Payday

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • So ich bin Gerade beim Scripten eines Paydays.
    Dann kommt das:
    C:\Program Files\Rockstar Games\GTA SA SAMP\gamemodes\Test.pwn(275) : warning 235: public function lacks forward declaration (symbol "payday")
    Hier ist der Schnipsel:
    public payday() {
    for (new i = 0; i < MAX_PLAYERS; i++) {
    SendClientMessage(i,0xFFFF00FF,"Payday! Du erhältst $10000!");
    GivePlayerMoney(i,10000);
    }
    return 1;
    }
    Was ist Falsch?

  • Hab ich schon aber is genau gleich und kommen sogar noch mehr fehler :pinch:

  • #include <a_samp>


    // Ein Test Gamemode von _KinG_Philip_


    #if defined FILTERSCRIPT


    forward payday();


    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n-------------------------------------");
    print(" Test Gamemode coded by _KinG_Philip_");
    print("-------------------------------------\n");
    }


    #endif


    public OnGameModeInit()
    {
    SetTimer("payday",600000,1);


    SetGameModeText("TEST SCRIPT");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    AddPlayerClass(1,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(2,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(47,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(48,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(55,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(59,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(60,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(63,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(64,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(66,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(67,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(85,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(87,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(91,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(93,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(97,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(98,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(100,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(101,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(102,2001.7898,-1331.3816,23.9844,182.7078,0,0,0,0,0,0); // ballas
    AddPlayerClass(103,2001.7898,-1331.3816,23.9844,182.7078,0,0,0,0,0,0); // ballas
    AddPlayerClass(104,2001.7898,-1331.3816,23.9844,182.7078,0,0,0,0,0,0); // ballas
    AddPlayerClass(105,2518.4673,-1678.1327,14.4883,73.2320,0,0,0,0,0,0); // groove
    AddPlayerClass(106,2518.4673,-1678.1327,14.4883,73.2320,0,0,0,0,0,0); // groove
    AddPlayerClass(107,2518.4673,-1678.1327,14.4883,73.2320,0,0,0,0,0,0); // groove
    AddPlayerClass(108,2175.3960,-996.2379,62.9518,175.5055,0,0,0,0,0,0); // vagos
    AddPlayerClass(109,2175.3960,-996.2379,62.9518,175.5055,0,0,0,0,0,0); // vagos
    AddPlayerClass(110,2175.3960,-996.2379,62.9518,175.5055,0,0,0,0,0,0); // vagos
    AddPlayerClass(114,1803.5978,-2122.7800,13.5543,359.3465,0,0,0,0,0,0); // losaztecas
    AddPlayerClass(115,1803.5978,-2122.7800,13.5543,359.3465,0,0,0,0,0,0); // losaztecas
    AddPlayerClass(116,1803.5978,-2122.7800,13.5543,359.3465,0,0,0,0,0,0); // losaztecas
    AddPlayerClass(163,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I.
    AddPlayerClass(164,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I.
    AddPlayerClass(165,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I. Special
    AddPlayerClass(166,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I. Special
    AddPlayerClass(185,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(186,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(217,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(223,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(230,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(233,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(237,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(238,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(239,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(240,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(241,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(242,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(244,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(245,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(246,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(247,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(248,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(249,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(254,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(264,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(280,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(281,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(282,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(283,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(284,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(285,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(286,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // FBI
    AddPlayerClass(287,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // ARMY
    AddPlayerClass(288,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // ARMY
    AddPlayerClass(299,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //
    AddPlayerClass(297,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //
    AddPlayerClass(296,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //
    AddPlayerClass(294,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //


    AddStaticVehicle(411,2505.8499,-1680.2323,16.2300,329.7411,106,1); //Grove Cars
    AddStaticVehicle(411,2509.9155,-1671.3341,16.1337,353.8630,106,1); //Grove Cars
    AddStaticVehicle(411,2507.5286,-1661.4607,16.2278,27.6488,106,1); //Grove Cars
    AddStaticVehicle(411,2495.2949,-1654.5693,16.1246,80.2036,106,1); //Grove Cars
    AddStaticVehicle(411,2482.8394,-1653.1891,16.1157,87.1623,106,1); //Grove Cars
    AddStaticVehicle(411,2467.9585,-1667.7203,16.1109,198.9807,106,1); //Grove Cars
    AddStaticVehicle(411,2475.1865,-1679.9703,16.0790,237.1062,106,1); //Grove Cars
    AddStaticVehicle(411,2473.8167,-1696.8429,16.2444,352.9933,106,1); //Grove Cars


