EDIT: Ich weiss ich sag ja ich wills net verkaufen nur wollte wissen was meine Arbeit an Geld wert ist
Beiträge von VitoHusky
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ja das war mir schon klar
Ist halt Godfather 
0 Euro isses aber net wert
Viel kann es aber nicht sein 
EDIT: Ich weiss ich sag ja ich wills net verkaufen nur wollte wissen was meine Arbeit an Geld wert ist

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Was meinst du damit? Dieser,Text,darf,min,15,
Sicher darf iich loh nutzen
ist doch im Showroom LoH 0.4 darf man die versionen danach haben copyright 
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Hallo liebe Community,
Ich habe nun sehr lange an meinem Server gearbeitet und spiele auch noch dort. Mich würde nur mal interessieren was mein Script quasi wert ist? Wenn nichts dann nichts

Ich habe sehr viel Arbeit rein gestecktServer IP: 46.4.67.125:4444
Also es war ein LoH 0.4 habe es halt editiert
Wäre nett wenn ihr mir einen ernst gemeinten Preis schreiben könntet.Würde mich echt mal interessieren

Wenn ihr testen wollte einfach ingame per /sup melden werde dann zu euch kommen
MfG Dark
PS: Im Name braucht man ein "." oder ein "_" Dient zu Roleplay zwecken

EDIT:
Da einige im Forum es falsch verstanden haben
Ich will das Script nicht verkaufen nur wollte wissen was meine Arbeit an Geld wert ist
Auserdem müsste es dann in den marktplatz bereich
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Byserv kann ich auch nur emphelen!
Habe meinen Server auch da und das sind echt gute Preise!
Der Support hat auch immer Zeit
10 / 10
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Es sieht so aus als hättest du da eine Menge herausgeholt
Ansonsten nutz mal Strg + F wenn du da die sachen die als nicht definiert angeben sind findest hast du ein Klammerfehler -
Soll ich dir den "Angebots" Befehl auch geben?
Klar wenn du selfmade hast musst du das umschreiben

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Habe es mit ihm über Skype gemacht sollte eigendlich jetzt funktionieren

