Klammerfehler nur finde ihn nicht-.-

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

Tipp: Ihr wollt längere Codeausschnitte oder Logfiles bereitstellen? Benutzt unseren eigenen PasteBin-Dienst Link
  • //-----------------------------------------
    #include <a_samp>
    #include <dini>
    #include <ocmd>
    //-----------------------------------------


    #define BLAU 0x0087FFFF
    #define ROT 0xE10000FF
    #define ORANGE 0xFF9600FF
    #define WEISS 0xFEFEFEFF
    //-----------------------------------------
    #define DIALOG_TUTORIAL 1
    #define DIALOG_REGISTER 2
    #define DIALOG_LOGIN 3
    //-----------------------------------------
    #define fraktname1 "LSPD"
    #define fraktname2 "Mafia"
    #define fraktname3 "Medic"
    //-----------------------------------------
    #define mafiaspawn 1188.7655,-943.9813,42.7585
    #define lspdspawn 1520.0, 1541.0, 1655.0
    #define medicspawn 1520.0,1568.0,1510.0
    //-----------------------------------------
    forward abwerben();
    //-----------------------------------------
    new bsnenter;
    new bsnexit;
    //-----------------------------------------


    main()
    {
    print("\n----------------------------------");
    print("TutorialServer");
    print("----------------------------------\n");
    }



    public OnGameModeInit()
    {


    UsePlayerPedAnims();
    bsnexit=CreatePickup(1559,1,362.8524,-75.1179,1001.5078);
    bsnenter=CreatePickup(1559,1,1199.2235,-918.1543,43.1233);

    Create3DTextLabel("BSN\n Eingang",BLAU,1199.2235,-918.1543,43.1233,10,0);


    DisableInteriorEnterExits();
    SetGameModeText("TutorialMode");
    AddPlayerClass(0,2047.4270,1336.5569,10.6719,188.9284,0,0,0,0,0,0); // position;
    AddPlayerClass(1,2047.4270,1336.5569,10.6719,188.9284,25,200,0,0,0,0); // position

    SetTimer("abwerben",900000*60*10,true);

    return 1;
    }


    public abwerben()
    {
    SendClientMessageToAll(ORANGE,"|__________AbWerben__________|");
    SendClientMessageToAll(WEISS,"**Abwerben ist hier verboten,**");
    SendClientMessageToAll(WEISS,"**wer dieses tut wird sofort gebannt!**");
    SendClientMessageToAll(WEISS,"**Mit Freundlichen Grüßen:Das Admin Team**");
    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    if(IsPlayerNPC(playerid))return 1;
    SetPlayerPos(playerid,2047.4270,1336.5569,10.6719);
    SetPlayerFacingAngle(playerid,188.9284);
    SetPlayerCameraPos(playerid,2047.6205,1333.3314,10.6719);
    SetPlayerCameraLookAt(playerid,2047.4270,1336.5569,10.6719);
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    if(IsPlayerNPC(playerid))return 1;
    new Spielerdatei[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
    if(dini_Exists(Spielerdatei))
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden. Gib bitte das Passwort ein.","Login","Abbrechen");
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Gib bitte das gewünschte Passwort ein:","Register","Abbrechen");
    }
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    if(GetPVarInt(playerid,"loggedin")==1)
    {
    SpielerSpeichern(playerid);
    }
    return 1;
    }


