wie füge ich dort noch eine neue Fration army dazu?

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • Hallo, ich brauche für meinen Server eine neue Fraktion (ARMY) doch ich weiß nicht besonders wie das geht.


    Im Internet habe ich leider auch nichts gefunden. Hier sind ein paar angaben:


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid,1326.1104,-877.1648,46.3461);
    SetPlayerFacingAngle(playerid, 130.4790);
    SetPlayerCameraPos(playerid,1323.0771,-880.0206,45.2266);
    SetPlayerCameraLookAt(playerid,1326.1104,-877.1648,46.3461);
    switch(classid)
    {
    case 0,1,2,3,4,5,6: gTeam[playerid] = TEAM_COP; // 1. bis 7. Skins
    case 7,8,9: gTeam[playerid] = TEAM_RUSSIA; // 8. bis 10. Skins
    case 10,11,12: gTeam[playerid] = TEAM_TRIADEN; // 11. bis 13. Skins
    case 13,14,15,16: gTeam[playerid] = TEAM_ITAL; // 14. bis 17. Skins
    case 17,18,19: gTeam[playerid] = TEAM_BIKER; // 18. bis 20. Skins
    case 20,21,22: gTeam[playerid] = TEAM_GROVE; // 20. bis 22. Skins
    case 23,24,25: gTeam[playerid] = TEAM_BALLAS; // 23. bis 25. Skins
    case 26,27,28: gTeam[playerid] = TEAM_AZTECAS; // 26. bis 28. Skins
    case 29,30,31: gTeam[playerid] = TEAM_VAGOS; // 29. bis 31. Skins
    case 32,33,34: gTeam[playerid] = TEAM_RIFA; // 32. bis 34. Skins
    default: gTeam[playerid] = TEAM_ZIVI; // alle restlichen Skins, die hier drüber nicht abgefragt wurden (zum Beispiel: 38. bis 40. Skin)
    }
    if(classid == 0 || classid == 1 || classid == 2 || classid == 3 || classid == 4 || classid == 5 || classid == 6){
    SetPlayerColor(playerid,COLOR_DBLUE);
    GameTextForPlayer(playerid, "~w~LS-Polizei", 1500, 6);}//-
    else if(classid == 7 || classid == 8 || classid == 9){
    SetPlayerColor(playerid,COLOR_RED);
    GameTextForPlayer(playerid, "~w~Russische Mafia", 1500, 6);}
    else if(classid == 10 || classid == 11 || classid == 12){
    SetPlayerColor(playerid,COLOR_YELLOW);
    GameTextForPlayer(playerid, "~w~Triaden", 1500, 6);}
    else if(classid == 13 || classid == 14 || classid == 15 || classid == 16){
    SetPlayerColor(playerid,COLOR_PINK);
    GameTextForPlayer(playerid, "~w~Italenische Mafia", 1500, 6);}//-
    else if(classid == 17 || classid == 18 || classid == 19){
    SetPlayerColor(playerid,COLOR_ORANGE);
    GameTextForPlayer(playerid, "~w~Biker", 1500, 6);}//-
    else if(classid == 20 || classid == 21 || classid == 22){
    SetPlayerColor(playerid,COLOR_GREEN);
    GameTextForPlayer(playerid, "~w~Grove Street", 1500, 6);}//-
    else if(classid == 23 || classid == 24 || classid == 25){
    SetPlayerColor(playerid,COLOR_PURPLE);
    GameTextForPlayer(playerid, "~w~Ballas", 1500, 6);}//-
    else if(classid == 26 || classid == 27 || classid == 28){
    SetPlayerColor(playerid,COLOR_GREY);
    GameTextForPlayer(playerid, "~w~Los Aztecas", 1500, 6);}
    else if(classid == 29 || classid == 30 || classid == 31){
    SetPlayerColor(playerid,COLOR_BLACK);
    GameTextForPlayer(playerid, "~w~Vagos", 1500, 6);}
    else if(classid == 32 || classid == 33 || classid == 34){
    SetPlayerColor(playerid,COLOR_BLUE);
    GameTextForPlayer(playerid, "~w~Rifa", 1500, 6);}
    else if(classid == 35 || classid == 36 || classid == 37){
    SetPlayerColor(playerid,COLOR_BLUE);
    GameTextForPlayer(playerid, "~w~Zivilist", 1500, 6);}
    return 1;
    }