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und hier unter onplayertext
if(SelectChar[playerid] == 255)
{
new idx;
tmp = strtok(text, idx);
if ((strcmp("weiter", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("weiter")))
{
switch (SelectCharID[playerid])
{
case 1: // LSPD
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[0][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[0][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[1][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[1][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[2][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[2][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[3][0]); SelectCharPlace[playerid] = 5;
ChosenSkin[playerid] = JoinPed[3][0]; }
else
if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
JoinPed[4][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] =
JoinPed[4][0]; }
else if(SelectCharPlace[playerid] == 6) {
SetPlayerSkin(playerid, JoinPed[5][0]); SelectCharPlace[playerid] = 7;
ChosenSkin[playerid] = JoinPed[5][0]; }
else
if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid,
JoinPed[6][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] =
JoinPed[6][0]; }
else if(SelectCharPlace[playerid] == 8) {
SetPlayerSkin(playerid, JoinPed[7][0]); SelectCharPlace[playerid] = 9;
ChosenSkin[playerid] = JoinPed[7][0]; }
else
if(SelectCharPlace[playerid] == 9) { SetPlayerSkin(playerid,
JoinPed[8][0]); SelectCharPlace[playerid] = 10; ChosenSkin[playerid] =
JoinPed[8][0]; }
else if(SelectCharPlace[playerid] == 10) {
SetPlayerSkin(playerid, JoinPed[9][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[9][0]; }
}
case 2: // SFPD
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[10][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[10][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[11][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[11][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[12][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[12][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[13][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[13][0]; }
}
case 3: // Army
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[14][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[14][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[15][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[15][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[16][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[16][0]; }
}
case 4: // Medic
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[16][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[16][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[17][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[17][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[18][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[18][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[19][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[19][0]; }
}
case 5: //La Cosa Nostra
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[20][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[20][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[21][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[21][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[22][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[22][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[23][0]); SelectCharPlace[playerid] = 5;
ChosenSkin[playerid] = JoinPed[23][0]; }
else
if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
JoinPed[24][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] =
JoinPed[24][0]; }
else if(SelectCharPlace[playerid] == 6) {
SetPlayerSkin(playerid, JoinPed[25][0]); SelectCharPlace[playerid] = 7;
ChosenSkin[playerid] = JoinPed[25][0]; }
else
if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid,
JoinPed[26][0]); SelectCharPlace[playerid] = 8; ChosenSkin[playerid] =
JoinPed[26][0]; }
else if(SelectCharPlace[playerid] == 8) {
SetPlayerSkin(playerid, JoinPed[27][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[27][0]; }
}
case 6: //Yakuza
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[28][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[28][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[29][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[29][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[30][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[30][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[31][0]); SelectCharPlace[playerid] = 5;
ChosenSkin[playerid] = JoinPed[31][0]; }
else
if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
JoinPed[32][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] =
JoinPed[32][0]; }
else if(SelectCharPlace[playerid] == 6) {
SetPlayerSkin(playerid, JoinPed[33][0]); SelectCharPlace[playerid] = 7;
ChosenSkin[playerid] = JoinPed[33][0]; }
else
if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid,
JoinPed[34][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[34][0]; }
}
case 7: //Präsident
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[35][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[35][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[36][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[36][0]; }
}
case 8: //Hitman Agency
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[37][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[37][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[38][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[38][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[39][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[39][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[40][0]); SelectCharPlace[playerid] = 5;
ChosenSkin[playerid] = JoinPed[40][0]; }
else
if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
JoinPed[41][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[41][0]; }
}
case 9: //News Reporters
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[42][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[42][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[43][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[43][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[44][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[44][0]; }
}
case 10: //Taxi Cab Company
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[45][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[45][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[46][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[46][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[47][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[47][0]; }
}
case 11: //Driving/Flying School
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[48][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[48][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[49][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[49][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[50][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[50][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[51][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[51][0]; }
}
case 12: //Hells Angels
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[52][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[52][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[53][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[53][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[54][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[54][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[55][0]); SelectCharPlace[playerid] = 5;
ChosenSkin[playerid] = JoinPed[55][0]; }
else
if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
JoinPed[56][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] =
JoinPed[56][0]; }
else if(SelectCharPlace[playerid] == 6) {
SetPlayerSkin(playerid, JoinPed[57][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[57][0]; }
}
case 13: //Grove Street
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[58][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[58][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[59][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[59][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[60][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[60][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[61][0]); SelectCharPlace[playerid] = 5;
ChosenSkin[playerid] = JoinPed[61][0]; }
else
if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
JoinPed[62][0]); SelectCharPlace[playerid] = 6; ChosenSkin[playerid] =
JoinPed[62][0]; }
else if(SelectCharPlace[playerid] == 6) {
SetPlayerSkin(playerid, JoinPed[63][0]); SelectCharPlace[playerid] = 7;
ChosenSkin[playerid] = JoinPed[63][0]; }
else
if(SelectCharPlace[playerid] == 7) { SetPlayerSkin(playerid,
JoinPed[64][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[64][0]; }
}
case 14: //Ballas
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[65][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[65][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[66][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[66][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[67][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[67][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[68][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[68][0]; }
}
case 15: //2fast
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[69][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[69][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[70][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[70][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[71][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[71][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[72][0]); SelectCharPlace[playerid] = 5;
ChosenSkin[playerid] = JoinPed[72][0]; }
else
if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
JoinPed[73][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[73][0]; }
}
case 16: //Los Santos Vagos
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[74][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[74][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[75][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[75][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[76][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[76][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[77][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[77][0]; }
}
case 17: //Varios Los Aztecas
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[78][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[78][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[79][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[79][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[80][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[80][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[81][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[81][0]; }
}
case 18: //San Fierro Rifa
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[82][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[82][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[83][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[83][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[84][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[84][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[85][0]); SelectCharPlace[playerid] = 1;
ChosenSkin[playerid] = JoinPed[85][0]; }
}
case 19: //West Coast Customs
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[86][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[86][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[87][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[87][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[88][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[88][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[89][0]); SelectCharPlace[playerid] = 5;
ChosenSkin[playerid] = JoinPed[89][0]; }
else
if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
JoinPed[90][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[90][0]; }
}
case 21: // FBI
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[91][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[91][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[92][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[92][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[93][0]); SelectCharPlace[playerid] = 4; ChosenSkin[playerid] =
JoinPed[93][0]; }
else if(SelectCharPlace[playerid] == 4) {
SetPlayerSkin(playerid, JoinPed[94][0]); SelectCharPlace[playerid] = 5;
ChosenSkin[playerid] = JoinPed[94][0]; }
else
if(SelectCharPlace[playerid] == 5) { SetPlayerSkin(playerid,
JoinPed[95][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[95][0]; }
}
case 22: // Feuerwehr
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[96][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[96][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[97][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[97][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[98][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[98][0]; }
}
case 23: // Grundwehrdient
{if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[99][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[99][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[100][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[100][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[101][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[101][0]; }
}
case 24: // Ordnungsamt
{
if(SelectCharPlace[playerid] == 1) { SetPlayerSkin(playerid,
JoinPed[102][0]); SelectCharPlace[playerid] = 2; ChosenSkin[playerid] =
JoinPed[102][0]; }
else if(SelectCharPlace[playerid] == 2) {
SetPlayerSkin(playerid, JoinPed[103][0]); SelectCharPlace[playerid] = 3;
ChosenSkin[playerid] = JoinPed[103][0]; }
else
if(SelectCharPlace[playerid] == 3) { SetPlayerSkin(playerid,
JoinPed[104][0]); SelectCharPlace[playerid] = 1; ChosenSkin[playerid] =
JoinPed[104][0]; }
}
}
return 0;
}
else if ((strcmp("fertig", tmp, true, strlen(tmp)) == 0))
{
if(ChangePos2[playerid][1] == 1)
{
SetPlayerInterior(playerid, ChangePos2[playerid][0]);
SetPlayerPos(playerid, ChangePos[playerid][0],ChangePos[playerid][1],ChangePos[playerid][2]);
ChangePos2[playerid][1] = 0;
return 0;
}
Spieler[playerid][pModel] = ChosenSkin[playerid];
Spieler[playerid][pChar] = ChosenSkin[playerid];
SetSpawnInfo(playerid, Spieler[playerid][pTeam], Spieler[playerid][pModel],0.0,0.0,0.0,0,0,0,0,0,0,0);
gTeam[playerid] = Spieler[playerid][pTeam];
SetPlayerToTeamColor(playerid);
MedicBill[playerid] = 0;
SpawnPlayer(playerid);
SelectCharPlace[playerid] = 0;
SelectCharID[playerid] = 0;
SelectChar[playerid] = 0;
UnFreezePlayer(playerid);
return 0;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTBLUE, "* Benutze 'fertig'.");
return 0;
}
}EDIT::
Sry die Formatierung ist verloren gegangen ...

