Beiträge von VitoHusky

    Hallo liebe Community,


    Ich habe nun sehr lange an meinem Server gearbeitet und spiele auch noch dort. Mich würde nur mal interessieren was mein Script quasi wert ist? Wenn nichts dann nichts ^^
    Ich habe sehr viel Arbeit rein gesteckt


    Server IP: 46.4.67.125:4444


    Also es war ein LoH 0.4 habe es halt editiert :) Wäre nett wenn ihr mir einen ernst gemeinten Preis schreiben könntet.


    Würde mich echt mal interessieren :)


    Wenn ihr testen wollte einfach ingame per /sup melden werde dann zu euch kommen


    MfG Dark


    PS: Im Name braucht man ein "." oder ein "_" Dient zu Roleplay zwecken :thumbup:


    EDIT:
    Da einige im Forum es falsch verstanden haben
    Ich will das Script nicht verkaufen nur wollte wissen was meine Arbeit an Geld wert ist 8o
    Auserdem müsste es dann in den marktplatz bereich :thumbup:

    Es sieht so aus als hättest du da eine Menge herausgeholt :) Ansonsten nutz mal Strg + F wenn du da die sachen die als nicht definiert angeben sind findest hast du ein Klammerfehler

    und hier unter onplayertext
    if(SelectChar[playerid] == 255)
    {
    new idx;
    tmp = strtok(text, idx);
    if ((strcmp("weiter", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("weiter")))
    {
    switch (SelectCharID[playerid])
    {
    case 1: // LSPD
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[0][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[1][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[2][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5;
    ChosenSkin[playerid] = JoinPed[3][0]; }
    else
    if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
    JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] =
    JoinPed[4][0]; }
    else if(SelectCharPlace[playerid] == 6) {
    SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7;
    ChosenSkin[playerid] = JoinPed[5][0]; }
    else
    if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid,
    JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] =
    JoinPed[6][0]; }
    else if(SelectCharPlace[playerid] == 8) {
    SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9;
    ChosenSkin[playerid] = JoinPed[7][0]; }
    else
    if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid,
    JoinPed[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] =
    JoinPed[8][0]; }
    else if(SelectCharPlace[playerid] == 10) {
    SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[9][0]; }
    }
    case 2: // SFPD
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[10][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[10][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[11][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[12][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[12][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[13][0]; }
    }
    case 3: // Army
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[14][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[14][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[15][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[16][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[16][0]; }
    }
    case 4: // Medic
    {

    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[16][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[17][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[18][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[19][0]; }
    }
    case 5: //La Cosa Nostra
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[20][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[20][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[21][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[22][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[22][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 5;
    ChosenSkin[playerid] = JoinPed[23][0]; }
    else
    if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
    JoinPed[24][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] =
    JoinPed[24][0]; }
    else if(SelectCharPlace[playerid] == 6) {
    SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 7;
    ChosenSkin[playerid] = JoinPed[25][0]; }
    else
    if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid,
    JoinPed[26][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] =
    JoinPed[26][0]; }
    else if(SelectCharPlace[playerid] == 8) {
    SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[27][0]; }
    }
    case 6: //Yakuza
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[28][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[28][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[29][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[30][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[30][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 5;
    ChosenSkin[playerid] = JoinPed[31][0]; }
    else
    if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
    JoinPed[32][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] =
    JoinPed[32][0]; }
    else if(SelectCharPlace[playerid] == 6) {
    SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 7;
    ChosenSkin[playerid] = JoinPed[33][0]; }
    else
    if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid,
    JoinPed[34][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[34][0]; }
    }
    case 7: //Präsident
    {

    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[35][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[35][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[36][0]; }
    }
    case 8: //Hitman Agency
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[37][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[37][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[38][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[39][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[39][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 5;
    ChosenSkin[playerid] = JoinPed[40][0]; }
    else
    if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
    JoinPed[41][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[41][0]; }
    }
    case 9: //News Reporters
    {

