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  • Hay leute


    ich scripte gerade an meinem Selfemade.
    ich habe so ein kleines system geschrieben das nach paar minuten objecte spawnen aber es kommen
    einfach keine
    und warnings,Errors bekomme ich auch keine.


    Hier das system


    forward SpawnBaustelle();
    forward VerschwindeBaustelle();


    new BaustellenObjekte[23];


    main()
    {
    print("\n----------------------------------");
    print(" Baustellen ");
    print("----------------------------------\n");
    }


    public OnGameModeInit()
    {
    //Am Start des Scripts ist die Baustelle NICHT da.. !
    SetTimer("SpawnBaustelle", 1200000, 0); //keine Ahnung ob das 20 minuten Sind.. !
    return 1;
    }


    //In folgenden Teil wird die Baustelle gespawnt.
    public SpawnBaustelle()
    {
    //Die Objekte durch deine Tauschen
    /*BaustellenObjekte[0] = CreateObject(model, x, y, z, rx, ry, rz, 300.0);
    BaustellenObjekte[1] = CreateObject(model, x, y, z, rx, ry, rz, 300.0);
    BaustellenObjekte[2] = CreateObject(model, x, y, z, rx, ry, rz, 300.0);
    BaustellenObjekte[3] = CreateObject(model, x, y, z, rx, ry, rz, 300.0);
    BaustellenObjekte[4] = CreateObject(model, x, y, z, rx, ry, rz, 300.0);*/
    BaustellenObjekte[0] = CreateObject(1435,1398.54199219,-918.62890625,38.67890167,0.00000000,0.00000000,0.00000000); //object(dyn_roadbarrier_5b) (1)
    BaustellenObjekte[1] = CreateObject(1228,-891.71832275,-1108.77233887,98.37696075,0.00000000,0.00000000,344.75000000); //object(roadworkbarrier1) (1)
    BaustellenObjekte[2] = CreateObject(1228,-892.65716553,-1112.19494629,98.38206482,0.00000000,0.00000000,343.50000000); //object(roadworkbarrier1) (3)
    BaustellenObjekte[3] = CreateObject(1228,-893.53076172,-1115.48950195,98.38206482,0.00000000,0.00000000,344.00000000); //object(roadworkbarrier1) (4)
    BaustellenObjekte[4] = CreateObject(1228,-894.39556885,-1118.70141602,98.38206482,0.00000000,0.00000000,344.00000000); //object(roadworkbarrier1) (5)
    BaustellenObjekte[5] = CreateObject(1427,-893.99621582,-1117.15515137,98.50807953,0.00000000,0.00000000,75.25000000); //object(cj_roadbarrier) (1)
    BaustellenObjekte[6] = CreateObject(1427,-893.09832764,-1113.86767578,98.50807953,0.00000000,0.00000000,74.49780273); //object(cj_roadbarrier) (2)
    BaustellenObjekte[7] = CreateObject(1427,-892.12567139,-1110.43713379,98.50807953,0.00000000,0.00000000,73.74780273); //object(cj_roadbarrier) (3)
    BaustellenObjekte[8] = CreateObject(898,-975.09088135,-1034.00219727,101.78743744,0.00000000,0.00000000,0.00000000); //object(searock02) (1)
    BaustellenObjekte[9] = CreateObject(901,-967.33087158,-1028.61059570,100.84070587,0.00000000,0.00000000,0.00000000); //object(searock05) (1)
    BaustellenObjekte[10] = CreateObject(906,-968.03485107,-1035.71691895,97.47954559,0.00000000,0.00000000,0.00000000); //object(p_rubblebig) (1)
    BaustellenObjekte[11] = CreateObject(906,-973.77276611,-1028.28698730,97.31508636,0.00000000,0.00000000,0.00000000); //object(p_rubblebig) (2)
    BaustellenObjekte[12] = CreateObject(1228,-1223.54748535,-782.28436279,63.32095337,0.00000000,0.00000000,313.24853516); //object(roadworkbarrier1) (6)
    BaustellenObjekte[13] = CreateObject(1228,-1221.06225586,-779.84759521,63.32095337,0.00000000,0.00000000,313.24768066); //object(roadworkbarrier1) (7)
    BaustellenObjekte[14] = CreateObject(1228,-1216.27661133,-775.25030518,63.32095337,0.00000000,0.00000000,313.24768066); //object(roadworkbarrier1) (8)
    BaustellenObjekte[15] = CreateObject(1228,-1218.78649902,-777.55102539,63.32095337,0.00000000,0.00000000,313.24768066); //object(roadworkbarrier1) (9)
    BaustellenObjekte[16] = CreateObject(1427,-1217.49035645,-776.39221191,63.44696808,0.00000000,0.00000000,42.49572754); //object(cj_roadbarrier) (4)
    BaustellenObjekte[17] = CreateObject(1427,-1219.95581055,-778.76647949,63.44696808,0.00000000,0.00000000,43.74450684); //object(cj_roadbarrier) (5)
    BaustellenObjekte[18] = CreateObject(1427,-1222.27819824,-781.11297607,63.44696808,0.00000000,0.00000000,43.74450684); //object(cj_roadbarrier) (6)
    //Baustelle Wieder verschwinden lassen:
    SetTimer("VerschwindeBaustelle", 1200000, 0); //keine Ahnung ob das 20 minuten Sind.. !
    return 1;
    }


    //In folgenden Teil wird die Buastelle verschwinden.
    public VerschwindeBaustelle()
    {
    DestroyObject(BaustellenObjekte[0]);
    DestroyObject(BaustellenObjekte[1]);
    DestroyObject(BaustellenObjekte[2]);
    DestroyObject(BaustellenObjekte[3]);
    DestroyObject(BaustellenObjekte[4]);
    DestroyObject(BaustellenObjekte[5]);
    DestroyObject(BaustellenObjekte[6]);
    DestroyObject(BaustellenObjekte[7]);
    DestroyObject(BaustellenObjekte[8]);
    DestroyObject(BaustellenObjekte[9]);
    DestroyObject(BaustellenObjekte[10]);
    DestroyObject(BaustellenObjekte[11]);
    DestroyObject(BaustellenObjekte[12]);
    DestroyObject(BaustellenObjekte[13]);
    DestroyObject(BaustellenObjekte[14]);
    DestroyObject(BaustellenObjekte[15]);
    DestroyObject(BaustellenObjekte[16]);
    DestroyObject(BaustellenObjekte[17]);
    DestroyObject(BaustellenObjekte[18]);


    //Hier wird die Baustelle dann erneut gespawnt:
    SetTimer("SpawnBaustelle", 1200000, 0); //keine Ahnung ob das 20 minuten Sind.. !
    return 1;
    }


    Ich hoffe das ihr mir helfen könnt


    Beiträge:
    50[x] 100[x] 200[x] 500[] 1000[]



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