    public OnPlayerSpawn(playerid)
    {
    if(!strcmp(SpielerName(playerid),"TutorialBot",true))
    {
    PutPlayerInVehicle(playerid,botauto,0);
    }
    if(IsPlayerNPC(playerid))return 1;
    switch(GetPVarInt(playerid,"Fraktion"))
    {
    case 0:{}
    case 1:{SetPlayerPos(playerid,lspdspawn);SetPlayerColor(playerid,BLAU);}
    case 2:{SetPlayerPos(playerid,mafiaspawn);GivePlayerWeapon(playerid,24,100);}
    case 3:{SetPlayerPos(playerid,medicspawn);SetPlayerColor(playerid,ROT);}
    }
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    ocmd:f(playerid,params[])
    {
    new text[128];
    if(sscanf(params,"s",text))return SendClientMessage(playerid,ROT,"/f [text]");
    format(text,sizeof(text),"Member %s: %s",SpielerName(playerid),text);
    for(new i=0; i<GetMaxPlayers(); i++)
    {
    if(IsPlayerConnected(i))
    {
    if(isPlayerInFrakt(i,GetPVarInt(playerid,"Fraktion")))
    {
    SendClientMessage(i,BLAU,text);
    }
    }
    }
    return 1;
    }
    ocmd:makeleader(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,6))return SendClientMessage(playerid,ROT,"Rang zu Niedrig.");
    new pID,fID;
    if(sscanf(params,"ui",pID,fID))return SendClientMessage(playerid,BLAU,"/makeleader [playerid] [fraktionsid]");
    SetPVarInt(pID,"Fraktion",fID);
    SendClientMessage(playerid,BLAU,"Erfolgreich.");
    return 1;
    }
    ocmd:setadmin(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,6))return SendClientMessage(playerid,ROT,"Du bist kein Admin.");
    new pID, rank;
    if(sscanf(params,"ui",pID,rank))return SendClientMessage(playerid,ROT,"/setadmin [spieler] [level]");
    if(rank<1||rank>5)return SendClientMessage(playerid,ROT,"Bitte gültigen Rang angeben.");
    SetPVarInt(pID,"Adminlevel",rank);
    SpielerSpeichern(pID);
    SendClientMessageToAll(BLAU,"Es wurde jemand zu Admin gemacht.");
    return 1;
    }
    ocmd:ban(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,2))return SendClientMessage(playerid,ROT,"Du bist kein Admin.");
    new pID, reason[128],string[128];
    if(sscanf(params,"us",pID,reason))return SendClientMessage(playerid,BLAU,"/ban [id] [grund]");
    format(string,sizeof(string),"AdmCmd: %s wurde von %s gebannt. Grund: %s",SpielerName(pID),SpielerName(playerid),reason);
    SendClientMessageToAll(ROT,string);
    SetPVarInt(pID,"Baned",1);
    Kick(pID);
    return 1;
    }
    ocmd:kick(playerid,params[])
    {
    if(!isPlayerAnAdmin(playerid,2))return SendClientMessage(playerid,ROT,"Du bist kein Admin.");
    new pID, reason[128],string[128];
    if(sscanf(params,"us",pID,reason))return SendClientMessage(playerid,BLAU,"/kick [id] [grund]");
    format(string,sizeof(string),"AdmCmd: %s wurde von %s gekickt. Grund: %s",SpielerName(pID),SpielerName(playerid),reason);
    SendClientMessageToAll(ROT,string);
    Kick(pID);
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if(strcmp(cmdtext,"/bsn",true)==0)
    {
    if(isPlayerAnAdmin(playerid,3))
    {
    ShowPlayerDialog(playerid,DIALOG_TUTORIAL,DIALOG_STYLE_MSGBOX,"BSN","Möchten sie wirklich zum BSN?","JA","NEIN");
    return 1;
    }
    SendClientMessage(playerid,BLAU,"Du bist kein Admin.");
    return 1;
    }


    if(strcmp(cmdtext,"/restart",true)==0)
    {
    if(isPlayerAnAdmin(playerid,6))
    {
    SendRconCommand("gmx");
    return 1;
    }
    SendClientMessage(playerid,BLAU,"Du bist kein Admin.");
    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    if(newstate==PLAYER_STATE_DRIVER)
    {
    for(new i=0; i<sizeof(mafiacar); i++)
    {
    if(GetPlayerVehicleID(playerid)==mafiacar[i])
    {
    if(GetPVarInt(playerid,"Fraktion")!=2)
    {
    RemovePlayerFromVehicle(playerid);
    SendClientMessage(playerid,ROT,"Du darfst dieses Fahrzeug nicht fahren.");
    }
    }
    }
    }
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    if(pickupid==bsnenter)
    {
    SetPlayerPos(playerid,375.962463,-65.816848,1001.507812);
    SetPlayerInterior(playerid,10);
    GameTextForPlayer(playerid,"~w~Du ~r~hast ~b~den ~n~~g~BSN betreten.",3000,3);
    }
    if(pickupid==bsnexit)
    {
    SetPlayerPos(playerid,1199.4618,-920.8215,43.1059);
    SetPlayerFacingAngle(playerid,185.7090);
    SetCameraBehindPlayer(playerid);
    SetPlayerInterior(playerid,0);
    }
    return 1;
    }


