Guten Tag,
meine Fraktion " Medic " kann nicht mehr heilen!
Ich weiss nicht wieso aber ich brauche diese Fraktion wieder
ich brauche hilfe hier ist es :
//-----------------------------------[HEAL]-------------------------------------------------------------------------
if(strcmp(cmd, "/heal", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
GetPlayerName(playerid, sendername, sizeof(sendername));
new location = PlayerInfo[playerid][pLocal];
if(!strlen(tmp))
{
if(location != 255)
{
if(location < 255)
{
if(HouseInfo[location][hArm] == 1)
{
format(string, sizeof(string), "* %s legt die Schutzweste an.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
FreezePlayer(playerid);
GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
SetPlayerPos(playerid,1527.5,-12.1,1002.0);
PlayerInfo[playerid][pLocal] = 255;
SetPlayerInterior(playerid,99);
Spectate[playerid] = 257;
}
else
{
format(string, sizeof(string), "Dieser Ort hat keine Upgrades.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
if(HouseInfo[location][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if ( tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Du wurdest wieder zu 100% geheilt.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"Du wurdest wieder zu 100% geheilt.");
}
}
else
{
format(string, sizeof(string), "Dieser Ort ist nicht zum Healing Upgrade.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
return 1;
}
else if(location == 101)//Restaurant
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if ( tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Du wurdest wieder zu 100% geheilt.");
SendClientMessage(playerid, TEAM_GREEN_COLOR,string);
}
else
{
SendClientMessage(playerid, TEAM_GREEN_COLOR,"You are already healed to 100.");
}
}
else if(location == 102 && IsACop(playerid))//Police Armoury
{
SetPlayerHealth(playerid,100.0);
SetPlayerArmour(playerid,100.0);
format(string, sizeof(string), "* %s legt die Schutzweste an.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
FreezePlayer(playerid);
GetPlayerPos(playerid, Unspec[playerid][sPx], Unspec[playerid][sPy], Unspec[playerid][sPz]);
Unspec[playerid][sPint] = PlayerInfo[playerid][pInt];
Unspec[playerid][sLocal] = PlayerInfo[playerid][pLocal];
SetPlayerPos(playerid,1527.5,-12.1,1002.0);
PlayerInfo[playerid][pLocal] = 255;
SetPlayerInterior(playerid,99);
Spectate[playerid] = 257;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /heal [ID/NAME] [Preis]");
return 1;
}
}
giveplayerid = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /heal [ID/NAME] [Preis]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 1000) { SendClientMessage(playerid, COLOR_GREY, " Behandlungspreis nicht weniger als: 1$ und höher als 3000$ !"); return 1; }
if (giveplayerid == playerid)
{
SendClientMessage(playerid, COLOR_GRAD1, " Du kannst dich leider nicht selber Heilen!");
return 1;
}
if (IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new giveambu = GetPlayerVehicleID(giveplayerid);
new playambu = GetPlayerVehicleID(playerid);
if(gTeam[playerid] == TEAM_CYAN || PlayerInfo[playerid][pMember]== 4||PlayerInfo[playerid][pLeader] == 4 )//model
{
if (IsAFeuer(playambu) && playambu == giveambu || (IsPlayerInFrac(playerid, 22)))
{
new Float:tempheal;
GetPlayerHealth(giveplayerid,tempheal);
if(tempheal >= 160)
{
SendClientMessage(playerid, TEAM_GREEN_COLOR," Diese Person ist schon Geheilt.");
return 1;
}
format(string, sizeof(string), "~y~Du heilst: ~n~~w~%s~n~~g~$%d", giveplayer,moneys);
GameTextForPlayer(playerid, string, 5000, 1);
GivePlayerMoney(playerid,moneys);
GivePlayerMoney(giveplayerid,-moneys);
new hp = 0;
if(PlayerInfo[playerid][pPainPerk] > 0)
{
hp = 20 * PlayerInfo[playerid][pPainPerk];
hp += 100;
SetPlayerHealth(giveplayerid, hp);
}
else
{
hp = 100;
SetPlayerHealth(giveplayerid, 100);
}
PlayerPlaySound(playerid, 1150, 0.0, 0.0, 0.0);
PlayerPlaySound(giveplayerid, 1150, 0.0, 0.0, 0.0);
format(string, sizeof(string), "Du wurdest für $%d geheilt.",moneys);
SendClientMessage(giveplayerid, TEAM_GREEN_COLOR,string);
if(STDPlayer[giveplayerid] > 0)
{
STDPlayer[giveplayerid] = 0;
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, "* Du bist nun nicht mehr an STD erkrankt. Die Ärzte konnten dich retten! !");
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Nicht im Rettungswagen / Rettungshelikopter!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Du darfst diesen Befehl nicht benutzen !");
return 1;
}
}
}
else
{
format(string, sizeof(string), " %d ist kein aktiver Spieler.", giveplayerid);
SendClientMessage(playerid, COLOR_GRAD1, string);
}
}
return 1;
}
Ich hoffe mir kann einer helfen...
Achja wenn ich /heal 1 2 eingebe kommt da du bist in keinem Rettungswagen/Rettungshelikopter aber
dort drinn geht es auch nicht
Mfg
Hydra