Hi Leute ich habe es geschafft mein MySQL GF zum Speichern zu bringen
nun ist ein Problem da:
Wenn ich mich Einlogge dann Falle ich die ganze Zeit....
PUBLIC SetPlayerSpawn(playerid)
{
if(IsPlayerConnected(playerid))
{
new rand;
new house = SpielerInfo[playerid][pPhousekey];
if(PlayerPaintballing[playerid] != 0)
{
ResetPlayerWeapons(playerid);
GivePlayerWeapon(playerid, 29, 999);
rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
return 1;
}
if(KnastTime[playerid] > 0)
{
SetPlayerToKnast(playerid,Knast[playerid]);
SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
return 1;
}
if(SpielerInfo[playerid][pJailed] == 1)
{
SetPlayerInterior(playerid,3);
SetPlayerPos(playerid,198.3396,162.2801,1003.0300);
SendClientMessage(playerid, COLOR_LIGHTRED, " Polizist:Zurück in die Zelle es wird nicht ausgebrochen! ");
return 1;
}
if(SpielerInfo[playerid][pJailed] == 2)
{
SetPlayerInterior(playerid,18);
SetPlayerPos(playerid,-221.059051,1408.984008,27.773437);
return 1;
}
if(SpielerInfo[playerid][pJailed] == 3)
{
SetPlayerInterior(playerid, 10);
SetPlayerPos(playerid,223.9077,111.2334,999.0156);
return 1;
}
if(MedicBill[playerid] == 1 && SpielerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;
SpielerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 25.0);
}
{
if(SpawnChange[playerid] == 1)
{
GivePlayerWeapons(playerid);
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid,HouseInfo[house][hInt]);
SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]);
SpielerInfo[playerid][pLocal] = house;
SpielerInfo[playerid][pInt] = HouseInfo[house][hInt];
SetPlayerVirtualWorld(playerid,house);
return 1;
}
else if(SpawnChange[playerid] == 0)
{
if(SpielerInfo[playerid][pMember] == 0 || SpielerInfo[playerid][pLeader] == 0)
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1715.8221,-1912.2717,13.5664);
SetPlayerFacingAngle(playerid, 24.6935);
SetPlayerVirtualWorld(playerid, 0);
SetPlayerInterior(playerid,0);
return 1;
}
if (SpielerInfo[playerid][pMember] == 1 || SpielerInfo[playerid][pLeader] == 1)
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
rand = random(sizeof(gCopPlayerSpawns));
SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]);
SetPlayerFacingAngle(playerid,random(360));
SetPlayerInterior(playerid,3);
SpielerInfo[playerid][pInt] = 0;
return 1;
}
if (SpielerInfo[playerid][pMember] == 2 || SpielerInfo[playerid][pLeader] == 2) //SF Police spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, 218.4133,119.3318,1003.2188);
SetPlayerInterior(playerid,10);
SpielerInfo[playerid][pInt] = 10;
return 1;
}
if (SpielerInfo[playerid][pMember] == 3 || SpielerInfo[playerid][pLeader] == 3)//Bundeswehr spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 213.6955,1866.9175,13.1406);
SpielerInfo[playerid][pInt] = 0;
return 1;
}
if (SpielerInfo[playerid][pMember] == 4 || SpielerInfo[playerid][pLeader] == 4)//Sanitäter spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2036.1694,-1404.6766,17.2533);
SetPlayerFacingAngle(playerid,146.7247);
SpielerInfo[playerid][pInt] = 0;
SetPlayerArmour(playerid,100);
return 1;
}
if (SpielerInfo[playerid][pMember] == 5 || SpielerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid,0);
SetPlayerPos(playerid,2169.8943,1604.6152,999.9706);
SpielerInfo[playerid][pInt] = 1;
return 1;
}
if (SpielerInfo[playerid][pLeader] == 6 || SpielerInfo[playerid][pMember] == 6)//Yakuza spawn
{
SetPlayerToTeamColor(playerid);// fraktions farbe
GivePlayerWeapons(playerid);// spawn waffen
SetPlayerInterior(playerid, 1);
SetPlayerVirtualWorld(playerid,0);// virtuelle welt
SetPlayerPos(playerid,-2170.3164,645.4327,1057.5938);//spawn koordinaten
SetPlayerFacingAngle(playerid,180.2845);
SpielerInfo[playerid][pInt] = 1;
return 1;
}
if(SpielerInfo[playerid][pLeader] == 7)//Präsident spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1256.7922,-781.0903,92.0302);
SpielerInfo[playerid][pInt] = 0;
return 1;
}
if(SpielerInfo[playerid][pMember] == 7)//Bodyguard spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1256.7922,-781.0903,92.0302);
SpielerInfo[playerid][pInt] = 0;
return 1;
}
if (SpielerInfo[playerid][pMember] == 8 || SpielerInfo[playerid][pLeader] == 8) //Hitman spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,222.2941);
SetPlayerInterior(playerid,8);
SpielerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,3);
return 1;
}
if (SpielerInfo[playerid][pMember] == 9 || SpielerInfo[playerid][pLeader] == 9) //News spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, -2050.8962,460.0262,35.1719);
SetPlayerInterior(playerid,0);
SpielerInfo[playerid][pInt] = 0;
return 1;
}
if (SpielerInfo[playerid][pMember] == 10 || SpielerInfo[playerid][pLeader] == 10) //Taxi spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
