Hilfe beim error 029: invalid expression, assumed zero

Wichtiger Hinweis: Bitte ändert nicht manuell die Schriftfarbe auf schwarz sondern belasst es bei der Standardeinstellung. Somit tragt ihr dazu bei dass euer Text auch bei Verwendung unseren dunklen Forenstils noch lesbar ist!

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  • Ich bekomme diese Fehlermeldung error 029: invalid expression, assumed zero hier:


    Function OnPlayerStateChange(playerid, newstate, oldstate)
    {
    M_OnPlayerStateChange(playerid, newstate, oldstate);
    new string[256];


    if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
    {
    {
    TextDrawShowForPlayer(playerid,TACHO0[playerid]);
    TextDrawShowForPlayer(playerid,TACHO1[playerid]);
    TextDrawShowForPlayer(playerid,TACHO2[playerid]);
    TextDrawShowForPlayer(playerid,TACHO3[playerid]);
    TextDrawShowForPlayer(playerid,TACHO6[playerid]);



    }
    else {
    TextDrawHideForPlayer(playerid,TACHO0[playerid]);
    TextDrawHideForPlayer(playerid,TACHO1[playerid]);
    TextDrawHideForPlayer(playerid,TACHO2[playerid]);
    TextDrawHideForPlayer(playerid,TACHO3[playerid]);
    TextDrawHideForPlayer(playerid,TACHO6[playerid]);


    }



    Kann mir einer sagen was ich falsch gemacht habe ? :)



  • Wenn ich das mache haut der mir ein Klammerfehler rein ..



    hier mal etwas mehr weil das geht noch weiter nach den Textdraws..


    if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
    {
    {


    TextDrawShowForPlayer(playerid,TACHO0[playerid]);
    TextDrawShowForPlayer(playerid,TACHO1[playerid]);
    TextDrawShowForPlayer(playerid,TACHO2[playerid]);
    TextDrawShowForPlayer(playerid,TACHO3[playerid]);
    TextDrawShowForPlayer(playerid,TACHO6[playerid]);



    }
    else {
    TextDrawHideForPlayer(playerid,TACHO0[playerid]);
    TextDrawHideForPlayer(playerid,TACHO1[playerid]);
    TextDrawHideForPlayer(playerid,TACHO2[playerid]);
    TextDrawHideForPlayer(playerid,TACHO3[playerid]);
    TextDrawHideForPlayer(playerid,TACHO6[playerid]);


    }
    if(IsABike(GetPlayerVehicleID(playerid)))
    {
    switch(GetPlayerSkin(playerid))
    {
    #define SPAO{%0,%1,%2,%3,%4,%5} SetPlayerAttachedObject(playerid, SLOT, 18645, 2, (%0), (%1), (%2), (%3), (%4), (%5));
    case 0, 65, 74, 149, 208, 273: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 75.000000, 0.000000}
    case 1..6, 8, 14, 16, 22, 27, 29, 33, 41..49, 82..84, 86, 87, 119, 289: SPAO{0.070000, 0.000000, 0.000000, 88.000000, 77.000000, 0.000000}
    case 7, 10: SPAO{0.090000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
    case 9: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
    case 11..13: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 90.000000, 0.000000}
    case 15: SPAO{0.059999, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
    case 17..21: SPAO{0.059999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 23..26, 28, 30..32, 34..39, 57, 58, 98, 99, 104..118, 120..131: SPAO{0.079999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 40: SPAO{0.050000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 50, 100..103, 148, 150..189, 222: SPAO{0.070000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 51..54: SPAO{0.100000, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 55, 56, 63, 64, 66..73, 75, 76, 78..81, 133..143, 147, 190..207, 209..219, 221, 247..272, 274..288, 290..293: SPAO{0.070000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 59..62: SPAO{0.079999, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 77: SPAO{0.059999, 0.019999, 0.000000, 87.000000, 82.000000, 0.000000}
    case 85, 88, 89: SPAO{0.070000, 0.039999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 90..97: SPAO{0.050000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 132: SPAO{0.000000, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 144..146: SPAO{0.090000, 0.000000, 0.000000, 88.000000, 82.000000, 0.000000}
    case 220: SPAO{0.029999, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 223, 246: SPAO{0.070000, 0.050000, 0.000000, 88.000000, 82.000000, 0.000000}
    case 224..245: SPAO{0.070000, 0.029999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 294: SPAO{0.070000, 0.019999, 0.000000, 91.000000, 84.000000, 0.000000}
    case 295: SPAO{0.050000, 0.019998, 0.000000, 86.000000, 82.000000, 0.000000}
    case 296..298: SPAO{0.064999, 0.009999, 0.000000, 88.000000, 82.000000, 0.000000}
    case 299: SPAO{0.064998, 0.019999, 0.000000, 88.000000, 82.000000, 0.000000}
    }
    }
    }



    Das Problem muss bei else liegen ...