Hallo könntet ihr vllt in diesem Car script helfen
Das der Spieler in dem auto spawnt ?
#define FILTERSCRIPT
#include
#define COLOR_GREEN 0x33AA33AA
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFAA
#define COLOR_LIGHTGREEN 0x7FFF00
#define COLOR_DARKGREEN 0x006400
#define COLOR_LIGHTBLUE 0x91C8FF
#define COLOR_ORANGE 0xFF9900AA
#define COLOR_GROUPTALK 0x87CEEBAA
#define COLOR_MENU 0xFFFFFFAA
#define COLOR_SYSTEM_PM 0x66CC00AA
#define COLOR_SYSTEM_PW 0xFFFF33AA
//==============================================================================
new VNames[212][] =
{
{"Landstalker"},
{"Bravura"},
{"Buffalo"},
{"Linerunner"},
{"Perrenial"},
{"Sentinel"},
{"Dumper"},
{"Firetruck"},
{"Trashmaster"},
{"Stretch"},
{"Manana"},
{"Infernus"},
{"Voodoo"},
{"Pony"},
{"Mule"},
{"Cheetah"},
{"Ambulance"},
{"Leviathan"},
{"Moonbeam"},
{"Esperanto"},
{"Taxi"},
{"Washington"},
{"Bobcat"},
{"Mr Whoopee"},
{"BF Injection"},
{"Hunter"},
{"Premier"},
{"Enforcer"},
{"Securicar"},
{"Banshee"},
{"Predator"},
{"Bus"},
{"Rhino"},
{"Barracks"},
{"Hotknife"},
{"Article Trailer"},
{"Previon"},
{"Coach"},
{"Cabbie"},
{"Stallion"},
{"Rumpo"},
{"RC Bandit"},
{"Romero"},
{"Packer"},
{"Monster"},
{"Admiral"},
{"Squalo"},
{"Seasparrow"},
{"Pizzaboy"},
{"Tram"},
{"Article Trailer2"},
{"Turismo"},
{"Speeder"},
{"Reefer"},
{"Tropic"},
{"Flatbed"},
{"Yankee"},
{"Caddy"},
{"Solair"},
{"Berkley's RC Van"},
{"Skimmer"},
{"PCJ-600"},
{"Faggio"},
{"Freeway"},
{"RC Baron"},
{"RC Raider"},
{"Glendale"},
{"Oceanic"},
{"Sanchez"},
{"NSparrow"},
{"Patriot"},
{"Quad"},
{"Coastguard"},
{"Dinghy"},
{"Hermes"},
{"Sabre"},
{"Rustler"},
{"ZR-350"},
{"Walton"},
{"Regina"},
{"Comet"},
{"BMX"},
{"Burrito"},
{"Camper"},
{"Marquis"},
{"Baggage"},
{"Dozer"},
{"Maverick"},
{"News Chopper"},
{"Rancher"},
{"FBI Rancher"},
{"Virgo"},
{"Greenwood"},
{"Jetmax"},
{"Hotring"},
{"Sandking"},
{"Blista Compact"},
{"Police Maverick"},
{"Boxville"},
{"Benson"},
{"Mesa"},
{"RC Goblin"},
{"Hotring Racer-A"},
{"Hotring Racer-B"},
{"Bloodring Banger"},
{"Rancher"},
{"Super GT"},
{"Elegant"},
{"Journey"},
{"Bike"},
{"Mountain Bike"},
{"Beagle"},
{"Cropdust"},
{"Stunt"},
{"Tanker"},
{"Roadtrain"},
{"Nebula"},
{"Majestic"},
{"Buccaneer"},
{"Shamal"},
{"Hydra"},
{"FCR-900"},
{"NRG-500"},
{"HPV1000"},
{"Cement Truck"},
{"Tow Truck"},
{"Fortune"},
{"Cadrona"},
{"FBI-Truck"},
{"Willard"},
{"Forklift"},
{"Tractor"},
{"Combine"},
{"Feltzer"},
{"Remington"},
{"Slamvan"},
{"Blade"},
{"Freight"},
{"Streak"},
{"Vortex"},
{"Vincent"},
{"Bullet"},
{"Clover"},
{"Sadler"},
{"Firetruck LA"},
{"Hustler"},
{"Intruder"},
{"Primo"},
{"Cargobob"},
{"Tampa"},
{"Sunrise"},
{"Merit"},
{"Utility"},
{"Nevada"},
{"Yosemite"},
{"Windsor"},
{"Monster A"},
{"Monster B"},
{"Uranus"},
{"Jester"},
{"Sultan"},
{"Stratum"},
{"Elegy"},
{"Raindance"},
{"RC Tiger"},
{"Flash"},
{"Tahoma"},
{"Savanna"},
{"Bandito"},
{"Freight Flat"},
{"Streak Carriage"},
{"Kart"},
{"Mower"},
{"Duneride"},
{"Sweeper"},
{"Broadway"},
{"Tornado"},
{"AT-400"},
{"DFT-30"},
{"Huntley"},
{"Stafford"},
{"BF-400"},
{"Newsvan"},
{"Tug"},
{"Article Trailer3"},