    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[42][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[42][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[43][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[44][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[44][0]; }
    }
    case 10: //Taxi Cab Company
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[45][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[45][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[46][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[47][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[47][0]; }
    }
    case 11: //Driving/Flying School
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[48][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[49][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[50][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[50][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[51][0]; }
    }
    case 12: //Hells Angels
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[52][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[52][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[53][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[54][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[54][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 5;
    ChosenSkin[playerid] = JoinPed[55][0]; }
    else
    if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
    JoinPed[56][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] =
    JoinPed[56][0]; }
    else if(SelectCharPlace[playerid] == 6) {
    SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[57][0]; }
    }
    case 13: //Grove Street
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[58][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[58][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[59][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[60][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[60][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 5;
    ChosenSkin[playerid] = JoinPed[61][0]; }
    else
    if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
    JoinPed[62][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] =
    JoinPed[62][0]; }
    else if(SelectCharPlace[playerid] == 6) {
    SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 7;
    ChosenSkin[playerid] = JoinPed[63][0]; }
    else
    if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid,
    JoinPed[64][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[64][0]; }
    }
    case 14: //Ballas
    {

    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[65][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[65][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[66][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[66][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[67][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[67][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[68][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[68][0]; }
    }
    case 15: //2fast
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[69][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[69][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[70][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[70][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[71][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[71][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[72][0]); SelectCharPlace[playerid] = 5;
    ChosenSkin[playerid] = JoinPed[72][0]; }
    else
    if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
    JoinPed[73][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[73][0]; }
    }
    case 16: //Los Santos Vagos
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[74][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[74][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[75][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[75][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[76][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[76][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[77][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[77][0]; }
    }
    case 17: //Varios Los Aztecas
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[78][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[78][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[79][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[79][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[80][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[80][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[81][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[81][0]; }
    }
    case 18: //San Fierro Rifa
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[82][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[82][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[83][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[83][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[84][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[84][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[85][0]); SelectCharPlace[playerid] = 1;
    ChosenSkin[playerid] = JoinPed[85][0]; }
    }
    case 19: //West Coast Customs
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[86][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[86][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[87][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[87][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[88][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[88][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[89][0]); SelectCharPlace[playerid] = 5;
    ChosenSkin[playerid] = JoinPed[89][0]; }
    else
    if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
    JoinPed[90][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[90][0]; }
    }
    case 21: // FBI
    {

    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[91][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[91][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[92][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[92][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[93][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
    JoinPed[93][0]; }
    else if(SelectCharPlace[playerid] == 4) {
    SetPlayerSkin(playerid, JoinPed[94][0]); SelectCharPlace[playerid] = 5;
    ChosenSkin[playerid] = JoinPed[94][0]; }
    else
    if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
    JoinPed[95][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[95][0]; }
    }
    case 22: // Feuerwehr
    {

    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[96][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[96][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[97][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[97][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[98][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[98][0]; }
    }
    case 23: // Grundwehrdient
    {


    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[99][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[99][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[100][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[100][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[101][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[101][0]; }
    }
    case 24: // Ordnungsamt
    {

    if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
    JoinPed[102][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
    JoinPed[102][0]; }
    else if(SelectCharPlace[playerid] == 2) {
    SetPlayerSkin(playerid, JoinPed[103][0]); SelectCharPlace[playerid] = 3;
    ChosenSkin[playerid] = JoinPed[103][0]; }
    else
    if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
    JoinPed[104][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
    JoinPed[104][0]; }
    }
    }
    return 0;
    }
    else if ((strcmp("fertig", tmp, true, strlen(tmp)) == 0))
    {
    if(ChangePos2[playerid][1] == 1)
    {
    SetPlayerInterior(playerid, ChangePos2[playerid][0]);
    SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
    ChangePos2[playerid][1] = 0;
    return 0;
    }
    Spieler[playerid][pModel] = ChosenSkin[playerid];
    Spieler[playerid][pChar] = ChosenSkin[playerid];
    SetSpawnInfo(playerid, Spieler[playerid][pTeam], Spieler[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
    gTeam[playerid] = Spieler[playerid][pTeam];
    SetPlayerToTeamColor(playerid);
    MedicBill[playerid] = 0;
    SpawnPlayer(playerid);
    SelectCharPlace[playerid] = 0;
    SelectCharID[playerid] = 0;
    SelectChar[playerid] = 0;
    UnFreezePlayer(playerid);
    return 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Benutze 'fertig'.");
    return 0;
    }
    }