    public OnVehicleMod(playerid, vehicleid, componentid)
    {
    return 1;
    }


    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
    return 1;
    }


    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
    return 1;
    }


    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
    return 1;
    }


    public OnRconLoginAttempt(ip[], password[], success)
    {
    return 1;
    }


    public OnPlayerUpdate(playerid)
    {
    return 1;
    }


    public OnPlayerStreamIn(playerid, forplayerid)
    {
    return 1;
    }


    public OnPlayerStreamOut(playerid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
    return 1;
    }


    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
    if(dialogid==DIALOG_LOGIN)
    {
    if(response==0)
    {
    SendClientMessage(playerid,BLAU,"Du hast den Vorgang abgebrochen.");
    Kick(playerid);
    return 1;
    }
    if(response==1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,BLAU,"Das Passwort war nicht lang genug.");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden. Gib bitte das Passwort ein.","Login","Abbrechen");
    return 1;
    }
    else
    {
    Login(playerid,inputtext);
    return 1;
    }
    }
    }
    if(dialogid==DIALOG_REGISTER)
    {
    if(response==0)
    {
    SendClientMessage(playerid,BLAU,"Du hast den Vorgang abgebrochen.");
    Kick(playerid);
    return 1;
    }
    if(response==1)
    {
    if(!strlen(inputtext))
    {
    SendClientMessage(playerid,BLAU,"Das Passwort war nicht lang genug.");
    ShowPlayerDialog(playerid,DIALOG_REGISTER,DIALOG_STYLE_INPUT,"Registrieren","Gib bitte das gewünschte Passwort ein:","Register","Abbrechen");
    return 1;
    }
    else
    {
    Register(playerid,inputtext);
    return 1;
    }
    }
    }
    if(dialogid==DIALOG_TUTORIAL)
    {
    if(response==1)
    {
    SetPlayerPos(playerid,1227.1797,-914.0590,42.6812);
    SendClientMessage(playerid,0xFFFF00FF,"Du wurdest Teleportiert");
    }
    if(response==0)
    {
    SendClientMessage(playerid,BLAU,"Ok dann halt nicht...");
    }
    }
    return 1;
    }


    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
    return 1;
    }


    stock SpielerName(playerid)
    {
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    return name;
    }


    stock Register(playerid,key[])
    {
    new Spielerdatei[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
    dini_Create(Spielerdatei);
    dini_Set(Spielerdatei,"Passwort",key);
    SendClientMessage(playerid,BLAU,"Erfolgreich registriert.");
    SetPlayerScore(playerid,0);
    SetPVarInt(playerid,"loggedin",1);
    return 1;
    }


    stock Login(playerid,key[])
    {
    new Spielerdatei[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
    if(!strcmp(key,dini_Get(Spielerdatei,"Passwort"),false))
    {
    LoadAccount(playerid);
    SendClientMessage(playerid,BLAU,"Erfolgreich eingeloggt.");
    return 1;
    }
    else
    {
    SendClientMessage(playerid,BLAU,"Falsches Passwort.");
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"Login","Dein Account wurde gefunden. Gib bitte das Passwort ein.","Login","Abbrechen");
    return 1;
    }
    }


    stock LoadAccount(playerid)
    {
    new Spielerdatei[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
    SetPlayerScore(playerid,dini_Int(Spielerdatei,"Level"));
    GivePlayerMoney(playerid,dini_Int(Spielerdatei,"Geld"));
    SetPVarInt(playerid,"Adminlevel",dini_Int(Spielerdatei,"Adminlevel"));
    SetPVarInt(playerid,"Fraktion",dini_Int(Spielerdatei,"Fraktion"));
    SetPVarInt(playerid,"Baned",dini_Int(Spielerdatei,"Baned"));
    if(GetPVarInt(playerid,"Baned")==1)
    {
    SendClientMessage(playerid,ROT,"Du bist vom Server gebannt.");
    Kick(playerid);
    }
    SetPVarInt(playerid,"loggedin",1);
    return 1;
    }