    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new pName[MAX_PLAYER_NAME];
    new string[48];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s hat den Server Betreten.", pName);
    SendClientMessageToAll(0xAAAAAAAA, string);
    return 1;
    }
    public OnPlayerDisconnect(playerid, reason)
    {
    new pName[MAX_PLAYER_NAME];
    new string[56];
    GetPlayerName(playerid, pName, sizeof(pName));


    switch(reason)
    {
    case 0: format(string, sizeof(string), "%s hat den Server verlassen. (Error)", pName);
    case 1: format(string, sizeof(string), "%s hat den Server verlassen.", pName);
    case 2: format(string, sizeof(string), "%s hat den Server verlassen. (Kick/ban)", pName);
    }


    SendClientMessageToAll(0xAAAAAAAA, string);
    return 1;


    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerPrivmsg(playerid, recieverid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerInfoChange(playerid)
    {
    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public payday() {
    for (new i = 0; i < MAX_PLAYERS; i++) {
    SendClientMessage(i,0xFFFF00FF,"Payday! Du erhältst $10000!");
    GivePlayerMoney(i,10000);
    }
    return 1;
    }

  • -.-
    C:\Program Files\Rockstar Games\GTA SA SAMP\gamemodes\Test.pwn(37) : warning 217: loose indentation
    C:\Program Files\Rockstar Games\GTA SA SAMP\gamemodes\Test.pwn(275) : warning 235: public function lacks forward declaration (symbol "payday")
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Warnings.

  • so geht es bei mir:


    #include <a_samp>


    // Ein Test Gamemode von _KinG_Philip_


    #if defined FILTERSCRIPT



    public OnFilterScriptInit()
    {
    print("\n--------------------------------------");
    print(" Blank Filterscript by your name here");
    print("--------------------------------------\n");
    return 1;
    }


    public OnFilterScriptExit()
    {
    return 1;
    }


    #else


    main()
    {
    print("\n-------------------------------------");
    print(" Test Gamemode coded by _KinG_Philip_");
    print("-------------------------------------\n");
    }


    #endif
    forward payday();
    public OnGameModeInit()
    {
    SetTimer("payday",600000,1);


    SetGameModeText("TEST SCRIPT");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    AddPlayerClass(1,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(2,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(47,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(48,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(55,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(59,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(60,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(63,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(64,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(66,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(67,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(85,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(87,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(91,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(93,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(97,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(98,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(100,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(101,2519.1052,-1677.9048,14.6167,74.3126,0,0,0,0,0,0); //
    AddPlayerClass(102,2001.7898,-1331.3816,23.9844,182.7078,0,0,0,0,0,0); // ballas
    AddPlayerClass(103,2001.7898,-1331.3816,23.9844,182.7078,0,0,0,0,0,0); // ballas
    AddPlayerClass(104,2001.7898,-1331.3816,23.9844,182.7078,0,0,0,0,0,0); // ballas
    AddPlayerClass(105,2518.4673,-1678.1327,14.4883,73.2320,0,0,0,0,0,0); // groove
    AddPlayerClass(106,2518.4673,-1678.1327,14.4883,73.2320,0,0,0,0,0,0); // groove
    AddPlayerClass(107,2518.4673,-1678.1327,14.4883,73.2320,0,0,0,0,0,0); // groove
    AddPlayerClass(108,2175.3960,-996.2379,62.9518,175.5055,0,0,0,0,0,0); // vagos
    AddPlayerClass(109,2175.3960,-996.2379,62.9518,175.5055,0,0,0,0,0,0); // vagos
    AddPlayerClass(110,2175.3960,-996.2379,62.9518,175.5055,0,0,0,0,0,0); // vagos
    AddPlayerClass(114,1803.5978,-2122.7800,13.5543,359.3465,0,0,0,0,0,0); // losaztecas
    AddPlayerClass(115,1803.5978,-2122.7800,13.5543,359.3465,0,0,0,0,0,0); // losaztecas
    AddPlayerClass(116,1803.5978,-2122.7800,13.5543,359.3465,0,0,0,0,0,0); // losaztecas
    AddPlayerClass(163,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I.
    AddPlayerClass(164,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I.
    AddPlayerClass(165,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I. Special
    AddPlayerClass(166,1550.7854,-1675.0646,15.5579,92.5067,0,0,0,0,0,0); // F.B.I. Special
    AddPlayerClass(185,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(186,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(217,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(223,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(230,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(233,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(237,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(238,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(239,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(240,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(241,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(242,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(244,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(245,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(246,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(247,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(248,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(249,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(254,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(264,2518.9888,-1678.3950,14.5805,65.3996,0,0,0,0,0,0); //
    AddPlayerClass(280,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(281,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(282,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(283,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(284,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(285,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // police
    AddPlayerClass(286,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // FBI
    AddPlayerClass(287,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // ARMY
    AddPlayerClass(288,1551.3326,-1675.9990,15.8053,90.4008,0,0,0,0,0,0); // ARMY
    AddPlayerClass(299,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //
    AddPlayerClass(297,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //
    AddPlayerClass(296,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //
    AddPlayerClass(294,2518.5679,-1678.5813,14.5389,41.6612,0,0,0,0,0,0); //