-
Define
new JoinPed[105][1] = {
{280}, // LSPD 0
{281}, // LSPD 1
{282}, // LSPD 2
{283}, // LSPD 3
{284}, // LSPD 4
{285}, // LSPD 5
{288}, // LSPD 6
{71}, // LSPD 7
{166}, // LSPD 8
{148}, // LSPD 9
{283}, // SFPD 10
{280}, // SFPD 11
{281}, // SFPD 12
{148}, // SFPD 13
{287}, // ARMY 14
{285}, // ARMY 15
{148}, // ARMY 16
{70}, // MEDIC 17
{274}, // MEDIC 18
{276}, // MEDIC 19
{127}, // LCN 20
{126}, // LCN 21
{125}, // LCN 22
{124}, // LCN 23
{113}, // LCN 24 nein können sie nich
{111}, // LCN 25
{98}, // LCN 26
{93}, // LCN 27
{120}, // YAKI 28
{121}, // YAKI 29
{122}, // YAKI 30
{123}, // YAKI 31
{186}, // YAKI 32
{228}, // YAKI 33
{169}, // YAKI 34
{155}, // PRÄSI 35
{193}, // PRÄSI 36
{127}, // HITMAN 37
{165}, // HITMAN 38
{186}, // HITMAN 39
{141}, // HITMAN 40
{93}, // HITMAN 41
{187}, // CNN 42
{188}, // CNN 43
{93}, // CNN 44
{255}, // TAXI 45
{253}, // TAXI 46
{76}, // TAXI 47
{59}, // FAHRSCHULE 48
{60}, // FAHRSCHULE 49
{150}, // FAHRSCHULE 50
{76}, // FAHRSCHULE 51
{100}, // BIKER 52
{247}, // BIKER 53
{248}, // BIKER 54
{254}, // BIKER 55
{248}, // BIKER 56
{131}, // BIKER 57
{105}, // GROVE 58
{106}, // GROVE 59
{107}, // GROVE 60
{269}, // GROVE 61
{270}, // GROVE 62
{271}, // GROVE 63
{191}, // GROVE 64
{102}, // BALLAS 65
{195}, // BALLAS 66
{104}, // BALLAS 67
{193}, // BALLAS 68
{185}, // FaF 69
{23}, // FaF 70
{50}, // FaF 71
{193}, // FaF 72
{192}, // FaF 73
{108}, // VAGOS 74
{109}, // VAGOS 75
{110}, // VAGOS 76
{226}, // VAGOS 77
{114}, // AZTECAS 78
{115}, // AZTECAS 79
{116}, // AZTECAS 80
{298}, // AZTECAS 81
{173}, // RIFA 82
{174}, // RIFA 83
{175}, // RIFA 84
{214}, // RIFA 85
{223}, // WCC 86
{234}, // WCC 87
{250}, // WCC 88
{7}, // WCC 89
{93}, // WCC 90
{280}, // FBI 91
{284}, // FBI 92
{285}, // FBI 93
{286}, // FBI 94
{148}, // FBI 95
{277}, // FEUERWEHR 96
{278}, // FEUERWEHR 97
{279}, // FEUERWEHR 98
{272}, // RM 99
{125}, // RM 100
{126}, // RM 101
{255}, // OAMT 102
{261}, // OAMT 103
{76} // OAMT 104
};Befehl:
if(strcmp(cmd,"/einladung",true) == 0)
{
tmp = strtok(cmdtext,idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /einladung [annehmen/ablehnen]");
return 1;
}
if(Eingeladen[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GRAD2, "Du wurdest in keine Fraktion eingeladen!");
return 1;
}
if(strcmp(tmp,"annehmen",true) == 0)
{
if(Eingeladen[playerid] == 1) { Spieler[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
else if(Eingeladen[playerid] == 2) { Spieler[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 280; SetPlayerSkin(playerid, 280); }
else if(Eingeladen[playerid] == 3) { Spieler[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 287; SetPlayerSkin(playerid, 287); }
else if(Eingeladen[playerid] == 4) { Spieler[playerid][pTeam] = 1; gTeam[playerid] = 1; ChosenSkin[playerid] = 70; SetPlayerSkin(playerid, 70); }
else if(Eingeladen[playerid] == 5) { Spieler[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 258; SetPlayerSkin(playerid, 120); }
else if(Eingeladen[playerid] == 6) { Spieler[playerid][pTeam] = 5; gTeam[playerid] = 5; ChosenSkin[playerid] = 228; SetPlayerSkin(playerid, 222); }
else if(Eingeladen[playerid] == 7) { Spieler[playerid][pTeam] = 7; gTeam[playerid] = 7; ChosenSkin[playerid] = 164; SetPlayerSkin(playerid, 164); }
else if(Eingeladen[playerid] == 8) { Spieler[playerid][pTeam] = 8; gTeam[playerid] = 8; ChosenSkin[playerid] = 250; SetPlayerSkin(playerid, 250); }
else if(Eingeladen[playerid] == 9) { Spieler[playerid][pTeam] = 9; gTeam[playerid] = 9; ChosenSkin[playerid] = 187; SetPlayerSkin(playerid, 187); }
else if(Eingeladen[playerid] == 10) { Spieler[playerid][pTeam] = 10; gTeam[playerid] = 10; ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
else if(Eingeladen[playerid] == 11) { Spieler[playerid][pTeam] = 11; gTeam[playerid] = 11; ChosenSkin[playerid] = 240; SetPlayerSkin(playerid, 240); }
