#include <a_samp>
#include <dcmd>
main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}
#endif
//==================================================================================================
//========================================GANGAUTOHAUS/ FRAKCARS ==================================
#define FACTION_CAR_FILE ("Fraktionsautos.cfg")//Datei wo die gesamten Fraktionsfahrzeuge ge3chert werden sollen!
#define MAX_FACTION_CARS (990)//Die Maximale anzahl von Fraktionsfahrzeugen!
#define NEEDED_ADMINLEVEL (2000)//Das benötigte Adminlevel um Fraktionfahrzeuge zu fahren, ab/-aufschließen, umzuparken, entfernen, erstellen.
#define MAX_FACTIONS (30)//Die Maximale anzahl von Fraktionen aus deinem Script!
#define MAX_BUY (40)//Die Maximale anzahl von Fahrzeugen die eine Fraktion kaufen darf!
#define FACTION_CARS_TUNEABLE
#if defined FACTION_CARS_LOCKABLE
#include <ForAllPlayers>
#define SpamLimit (2000)
#define SpamLimit2 (6900)
#define FACTION_COL_GREY (0xAFAFAFAA)
#define FACTION_COL_YELLOW (0xFFFF00FF)
#define FactionCars
#define FactionCars
forward LoadFactionCars();
forward SaveFactionCars(bool:destroy);
forward LockFactionCarDoors();
forward DestroyAndCreateFactionCar(fc);
forward RemoveComponent(vehicleid,componentid);
forward ChangePaintjob(vehicleid,paintjobid);
forward ChangeColor(vehicleid,color1,color2);
forward RespawnFactionBuylist();
new fCarName[][]={
"Landstalker","Bravura","Buffalo","Linerunner","Perrenial","Sentinel",
"Dumper","Firetruck","Trashmaster","Stretch","Manana","Infernus",
"Voodoo","Pony","Mule","Cheetah","Ambulance","Leviathan","Moonbeam",
"Esperanto","Taxi","Washington","Bobcat","Whoopee","BF Injection",
"Hunter","Premier","Enforcer","Securicar","Banshee","Predator","Bus",
"Rhino","Barracks","Hotknife","Trailer","Previon","Coach","Cabbie",
"Stallion","Rumpo","RC Bandit","Romero","Packer","Monster","Admiral",
"Squalo","Seasparrow","Pizzaboy","Tram","Trailer","Turismo","Speeder",
"Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van",
"Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale",
"Oceanic","Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy",
"Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX",
"Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper",
"Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking",
"Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin",
"Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT",
"Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt",
"Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra",
"FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune",
"Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer",
"Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent",
"Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder", "Primo",
"Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite",
"Windsor", "Monster", "Monster", "Uranus", "Jester", "Sultan", "Stratum",
"Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
"Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper",
"Broadway","Tornado","AT-400","DFT-30","Huntley","Stafford","BF-400",
"News Van","Tug","Trailer","Emperor","Wayfarer","Euros","Hotdog","Club",
"Freight Box","Trailer","Andromada","Dodo","RC Cam","Launch","Police Car",
"Police Car","Police Car","Police Ranger","Picador","S.W.A.T","Alpha",
"Phoenix","Glendale Shit","Sadler Shit","Luggage","Luggage","Stairs","Boxville",
"Tiller","Utility Trailer"
};
enum fBuylist{
fbVehid,
Float:fbX,
Float:fbY,
Float:fbZ,
Float:fbA,
fbPrice,
fbCarid,
Text3D:fbLabel
};
new FactionBuylist[][fBuylist] = {
{409,2809.2407,2591.4727,10.2670,45.0406,1000000},//Limo
{411,2803.8850,2638.3367,10.5474,208.0673,400000},//infi
{560,2806.6479,2633.0139,10.5301,205.5252,150000},//sultan
{412,2809.3193,2627.2603,10.6602,205.3533,50000},//voodoo
{551,2797.2939,2638.4636,10.6205,205.9698,60000},//merit
{451,2800.2388,2632.3491,10.7018,205.2567,50000},//Turismo
{419,2803.2078,2626.2551,10.6178,205.0044,60000},//esperanto
{467,2796.7737,2626.7510,10.5395,209.3019,50000},//Oceanic
{603,2793.6660,2632.8435,10.6679,201.5880,350000},//Phoenix
{580,2790.5339,2638.6252,10.6193,207.1720,300000},//Stafford
{418,2789.4448,2627.4524,10.9159,207.5537,70000},//moonbeam
{489,2786.2551,2633.3818,10.9693,207.0808,95000},//Rancher
{482,2783.2520,2639.5498,10.9479,205.3567,105000},//Burrito
{470,2777.6633,2638.7817,10.8141,203.7399,150000},//Patriot
{445,2780.1357,2632.9875,10.6950,205.4132,65999},//Admiral
{480,2783.1157,2627.2261,10.5804,206.1883,200000},//Comet
{567,2776.2273,2627.0923,10.6898,201.7901,85000},//Savanna
{575,2773.4026,2633.3862,10.4239,206.6292,50000},//Broadway
{565,2770.6355,2639.8335,10.4326,205.5786,45000},//Flash
{535,2769.9946,2627.5547,10.5798,205.7442,35999},//Slamwan
{491,2767.0391,2633.4260,10.6064,204.9495,50000},//Virgo
{555,2764.0752,2639.5774,10.5052,205.7986,70000},//Windsor
{545,2757.5056,2639.3545,10.6595,202.7056,80000},//Hustler
{521,2801.2610,2584.3152,10.3835,47.0117,40000},//FCR-900
{463,2803.0894,2579.3125,10.3385,47.5597,25000},//Freeway
{468,2804.7930,2580.9817,10.4839,44.6914,25000},//Sanchez
{461,2806.1641,2582.5828,10.3831,63.6891,40000},//PCJ-600
{487,2750.8496,2630.7129,11.0149,222.3642,1000000}//Heli
};
new Float:FactionBuySpawn[4]={2819.2473,2606.9507,10.8203,49.6717};
enum fCar{
fCarid,
fVehid,
Float:fPos[4],
fCol[2],
fFaction[5],
fTuning[14],
fPrice,
fTowed
#if defined FACTION_CARS_LOCKABLE
bool:fLock
};
new FactionCars[MAX_FACTION_CARS][fCar];
#if defined FACTION_CARS_LOCKABLE
new FactionCarsTimer;
new BuylistRespawner;
new SaveFactionCarsTimer;
new LastRespawned[MAX_FACTIONS];
So sollte es Richtig sein.