    EDIT::


    Sry die Formatierung ist verloren gegangen ... :cursing:

    Define
    new JoinPed[105][1] = {
    {280}, // LSPD 0
    {281}, // LSPD 1
    {282}, // LSPD 2
    {283}, // LSPD 3
    {284}, // LSPD 4
    {285}, // LSPD 5
    {288}, // LSPD 6
    {71}, // LSPD 7
    {166}, // LSPD 8
    {148}, // LSPD 9
    {283}, // SFPD 10
    {280}, // SFPD 11
    {281}, // SFPD 12
    {148}, // SFPD 13
    {287}, // ARMY 14
    {285}, // ARMY 15
    {148}, // ARMY 16
    {70}, // MEDIC 17
    {274}, // MEDIC 18
    {276}, // MEDIC 19
    {127}, // LCN 20
    {126}, // LCN 21
    {125}, // LCN 22
    {124}, // LCN 23
    {113}, // LCN 24 nein können sie nich
    {111}, // LCN 25
    {98}, // LCN 26
    {93}, // LCN 27
    {120}, // YAKI 28
    {121}, // YAKI 29
    {122}, // YAKI 30
    {123}, // YAKI 31
    {186}, // YAKI 32
    {228}, // YAKI 33
    {169}, // YAKI 34
    {155}, // PRÄSI 35
    {193}, // PRÄSI 36
    {127}, // HITMAN 37
    {165}, // HITMAN 38
    {186}, // HITMAN 39
    {141}, // HITMAN 40
    {93}, // HITMAN 41
    {187}, // CNN 42
    {188}, // CNN 43
    {93}, // CNN 44
    {255}, // TAXI 45
    {253}, // TAXI 46
    {76}, // TAXI 47
    {59}, // FAHRSCHULE 48
    {60}, // FAHRSCHULE 49
    {150}, // FAHRSCHULE 50
    {76}, // FAHRSCHULE 51
    {100}, // BIKER 52
    {247}, // BIKER 53
    {248}, // BIKER 54
    {254}, // BIKER 55
    {248}, // BIKER 56
    {131}, // BIKER 57
    {105}, // GROVE 58
    {106}, // GROVE 59
    {107}, // GROVE 60
    {269}, // GROVE 61
    {270}, // GROVE 62
    {271}, // GROVE 63
    {191}, // GROVE 64
    {102}, // BALLAS 65
    {195}, // BALLAS 66
    {104}, // BALLAS 67
    {193}, // BALLAS 68
    {185}, // FaF 69
    {23}, // FaF 70
    {50}, // FaF 71
    {193}, // FaF 72
    {192}, // FaF 73
    {108}, // VAGOS 74
    {109}, // VAGOS 75
    {110}, // VAGOS 76
    {226}, // VAGOS 77
    {114}, // AZTECAS 78
    {115}, // AZTECAS 79
    {116}, // AZTECAS 80
    {298}, // AZTECAS 81
    {173}, // RIFA 82
    {174}, // RIFA 83
    {175}, // RIFA 84
    {214}, // RIFA 85
    {223}, // WCC 86
    {234}, // WCC 87
    {250}, // WCC 88
    {7}, // WCC 89
    {93}, // WCC 90
    {280}, // FBI 91
    {284}, // FBI 92
    {285}, // FBI 93
    {286}, // FBI 94
    {148}, // FBI 95
    {277}, // FEUERWEHR 96
    {278}, // FEUERWEHR 97
    {279}, // FEUERWEHR 98
    {272}, // RM 99
    {125}, // RM 100
    {126}, // RM 101
    {255}, // OAMT 102
    {261}, // OAMT 103
    {76} // OAMT 104
    };


