motorhaube auf zu kofferraum auf zu

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link

  • #include <a_samp>


    public OnFilterScriptInit()
    {
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext,"/cveh",true)==0)
    {
    if(!IsPlayerInAnyVehicle(playerid))
    {
    SendClientMessage(playerid, 0xCC0000FF, "Um diesen Befehl zu nützen können , müssen sie in einen Fahrzeug sein.");
    }
    else
    {
    ShowPlayerDialog(playerid, 7474, DIALOG_STYLE_LIST, "Car Control", "Lichter ( Auf/zu )\nMotorhaube ( Auf/zu )\nKofferraum ( Auf/zu )\nMotor ( Auf/zu )\nAlarm ( Auf/zu )", "Ok", "Abbrechen");
    }
    return 1;
    }
    return 0;
    }



    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    new veh = GetPlayerVehicleID(playerid);
    new engine,lights,alarm,doors,bonnet,boot,objective;
    if(dialogid == 7474)
    {
    if(!response) return SendClientMessage(playerid, 0xCC0000FF, "Kontrol Abgebrochen.");
    switch(listitem)
    {
    case 0:
    {
    if(GetPVarInt(playerid, "lichter") == 0)
    {
    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_ON,alarm,doors,bonnet,boot,objective);
    SetPVarInt(playerid, "lichter", 1);
    }
    else if(GetPVarInt(playerid, "lichter") == 1)
    {
    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(veh,engine,VEHICLE_PARAMS_OFF,alarm,doors,bonnet,boot,objective);
    SetPVarInt(playerid, "lichter", 0);
    }
    }
    case 1:
    {
    if(GetPVarInt(playerid, "Motorhaube") == 0)
    {
    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_ON,boot,objective);
    SetPVarInt(playerid, "Motorhaube", 1);
    }
    else if(GetPVarInt(playerid, "Motorhaube") == 1)
    {
    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(veh,engine,lights,alarm,doors,VEHICLE_PARAMS_OFF,boot,objective);
    SetPVarInt(playerid, "Motorhaube", 0);
    }
    }
    case 2:
    {
    if(GetPVarInt(playerid, "Kofferraum") == 0)
    {
    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_ON,objective);
    SetPVarInt(playerid, "Kofferraum", 1);
    }
    else if(GetPVarInt(playerid, "Kofferraum") == 1)
    {
    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,VEHICLE_PARAMS_OFF,objective);
    SetPVarInt(playerid, "Kofferraum", 0);
    }
    }
    case 4:
    {
    if(GetPVarInt(playerid, "motor") == 0)
    {
    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(veh,VEHICLE_PARAMS_ON,lights,alarm,doors,bonnet,boot,objective);
    SetPVarInt(playerid, "motor", 1);
    }
    else if(GetPVarInt(playerid, "motor") == 1)
    {
    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(veh,VEHICLE_PARAMS_OFF,lights,alarm,doors,bonnet,boot,objective);
    SetPVarInt(playerid, "motor", 0);
    }
    }
    case 5:
    {
    if(GetPVarInt(playerid, "Alarm") == 0)
    {
    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_ON,doors,bonnet,boot,objective);
    SetPVarInt(playerid, "Alarm", 1);
    }
    else if(GetPVarInt(playerid, "Alarm") == 1)
    {
    GetVehicleParamsEx(veh,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(veh,engine,lights,VEHICLE_PARAMS_OFF,doors,bonnet,boot,objective);
    SetPVarInt(playerid, "Alarm", 0);
    }
    }
    }
    return 1;
    }
    return 0;
    }
    Nicht von mir, habs aus dem Forum