Nach Login Fall ich durch Himmel Warum?

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  • Hallo Leute,


    falle nach demLogin durch den Himmel sterbe ich Spawn ich normal ? Mach ich als Admin /Spawn Playerid spawnt er normal aber immer anch dem Login spawnt der Player Im Himmel dann fällt er ganz runter ist tot und spawnt NOrmal An was kann das liegen? nun weiß ich nicht welche Zeilen ihr braucht also einfach schreiben ;)

  • mach mal bei onplayerspawn das rein


    SetPlayerPos(playerid, X, Y, Z);


    musst natürlich noch die xyz coordinaten eingeben

  • geh im game stell dich hin wo er spawnen soll mach /save text
    dann bekommst du in der txt sowas hier


    AddPlayerClass(181, 207.6568, -100.8656, 1005.2578, 347.2381,0,0,0,0,0,0);


    nach der klammer kommt erst die skin ID dann die X danach die Y danach die Z coordinate die xyz musst du kopieren und so einfügen


    BSP:


    SetPlayerPos(playerid, 207.6568, -100.8656, 1005.2578);

  • die Spawn Kordinaten, wo du halt spawnen sollst,
    dazu gehe einfach ingame zu deinem Spawn und mach /save Spawn
    Dann geh auf den Desktop und in deinen GTA User files ordner unter Sa-mp
    Dannach wählst du savedpositions aus und liest die Kordinaten ab.
    Immer ab der 2ten Zahl z.b
    AddPlayerClass(211,1791.6539,-1163.4370,23.8281,168.1492,0,0,0,0,0,0);



    Das wäre dann die Kordinaten: 1791.6539,-1163.4370,23.8281



    /edit Udo war schneller

  • das gibtsbei mir schon nur heißt das bei mir SetPlayerspawn Schau so :D :


    public SetPlayerSpawn(playerid)
    {
    if(IsPlayerConnected(playerid))
    {
    if(PlayerInfo[playerid][pTut] == 0)
    {
    gOoc[playerid] = 1; gNews[playerid] = 1; gFam[playerid] = 1;
    FreezePlayer(playerid);
    AtRegestration[playerid] = 1;
    RegistrationStep[playerid] = 1;
    //SendClientMessage(playerid, COLOR_YELLOW, " ");
    //SendClientMessage(playerid, COLOR_LIGHTRED, " Bist du Männlich oder Weiblich?");
    ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Männlich","Weiblich");
    //----------------
    SetPlayerPos(playerid,-1834.8555,18.3044,1061.1436);
    SetPlayerFacingAngle(playerid, 4.0557);
    SetPlayerInterior(playerid,14);
    PlayerInfo[playerid][pInt] = 14;
    SetPlayerCameraPos(playerid, -1833.3828,17.7951,1061.3993);
    SetPlayerCameraLookAt(playerid,-1834.5859,21.0157,1062.1665);
    /* if(PlayerInfo[playerid][pAdmin] > 1337 && !RichtigerAdmin(playerid)) //autoban
    {
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    new string2[128];
    format(string2,sizeof(string2)," %s hat versucht, sich mit dem Admin Level %d einzuloggen und wurde von ]BDC[bl00dy_rAiN's schlauem Anti-Hack System Autogebannt !",playername2, PlayerInfo[playerid][pAdmin]);
    ABroadCast(COLOR_LIGHTRED,string2,1);
    SendClientMessage(playerid,COLOR_LIGHTGREEN," Du verdammter Hurensohn verpiss dich von unserem Server mit deinen scheiß Hacks, mach das bei [LoH] !!!!!!!!!!");
    BanEx(playerid, "Scheiß Hacker Hurensohn Level ueber dem höchsten !");
    return 1;
    }*/
    //ShowPlayerDialog(playerid,DIALOG_REGSTEP_1,DIALOG_STYLE_MSGBOX,"Geschlecht","Bist du Männlich oder Weiblich?","Erstellen","Abbrechen");
    //ShowPlayerDialog(playerid,1,DIALOG_STYLE_INPUT,"Login to your account",s,"Login","Cancel");


