Hallo, Ich hab ein Map und ich möchte es einfügen
kann mir bitte jemand erklären wie ich es Einfügen kann
also es ist nur der weinachtsbaum
Map Einfügen
- ScriptBITTE
- Geschlossen
- Erledigt
Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!
Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
-
-
melde dich in skype bei mir max11046
mache es dir gerne
MfG Redox
-
Redox leider habe ich kein Skype
-
hast du teamspeak3?
-
Speichere die Map ab und gehe auf http://www.Convertffs.com und füge dort alles aus deiner Map Datei ein und converte das ganze.
-
Hiermit kannst du das machen.
http://gtamap.delux-host.com/converter/
Einfach die MTA Datei reinkopieren und dann bei IPL file format auf PAWN Code for SA:MP stellen.
Dann wird er umgewandelt und dann kannst du ihn ins Script bei "public OnGameModeInit" einfügen. -
Speichere die Map ab und gehe auf http://www.Convertffs.com und füge dort alles aus deiner Map Datei ein und converte das ganze.
Ich hab das jetzt gemacht
CreateObject(3917,2474.49462891,-1660.06884766,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (15)
CreateObject(3917,2461.40795898,-1660.05187988,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (16)
CreateObject(3917,2461.42260742,-1649.71936035,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (17)
CreateObject(3917,2448.20849609,-1649.74499512,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (18)
CreateObject(3917,2448.35668945,-1639.19592285,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (19)
CreateObject(3917,2461.31347656,-1639.26184082,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (20)
CreateObject(3917,2474.49316406,-1649.61828613,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (21)
CreateObject(3917,2474.40747070,-1639.20446777,5.93878269,0.00000000,0.00000000,270.00000000); //object(lib_street17) (22)
CreateObject(3917,2487.47314453,-1639.05285645,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (23)
CreateObject(3917,2487.45654297,-1649.35375977,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (24)
CreateObject(3917,2487.44995117,-1659.82482910,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (25)
CreateObject(3917,2500.45605469,-1647.73437500,5.96378279,0.00000000,0.00000000,270.00000000); //object(lib_street17) (26)
CreateObject(3917,2534.73413086,-1656.00671387,5.96378279,0.00000000,0.00000000,176.75000000); //object(lib_street17) (28)
CreateObject(3917,2471.03369141,-1646.00378418,5.98878288,0.00000000,0.00000000,179.74804688); //object(lib_street17) (29)
CreateObject(3917,2460.62890625,-1645.96411133,5.98878288,0.00000000,0.00000000,179.74731445); //object(lib_street17) (30)
CreateObject(12857,2489.26025391,-1667.79101562,12.08702278,0.00000000,0.00000000,0.00000000); //object(ce_bridge02) (2)
CreateObject(12835,2488.30249023,-1667.04992676,13.02109337,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_06) (1)
CreateObject(12839,2492.50439453,-1668.87512207,13.00000000,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps02) (1)
CreateObject(12837,2490.78613281,-1668.87231445,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_08) (1)
CreateObject(12835,2488.66894531,-1669.01647949,13.02109337,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_06) (3)
CreateObject(12836,2492.23046875,-1667.23937988,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_07) (1)
CreateObject(12837,2488.31323242,-1665.38098145,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_08) (2)
CreateObject(12838,2486.59936523,-1668.84680176,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_09) (1)
CreateObject(12838,2491.70727539,-1670.68041992,13.13671875,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_09) (2)
CreateObject(12836,2490.03100586,-1664.97473145,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_07) (3)
CreateObject(12837,2486.81933594,-1667.06359863,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_08) (3)
CreateObject(12839,2490.06542969,-1666.40527344,13.00000000,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps02) (2)
CreateObject(12840,2486.23876953,-1667.38488770,15.20938110,0.00000000,0.00000000,0.00000000); //object(cos_pizskyglas01) (1)
CreateObject(12840,2490.67114258,-1665.74206543,16.23438072,0.00000000,0.00000000,0.00000000); //object(cos_pizskyglas01) (2)
CreateObject(12842,2491.93017578,-1668.60729980,16.35157204,0.00000000,0.00000000,0.00000000); //object(cos_pizseats) (1)
CreateObject(12842,2487.17260742,-1668.95361328,16.37657928,0.00000000,0.00000000,0.00000000); //object(cos_pizseats) (2)
CreateObject(12841,2487.11645508,-1666.77197266,16.35159492,0.00000000,0.00000000,0.00000000); //object(cos_pizinterior) (1)
