Ich möchte in Flugzeugen Interiors haben für den Shamal habe ich nen Filterscript gefunden, das so aussieht:
#include <a_samp>
#define gruen 0x05FF00FF
#define rot 0xE1000086
// Script by [GFSVB]RedDragon
// Es steht dir frei das Script zu verändern, aber lass bitte die Credits da ;)
new ShamalID[MAX_PLAYERS];
new ImShamalInterior[MAX_PLAYERS];
new Kabinentuer;
new AntiShamalSpam[MAX_PLAYERS];
public OnFilterScriptInit()
{
    for(new i = 0; i < MAX_PLAYERS; i ++)
	{
	    ImShamalInterior[i] = 0;
		ShamalID[i] = -1;
	}
	print("\n+-----------------------------------+");
	print("| Shamalscript von [GFSVB]RedDragon |");
	print("+-------------GELADEN---------------+\n");
	Kabinentuer = CreateObject(2944, 2.4775,34.4167,1200.0038,0,0,271.69067382813);
	return 1;
}
public OnFilterScriptExit()
{
	DestroyObject(Kabinentuer);
	return 1;
}
public OnPlayerConnect(playerid)
{
	ImShamalInterior[playerid] = 0;
	ShamalID[playerid] = -1;
    return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
	if (ispassenger)
	{
		if (GetVehicleModel(vehicleid) == 519)
		{
			ShamalID[playerid] = vehicleid;
			SetPlayerVirtualWorld(playerid,1000+ShamalID[playerid]);
			SetPlayerPos(playerid,2.7273,23.1817,1199.5938);
			SetPlayerFacingAngle(playerid,90);
			SetCameraBehindPlayer(playerid);
			SetPlayerInterior(playerid,1);
			ImShamalInterior[playerid] = 1;
		    AntiShamalSpam[playerid] = 0;
			SendClientMessage(playerid,gruen,">> Drücke am Ausgang Enter oder F, um wieder auszusteigen!");
		}
	}
	return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
	if (newkeys == 16)
	{
		if(ImShamalInterior[playerid] == 1)
		{
			new Float:X,Float:Y,Float:Z,Float:A;
		    GetPlayerPos(playerid,X,Y,Z);
		    if(X >= 3.1957 && Y <= 24.0543)
			{
			    GetVehiclePos(ShamalID[playerid], X, Y, Z);
			    GetVehicleZAngle(ShamalID[playerid], A);
			    X += (2 * floatsin(-A, degrees));
				Y += (2 * floatcos(-A, degrees));
				SetPlayerPos(playerid, X, Y, Z);
				X += (2 * floatsin(-(A-45.0), degrees));
				Y += (2 * floatcos(-(A-45.0), degrees));
				SetPlayerFacingAngle(playerid, A+90);
				SetPlayerInterior(playerid,0);
				ImShamalInterior[playerid] = 0;
				SetPlayerVirtualWorld(playerid,0);
				ImShamalInterior[playerid] = 0;
				ShamalID[playerid] = -1;
                SetCameraBehindPlayer(playerid);
			}
			else
			{
			    if(AntiShamalSpam[playerid] == 0)
			    {
				SendClientMessage(playerid,rot,">> Begib' dich erst zum Ausgang des Shamals.");
                AntiShamalSpam[playerid] = 1;
				}
			}
		}
	}
	return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
	for(new i=0; i<MAX_PLAYERS; i++)
	{
		if(ShamalID[i] == vehicleid && ImShamalInterior[i] == 1)
		{
		    CreateExplosion(2.7273,23.1817,1199.5938,0,10);
		    SetPlayerHealth(i,0);
		    SendClientMessage(i,rot,">> Der Pilot hat das Flugzeug hochgejagt.");
		    ImShamalInterior[i] = 0;
			ShamalID[i] = -1;
			SetPlayerVirtualWorld(i,0);
		}
	}
	return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
	return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
	ImShamalInterior[playerid] = 0;
	ShamalID[playerid] = -1;
	return 1;
}
Wo muss ich die stellen ändern das das für andere auch geht also so beschriften pls:
Interior
CarID
etc
 
		 
		
		
	