    // ShowMenuForPlayer(Geschlecht,playerid);
    }
    new rand;
    new house = PlayerInfo[playerid][pPhousekey];
    if(PlayerPaintballing[playerid] != 0)
    {
    ResetPlayerWeapons(playerid);
    GivePlayerWeapon(playerid, 29, 999);
    rand = random(sizeof(PaintballSpawns));
    SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
    return 1;
    }
    if(KnastTime[playerid] > 0)
    {
    SetPlayerToKnast(playerid,Knast[playerid]);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Flüchten bringt nichts, zurück in die Zelle!");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 1)
    {
    SetPlayerInterior(playerid,3);
    SetPlayerPos(playerid,198.3396,162.2801,1003.0300);
    SendClientMessage(playerid, COLOR_LIGHTRED, " Polizist:Zurück in die Zelle es wird nicht ausgebrochen! ");
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 2)
    {
    SetPlayerInterior(playerid,18);
    SetPlayerPos(playerid,-221.059051,1408.984008,27.773437);
    return 1;
    }
    if(PlayerInfo[playerid][pJailed] == 3)// bewirkt dass man nach relog wieder im fbi knast ist
    {
    SetPlayerInterior(playerid, 10);
    SetPlayerPos(playerid,223.9077,111.2334,999.0156);
    //SendClientMessage(playerid, COLOR_LIGHTRED, "FBI AGENT: SOFORT ZURÜCK IN IHRE ZELLE!!!");
    return 1;
    }
    if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
    {
    MedicBill[playerid] = 0;
    MedicTime[playerid] = 0;
    NeedMedicTime[playerid] = 0;
    PlayerInfo[playerid][pDeaths] += 1;
    SetPlayerHealth(playerid, 25.0);
    }
    if(house != 255)
    {
    if(SpawnChange[playerid]) //If 1, then you get to your house, else spawn somewhere else
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,HouseInfo[house][hInt]);
    SetPlayerPos(playerid, HouseInfo[house][hExitx], HouseInfo[house][hExity],HouseInfo[house][hExitz]); // Warp the player
    PlayerInfo[playerid][pLocal] = house;
    PlayerInfo[playerid][pInt] = HouseInfo[house][hInt];
    SetPlayerVirtualWorld(playerid,house);
    return 1;
    }
    }
    if (PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)// LS Police spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    rand = random(sizeof(gCopPlayerSpawns));
    SetPlayerPos(playerid, gCopPlayerSpawns[rand][0], gCopPlayerSpawns[rand][1], gCopPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid,random(360));
    SetPlayerInterior(playerid,3);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2) //FBI
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid,6);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,219.7876,69.6195,1005.0391);
    SetPlayerFacingAngle(playerid,273.0);
    SetPlayerArmour(playerid, 100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)//Army spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,137.2991,1882.7709,17.8790);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)//Sanitäter spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1144.0367,-1326.6868,13.5995);
    SetPlayerFacingAngle(playerid,88.8873);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 5 || PlayerInfo[playerid][pLeader] == 5)//LaCosaNostra spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid,1);
    SetPlayerHealth(playerid,100);
    SetPlayerPos(playerid,1273.1633,-804.5030,1089.9321);
    SetPlayerFacingAngle(playerid,273.2191);
    return 1;
    }
    if (PlayerInfo[playerid][pLeader] == 6)//Leader Yakuza
    {
    SetPlayerToTeamColor(playerid);// fraktions farbe
    GivePlayerWeapons(playerid);// spawn waffen
    SetPlayerVirtualWorld(playerid,0);// virtuelle welt
    SetPlayerPos(playerid,1962.8567,973.3038,994.4688);//spawn koordinaten
    SetPlayerFacingAngle(playerid,42.8977);
    SetPlayerInterior(playerid,10);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 6)//Member Yakuza
    {
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerVirtualWorld(playerid, 0);
    SetPlayerPos(playerid, 1962.8567,973.3038,994.4688);
    SetPlayerFacingAngle(playerid, 42.8977);
    SetPlayerInterior(playerid, 10);
    if(PlayerInfo[playerid][pRank] == 1 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 122);