    Befehl:
    if(strcmp(cmd,"/einladung",true) == 0)
    {
    tmp = strtok(cmdtext,idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /einladung [annehmen/ablehnen]");
    return 1;
    }
    if(Eingeladen[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Du wurdest in keine Fraktion eingeladen!");
    return 1;
    }
    if(strcmp(tmp,"annehmen",true) == 0)
    {
    if(Eingeladen[playerid] == 1) { Spieler[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
    else if(Eingeladen[playerid] == 2) { Spieler[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
    else if(Eingeladen[playerid] == 3) { Spieler[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
    else if(Eingeladen[playerid] == 4) { Spieler[playerid][pTeam] = 1; gTeam[playerid] = 1; ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
    else if(Eingeladen[playerid] == 5) { Spieler[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 120); }
    else if(Eingeladen[playerid] == 6) { Spieler[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 228; SetPlayerSkin(playerid, 222); }
    else if(Eingeladen[playerid] == 7) { Spieler[playerid][pTeam] = 7; gTeam[playerid] = 7; ChosenSkin[playerid] = 164; SetPlayerSkin(playerid, 164); }
    else if(Eingeladen[playerid] == 8) { Spieler[playerid][pTeam] = 8; gTeam[playerid] = 8; ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
    else if(Eingeladen[playerid] == 9) { Spieler[playerid][pTeam] = 9; gTeam[playerid] = 9; ChosenSkin[playerid] = 187; SetPlayerSkin(playerid, 187); }
    else if(Eingeladen[playerid] == 10) { Spieler[playerid][pTeam] = 10; gTeam[playerid] = 10; ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
    else if(Eingeladen[playerid] == 11) { Spieler[playerid][pTeam] = 11; gTeam[playerid] = 11; ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
    else if(Eingeladen[playerid] == 12) { Spieler[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 247; SetPlayerSkin(playerid, 247); }//Hells Angels
    else if(Eingeladen[playerid] == 13) { Spieler[playerid][pTeam] = 13; gTeam[playerid] = 13; ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }//Grove Street
    else if(Eingeladen[playerid] == 14) { Spieler[playerid][pTeam] = 14; gTeam[playerid] = 14; ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }//Ballas
    else if(Eingeladen[playerid] == 15) { Spieler[playerid][pTeam] = 15; gTeam[playerid] = 15; ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }//2Fast2Furios
    else if(Eingeladen[playerid] == 16) { Spieler[playerid][pTeam] = 16; gTeam[playerid] = 16; ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }//Los Santos Vagos
    else if(Eingeladen[playerid] == 17) { Spieler[playerid][pTeam] = 17; gTeam[playerid] = 17; ChosenSkin[playerid] = 114; SetPlayerSkin(playerid, 114); }//Varios Los Aztecas
    else if(Eingeladen[playerid] == 18) { Spieler[playerid][pTeam] = 18; gTeam[playerid] = 18; ChosenSkin[playerid] = 173; SetPlayerSkin(playerid, 173); }//San Fiero Rifa
    else if(Eingeladen[playerid] == 19) { Spieler[playerid][pTeam] = 19; gTeam[playerid] = 19; ChosenSkin[playerid] = 234; SetPlayerSkin(playerid, 234); }//West Coust Customs
    else if(Eingeladen[playerid] == 20) { Spieler[playerid][pTeam] = 20; gTeam[playerid] = 20; ChosenSkin[playerid] = 220; SetPlayerSkin(playerid, 220); }
    else if(Eingeladen[playerid] == 21) { Spieler[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
    else if(Eingeladen[playerid] == 22) { Spieler[playerid][pTeam] = 22; gTeam[playerid] = 22; ChosenSkin[playerid] = 277; SetPlayerSkin(playerid, 277); }
    else if(Eingeladen[playerid] == 23) { Spieler[playerid][pTeam] = 23; gTeam[playerid] = 23; ChosenSkin[playerid] = 133; SetPlayerSkin(playerid, 133); }
    else if(Eingeladen[playerid] == 24) { Spieler[playerid][pTeam] = 24; gTeam[playerid] = 24; ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
    else { return 1; }
    GetPlayerName(playerid,sendername,sizeof(sendername));
    Spieler[playerid][pMember] = Eingeladen[playerid];
    Spieler[playerid][pRank] = 1;
    format(string,sizeof(string)," %s hat die Einladung in die Fraktion %s angenommen!",sendername,Fracs[Eingeladen[playerid]-1]);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Spieler[i][pLeader] == Eingeladen[playerid])
    {
    SendClientMessage(i,COLOR_LIGHTBLUE,string);
    }
    }
    }
    SetPlayerInterior(playerid,0);
    new rand = random(sizeof(gInviteSpawns));
    SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
    SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
    SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
    FreezePlayer(playerid);
    SelectChar[playerid] = 255;
    Eingeladen[playerid] = 0;
    SelectCharID[playerid] = Spieler[playerid][pMember];
    SelectCharPlace[playerid] = 1;
    Spieler[playerid][pModel] = ChosenSkin[playerid];
    Spieler[playerid][pChar] = ChosenSkin[playerid];
    SendClientMessage(playerid, COLOR_GRAD5, " Du kannst mit /help deine neuen Fraktionsbefehle betrachten");
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Benutze 'weiter' um dir den Charakter auszusuchen den du gerne benutzen möchtest.");
    SendClientMessage(playerid, COLOR_LIGHTRED, "* Wenn du den richtigen gefunden hast, gib 'fertig' ein.");
    }
    else if(strcmp(tmp,"ablehnen",true) == 0)
    {
    format(string,sizeof(string)," %s hat die Einladung in die Fraktion %s abgelehnt!",sendername,Fracs[Eingeladen[playerid]-1]);
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(Spieler[i][pLeader] == Eingeladen[playerid])
    {
    SendClientMessage(i,COLOR_LIGHTBLUE,string);
    }
    }
    }
    Eingeladen[playerid] = 0;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /einladung [annehmen/ablehnen]");
    }
    return 1;
    }