SetPlayerFacingAngle(playerid,243.8503);
SetPlayerInterior(playerid,0);
SpielerInfo[playerid][pInt] = 0;
return 1;
}
if (SpielerInfo[playerid][pMember] == 12 || SpielerInfo[playerid][pLeader] == 12) //LS.Bikers Spawn
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,488.5065,-82.2111,998.7578);
SetPlayerFacingAngle(playerid,1.3445);
SetPlayerInterior(playerid,11);
SpielerInfo[playerid][pInt] = 1;
return 1;
}
if (SpielerInfo[playerid][pMember] == 13 || SpielerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerInterior(playerid,8);
SpielerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,4);
return 1;
}
if (SpielerInfo[playerid][pMember] == 14 || SpielerInfo[playerid][pLeader] == 14) //BALLAS GANG
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,281.6475);
SetPlayerInterior(playerid,8);
SpielerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,6);
return 1;
}
if (SpielerInfo[playerid][pMember] == 15 || SpielerInfo[playerid][pLeader] == 15) //Fast and Furious
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,238.9020);
SetPlayerInterior(playerid,8);
SpielerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,7);
return 1;
}
if (SpielerInfo[playerid][pMember] == 16 || SpielerInfo[playerid][pLeader] == 16) //Los Santos Vagos
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,88.9785);
SetPlayerInterior(playerid,8);
SpielerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,8);
return 1;
}
if (SpielerInfo[playerid][pMember] == 17 || SpielerInfo[playerid][pLeader] == 17) //Varios Los Aztecas
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,134.9023);
SetPlayerInterior(playerid,8);
SpielerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,9);
return 1;
}
if (SpielerInfo[playerid][pMember] == 18 || SpielerInfo[playerid][pLeader] == 18) //San Fierro Rifa
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,271.0359);
SetPlayerInterior(playerid,8);
SpielerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,10);
return 1;
}
if (SpielerInfo[playerid][pMember] == 19 || SpielerInfo[playerid][pLeader] == 19) //W C Customs
{
SetPlayerToTeamColor(playerid);
GivePlayerWeapons(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,146.4443);
SetPlayerInterior(playerid,8);
SpielerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,11);
return 1;
}
if (SpielerInfo[playerid][pMember] == 20 || SpielerInfo[playerid][pLeader] == 20) //Al Quaida
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
SetPlayerFacingAngle(playerid,179.9684);
SetPlayerInterior(playerid,8);
SpielerInfo[playerid][pInt] = 8;
SetPlayerVirtualWorld(playerid,12);
GivePlayerWeapons(playerid);
return 1;
}
if (SpielerInfo[playerid][pMember] == 21) //CIA Agenten spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 219.9247,69.6859,1005.0391);
SetPlayerInterior(playerid,6);
SpielerInfo[playerid][pInt] = 6;
GivePlayerWeapons(playerid);
return 1;
}
if (SpielerInfo[playerid][pLeader] == 21) //CIA Leader spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid, 219.9247,69.6859,1005.0391);
SetPlayerInterior(playerid,6);
SpielerInfo[playerid][pInt] = 6;
GivePlayerWeapons(playerid);
SetPlayerSkin(playerid,166);
return 1;
}
if (SpielerInfo[playerid][pMember] == 22 || SpielerInfo[playerid][pLeader] == 22) //Feuerwehr spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,1491.6892,1306.2329,1093.2964);
SetPlayerFacingAngle(playerid,270.7357);
SetPlayerInterior(playerid,3);
SpielerInfo[playerid][pInt] = 3;
GivePlayerWeapons(playerid);
return 1;
}
if (SpielerInfo[playerid][pMember] == 23 || SpielerInfo[playerid][pLeader] == 23) //Russenmafia spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,958.7915,2097.2166,1011.0226);
SetPlayerFacingAngle(playerid,358.0643);
SetPlayerInterior(playerid,1);
SpielerInfo[playerid][pInt] = 1;
GivePlayerWeapons(playerid);
return 1;
}
if (SpielerInfo[playerid][pMember] == 24 || SpielerInfo[playerid][pLeader] == 24) //Oamt spawn
{
SetPlayerToTeamColor(playerid);
SetPlayerPos(playerid,918.4708,-1252.2200,16.2109);
SetPlayerInterior(playerid,0);
SpielerInfo[playerid][pInt] = 0;
GivePlayerWeapons(playerid);
return 1;
}
if ((gTeam[playerid]) == 1)
{
SetPlayerToTeamColor(playerid);
rand = random(sizeof(gMedPlayerSpawns));
SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerInterior(playerid,0);
SpielerInfo[playerid][pInt] = 0;
return 1;
}
if(SpielerInfo[playerid][pFMember] != 255)
{
new family = SpielerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}
}
}
}
return 1;
}
Wenn ihr nochmehr Codes braucht dann sagen
Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!
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