    }
    else if(PlayerInfo[playerid][pRank] == 2 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 123);
    }
    else if(PlayerInfo[playerid][pRank] == 3 || PlayerInfo[playerid][pRank] == 4 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 294);
    }
    else if(PlayerInfo[playerid][pRank] == 5 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 186);
    }
    else if(PlayerInfo[playerid][pRank] >= 6 && PlayerInfo[playerid][pSex] == 1)
    {
    SetPlayerSkin(playerid, 228);
    }
    else if(PlayerInfo[playerid][pSex] == 2)
    {
    SetPlayerSkin(playerid, 169);
    }
    return 1;
    }
    if(PlayerInfo[playerid][pLeader] == 7)//Präsident spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid,1290.6393,-791.4279,1089.9375);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if(PlayerInfo[playerid][pMember] == 7)//Bodyguard spawn
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,1274.0594,-790.8364,1089.9316);
    SetPlayerInterior(playerid, 5);
    SetPlayerVirtualWorld(playerid, 4);
    SetPlayerArmour(playerid,100);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) //Hitman spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 2807.2910,-1166.6786,1025.5703);
    SetPlayerFacingAngle(playerid,272.1251);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,3);
    GivePlayerWeapons(playerid);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) //News spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2050.8962,460.0262,35.1719);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10) //Taxi spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 1025.2363,-1358.8267,13.7266);
    SetPlayerFacingAngle(playerid,243.8503);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 12 || PlayerInfo[playerid][pLeader] == 12) //Triaden
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,-2642.3894,1398.7834,906.4666);
    SetPlayerFacingAngle(playerid,51.4238);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 3;
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 13 || PlayerInfo[playerid][pLeader] == 13) //GROOVE STREET FAMILIY
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerInterior(playerid,8);
    SetPlayerHealth(playerid,100);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,4);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 14 || PlayerInfo[playerid][pLeader] == 14) //Bloods GANG
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,281.6475);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,6);
    SetPlayerHealth(playerid,100);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 15 || PlayerInfo[playerid][pLeader] == 15) //Fast and Furious
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2819.3574,-1535.4772,11.0938);
    SetPlayerFacingAngle(playerid,238.9020);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 16 || PlayerInfo[playerid][pLeader] == 16) //Los Santos Vagos
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2178.4114,-996.4097,62.9266);
    SetPlayerFacingAngle(playerid,88.9785);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 17 || PlayerInfo[playerid][pLeader] == 17) //Varios Los Crips
    {
    SetPlayerToTeamColor(playerid);
    GivePlayerWeapons(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,134.9023);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,9);
    SetPlayerHealth(playerid,100);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 18 || PlayerInfo[playerid][pLeader] == 18) //San Fierro Rifa
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,2808.2705,-1169.3121,1025.5703);
    SetPlayerFacingAngle(playerid,271.0359);
    SetPlayerInterior(playerid,8);
    PlayerInfo[playerid][pInt] = 8;
    SetPlayerVirtualWorld(playerid,10);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 19 || PlayerInfo[playerid][pLeader] == 19) //Triaden
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,686.9864,-1274.7976,13.5574);
    SetPlayerFacingAngle(playerid,180);
    SetPlayerInterior(playerid, 0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 20 || PlayerInfo[playerid][pLeader] == 20) //Terroristen