    heyho


    Meine Frage ist


    switch(classid)
    {
    case 0,1,2,3,5,6,7,8,9: GameTextForPlayer(playerid,"~g~[ Polizei [",2250,6);
    case 10,11,12: GameTextForPlayer(playerid,"~g~[ Medic [",2250,6);
    case 13,14,15,16,17,18,19,20: GameTextForPlayer(playerid,"~g~[ LCN [",2250,6);
    case YAKUZASkins: GameTextForPlayer(playerid,"~g~[ Yakuza [",2250,6);
    /*case 10,11,12: GameTextForPlayer(playerid,"~g~[ Medic [",2250,6);
    case 10,11,12: GameTextForPlayer(playerid,"~g~[ Medic [",2250,6);
    case 10,11,12: GameTextForPlayer(playerid,"~g~[ Medic [",2250,6);
    case 10,11,12: GameTextForPlayer(playerid,"~g~[ Medic [",2250,6);*/
    }


    So habe ich das bis jetzt gemacht also mit case 0,1,2 usw..


    jetzt hatte ich aber vor das mit der Variable YAKUZASkins zu machen


    Da kommt aber folgender Error

    Code
    Zeile (13347) : error 008: must be a constant expression; assumed zero

    Heyho


    Ich arbeite gerade an einer neuen Skin auswahl
    Wie kann ich den folgenden Fehler beheben?