else if(Eingeladen[playerid] == 12) { Spieler[playerid][pTeam] = 12; gTeam[playerid] = 12; ChosenSkin[playerid] = 247; SetPlayerSkin(playerid, 247); }//Hells Angels
else if(Eingeladen[playerid] == 13) { Spieler[playerid][pTeam] = 13; gTeam[playerid] = 13; ChosenSkin[playerid] = 105; SetPlayerSkin(playerid, 105); }//Grove Street
else if(Eingeladen[playerid] == 14) { Spieler[playerid][pTeam] = 14; gTeam[playerid] = 14; ChosenSkin[playerid] = 102; SetPlayerSkin(playerid, 102); }//Ballas
else if(Eingeladen[playerid] == 15) { Spieler[playerid][pTeam] = 15; gTeam[playerid] = 15; ChosenSkin[playerid] = 185; SetPlayerSkin(playerid, 185); }//2Fast2Furios
else if(Eingeladen[playerid] == 16) { Spieler[playerid][pTeam] = 16; gTeam[playerid] = 16; ChosenSkin[playerid] = 108; SetPlayerSkin(playerid, 108); }//Los Santos Vagos
else if(Eingeladen[playerid] == 17) { Spieler[playerid][pTeam] = 17; gTeam[playerid] = 17; ChosenSkin[playerid] = 114; SetPlayerSkin(playerid, 114); }//Varios Los Aztecas
else if(Eingeladen[playerid] == 18) { Spieler[playerid][pTeam] = 18; gTeam[playerid] = 18; ChosenSkin[playerid] = 173; SetPlayerSkin(playerid, 173); }//San Fiero Rifa
else if(Eingeladen[playerid] == 19) { Spieler[playerid][pTeam] = 19; gTeam[playerid] = 19; ChosenSkin[playerid] = 234; SetPlayerSkin(playerid, 234); }//West Coust Customs
else if(Eingeladen[playerid] == 20) { Spieler[playerid][pTeam] = 20; gTeam[playerid] = 20; ChosenSkin[playerid] = 220; SetPlayerSkin(playerid, 220); }
else if(Eingeladen[playerid] == 21) { Spieler[playerid][pTeam] = 2; gTeam[playerid] = 2; ChosenSkin[playerid] = 286; SetPlayerSkin(playerid, 286); }
else if(Eingeladen[playerid] == 22) { Spieler[playerid][pTeam] = 22; gTeam[playerid] = 22; ChosenSkin[playerid] = 277; SetPlayerSkin(playerid, 277); }
else if(Eingeladen[playerid] == 23) { Spieler[playerid][pTeam] = 23; gTeam[playerid] = 23; ChosenSkin[playerid] = 133; SetPlayerSkin(playerid, 133); }
else if(Eingeladen[playerid] == 24) { Spieler[playerid][pTeam] = 24; gTeam[playerid] = 24; ChosenSkin[playerid] = 255; SetPlayerSkin(playerid, 255); }
else { return 1; }
GetPlayerName(playerid,sendername,sizeof(sendername));
Spieler[playerid][pMember] = Eingeladen[playerid];
Spieler[playerid][pRank] = 1;
format(string,sizeof(string)," %s hat die Einladung in die Fraktion %s angenommen!",sendername,Fracs[Eingeladen[playerid]-1]);
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(Spieler[i][pLeader] == Eingeladen[playerid])
{
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
SetPlayerInterior(playerid,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(playerid, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, gInviteSpawns[rand][3]);
SetPlayerCameraPos(playerid,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(playerid,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
FreezePlayer(playerid);
SelectChar[playerid] = 255;
Eingeladen[playerid] = 0;
SelectCharID[playerid] = Spieler[playerid][pMember];
SelectCharPlace[playerid] = 1;
Spieler[playerid][pModel] = ChosenSkin[playerid];
Spieler[playerid][pChar] = ChosenSkin[playerid];
SendClientMessage(playerid, COLOR_GRAD5, " Du kannst mit /help deine neuen Fraktionsbefehle betrachten");
SendClientMessage(playerid, COLOR_LIGHTRED, "* Benutze 'weiter' um dir den Charakter auszusuchen den du gerne benutzen möchtest.");
SendClientMessage(playerid, COLOR_LIGHTRED, "* Wenn du den richtigen gefunden hast, gib 'fertig' ein.");
}
else if(strcmp(tmp,"ablehnen",true) == 0)
{
format(string,sizeof(string)," %s hat die Einladung in die Fraktion %s abgelehnt!",sendername,Fracs[Eingeladen[playerid]-1]);
for(new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(Spieler[i][pLeader] == Eingeladen[playerid])
{
SendClientMessage(i,COLOR_LIGHTBLUE,string);
}
}
}
Eingeladen[playerid] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "BENUTZUNG: /einladung [annehmen/ablehnen]");
}
return 1;
} -
Hier