    stock SpielerSpeichern(playerid)
    {
    if(GetPVarInt(playerid,"loggedin")==1)
    {
    new Spielerdatei[64];
    new name[MAX_PLAYER_NAME];
    GetPlayerName(playerid,name,sizeof(name));
    format(Spielerdatei,sizeof(Spielerdatei),"/Accounts/%s.txt",name);
    dini_IntSet(Spielerdatei,"Level",GetPlayerScore(playerid));
    dini_IntSet(Spielerdatei,"Geld",GetPlayerMoney(playerid));
    dini_IntSet(Spielerdatei,"Adminlevel",GetPVarInt(playerid,"Adminlevel"));
    dini_IntSet(Spielerdatei,"Fraktion",GetPVarInt(playerid,"Fraktion"));
    dini_IntSet(Spielerdatei,"Baned",GetPVarInt(playerid,"Baned"));
    }
    return 1;
    }


    stock isPlayerInFrakt(playerid,fraktid)
    {
    if(GetPVarInt(playerid,"Fraktion")==fraktid)return 1;
    return 0;
    }


    stock isPlayerAnAdmin(playerid,rang)
    {
    if(GetPVarInt(playerid,"Adminlevel")>=rang)return 1;
    return 0;
    }


    stock sscanf(sstring[], format[], {Float,_}:...)
    {
    #if defined isnull
    if (isnull(sstring))
    #else
    if (sstring[0] == 0 || (sstring[0] == 1 && sstring[1] == 0))
    #endif
    {
    return format[0];
    }
    #pragma tabsize 4
    new
    formatPos = 0,
    sstringPos = 0,
    paramPos = 2,
    paramCount = numargs(),
    delim = ' ';
    while (sstring[sstringPos] && sstring[sstringPos] <= ' ')
    {
    sstringPos++;
    }
    while (paramPos < paramCount && sstring[sstringPos])
    {
    switch (format[formatPos++])
    {
    case '\0':
    {
    return 0;
    }
    case 'i', 'd':
    {
    new
    neg = 1,
    num = 0,
    ch = sstring[sstringPos];
    if (ch == '-')
    {
    neg = -1;
    ch = sstring[++sstringPos];
    }
    do
    {
    sstringPos++;
    if ('0' <= ch <= '9')
    {
    num = (num * 10) + (ch - '0');
    }
    else
    {
    return -1;
    }
    }
    while ((ch = sstring[sstringPos]) > ' ' && ch != delim);
    setarg(paramPos, 0, num * neg);
    }
    case 'h', 'x':
    {
    new
    num = 0,
    ch = sstring[sstringPos];
    do
    {
    sstringPos++;
    switch (ch)
    {
    case 'x', 'X':
    {
    num = 0;
    continue;
    }
    case '0' .. '9':
    {
    num = (num << 4) | (ch - '0');
    }
    case 'a' .. 'f':
    {
    num = (num << 4) | (ch - ('a' - 10));
    }
    case 'A' .. 'F':
    {
    num = (num << 4) | (ch - ('A' - 10));
    }
    default:
    {
    return -1;
    }
    }
    }
    while ((ch = sstring[sstringPos]) > ' ' && ch != delim);
    setarg(paramPos, 0, num);
    }
    case 'c':
    {
    setarg(paramPos, 0, sstring[sstringPos++]);
    }
    case 'f':
    {


