Bekomme immer den Fehler:
C:\Program Files\gtasa\gamemodes\tutorialkevin.pwn(239) : error 017: undefined symbol "SpielerSpeichern"
C:\Program Files\gtasa\gamemodes\tutorialkevin.pwn(269) : warning 235: public function lacks forward declaration (symbol "lspdtor")
C:\Program Files\gtasa\gamemodes\tutorialkevin.pwn(276) : warning 235: public function lacks forward declaration (symbol "lspdtorzu")
C:\Program Files\gtasa\gamemodes\tutorialkevin.pwn(282) : warning 235: public function lacks forward declaration (symbol "armytor")
C:\Program Files\gtasa\gamemodes\tutorialkevin.pwn(290) : warning 235: public function lacks forward declaration (symbol "armytorzu")
C:\Program Files\gtasa\gamemodes\tutorialkevin.pwn(534) : warning 219: local variable "Spielerdatei" shadows a variable at a preceding level
C:\Program Files\gtasa\gamemodes\tutorialkevin.pwn(535) : warning 219: local variable "name" shadows a variable at a preceding level
C:\Program Files\gtasa\gamemodes\tutorialkevin.pwn(539) : warning 217: loose indentation
C:\Program Files\gtasa\gamemodes\tutorialkevin.pwn(561) : warning 203: symbol is never used: "playerid"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
Das mit Army tor undso ist egal !
Hier die datei:
#include <a_samp>
#include <dini>
#define BLAU 0x0087FFFF
#define ROT 0xE10000FF
#define DIALOG_REGISTER 1
#define DIALOG_LOGIN 2
new tor0;
new tor2;
new tor3;
main()
{
print("\n----------------------------------");
print(" SAMP Reallife (Beta V.01)");
print("----------------------------------\n");
}
forward auf(playerid);
forward zu(playerid);
public OnGameModeInit()
{
SetGameModeText("Beta V.01");
AddPlayerClass(0,1481.1211,-1769.8683,18.7958,359.8440,0,0,0,0,0,0); // postion
AddPlayerClass(1,1481.1211,-1769.8683,18.7958,359.8440,0,0,0,0,0,0); // postion
AddPlayerClass(2,1481.1211,-1769.8683,18.7958,359.8440,0,0,0,0,0,0); // postion
AddPlayerClass(3,1481.1211,-1769.8683,18.7958,359.8440,0,0,0,0,0,0); // postion
AddPlayerClass(4,1481.1211,-1769.8683,18.7958,359.8440,0,0,0,0,0,0); // postion
tor0 = CreateObject(987, 1584.6560058594, -1638.4405517578, 12.339740753174, 0, 0, 0);
tor2 = CreateObject(987, 924.77709960938, -1223.4279785156, 15.9765625, 0, 0, 90);
tor3 = CreateObject(987, 924.77709960938, -1232.6469726563, 15.9765625, 0, 0, 90);
return 1;
}
public OnGameModeExit()
{
return 1;
}
public OnPlayerRequestClass(playerid, classid)
{
if(IsPlayerNPC(playerid))return 1;
SetPlayerPos(playerid,2047.4270,1336.5569,10.6719);
SetPlayerFacingAngle(playerid,188.9284);
SetPlayerCameraPos(playerid,2047.6205,1333.3314,10.6719);
SetPlayerCameraLookAt(playerid,2047.4270,1336.5569,10.6719);
return 1;
}
public OnPlayerConnect(playerid)
{
new Spielerdatei[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
if(dini_Exists(Spielerdatei))
{
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden! Gebe bitte dein Passwort ein!","Login","Abbrechen");
}
else
{
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte gib das gewünschte Passwort ein!:","Register","Abbrechen");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
SpielerSpeichern(playerid);
ResetVariablen(playerid);
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public lspdtor(playerid)
{
if(!IsPlayerInRangeOfPoint(playerid,10, 1584.6560058594, -1638.4405517578, 12.339740753174))return SendClientMessage(playerid,ROT,"Du bist nicht in der Nähe vom Tor");