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-290.3859,1778.1981,42.4126);
    SetPlayerFacingAngle(playerid,179.9684);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerVirtualWorld(playerid,0);
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 21) //FBI Agenten spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2446.3562,500.5129,30.0866);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    SetPlayerPos(playerid, 219.9247,69.6859,1005.0391);
    SetPlayerInterior(playerid,6);
    PlayerInfo[playerid][pInt] = 6;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 22 || PlayerInfo[playerid][pLeader] == 22) //Feuerwehr spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,1491.6892,1306.2329,1093.2964);
    SetPlayerFacingAngle(playerid,270.7357);
    SetPlayerInterior(playerid,3);
    PlayerInfo[playerid][pInt] = 3;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 23 || PlayerInfo[playerid][pLeader] == 23) //Russenmafia spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,958.7915,2097.2166,1011.0226);
    SetPlayerFacingAngle(playerid,358.0643);
    SetPlayerInterior(playerid,1);
    PlayerInfo[playerid][pInt] = 1;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if (PlayerInfo[playerid][pMember] == 24 || PlayerInfo[playerid][pLeader] == 24) //Oamt spawn
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,918.4708,-1252.2200,16.2109);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    GivePlayerWeapons(playerid);
    return 1;
    }
    if(IsAnInstructor(playerid)) //Fahrschule spawn
    {
    if(SchoolSpawn[playerid] == 0)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid,-2032.4591,-99.6813,35.1641);
    SetPlayerFacingAngle(playerid,4.7173);
    SetPlayerInterior(playerid,0);
    GivePlayerWeapons(playerid);
    PlayerInfo[playerid][pInt] = 0;
    }
    else if(SchoolSpawn[playerid] == 1)
    {
    SetPlayerToTeamColor(playerid);
    SetPlayerPos(playerid, 414.4144,2531.9580,19.1565);
    SetPlayerFacingAngle(playerid, 4.6505);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    GivePlayerWeapons(playerid);
    }
    return 1;
    }
    if ((gTeam[playerid]) == 1)
    {
    SetPlayerToTeamColor(playerid);
    rand = random(sizeof(gMedPlayerSpawns));
    SetPlayerPos(playerid, gMedPlayerSpawns[rand][0], gMedPlayerSpawns[rand][1], gMedPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 270.0);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    return 1;
    }
    if(PlayerInfo[playerid][pFMember] != 255)
    {
    new family = PlayerInfo[playerid][pFMember];
    SetPlayerToTeamColor(playerid);
    SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
    SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
    SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
    return 1;
    }
    else
    {
    SetPlayerToTeamColor(playerid);
    if(PlayerInfo[playerid][pOrigin] == 1 || PlayerInfo[playerid][pOrigin] == 2 || PlayerInfo[playerid][pOrigin] == 3)
    {
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "Busbot", true))
    {
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    PutPlayerInVehicle(playerid, busbot, 0);
    }
    return 1;
    }
    SetPlayerPos(playerid,1655.1772,-1655.6736,22.5156); //Noobspawn
    SetPlayerFacingAngle(playerid,184.0090);
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
    }
    else
    {
    rand = random(sizeof(gRandomPlayerSpawns));
    SetPlayerPos(playerid, gRandomPlayerSpawns[rand][0], gRandomPlayerSpawns[rand][1], gRandomPlayerSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, 180.0); //normal 270.0
    SetPlayerInterior(playerid,3); //normal 15
    PlayerInfo[playerid][pInt] = 3; //normal 15
    }
    return 1;
    }
    }
    return 1;
    }


    nur ihr checkt nicht was ich meine bei mir spawnt jeder aus dem himmel wenn er sich einloggt dann stirbt er wenn er aufen Boden fällt dann wird er wieder richtig gespawnt d.H wieder in richtigen interrior blablabla :D Why?!

  • Ich würde sagen, probiere es mal auf einem Hamachi oder anderen Server.


    Das gleiche Problem hatte ich 2 Tage lang bei samp4you und es lag an dem Server von denen.