    hier die SAPD Skins
    new SAPDSkins[11][1] = {
    {280}, // LSPD 0
    {281}, // LSPD 1
    {282}, // LSPD 2
    {283}, // LSPD 3
    {284}, // LSPD 4
    {285}, // LSPD 5
    {288}, // LSPD 6
    {71}, // LSPD 7
    {166}, // LSPD 8
    {148} // LSPD 9
    }; <- Error Zeile


    und hier der Error :(


    Zeile (3621) : error 052: multi-dimensional arrays must be fully initialized



    Danke im Vorraus

    heyho liebe Community


    Ich bins mal wieder und brauche Hilfe
    Wenn ich /closezoll eingebe kommt Server: 1 ls - sf usw.


    Wenn ich 7closezoll 1 eingebe kommt unkown command...


    Hier der Befehl
    if (strcmp(cmdtext, "/closezoll", true) == 0)
    {
    if(Spieler[playerid][pLeader] == 1 || Spieler[playerid][pLeader] == 21 || Spieler[playerid][pMember] == 1 || Spieler[playerid][pMember] == 1 && Spieler[playerid][pRank] >= 4)
    {
    new Zollstation = strval(strget(cmdtext,1));
    if(!strlen(strget(cmdtext,1)))
    {
    SendClientMessage(playerid, COLOR_WHITE, "SERVER: 1: LS-SF | 2: LS-LV | 3: SF-LV ");
    return 1;
    }
    if(Zollstation == 1)
    {
    if(lssfzollvar == 0)
    {
    SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
    SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll Los Santos - San Fierro ist geschlossen!");
    zoll10var = 1;
    zoll9var = 1;
    zoll11var = 1;
    zoll12var = 1;
    zoll13var = 1;
    zoll14var = 1;
    zoll15var = 1;
    zoll16var = 1;
    lssfzollvar = 1;
    return 1;
    }
    if(lssfzollvar == 1)
    {
    SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
    SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll Los Santos - San Fierro ist geöffnet!");
    zoll10var = 0;
    zoll9var = 0;
    zoll11var = 0;
    zoll12var = 0;
    zoll13var = 0;
    zoll14var = 0;
    zoll15var = 0;
    zoll16var = 0;
    lssfzollvar = 0;
    return 1;
    }
    }
    if(Zollstation == 2)
    {
    if(lslvzollvar == 0)
    {
    SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
    SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll Los Santos - Las Venturas ist geschlossen!");
    zoll11var = 1;
    zoll12var = 1;
    zoll13var = 1;
    zoll14var = 1;
    zoll15var = 1;
    zoll16var = 1;
    lslvzollvar = 1;
    return 1;
    }
    if(lslvzollvar == 1)
    {
    SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
    SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll Los Santos - Las Venturas ist geöffnet!");
    zoll11var = 0;
    zoll12var = 0;
    zoll13var = 0;
    zoll14var = 0;
    zoll15var = 0;
    zoll16var = 0;
    lslvzollvar = 0;
    return 1;
    }
    }
    if(Zollstation == 3)
    {
    if(sflvzollvar == 0)
    {
    SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
    SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll San Fierro - Las Venturas ist geschlossen!");
    zoll7var = 1;
    zoll8var = 1;
    sflvzollvar = 1;
    return 1;
    }
    if(sflvzollvar == 1)
    {
    SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
    SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll San Fierro - Las Venturas ist geöffnet!");
    zoll7var = 0;
    zoll8var = 0;
    sflvzollvar = 0;
    return 1;
    }
    }
    }
    return 1;
    }