    new changestr[16], changepos = 0, strpos = sstringPos;
    while(changepos < 16 && sstring[strpos] && sstring[strpos] != delim)
    {
    changestr[changepos++] = sstring[strpos++];
    }
    changestr[changepos] = '\0';
    setarg(paramPos,0,_:floatstr(changestr));
    }
    case 'p':
    {
    delim = format[formatPos++];
    continue;
    }
    case '\'':
    {
    new
    end = formatPos - 1,
    ch;
    while ((ch = format[++end]) && ch != '\'') {}
    if (!ch)
    {
    return -1;
    }
    format[end] = '\0';
    if ((ch = strfind(sstring, format[formatPos], false, sstringPos)) == -1)
    {
    if (format[end + 1])
    {
    return -1;
    }
    return 0;
    }
    format[end] = '\'';
    sstringPos = ch + (end - formatPos);
    formatPos = end + 1;
    }
    case 'u':
    {
    new
    end = sstringPos - 1,
    id = 0,
    bool:num = true,
    ch;
    while ((ch = sstring[++end]) && ch != delim)
    {
    if (num)
    {
    if ('0' <= ch <= '9')
    {
    id = (id * 10) + (ch - '0');
    }
    else
    {
    num = false;
    }
    }
    }
    if (num && IsPlayerConnected(id))
    {
    setarg(paramPos, 0, id);
    }
    else
    {
    #if !defined foreach
    #define foreach(%1,%2) for (new %2 = 0; %2 < MAX_PLAYERS; %2++) if (IsPlayerConnected(%2))
    #define __SSCANF_FOREACH__
    #endif
    sstring[end] = '\0';
    num = false;
    new
    name[MAX_PLAYER_NAME];
    id = end - sstringPos;
    foreach (Player, playerid)
    {
    GetPlayerName(playerid, name, sizeof (name));
    if (!strcmp(name, sstring[sstringPos], true, id))
    {
    setarg(paramPos, 0, playerid);
    num = true;
    break;
    }
    }
    if (!num)
    {
    setarg(paramPos, 0, INVALID_PLAYER_ID);
    }
    sstring[end] = ch;
    #if defined __SSCANF_FOREACH__
    #undef foreach
    #undef __SSCANF_FOREACH__
    #endif
    }
    sstringPos = end;
    }
    case 's', 'z':
    {
    new
    i = 0,
    ch;
    if (format[formatPos])
    {
    while ((ch = sstring[sstringPos++]) && ch != delim)
    {
    setarg(paramPos, i++, ch);
    }
    if (!i)
    {
    return -1;
    }
    }
    else
    {
    while ((ch = sstring[sstringPos++]))
    {
    setarg(paramPos, i++, ch);
    }
    }
    sstringPos--;
    setarg(paramPos, i, '\0');
    }
    default:
    {
    continue;
    }
    }
    while (sstring[sstringPos] && sstring[sstringPos] != delim && sstring[sstringPos] > ' ')
    {
    sstringPos++;
    }
    while (sstring[sstringPos] && (sstring[sstringPos] == delim || sstring[sstringPos] <= ' '))
    {
    sstringPos++;
    }
    paramPos++;
    }
    do
    {
    if ((delim = format[formatPos++]) > ' ')
    {
    if (delim == '\'')
    {
    while ((delim = format[formatPos++]) && delim != '\'') {}
    }
    else if (delim != 'z')
    {
    return delim;
    }
    }
    }
    while (delim > ' ');
    return 0;
    }



    Danke im Vorraus

  • Tud uns leid, dann sind wir auch sicherlihch nicht bereit einen solchen Benutzer zu helfen.
    Ps. werde nicht frech ..


    Verarschen wo werde ich frech?xDDD hast ja keine Ahnung xD

  • Wenn du zu faul bist dir alles durchzulesen meinst ich kann nichts, wirst du von mir nicht
    erwarten dass ich deinen Script 700Zeilen durchsuchen werden wegen deinen Klammerfehler.
    Und mein Script ist es nicht, also achte auf deinen Umgangston.

  • public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext,"/bsn",true)==0) { if(isPlayerAnAdmin(playerid,3)) { ShowPlayerDialog(playerid,DIALOG_TUTORIAL,DIALOG_STYLE_MSGBOX,"BSN","Möchten sie wirklich zum BSN?","JA","NEIN"); return 1; } SendClientMessage(playerid,BLAU,"Du bist kein Admin."); return 1; } if(strcmp(cmdtext,"/restart",true)==0) { if(isPlayerAnAdmin(playerid,6)) { SendRconCommand("gmx"); return 1; } SendClientMessage(playerid,BLAU,"Du bist kein Admin."); return 1; }


    Hier machste eine Klammer zum schluss dazu dann müsste es funzn...

    Maximalpegmentierter Ösi mit Migrationshintergrund.
    #blackisthenewwhite