Beiträge von phN

    Hallo wie die überschrift schon sagt suche ich ein script um gespawnte cars wieder zu löschen sprich wenn ich /veh 522 1 2 habe und nicht will das jetzt normale user sprich "nicht admins" damit durch die gegen kurven dann würde ich gern /cardel eingeben und es ist weg , aber nur das fahrzeug wo ich drauf sitze

    Neues Problem
    pwn(11710) : warning 217: loose indentation
    (11726) : warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    //Feuerwehr treppe
    CreateObject(987, 1536.1755371094, 2795.5827636719, 9.8203125, 0, 0, 268);
    CreateObject(980, 1535.9079589844, 2777.9016113281, 12.472322463989, 0, 0, 274);
    CreateObject(980, 1536.2158203125, 2766.3208007813, 12.593704223633, 0, 0, 268);
    CreateObject(987, 1418.4611816406, 2822.5354003906, 9.8246507644653, 0, 0, 284);
    CreateObject(987, 1422.6772460938, 2739.244140625, 9.8203125, 0, 0, 278);
    CreateObject(987, 1536.2214355469, 2795.673828125, 9.8716497421265, 0, 0, 100);
    CreateObject(987, 1536.0379638672, 2760.5483398438, 9.9208564758301, 0, 0, 286);
    CreateObject(987, 1539.0856933594, 2749.0544433594, 9.8203125, 0, 0, 254);
    CreateObject(987, 1534.908203125, 2737.5549316406, 9.8203125, 0, 0, 272);
    CreateObject(3928, 1486.8602294922, 2832.2697753906, 10.386437416077, 0, 0, 0);
    CreateObject(14877, 1032.2170410156, -1441.8068847656, 20.622699737549, 0, 0, 0);
    CreateObject(8613, 1023.846862793, -1439.2819824219, 16.926055908203, 0, 0, 270);
    CreateObject(8613, 1002.2165527344, -1458.6550292969, 16.918296813965, 0, 0, 186);
    CreateObject(14414, 1037.9989013672, -1463.2734375, 19.665462493896, 0, 0, 178);
    //feuerwehr treppe ende
    //Präsileviint
    b_CreateObject(14404,1261.532,-796.095,1186.609,0.0,0.0,0.0);
    b_CreateObject(2873,1262.298,-794.677,1185.981,0.0,0.0,-180.000,0);
    b_CreateObject(2873,1262.162,-804.213,1186.031,0.0,0.0,-270.000,0);
    b_CreateObject(1723,1262.595,-799.911,1184.757,0.0,0.0,-90.077,0);
    b_CreateObject(2747,1262.570,-798.632,1185.222,0.0,0.0,-90.000,0);
    b_CreateObject(1670,1262.625,-798.756,1185.654,0.0,0.0,0.0,0);
    b_CreateObject(1704,1262.098,-796.868,1184.813,0.0,0.0,-14.610,0);
    b_CreateObject(1562,1260.539,-799.577,1185.439,0.0,0.0,-180.000,0);
    b_CreateObject(1562,1260.596,-801.793,1185.489,0.0,0.0,-180.000,0);
    b_CreateObject(1563,1260.558,-799.904,1185.964,0.0,0.0,180.000,0);
    b_CreateObject(1563,1260.598,-802.131,1186.002,0.0,0.0,180.000,0);
    b_CreateObject(1752,1260.609,-794.519,1186.640,12.032,0.859,3.438,0);
    b_CreateObject(2747,1260.333,-798.326,1185.072,0.0,0.0,0.0,0);
    b_CreateObject(2747,1260.307,-800.633,1185.072,0.0,0.0,0.0,0);
    b_CreateObject(2824,1260.577,-798.378,1185.493,0.0,0.0,0.0,0);
    b_CreateObject(2816,1260.717,-800.669,1185.493,0.0,0.0,-213.750,0);

    public CustomPickups()
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new string[256];
    //new rand;
    NameTimer();
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {

    jetzt bekomme ich 2 errors
    warning 217: loose indentation
    error 029: invalid expression, assumed zero
    error 017: undefined symbol "NameTimer"
    warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Errors.
    /edit
    Wo muss das Forword Timer rein is welchen abteil? :o

    Hallo, ich wollte Grad ne Treppe Bei der Feuerwehr Zu den Helis Ins script einfügen hab ich auch getan
    Wollte es compile und dann kamm das hier :
    error 017: undefined symbol "NameTimer"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.
    :cursing:

    Schön guten tag Ich wollt grade was mit Pawno ausprobieren und dann compilen aber es kommt immer nur
    unable to execute compiler Wenn ihr wisst woran das liegt helft mir bitte