    Dann sind die Koordinaten einfach falsch einfach die anfangs Position nehmen und bei der y Achse - 5 oder so



    also die y die schon da ist -5

    Heyho


    es ist manchmal so das wenn ich einen Verdächtigen töte, der Wanteds hat nicht in den Knast kommt bei mir steht das ich eine Belohnung bekomme aber der mit den Wanteds spawnt am Krankenhaus und hat dann keine Wanteds mehr wenn ich denjenigen dann /spawn e dann ist er im Knast


    Hier die Onplayerdeath
    public OnPlayerDeath(playerid, killerid, reason)
    {
    /*if(IsInNoDMZone[playerid] == true)
    {
    new msg[124];
    new killer[17];
    GetPlayerName(killerid,killer,sizeof(killer));
    format(msg,sizeof(msg),"AntiDM: %s wurde gekickt. Grund: Kill in einer No Deathmatch Zone!", killer);
    SendClientMessageToAll(M_BOT_COLOR,msg);
    Kick(killerid);
    }*/
    if(Bankrobber[playerid] == true)
    {
    Bankrobber[playerid] = false;
    KillTimer(brobtimer);
    SendClientMessageToAll(COLOR_LIGHTBLUE,"Der Bakrob ist fehlgeschlagen. Grund: Räuber gestorben");
    }
    StehtaufPickUp[playerid] = -1;
    new vehicleid = GetPlayerVehicleID(playerid);
    if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
    new engine,lights,alarm,doors,bonnet,boot,objective;
    GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
    SetVehicleParamsEx(vehicleid,engine,lights,alarm,0,bonnet,boot,objective);
    }
    gCanTurnOnEngine[playerid] = 1;
    M_OnPlayerDeath(playerid,killerid,reason);
    new name[MAX_PLAYER_NAME];
    new string[128];
    new Float:px,Float:py,Float:pz;
    SetPlayerHealth(playerid, 100);
    if((AtRegestration[playerid] == 0 && PlayerPaintballing[playerid] == 0) && FirstSpawn[playerid] == 0)
    {
    Spieler[playerid][pTot] = 1;
    GetPlayerName(playerid, name, sizeof(name));
    SendClientMessage(playerid,COLOR_LIGHTBLUE, "Du wurdest schwer verletzt ins Krankenhaus gebracht!");
    /*if(GetPlayerInterior(playerid) == 0)
    {
    for(new i=0; i<MAX_PLAYERS; i++)
    {
    if(Spieler[i][pMember] == 4 || Spieler[i][pLeader] == 4)
    {
    SendClientMessage(i,COLOR_LIGHTBLUE,"[Funk:]Eine Person wurde als schwer verletzt gemeldet!");
    SetPlayerCheckpoint(i,Spieler[playerid][pTx],Spieler[playerid][pTy],Spieler[playerid][pTz],5.0);
    }
    }
    }*/
    }
    if(IceDuty[playerid] == 1)
    {
    SendClientMessage(playerid,COLOR_LIGHTRED,"Deine Arbeit als Eismann ist nun beendet, da du verletzt bist!");
    IceDuty[playerid] = 0;
    }
    if(FirstSpawn[playerid] == 1)
    {
    FirstSpawn[playerid] = 0;
    }
    gPlayerSpawned[playerid] = 0;
    GetPlayerName(playerid, name, sizeof(name));
    Spieler[playerid][pLocal] = 255;
    GetPlayerPos(playerid, px, py, pz);
    if(killerid != 255)
    if(reason == 38)
    {
    new kstring[128];
    new kickname[MAX_PLAYER_NAME];
    if(IsPlayerConnected(killerid))
    {
    GetPlayerName(killerid, kickname, sizeof(kickname));
    format(string, 256, "AdmWarning: [%d]%s hat einen Spieler mit einer Minigun gekillt. Achtung, Cheat verdacht!.",killerid,kickname);
    ABroadCast(COLOR_RED,string,1);
    printf("%s", kstring);
    }
    }
    if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
    {
    DisablePlayerCheckpoint(playerid);
    gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
    }
    new caller = Mobile[playerid];
    if(caller != 255)
    {
    if(caller < 255)
    {
