/buygun

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  • habe mal ne frage



    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, ROT, "Du hast nicht genug Geld!");
    return 1;
    }
    if(Spieler[playerid][GunLic] == 0)
    {
    SendClientMessage(playerid, ROT, "Du besitzt keinen Waffenschein, und kannst dir somit keine Waffen kaufen!");
    return 1;
    }
    new gun;
    new gunid[16];
    new gunstring1[256];
    new gunstring2[256];
    new gunstring3[256];
    new gunstring4[256];
    new gunstring5[256];
    new infostring[256];
    new guncharge;
    new ammocharge;
    new string[128];
    new location = Spieler[playerid][pLocal];
    if(location == 99)
    {
    if(BizInfo[location-99][bProds] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }
    new modw = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*modw,GunPrice[1][0]/100*modw,GunPrice[2][0]/100*modw,GunPrice[3][0]/100*modw,GunPrice[4][0]/100*modw,GunPrice[5][0]/100*modw,GunPrice[6][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring2, 256, "Waffen: Violetter Dildo ($%d) Weißer Dildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d)",
    GunPrice[7][0]/100*modw,GunPrice[8][0]/100*modw,GunPrice[9][0]/100*modw,GunPrice[10][0]/100*modw,GunPrice[11][0]/100*modw,GunPrice[12][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
    format(gunstring3, 256, "Waffen: SD-Pistole ($%d) Deagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*modw,GunPrice[14][0]/100*modw,GunPrice[15][0]/100*modw,GunPrice[16][0]/100*modw,GunPrice[17][0]/100*modw,GunPrice[18][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Waffen: Shotgun ($1850) AK47 ($3000) M4 ($3000) Sniper ($250000) Messer ($15000 - Ab Level 15)",
    GunPrice[19][0]/100*modw,GunPrice[20][0]/100*modw,GunPrice[21][0]/100*modw,GunPrice[22][0]/100*modw,GunPrice[23][0]/100*modw,GunPrice[24][0]/100*modw,GunPrice[4][0]/100*modw);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, ROT, "Die Munition deiner Waffe muss zwischen 1 und 999 liegen!"); return 1; }
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*modw;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Violetter Dildo", true, strlen(gunid)) == 0)
    {
    gun = 10; guncharge = GunPrice[7][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Weißer Dildo", true, strlen(gunid)) == 0)
    {
    gun = 11; guncharge = GunPrice[8][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12; guncharge = GunPrice[9][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13; guncharge = GunPrice[10][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14; guncharge = GunPrice[11][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15; guncharge = GunPrice[12][0]/100*modw; ammocharge = 0;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*modw; ammocharge = GunPrice[25][0]*ammo;
    }
    else if (strcmp(gunid, "Deagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*modw; ammocharge = GunPrice[25][0]*ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*modw; ammocharge = GunPrice[27][0]*ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*modw; ammocharge = GunPrice[26][0]*ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*modw; ammocharge = GunPrice[28][0]*ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*modw; ammocharge = GunPrice[28][0]*ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 34; guncharge = GunPrice[24][0]/100*modw; ammocharge = GunPrice[29][0]*ammo;
    }
    else if(strcmp(gunid,"Messer",true,strlen(gunid)) == 0)
    {
    gun = 4; guncharge = GunPrice[4][0]/100*modw; ammocharge = GunPrice[4][0]*ammo;
    }
    else
    {
    SendClientMessage(playerid, BLAU, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, "Dir fehlen $%d!",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, ROT, "Das funktioniert nicht!");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast ein(e) %s mit %d Munition für $%d erworben.",gunid,ammo,payout);
    SendClientMessage(playerid, BLAU, infostring);
    SendClientMessage(playerid, BLAU,"Vielen Dank für deinen Einkauf!");
    GivePlayerCash(playerid, - payout);
    BizInfo[location-99][bKasse] += payout;
    BizInfo[location-99][bProds]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    }
    else
    {
    SendClientMessage(playerid, ROT,"Du befindest dich in keinem Ammunation/Waffenladen!");
    return 1;
    }
    }
    return 1;
    }


    unten steht ja du bist in keine amunation


    wo kan ich die cords bzw die standpunkt angeben ich habe es mit location probiert geht aber nicht

    Einmal editiert, zuletzt von Löwecadii ()