MoveObject(tor0, 1584.6560058594, -1638.4405517578, 12.339740753174-10,9);
return 1;
}
public lspdtorzu(playerid)
{
if(!IsPlayerInRangeOfPoint(playerid,10, 1584.6560058594, -1638.4405517578, 12.339740753174))return SendClientMessage(playerid,ROT,"Du bist nicht in der Nähe vom Tor");
MoveObject(tor0, 1584.6560058594, -1638.4405517578, 12.3397407531747,3);
return 1;
}
public armytor(playerid)
{
if(!IsPlayerInRangeOfPoint(playerid,10, 924.77709960938, -1223.4279785156, 15.9765625))return SendClientMessage(playerid,ROT,"Du bist nicht in der Nähe vom Tor");
MoveObject(tor2, 924.77709960938, -1223.4279785156, 15.9765625-10,9);
MoveObject(tor3, 924.77709960938, -1232.6469726563, 15.9765625-10,9);
return 1;
}
public armytorzu(playerid)
{
if(!IsPlayerInRangeOfPoint(playerid,10, 924.77709960938, -1223.4279785156, 15.9765625))return SendClientMessage(playerid,ROT,"Du bist nicht in der Nähe vom Tor");
MoveObject(tor2, 924.77709960938, -1223.4279785156, 15.9765625,3);
MoveObject(tor3, 924.77709960938, -1232.6469726563, 15.9765625,3);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/lspdtor", cmdtext, true, 10) == 0)
{
lspdtor(playerid);
return 1;
}
if (strcmp("/lspdtorzu", cmdtext, true, 10) == 0)
{
lspdtorzu(playerid);
return 1;
}
if (strcmp("/armytor", cmdtext, true, 10) == 0)
{
armytor(playerid);
return 1;
}
if (strcmp("/armytorzu", cmdtext, true, 10) == 0)
{
armytorzu(playerid);
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid==DIALOG_LOGIN)
{
if(response==0)
{
SendClientMessage(playerid,ROT,"Du hast den Vorgang abgebrochen,");
Kick(playerid);
return 1;
}
if(response==1)
{
if(!strlen(inputtext))
{
SendClientMessage(playerid,ROT,"Das Passwort war nicht lang genug!");
ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden! Gebe bitte dein Passwort ein!","Login","Abbrechen");
return 1;
}
else
{
Login(playerid,inputtext);
return 1;
}
}
}
if(dialogid==DIALOG_REGISTER)
{
if(response==0)
{
SendClientMessage(playerid,ROT,"Du hast den Vorgang abgebrochen,");
Kick(playerid);
return 1;
}
if(response==1)
{
if(!strlen(inputtext))
{
SendClientMessage(playerid,ROT,"Das Passwort war nicht lang genug!");
ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Bitte gib das gewünschte Passwort ein!:","Register","Abbrechen");
return 1;
}
else
{
Register(playerid,inputtext);
return 1;
}
}
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
stock Register(playerid,key[])
{
new Spielerdatei[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
dini_Create(Spielerdatei);
dini_Set(Spielerdatei,"Passwort",key);
SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich registriert.");
SetPlayerScore(playerid,0);
return 1;
}
stock Login(playerid,key[])
{
new Spielerdatei[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
{
LoadAccount(playerid);
SendClientMessage(playerid,BLAU,"Du hast dich erfolgreich eingeloggt.");
return 1;
}
else
{
new Spielerdatei[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
return 1;
}
}
stock LoadAccount(playerid)
{
new Spielerdatei[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
return 1;
}
stock Spielerspeichern(playerid)
{
new Spielerdatei[64];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
dini_IntSet(Spielerdatei,"Level",GetPlayerScore(playerid));
return 1;
}
stock ResetVariablen(playerid)
{
return 1;
}