new YAKUZASkins[7][1] = {
{120}, // YAKI 28
{121}, // YAKI 29
{122}, // YAKI 30
{123}, // YAKI 31
{186}, // YAKI 32
{228}, // YAKI 33
{169} // YAKI 34
};PS: Danke für die schnelle Antwort
-
jup ist eigendlich sehr einfach wenn du keine lust hast das zu downloaden kann ich dir den kompletten code auch hier rein kopieren

-
heyho
Meine Frage ist
switch(classid)
{
case 0,1,2,3,5,6,7,8,9: GameTextForPlayer(playerid,"~g~[ Polizei [",2250,6);
case 10,11,12: GameTextForPlayer(playerid,"~g~[ Medic [",2250,6);
case 13,14,15,16,17,18,19,20: GameTextForPlayer(playerid,"~g~[ LCN [",2250,6);
case YAKUZASkins: GameTextForPlayer(playerid,"~g~[ Yakuza [",2250,6);
/*case 10,11,12: GameTextForPlayer(playerid,"~g~[ Medic [",2250,6);
case 10,11,12: GameTextForPlayer(playerid,"~g~[ Medic [",2250,6);
case 10,11,12: GameTextForPlayer(playerid,"~g~[ Medic [",2250,6);
case 10,11,12: GameTextForPlayer(playerid,"~g~[ Medic [",2250,6);*/
}So habe ich das bis jetzt gemacht also mit case 0,1,2 usw..
jetzt hatte ich aber vor das mit der Variable YAKUZASkins zu machen
Da kommt aber folgender Error
-
Ersteinmal danke für die schnelle Antwort
1. Soll ich aus [1] einfach [] machen?
2. Okey der Error ist weg

