Beiträge von phN

    Neues Problem
    pwn(11710) : warning 217: loose indentation
    (11726) : warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase


    //Feuerwehr treppe
    CreateObject(987, 1536.1755371094, 2795.5827636719, 9.8203125, 0, 0, 268);
    CreateObject(980, 1535.9079589844, 2777.9016113281, 12.472322463989, 0, 0, 274);
    CreateObject(980, 1536.2158203125, 2766.3208007813, 12.593704223633, 0, 0, 268);
    CreateObject(987, 1418.4611816406, 2822.5354003906, 9.8246507644653, 0, 0, 284);
    CreateObject(987, 1422.6772460938, 2739.244140625, 9.8203125, 0, 0, 278);
    CreateObject(987, 1536.2214355469, 2795.673828125, 9.8716497421265, 0, 0, 100);
    CreateObject(987, 1536.0379638672, 2760.5483398438, 9.9208564758301, 0, 0, 286);
    CreateObject(987, 1539.0856933594, 2749.0544433594, 9.8203125, 0, 0, 254);
    CreateObject(987, 1534.908203125, 2737.5549316406, 9.8203125, 0, 0, 272);
    CreateObject(3928, 1486.8602294922, 2832.2697753906, 10.386437416077, 0, 0, 0);
    CreateObject(14877, 1032.2170410156, -1441.8068847656, 20.622699737549, 0, 0, 0);
    CreateObject(8613, 1023.846862793, -1439.2819824219, 16.926055908203, 0, 0, 270);
    CreateObject(8613, 1002.2165527344, -1458.6550292969, 16.918296813965, 0, 0, 186);
    CreateObject(14414, 1037.9989013672, -1463.2734375, 19.665462493896, 0, 0, 178);
    //feuerwehr treppe ende
    //Präsileviint
    b_CreateObject(14404,1261.532,-796.095,1186.609,0.0,0.0,0.0);
    b_CreateObject(2873,1262.298,-794.677,1185.981,0.0,0.0,-180.000,0);
    b_CreateObject(2873,1262.162,-804.213,1186.031,0.0,0.0,-270.000,0);
    b_CreateObject(1723,1262.595,-799.911,1184.757,0.0,0.0,-90.077,0);
    b_CreateObject(2747,1262.570,-798.632,1185.222,0.0,0.0,-90.000,0);
    b_CreateObject(1670,1262.625,-798.756,1185.654,0.0,0.0,0.0,0);
    b_CreateObject(1704,1262.098,-796.868,1184.813,0.0,0.0,-14.610,0);
    b_CreateObject(1562,1260.539,-799.577,1185.439,0.0,0.0,-180.000,0);
    b_CreateObject(1562,1260.596,-801.793,1185.489,0.0,0.0,-180.000,0);
    b_CreateObject(1563,1260.558,-799.904,1185.964,0.0,0.0,180.000,0);
    b_CreateObject(1563,1260.598,-802.131,1186.002,0.0,0.0,180.000,0);
    b_CreateObject(1752,1260.609,-794.519,1186.640,12.032,0.859,3.438,0);
    b_CreateObject(2747,1260.333,-798.326,1185.072,0.0,0.0,0.0,0);
    b_CreateObject(2747,1260.307,-800.633,1185.072,0.0,0.0,0.0,0);
    b_CreateObject(2824,1260.577,-798.378,1185.493,0.0,0.0,0.0,0);
    b_CreateObject(2816,1260.717,-800.669,1185.493,0.0,0.0,-213.750,0);

    public CustomPickups()
    {
    new Float:oldposx, Float:oldposy, Float:oldposz;
    new string[256];
    //new rand;
    NameTimer();
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {

    jetzt bekomme ich 2 errors
    warning 217: loose indentation
    error 029: invalid expression, assumed zero
    error 017: undefined symbol "NameTimer"
    warning 217: loose indentation
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    2 Errors.
    /edit
    Wo muss das Forword Timer rein is welchen abteil? :o

    Hallo, ich wollte Grad ne Treppe Bei der Feuerwehr Zu den Helis Ins script einfügen hab ich auch getan
    Wollte es compile und dann kamm das hier :
    error 017: undefined symbol "NameTimer"
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    1 Error.
    :cursing:

    Schön guten tag Ich wollt grade was mit Pawno ausprobieren und dann compilen aber es kommt immer nur
    unable to execute compiler Wenn ihr wisst woran das liegt helft mir bitte

    Hallo. ich suche eine adminbase Für meinen samp reallife server
    Da ich keine scripting erfahrung habe frage ich hier einfach mal
    Einen mapper besitzen wir
    Der Standort sollte Lv/golf club sein
    Es soll keine Teleport befehle geben
    Die base soll admin autos enthalten


    Patrioten/maverricks/rhinos
    Und vieles mehr
    Und ein eigang in das haus sollte es am besten geben
    Ein Tor wo der Befehl
    Dann /ator sein sollte