    // Player Class's 18
    AddPlayerClass(280,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
    AddPlayerClass(281,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
    AddPlayerClass(282,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
    AddPlayerClass(283,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
    AddPlayerClass(288,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
    AddPlayerClass(284,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
    AddPlayerClass(285,1552.7234,-1694.6600,6.2188,175.7105,24,250,29,1500,25,150); //COP
    AddPlayerClass(111,2132.1079,-2282.2371,20.6719,43.3022,22,500,30,2500,28,2000); //RUSSIA
    AddPlayerClass(112,2132.1079,-2282.2371,20.6719,43.3022,22,500,30,2500,28,2000); //RUSSIA
    AddPlayerClass(113,2132.1079,-2282.2371,20.6719,43.3022,22,500,30,2500,28,2000); //RUSSIA
    AddPlayerClass(117,-2174.1616,632.4750,49.4375,356.1274,30,2500,23,500,8,1); //TRIADEN
    AddPlayerClass(118,-2174.1616,632.4750,49.4375,356.1274,30,2500,23,500,8,1); //TRIADEN
    AddPlayerClass(120,-2174.1616,632.4750,49.4375,356.1274,30,2500,23,500,8,1); //TRIADEN
    AddPlayerClass(124,2610.9324,-2178.9529,-0.2188,96.2671,34,200,32,2000,31,3000); //ITAL
    AddPlayerClass(125,2610.9324,-2178.9529,-0.2188,96.2671,34,200,32,2000,31,3000); //ITAL
    AddPlayerClass(126,2610.9324,-2178.9529,-0.2188,96.2671,34,200,32,2000,31,3000); //ITAL
    AddPlayerClass(127,2610.9324,-2178.9529,-0.2188,96.2671,34,200,32,2000,31,3000); //ITAL
    AddPlayerClass(247,1510.6865,-1480.3364,9.5000,311.8584,5,1,22,750,28,1500); //BIKER
    AddPlayerClass(248,1510.6865,-1480.3364,9.5000,311.8584,5,1,22,750,28,1500); //BIKER
    AddPlayerClass(254,1510.6865,-1480.3364,9.5000,311.8584,5,1,22,750,28,1500); //BIKER
    AddPlayerClass(105,2530.0439,-1668.2301,15.1693,85.4215,5,1,22,750,32,2000); //GROVE
    AddPlayerClass(106,2530.0439,-1668.2301,15.1693,85.4215,5,1,22,750,32,2000); //GROVE
    AddPlayerClass(107,2530.0439,-1668.2301,15.1693,85.4215,5,1,22,750,32,2000); //GROVE
    AddPlayerClass(102,2070.6494,-1550.3933,13.4284,186.6098,18,35,22,750,32,2000); //BALLAS
    AddPlayerClass(103,2070.6494,-1550.3933,13.4284,186.6098,18,35,22,750,32,2000); //BALLAS
    AddPlayerClass(104,2070.6494,-1550.3933,13.4284,186.6098,18,35,22,750,32,2000); //BALLAS
    AddPlayerClass(114,1831.6841,-1681.8323,13.5466,92.3014,22,500,26,250,28,1500); //AZTECAS
    AddPlayerClass(115,1831.6841,-1681.8323,13.5466,92.3014,22,500,26,250,28,1500); //AZTECAS
    AddPlayerClass(116,1831.6841,-1681.8323,13.5466,92.3014,22,500,26,250,28,1500); //AZTECAS
    AddPlayerClass(108,2794.8557,-1087.5179,30.7188,272.3829,28,500,22,250,4,1); //VAGOS
    AddPlayerClass(109,2794.8557,-1087.5179,30.7188,272.3829,28,500,22,250,4,1); //VAGOS
    AddPlayerClass(110,2794.8557,-1087.5179,30.7188,272.3829,28,500,22,250,4,1); //VAGOS
    AddPlayerClass(173,-2476.9763,-197.9508,25.6237,272.3829,32,1250,26,250,22,750); //RIFA
    AddPlayerClass(174,-2476.9763,-197.9508,25.6237,272.3829,32,1250,26,250,22,750); //RIFA
    AddPlayerClass(175,-2476.9763,-197.9508,25.6237,272.3829,32,1250,26,250,22,750); //RIFA
    AddPlayerClass(10,1217.0851,-1813.7845,16.5938,272.3829,0,0,0,0,0,0); //ZIVI
    AddPlayerClass(12,1217.0851,-1813.7845,16.5938,272.3829,0,0,0,0,0,0); //ZIVI
    AddPlayerClass(184,1217.0851,-1813.7845,16.5938,272.3829,0,0,0,0,0,0); //ZIVI



    public OnPlayerSpawn(playerid)
    {
    GangZoneShowForPlayer(playerid, RIFA, 0x00FFFF9B);
    GangZoneShowForPlayer(playerid, TRIADEN, 0xFFFF009B);
    GangZoneShowForPlayer(playerid, GROVE, 0x0080009B);
    GangZoneShowForPlayer(playerid, BIKER, 0xFF8000A0);
    GangZoneShowForPlayer(playerid, BALLAS, 0x8000FFAA);
    GangZoneShowForPlayer(playerid, RUSSIA, 0xFF0000AA);
    GangZoneShowForPlayer(playerid, COP, 0x0000FFA1);
    GangZoneShowForPlayer(playerid, ITAL, 0xFF80FFA5);
    GangZoneShowForPlayer(playerid, VAGOS, 0x0000009C);
    GangZoneShowForPlayer(playerid, AZTECAS, 0x00000096);
    return 1;
    }




    //Gang Zonen
    RIFA = GangZoneCreate(-2510.563, -218.6009, -2402.408, -33.18756);
    TRIADEN = GangZoneCreate(-2271.077, 574.337, -2124.295, 767.6402);
    GROVE = GangZoneCreate(2398.743, -1745.026, 2531.842, -1614.75);
    BIKER = GangZoneCreate(1474.654, -1488.423, 1603.95, -1425.259);
    BALLAS = GangZoneCreate(2018.459, -1634.489, 2121.136, -1523.952);
    RUSSIA = GangZoneCreate(2094.516, -2431.933, 2315.081, -2171.382);
    COP = GangZoneCreate(1520.288, -1752.921, 1634.373, -1579.221);
    ITAL = GangZoneCreate(2497.617, -2281.919, 2630.716, -2100.323);
    VAGOS = GangZoneCreate(2740.998, -1176.551, 2839.872, -1018.641);
    AZTECAS = GangZoneCreate(1790.289, -1772.66, 1950.008, -1595.012);
    //Gang Zonen Ende


    Ich hoffe jmd kann mir sagen, wie ich das jetzt dazufügen muss, das die Fraktion army dabei ist.


    Danke im voraus

  • Zitat

    wie meinste das, nachmachen ? ich will dort noch éine Fraktion army einfügen.


    Ist das schwer zu verstehen ?
    Kopiere eine Fraktion füge es ein, änder den Namen, die ID usw..
    Und Fertig ?