    SendClientMessage(caller, COLOR_GRAD2, " Die Verbindung wurde unterbrochen....");
    CellTime[caller] = 0;
    CellTime[playerid] = 0;
    Mobile[caller] = 255;
    }
    Mobile[playerid] = 255;
    CellTime[playerid] = 0;
    }
    TextDrawHideForPlayer(playerid, TextdrawSpeedo[playerid]);
    ClearCrime(playerid);
    if(PlayerPaintballing[playerid] != 0)
    {
    PlayerPaintballKills[killerid] ++;
    if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
    {
    new killer[MAX_PLAYER_NAME];
    PaintballWinner = killerid;
    PaintballWinnerKills = PlayerPaintballKills[killerid];
    GetPlayerName(killerid, killer, sizeof(killer));
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(PlayerPaintballing[i] != 0)
    {
    format(string, sizeof(string), "* %s ist mit %d Treffern in Führung.",killer,PaintballWinnerKills);
    SendClientMessage(i, COLOR_WHITE, string);
    }
    }
    }
    }
    return 1;
    }
    if(IsBlacklist[playerid]==1)
    {
    ClearBlack(playerid);
    IsBlacklist[playerid]=0;
    }
    if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
    {
    if(IsPlayerConnected(killerid))
    {
    if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
    {
    new killer[MAX_PLAYER_NAME];
    new dier[MAX_PLAYER_NAME];
    GetPlayerName(playerid, dier, sizeof(dier));
    GetPlayerName(killerid, killer, sizeof(killer));
    format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
    SendClientMessage(playerid, COLOR_LIGHTRED, string);
    format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier);
    CKLog(string);
    Spieler[playerid][pCK] = 1;
    if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
    else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
    if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
    else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
    KickPlayer[playerid] = 1;
    }
    }
    }
    if(Spieler[playerid][pHeadValue] > 0)
    {
    if(IsPlayerConnected(killerid))
    {
    if(Spieler[killerid][pMember] == 8 || Spieler[killerid][pLeader] == 8)
    {
    if(GoChase[killerid] == playerid)
    {
    ConsumingMoney[killerid] = 1;
    new killer[MAX_PLAYER_NAME];
    GetPlayerName(killerid, killer, sizeof(killer));
    GivePlayerMoney(killerid, Spieler[playerid][pHeadValue]);
    format(string,128,"<< Hitman %s hat den Auftrag an %s erfüllt und erhält: $%d >>",killer,name,Spieler[playerid][pHeadValue]);
    SendFamilyMessage(8, COLOR_YELLOW, string);
    Spieler[playerid][pHeadValue] = 0;
    GotHit[playerid] = 0;
    GetChased[playerid] = 999;
    GoChase[killerid] = 999;
    }
    }
    }
    }
    SetPlayerColor(playerid,COLOR_GRAD2);


    if(killerid != INVALID_PLAYER_ID)
    {
    if (!IsACop (killerid))
    {
    if(WantedPoints[killerid] == 0) { WantedPoints[killerid] = 2; }
    else { WantedPoints[killerid]+= 2; }
    SetPlayerCriminal(killerid,playerid, "Vorsätzlicher Mord");

    new turned[MAX_PLAYER_NAME];
    GetPlayerName(killerid, turned, sizeof(turned));
    new turnmes[128];
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IsPlayerConnected(i))
    {
    if(IsACop(i))
    {
    SendClientMessage(i, TEAM_BLUE_COLOR, "HQ: Alle Einheiten: Reporter: Niemand");
    format(turnmes, sizeof(turnmes), "HQ: Verbrechen: Vorsätzlicher Mord, Gesuchter: %s",turned);
    SendClientMessage(i, TEAM_BLUE_COLOR, turnmes);
    }
    }
    }
    }
    }
    killerid = INVALID_PLAYER_ID;
    return 1;
    }