CreateObject(12841,2491.03759766,-1667.27038574,13.92660522,0.00000000,0.00000000,0.00000000); //object(cos_pizinterior) (2)
CreateObject(12909,2487.80249023,-1665.97448730,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (1)
CreateObject(12909,2491.73291016,-1665.97961426,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (2)
CreateObject(12909,2491.73779297,-1669.94262695,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (3)
CreateObject(12909,2487.80957031,-1669.94934082,12.41015625,0.00000000,0.00000000,0.00000000); //object(sw_bridge03) (4)
CreateObject(12838,2491.79003906,-1665.45117188,13.00000000,0.00000000,0.00000000,0.00000000); //object(coe_traintrax_09) (3)
CreateObject(12839,2488.05712891,-1670.96862793,13.13671875,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps02) (3)
CreateObject(997,2493.69262695,-1668.70397949,12.49747276,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (1)
CreateObject(997,2493.68603516,-1665.59851074,12.49747276,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (2)
CreateObject(997,2493.66601562,-1664.06750488,12.49747276,0.00000000,0.00000000,270.00000000); //object(lhouse_barrier3) (3)
CreateObject(997,2493.77172852,-1671.88159180,12.49747276,0.00000000,0.00000000,180.00000000); //object(lhouse_barrier3) (4)
CreateObject(997,2490.65478516,-1671.88964844,12.49747276,0.00000000,0.00000000,179.99450684); //object(lhouse_barrier3) (5)
CreateObject(997,2489.11279297,-1671.86889648,12.49747276,0.00000000,0.00000000,179.99450684); //object(lhouse_barrier3) (6)
CreateObject(997,2485.94628906,-1671.94384766,12.49747276,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (7)
CreateObject(997,2485.91772461,-1668.82910156,12.49747276,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (8)
CreateObject(997,2485.91259766,-1667.30212402,12.49747276,0.00000000,0.00000000,89.99450684); //object(lhouse_barrier3) (9)
CreateObject(997,2485.83593750,-1664.13061523,12.49747276,0.00000000,0.00000000,0.49450684); //object(lhouse_barrier3) (10)
CreateObject(997,2488.94702148,-1664.08959961,12.49747276,0.00000000,0.00000000,0.49438477); //object(lhouse_barrier3) (11)
CreateObject(997,2490.50268555,-1664.08154297,12.49747276,0.00000000,0.00000000,0.49438477); //object(lhouse_barrier3) (12)
CreateObject(3472,2464.68261719,-1664.37097168,12.39371490,0.00000000,0.00000000,0.00000000); //object(circuslampost03) (1)
CreateObject(3472,2464.95678711,-1653.68908691,12.39371490,0.00000000,0.00000000,322.00000000); //object(circuslampost03) (2)
CreateObject(3472,2475.06274414,-1653.62585449,12.39371490,0.00000000,0.00000000,321.99829102); //object(circuslampost03) (3)
CreateObject(3472,2484.19824219,-1653.72534180,12.39371490,0.00000000,0.00000000,321.99829102); //object(circuslampost03) (4)
CreateObject(3472,2497.90917969,-1653.74816895,12.39371490,0.00000000,0.00000000,321.99829102); //object(circuslampost03) (5)/*
Objects converted: 56
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 7.26 times!
*/Wo das jetzt rein?
-
Unter OnGameModeInit.
-
Ins Script rein wo denn sonst ? ...
-
Im Script bei "public OnGameModeInit".
-
-
Ins Script rein wo denn sonst ? ...
Solche Sinnlosen Beiträge solltest du dir lieber sparen...
Es gibt immer Leute die sowas nicht wissen, ich am Anfang wusste das auch nicht und habe nachgefragt und wurde nicht so "Dumm" angepampt. -
ich hab das jetzt gemacht aber der server laggt richtig aufeinmall
und das map hat auchnicht geklappt -
An deiner Stelle würde ich die ganzen Objekte sowieso Streamen und nicht einfach per CreateObject erstellen ^^.
Sieh dir das mal an:
http://forum.sa-mp.com/showthread.php?t=102865 -
Hmm
Aber wen ich den Pawno code also
das map in mein script rein mache
Laggt es richtig.Wen ich raus lösche laggt es nicht
und wen ich jetzt aufeinmall irgend was bearbeite
löscht es meine amx. gamemode immer -
Solche Sinnlosen Beiträge solltest du dir lieber sparen...
Es gibt immer Leute die sowas nicht wissen, ich am Anfang wusste das auch nicht und habe nachgefragt und wurde nicht so "Dumm" angepampt.Ja kann sein aber ich wusste es das kann doch ja nicht so schwer sein zu wissen das das Gemappte in den Script gehört...
-
Ja kann sein aber ich wusste es das kann doch ja nicht so schwer sein zu wissen das das Gemappte in den Script gehört...
Für Anfänger jedoch schon ;).
Wenn es die AMX löscht bedeutet das das du einen Fehler im Script hast. -
Hab den Fehler gefunden die Amx. datei wird nicht mehr
gelöscht hab das mapp eingefügt
es laggt jetzt auch nicht mehr
aber wen ich hin gehe steht kein Baum da hab
es beiOngameModeInit
im script reingebaut -
breadfish.de
Hat das Thema geschlossen.