    AddStaticVehicle(411,2505.8499,-1680.2323,16.2300,329.7411,106,1); //Grove Cars
    AddStaticVehicle(411,2509.9155,-1671.3341,16.1337,353.8630,106,1); //Grove Cars
    AddStaticVehicle(411,2507.5286,-1661.4607,16.2278,27.6488,106,1); //Grove Cars
    AddStaticVehicle(411,2495.2949,-1654.5693,16.1246,80.2036,106,1); //Grove Cars
    AddStaticVehicle(411,2482.8394,-1653.1891,16.1157,87.1623,106,1); //Grove Cars
    AddStaticVehicle(411,2467.9585,-1667.7203,16.1109,198.9807,106,1); //Grove Cars
    AddStaticVehicle(411,2475.1865,-1679.9703,16.0790,237.1062,106,1); //Grove Cars
    AddStaticVehicle(411,2473.8167,-1696.8429,16.2444,352.9933,106,1); //Grove Cars


    return 1;
    }


    public OnGameModeExit()
    {
    return 1;
    }


    public OnPlayerRequestClass(playerid, classid)
    {
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
    }


    public OnPlayerRequestSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerConnect(playerid)
    {
    new pName[MAX_PLAYER_NAME];
    new string[48];
    GetPlayerName(playerid, pName, sizeof(pName));
    format(string, sizeof(string), "%s hat den Server Betreten.", pName);
    SendClientMessageToAll(0xAAAAAAAA, string);
    return 1;
    }
    public OnPlayerDisconnect(playerid, reason)
    {
    new pName[MAX_PLAYER_NAME];
    new string[56];
    GetPlayerName(playerid, pName, sizeof(pName));


    switch(reason)
    {
    case 0: format(string, sizeof(string), "%s hat den Server verlassen. (Error)", pName);
    case 1: format(string, sizeof(string), "%s hat den Server verlassen.", pName);
    case 2: format(string, sizeof(string), "%s hat den Server verlassen. (Kick/ban)", pName);
    }


    SendClientMessageToAll(0xAAAAAAAA, string);
    return 1;


    }


    public OnPlayerSpawn(playerid)
    {
    return 1;
    }


    public OnPlayerDeath(playerid, killerid, reason)
    {
    return 1;
    }


    public OnVehicleSpawn(vehicleid)
    {
    return 1;
    }


    public OnVehicleDeath(vehicleid, killerid)
    {
    return 1;
    }


    public OnPlayerText(playerid, text[])
    {
    return 1;
    }


    public OnPlayerPrivmsg(playerid, recieverid, text[])
    {
    return 1;
    }


    public OnPlayerCommandText(playerid, cmdtext[])
    {
    if (strcmp("/mycommand", cmdtext, true, 10) == 0)
    {
    // Do something here
    return 1;
    }
    return 0;
    }


    public OnPlayerInfoChange(playerid)
    {
    return 1;
    }


    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
    return 1;
    }


    public OnPlayerExitVehicle(playerid, vehicleid)
    {
    return 1;
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    return 1;
    }


    public OnPlayerEnterCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerEnterRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
    return 1;
    }


    public OnRconCommand(cmd[])
    {
    return 1;
    }


    public OnObjectMoved(objectid)
    {
    return 1;
    }


    public OnPlayerObjectMoved(playerid, objectid)
    {
    return 1;
    }


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    return 1;
    }


    public OnPlayerSelectedMenuRow(playerid, row)
    {
    return 1;
    }


    public OnPlayerExitedMenu(playerid)
    {
    return 1;
    }


    public payday() {
    for (new i = 0; i < MAX_PLAYERS; i++) {
    SendClientMessage(i,0xFFFF00FF,"Payday! Du erhältst $10000!");
    GivePlayerMoney(i,10000);
    }
    return 1;
    }



    MfG

    Zitat

    Nimm die Dinge wie sie sind: schlag, wenn du schlagen musst, tritt, wenn du Treten musst
    -Bruce Lee

  • do.de - Domain-Offensive - Domains für alle und zu super Preisen
  • danke jetzt gehts :D
    Edit:
    Hab jez nochmal ne frage -.-
    wie kann man machen dass die nit so wie frauen rennen? xD
    und hat wer ein filterscript wo in ganz ls cars stehen? also ich will nähmlich nit alle einzeln rein machen xD

    Einmal editiert, zuletzt von Nightmale ()