Map Einfügen

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Speichere die Map ab und gehe auf http://www.Convertffs.com und füge dort alles aus deiner Map Datei ein und converte das ganze.

    Ich hab das jetzt gemacht


    CreateObject(3917,2474.49462891,-1660.06884766,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (15)
    CreateObject(3917,2461.40795898,-1660.05187988,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (16)
    CreateObject(3917,2461.42260742,-1649.71936035,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (17)
    CreateObject(3917,2448.20849609,-1649.74499512,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (18)
    CreateObject(3917,2448.35668945,-1639.19592285,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (19)
    CreateObject(3917,2461.31347656,-1639.26184082,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (20)
    CreateObject(3917,2474.49316406,-1649.61828613,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (21)
    CreateObject(3917,2474.40747070,-1639.20446777,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (22)
    CreateObject(3917,2487.47314453,-1639.05285645,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (23)
    CreateObject(3917,2487.45654297,-1649.35375977,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (24)
    CreateObject(3917,2487.44995117,-1659.82482910,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (25)
    CreateObject(3917,2500.45605469,-1647.73437500,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (26)
    CreateObject(3917,2534.73413086,-1656.00671387,5.96378279,0.00000000,0.00000000,176.75000000); //object(lib_street17) (28)
    CreateObject(3917,2471.03369141,-1646.00378418,5.98878288,0.00000000,0.00000000,179.74804688); //object(lib_street17) (29)
    CreateObject(3917,2460.62890625,-1645.96411133,5.98878288,0.00000000,0.00000000,179.74731445); //object(lib_street17) (30)
    CreateObject(12857,2489.26025391,-1667.79101562,12.08702278,0.00000000,0.00000000,0.00000000); //object(ce_bridge02) (2)
    CreateObject(12835,2488.30249023,-1667.04992676,13.02109337,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_06) (1)
    CreateObject(12839,2492.50439453,-1668.87512207,13.00000000,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps02) (1)
    CreateObject(12837,2490.78613281,-1668.87231445,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_08) (1)
    CreateObject(12835,2488.66894531,-1669.01647949,13.02109337,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_06) (3)
    CreateObject(12836,2492.23046875,-1667.23937988,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_07) (1)
    CreateObject(12837,2488.31323242,-1665.38098145,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_08) (2)
    CreateObject(12838,2486.59936523,-1668.84680176,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_09) (1)
    CreateObject(12838,2491.70727539,-1670.68041992,13.13671875,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_09) (2)
    CreateObject(12836,2490.03100586,-1664.97473145,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_07) (3)
    CreateObject(12837,2486.81933594,-1667.06359863,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_08) (3)
    CreateObject(12839,2490.06542969,-1666.40527344,13.00000000,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps02) (2)
    CreateObject(12840,2486.23876953,-1667.38488770,15.20938110,0.00000000,0.00000000,0.00000000); //object(cos_pizskyglas01) (1)
    CreateObject(12840,2490.67114258,-1665.74206543,16.23438072,0.00000000,0.00000000,0.00000000); //object(cos_pizskyglas01) (2)
    CreateObject(12842,2491.93017578,-1668.60729980,16.35157204,0.00000000,0.00000000,0.00000000); //object(cos_pizseats) (1)
    CreateObject(12842,2487.17260742,-1668.95361328,16.37657928,0.00000000,0.00000000,0.00000000); //object(cos_pizseats) (2)
    CreateObject(12841,2487.11645508,-1666.77197266,16.35159492,0.00000000,0.00000000,0.00000000); //object(cos_pizinterior) (1)
    CreateObject(12841,2491.03759766,-1667.27038574,13.92660522,0.00000000,0.00000000,0.00000000); //object(cos_pizinterior) (2)
    CreateObject(12909,2487.80249023,-1665.97448730,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (1)
    CreateObject(12909,2491.73291016,-1665.97961426,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (2)
    CreateObject(12909,2491.73779297,-1669.94262695,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (3)
    CreateObject(12909,2487.80957031,-1669.94934082,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (4)
    CreateObject(12838,2491.79003906,-1665.45117188,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_09) (3)
    CreateObject(12839,2488.05712891,-1670.96862793,13.13671875,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps02) (3)
    CreateObject(997,2493.69262695,-1668.70397949,12.49747276,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (1)
    CreateObject(997,2493.68603516,-1665.59851074,12.49747276,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (2)
    CreateObject(997,2493.66601562,-1664.06750488,12.49747276,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (3)
    CreateObject(997,2493.77172852,-1671.88159180,12.49747276,0.00000000,0.00000000,180.00000000); //object(lhouse_barrier3) (4)
    CreateObject(997,2490.65478516,-1671.88964844,12.49747276,0.00000000,0.00000000,179.99450684); //object(lhouse_barrier3) (5)
    CreateObject(997,2489.11279297,-1671.86889648,12.49747276,0.00000000,0.00000000,179.99450684); //object(lhouse_barrier3) (6)
    CreateObject(997,2485.94628906,-1671.94384766,12.49747276,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (7)
    CreateObject(997,2485.91772461,-1668.82910156,12.49747276,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (8)
    CreateObject(997,2485.91259766,-1667.30212402,12.49747276,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (9)
    CreateObject(997,2485.83593750,-1664.13061523,12.49747276,0.00000000,0.00000000,0.49450684); //object(lhouse_barrier3) (10)
    CreateObject(997,2488.94702148,-1664.08959961,12.49747276,0.00000000,0.00000000,0.49438477); //object(lhouse_barrier3) (11)
    CreateObject(997,2490.50268555,-1664.08154297,12.49747276,0.00000000,0.00000000,0.49438477); //object(lhouse_barrier3) (12)
    CreateObject(3472,2464.68261719,-1664.37097168,12.39371490,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
    CreateObject(3472,2464.95678711,-1653.68908691,12.39371490,0.00000000,0.00000000,322.00000000); //object(circuslampost03) (2)
    CreateObject(3472,2475.06274414,-1653.62585449,12.39371490,0.00000000,0.00000000,321.99829102); //object(circuslampost03) (3)
    CreateObject(3472,2484.19824219,-1653.72534180,12.39371490,0.00000000,0.00000000,321.99829102); //object(circuslampost03) (4)
    CreateObject(3472,2497.90917969,-1653.74816895,12.39371490,0.00000000,0.00000000,321.99829102); //object(circuslampost03) (5)


    /*
    Objects converted: 56
    Vehicles converted: 0
    Vehicle models found: 0
    ----------------------
    In the time this conversion took to finish a hummingbird could have flapped it's wings 7.26 times!
    */


    Wo das jetzt rein?

  • Ins Script rein wo denn sonst ? ...

    Solche Sinnlosen Beiträge solltest du dir lieber sparen...
    Es gibt immer Leute die sowas nicht wissen, ich am Anfang wusste das auch nicht und habe nachgefragt und wurde nicht so "Dumm" angepampt.

  • Solche Sinnlosen Beiträge solltest du dir lieber sparen...
    Es gibt immer Leute die sowas nicht wissen, ich am Anfang wusste das auch nicht und habe nachgefragt und wurde nicht so "Dumm" angepampt.

    Ja kann sein aber ich wusste es das kann doch ja nicht so schwer sein zu wissen das das Gemappte in den Script gehört...

  • Ja kann sein aber ich wusste es das kann doch ja nicht so schwer sein zu wissen das das Gemappte in den Script gehört...


    Für Anfänger jedoch schon ;).
    Wenn es die AMX löscht bedeutet das das du einen Fehler im Script hast.