richtig hässlig

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • hier OnPlayerRequestClass



    if(IsPlayerNPC(playerid))
    {
    SpawnPlayer(playerid);
    return 1;
    }
    if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0)
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Bitte logge dich in deinen Account ein!","Login","Abbrechen");
    }
    else if(gPlayerAccount[playerid] == 0 && gPlayerLogged[playerid] == 0)
    {
    ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"Account","Du benötigst einen Account, um auf diesem Server zu spielen!","Erstellen","Abbrechen");
    }


    PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
    PlayerInfo[playerid][pModel] = Peds[classid][0];
    SetPlayerTeamFromClass(playerid,classid);
    SetupPlayerForClassSelection(playerid);
    return 1;
    }


    Function SetupPlayerForClassSelection(playerid)
    {
    /*switch (gTeam[playerid])
    {
    case TEAM_BLUE:
    {
    SetPlayerInterior(playerid,5);
    SetPlayerPos(playerid,323.4,305.6,999.1);
    SetPlayerFacingAngle(playerid, 90.0);
    SetPlayerCameraPos(playerid,323.4-1.5-1.0,305.6,999.1+0.7);
    SetPlayerCameraLookAt(playerid,323.4-1.0,305.6,999.1+0.7);


    }
    case TEAM_ADMIN:
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,-2654.4,1424.2,912.4);
    SetPlayerFacingAngle(playerid, 90.0);
    SetPlayerCameraPos(playerid,-2654.4-1.5,1424.2,912.4+0.7);
    SetPlayerCameraLookAt(playerid,-2654.4,1424.2,912.4+0.7);
    }
    default:
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,3572.8022,-1636.4513,1.4201);
    SetPlayerFacingAngle(playerid,267.0788);
    SetPlayerCameraPos(playerid, 3579.6821,-1636.8357,0.8035);
    SetPlayerCameraLookAt(playerid,3572.8022,-1636.4513,1.4201);
    }
    }*/
    if(AtClothes[playerid] == 0)
    {
    switch(random(3))
    {
    case 0:
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,1082.9263,-938.7471,78.3270);
    SetPlayerFacingAngle(playerid,98.5031);
    SetPlayerCameraPos(playerid,1126.0131,-968.1362,85.0211);
    SetPlayerCameraLookAt(playerid,1084.8552,-938.3252,74.4566);
    }
    case 1:
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,1103.1376,-831.7477,114.0657);
    SetPlayerFacingAngle(playerid,264.4628);
    SetPlayerCameraPos(playerid,1093.6143,-818.2294,116.1581);
    SetPlayerCameraLookAt(playerid,1103.1376,-831.7477,114.0657);
    }
    default:
    {
    SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,1082.9263,-938.7471,78.3270);
    SetPlayerFacingAngle(playerid,89.4192);
    SetPlayerCameraPos(playerid,1126.0131,-968.1362,85.0211);
    SetPlayerCameraLookAt(playerid,1084.8552,-938.3252,74.4566);
    }
    }
    /*SetPlayerInterior(playerid,0);
    SetPlayerPos(playerid,1192.1588,-2077.6628,69.0078);
    SetPlayerCameraPos(playerid,1212.513184, -2069.156738, 112.511337);
    SetPlayerCameraLookAt(playerid,1175.060303, -2038.934937, 78.353287);
    */
    }
    else
    {
    SetPlayerInterior(playerid,14);
    SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
    SetPlayerFacingAngle(playerid, 90.0);
    SetPlayerCameraPos(playerid,256.0815,-43.000,1003.0234);
    SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
    }
    }



    und GameMode init is viel zu lang