Finde Fehler nicht

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  • Hallo Leute,


    habe immer die Fehlermeldung:


    I:\Dokumente und Einstellungen\Teddy\Eigene Dateien\Downloads\YVLs\gamemodes\YVL.pwn(77) : fatal error 100: cannot read from file: "streamer"



    und weiß echt net wo da der Fehler ist (ehrlich gesagt ich habe auch keine Ahnung davon will nur spielen) :thumbup:


    #include streamer#define MAX_BLITZER 15 // Maximale Anzahl von Blitzern#define BLITZER_TIMER_INTERVALL 500 // Intervall für das Blitzen (in Milliesekunden)#define BLITZER_PAUSE 1 // Anzahl der Minuten, in denen der Spieler nicht mehr geblitzt werden kann////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// globale Variablen////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////enum eBlitzer { ID, Float:BlitzerX, Float:BlitzerY, Float:BlitzerZ, Radius, Geschwindigkeit, Erstellt};new Blitzer[MAX_BLITZER][eBlitzer];////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// Funktionen////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////stock AddBlitzer(playerid,speed,radius){ if(BlitzerIDS[0] == 0) { BlitzerIDS[0] = 1;


    /*===============================OBJEKT_STREAMER BY |ERROR|==================//#define MAX_OBJEKTE 5000new Objekte[MAX_OBJEKTE][objects];new bool:CreatedObjekte[MAX_PLAYERS][MAX_OBJEKTE];new CreatedID[MAX_PLAYERS][MAX_OBJEKTE];new objectsenum objects{ modelu, Float:x_val, Float:y_val, Float:z_val, Float:rx_val, Float:ry_val, Float:rz_val, Float:DrawDistance = 300.0}*///===============================ENGINE SYSTEM BY |ERROR|==================//#define dialog_help 500#define VEHICLE_PARAMS_UNSET -1#define VEHICLE_PARAMS_OFF 0#define VEHICLE_PARAMS_ON 1
    new bool:licht[MAX_VEHICLES],bool:motor[MAX_VEHICLES],//motortimer[MAX_VEHICLES],//bool:spawn[MAX_VEHICLES],bool:Kofferraum[MAX_VEHICLES],bool:Motorraum[MAX_VEHICLES],bool:lock[MAX_VEHICLES];//Float:lastpos[MAX_VEHICLES][3];new State;new bool:sirenean[MAX_VEHICLES];new bool:sirene[MAX_VEHICLES];new IsADriverIn[MAX_VEHICLES];//================================DEFINITIONS=================================//



    if(!strcmp(botname, "Zivilist", true)) { SetPlayerSkin(TramBot,94); printf("[NPC(SPAWN)]:NPC 'ZiviClown' wurde erfolgreich gespawnt!"); SetPlayerFacingAngle(playerid, 180); return 1; } if(!Streamer_AppendArrayData(STREAMER_TYPE_OBJECT, 100, E_STREAMER_PLAYER_ID, playerid)); //SetTimerEx("Wantedanzeige",1000,1,"i",playerid); GangZoneShowForPlayer(playerid, TriadenGangZone, 0xFF0000); M_OnPlayerSpawn(playerid); settime(playerid); TextDrawShowForPlayer(playerid, Time); TextDrawShowForPlayer(playerid, Date); TextDrawShowForPlayer(playerid,Copyright); TextDrawShowForPlayer(playerid,ModeName); //InitLockDoors(playerid); STDPlayer[playerid] = 0; OnDuty[playerid] = 0; SetPlayerArmour(playerid,0); //SetPlayerSpawn(playerid); gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team //GangZoneShowForPlayer(playerid, grove, 16711888); //GangZoneShowForPlayer(playerid, ballas, -2147418167); //GangZoneShowForPlayer(playerid, rifa, 199); //GangZoneShowForPlayer(playerid, yaku, 1538909898); //GangZoneShowForPlayer(playerid, lcn, -8388424); if (gTeam[playerid] == 4) //medic / criminal reset team { gTeam[playerid] = 3; } if(AtClothes[playerid] == 1) { PlayerInfo[playerid][pChar] = GetPlayerSkin(playerid); //PlayerInfo[playerid][pModel] = GetPlayerSkin(playerid); AtClothes[playerid] = 0; } if(PlayerInfo[playerid][pTot] == 1 && FirstSpawn[playerid] == 0) { if(IsPlayerConnected(playerid)) { TogglePlayerControllable(playerid, 0); ResetPlayerWeapons(playerid); SetPlayerPos(playerid,2546.8540,553.8795,21.4655); SetPlayerCameraPos(playerid, 2546.8540,553.8795,25.4655); SetPlayerCameraLookAt(playerid, -2631.3027,603.1443,20.4531); SetPlayerInterior(playerid, 0); GameTextForPlayer(playerid,"~g~In Behandlung ~w~ca. 1min.",60000,1); } return 1; }
    new mafid = GetPlayerMafia(playerid); if(mafid==1||mafid==2||mafid==3||mafid==4||mafid==5||mafid==6) { GangZoneShowForPlayer(playerid, grove, 16711888); GangZoneShowForPlayer(playerid, ballas, -2147418167); GangZoneShowForPlayer(playerid, rifa, 199); GangZoneShowForPlayer(playerid, yaku, 1538909898); GangZoneShowForPlayer(playerid, lcn, -8388424);



    //PlayerPlaySound(playerid, 1097,-119.9460,23.1096,12.2238); //PlayerInfo[playerid][pModel] = Peds[classid][0]; if(IsPlayerNPC(playerid)) { SpawnPlayer(playerid); return 1; } if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0) { new string11[256]; format(string11,sizeof(string11),"{FFFFFF}Herzlich Willkommen zurück\nDu hast von System den {00FF00}Sicherheitscode:{FF0000} %d {FFFFFF}zugewiesen bekommen\nBitte tippe ihn unten in die Box und klicke dann auf absenden!",Code[playerid]); ShowPlayerDialog(playerid,DIALOG_LOGIN1,DIALOG_STYLE_INPUT,"Your Virtual Life - Authentifizierung",string11,"Absenden","Abbruch"); Streamer_SetIntData(STREAMER_TYPE_OBJECT, 0, E_STREAMER_MODEL_ID, 1225); } else if(gPlayerAccount[playerid] == 0) { ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"Your Virtual Life","{FFFFFF}Herzlich Willkommen auf dem Server Your Virtual Life\nUm deinen Account zu erstellen musst du dich erst registrieren\nDazu Tippe jetzt dein persönliches Passwort in die Zele ein.","Weiter","Abbrechen"); } /* PlayerInfo[playerid][pModel] = Peds[classid][0]; if (classid == 1) { format(string, sizeof(string), "~y~> ~p~Polizeichef ~y~< ~n~nur Leader!"); GameTextForPlayer(playerid,string,3500,6); } else if (classid == 2) { format(string, sizeof(string), "~y~> ~p~FBI Leader ~y~< ~n~nur Leader!"); GameTextForPlayer(playerid,string,3500,6);