{"Emperor"},
{"Wayfarer"},
{"Euros"},
{"Hotdog"},
{"Club"},
{"Freight Carriage"},
{"Petrol Trailer"},
{"Andromada"},
{"Dodo"},
{"RC Cam"},
{"Launch"},
{"Police Car (LSPD)"},
{"Police Car (SFPD)"},
{"Police Car (LVPD)"},
{"Police Ranger"},
{"Picador"},
{"S.W.A.T. Van"},
{"Alpha"},
{"Phoenix"},
{"Glendale"},
{"Sadler"},
{"Luggage Trailer A"},
{"Luggage Trailer B"},
{"Stair Trailer"},
{"Boxville"},
{"Farm Plow"},
{"Utility Trailer"}
};
//==============================================================================
public OnFilterScriptInit()
{
print("\n=================================================================");
print("----------------------Sutay's Cars Script-------------------------");
print("------------------------------------------------------------------\n");
return 1;
}
//==============================================================================
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/Flip", true) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
new Float:X, Float:Y, Float:Z, Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetVehicleZAngle(GetPlayerVehicleID(playerid), A);
SetVehiclePos(GetPlayerVehicleID(playerid), X, Y, Z+1);
SetVehicleZAngle(GetPlayerVehicleID(playerid), A);
PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
SendClientMessage(playerid,0x007DFFFF,"Fahrzeug wurde Gedreht.");
}
else SendClientMessage(playerid, COLOR_RED, "Du Brauchst ein Fahrzeug um dieses zu tun!");
return 1;
}
//==============================================================================
new cmd[200], idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/v", true, 10) == 0)
{
new String[200];
new tmp[256];
new Float:x, Float:y, Float:z;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) return OnPlayerCommandText( playerid, "/car" );
new vehicle = ModelID(tmp);
if(vehicle < 400 || vehicle > 611) return SendClientMessage(playerid, COLOR_RED, "Dieses Fahrzeug existiert nicht");
new Float:a;
GetPlayerFacingAngle(playerid, a);
GetPlayerPos(playerid, x, y, z);
if(IsPlayerInAnyVehicle(playerid) == 1)
{
XY(playerid, x, y, 10);
}
else
{
XY(playerid, x, y, 5);
}
new PlayersVehicle = CreateVehicle(vehicle, x, y, z, a+0, 0, 0, 0);
LinkVehicleToInterior(PlayersVehicle, GetPlayerInterior(playerid));
format(String, sizeof(String), "Du Hast dir ein(e) %s gespawnt", VNames[vehicle - 400]);
SendClientMessage(playerid, COLOR_YELLOW, String);
return 1;
}
return 0;
}
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
//==============================================================================
ModelID(vname[])
{
for(new i = 0; i < 211; i++)
{
if(strfind(VNames[i], vname, true) != -1)
return i + 400;
}
return -1;
}
//==============================================================================
stock XY(playerid, &Float:x2, &Float:y2, Float:distance)
{
new Float:a;
GetPlayerPos(playerid, x2, y2, a);
GetPlayerFacingAngle(playerid, a);
if(GetPlayerVehicleID(playerid))
{
GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
}
x2 += (distance * floatsin(-a, degrees));
y2 += (distance * floatcos(-a, degrees));
}