Ravens Roleplay Hilfe !?

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  • Hallo, Community
    ich bin gerade dabei das Script auf 100% Deutsch zu Übersetzen
    und ich habe anscheinend ein Bug gefunden
    wenn man ein Auto kaufen möchte mit /v buy
    im auto Kommt nichts nur /v(ehicle)
    aviable names : park sell sellto und so weiter


    Geld wird auch nicht abgezogen kann mir einer Sagen ob
    das ein Bug ist oder man Das Auto irgendwo findet



    // Please

    Einmal editiert, zuletzt von Jacko. ()


  • welches hast du ? ambesten link

    [tabmenu]


    [tab='Meine Werke :whistling: ']
    Bald Da :)
    [tab='Was ich kann :whistling: ']

    -Mappen
    -Scripten


    [tab='Biete :!::!: ']
    -Scripting Support :thumbup:
    -Mapping Support :thumbup:

  • Ich habe das vom Englishen Forum wieso


    Im Script steht nichts was Passiert im / v buy befehl

  • Ich habe das vom Englishen Forum wieso


    Im Script steht nichts was Passiert im / v buy befehl


    sucg mal im script /v und scroll runter vllt steht da was ...

    [tabmenu]


    [tab='Meine Werke :whistling: ']
    Bald Da :)
    [tab='Was ich kann :whistling: ']

    -Mappen
    -Scripten


    [tab='Biete :!::!: ']
    -Scripting Support :thumbup:
    -Mapping Support :thumbup:

  • Steht zwar das mit /v buy
    und Your car is delivered to San fierro Docks


    War ich schon war nicht
    mir wird auch kein Geld abgezogen und da steht auch nichts



    Das ist der Befehl


    else if(strcmp(x_nr,"buy",true) == 0)
    {
    new car = 1;
    new model = GetVehicleModel(idcar);
    if(IsASalesVehicle(idcar))
    {
    if(PlayerInfo[playerid][pLevel] < 2)
    {
    SendClientMessage(playerid, COLOR_GREY, "You need to be level 2 to buy a vehicle!");
    return 1;
    }
    if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999) { }
    else return SendClientMessage(playerid, COLOR_GREY,"* You already own Two cars!");
    if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
    {
    if(PlayerInfo[playerid][pCarLic] == 1)
    {
    for(new h = 1; h < sizeof(CarInfo); h++)
    {
    if(CarInfo[h][cOwned] == 0)
    {
    car = h;
    h = 9999;
    }
    }
    format(string, sizeof(string),"LARP/Vehicles/%d.ini",car)
    dini_Create(string);

    if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
    else { PlayerInfo[playerid][pPcarkey] = car; }
    CarInfo[car][cOwned] = 1;
    strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
    SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
    if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
    {
    CarInfo[car][cLocationx] = 1432.6451;
    CarInfo[car][cLocationy] = 1378.7216;
    CarInfo[car][cLocationz] = 11.5507;
    CarInfo[car][cAngle] = 359.2072;
    SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!");
    SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
    SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
    GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3);
    }
    else if(IsModelABoat(idcar))
    {
    CarInfo[car][cLocationx] = -1568.9614;
    CarInfo[car][cLocationy] = 169.0118;
    CarInfo[car][cLocationz] = -0.6016;
    CarInfo[car][cAngle] = 208.7506;
    SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!");
    SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
    SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
    GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
    }
    else
    {
    CarInfo[car][cLocationx] = -1589.2644;
    CarInfo[car][cLocationy] = 106.9119;
    CarInfo[car][cLocationz] = 3.5495;
    CarInfo[car][cAngle] = 317.1649;
    SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried to San Fierro Docks, you can get it there!");
    SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
    SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
    GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
    }
    CarInfo[car][cModel] = model;
    CarInfo[car][cVirWorld] = 0;
    CarInfo[car][cPaintjob] = 999;

    CarInfo[car][cColorOne] = 1;
    CarInfo[car][cColorTwo] = 1;

    CarInfo[car][cComponent0] = 0;
    CarInfo[car][cComponent1] = 0;
    CarInfo[car][cComponent2] = 0;
    CarInfo[car][cComponent3] = 0;
    CarInfo[car][cComponent4] = 0;
    CarInfo[car][cComponent5] = 0;
    CarInfo[car][cComponent6] = 0;
    CarInfo[car][cComponent7] = 0;
    CarInfo[car][cComponent8] = 0;
    CarInfo[car][cComponent9] = 0;
    CarInfo[car][cComponent10] = 0;
    CarInfo[car][cComponent11] = 0;
    CarInfo[car][cComponent12] = 0;
    CarInfo[car][cComponent13] = 0;

    DestroyVehicle(car);
    ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
    PlayerPlayMusic(playerid);
    SendClientMessage(playerid, COLOR_GRAD2, "Congratulations on your new purchase!");
    SendClientMessage(playerid, COLOR_GRAD2, "Type /vehiclehelp to view the vehicle manual!");
    gEngine[playerid] = 0;
    engineOn[GetPlayerVehicleID(playerid)] = false;
    SendClientMessage(playerid, COLOR_GREY, "Remember to set the new Security Code of the Car!");
    new pass[24];
    format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
    CarInfo[car][cCode] = strval(pass);
    OnPropUpdate(4,car);
    OnPlayerUpdateEx(playerid);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!");
    return 1;
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " You don't have enough cash with you ! ");
    return 1;
    }
    }
    }

    Einmal editiert, zuletzt von Jacko. ()