, SF: %d, LV: %d",wLS,wSF,wLV);
    if(hour != 6 || hour != 7 || hour != 8)
    {
    if(wLS == 1 || wSF == 37 || wLV == 19)
    {
    wLS = SunnyWeather[random(sizeof(SunnyWeather))];
    wSF = SunnyWeather[random(sizeof(SunnyWeather))];
    wLV = SunnyWeather[random(sizeof(SunnyWeather))];
    printf("%d, %d, %d",wLS,wSF,wLV);
    }
    if(wLS >= 1 && wLS <= 7 || wSF >= 1 && wSF <= 7 || wLV >= 1 && wLV <= 7)
    {
    wLS = GettingBadWeather[random(sizeof(GettingBadWeather))];
    wSF = GettingBadWeather[random(sizeof(GettingBadWeather))];
    wLV = GettingBadWeather[random(sizeof(GettingBadWeather))];
    }
    if(wLS == 8 || wLS == 30 || wLS == 31 || wLS == 38 || wLS == 39
    || wLS == 4 || wLS == 16
    || wSF == 8 || wSF == 30 || wSF == 31 || wSF == 38 || wSF == 39
    || wSF == 4 || wSF == 16
    || wLV == 8 || wLV == 30 || wLV == 31 || wLV == 38 || wLV == 39
    || wLV == 4 || wLV == 16)
    {
    new rand = random(6);
    if(rand == 0 || rand == 3)
    {
    wLS = BadWeather[random(sizeof(BadWeather))];
    wSF = BadWeather[random(sizeof(BadWeather))];
    wLV = BadWeather[random(sizeof(BadWeather))];
    }
    else
    {
    wLS = SunnyWeather[random(sizeof(SunnyWeather))];
    wSF = SunnyWeather[random(sizeof(SunnyWeather))];
    wLV = SunnyWeather[random(sizeof(SunnyWeather))];
    }
    }
    }
    else
    {
    wLS = MorningWeather[random(sizeof(MorningWeather))];
    wSF = MorningWeather[random(sizeof(MorningWeather))];
    wLV = MorningWeather[random(sizeof(MorningWeather))];
    }
    SaveStuff();
    return 1;
    }

    Einmal editiert, zuletzt von Anonymous ()