-
Heyho
Ich arbeite gerade an einer neuen Skin auswahl
Wie kann ich den folgenden Fehler beheben?hier die SAPD Skins
new SAPDSkins[11][1] = {
{280}, // LSPD 0
{281}, // LSPD 1
{282}, // LSPD 2
{283}, // LSPD 3
{284}, // LSPD 4
{285}, // LSPD 5
{288}, // LSPD 6
{71}, // LSPD 7
{166}, // LSPD 8
{148} // LSPD 9
}; <- Error Zeileund hier der Error

Zeile (3621) : error 052: multi-dimensional arrays must be fully initialized
Danke im Vorraus
-
Warscheinlich weiss er selber nicht was er schreiben wollte xDD
Naja wenn du ne Frage stellst oder wenigstens einen Code können wir dir helfen

-
heyho liebe Community
Ich bins mal wieder und brauche Hilfe
Wenn ich /closezoll eingebe kommt Server: 1 ls - sf usw.Wenn ich 7closezoll 1 eingebe kommt unkown command...
Hier der Befehl
if (strcmp(cmdtext, "/closezoll", true) == 0)
{
if(Spieler[playerid][pLeader] == 1 || Spieler[playerid][pLeader] == 21 || Spieler[playerid][pMember] == 1 || Spieler[playerid][pMember] == 1 && Spieler[playerid][pRank] >= 4)
{
new Zollstation = strval(strget(cmdtext,1));
if(!strlen(strget(cmdtext,1)))
{
SendClientMessage(playerid, COLOR_WHITE, "SERVER: 1: LS-SF | 2: LS-LV | 3: SF-LV ");
return 1;
}
if(Zollstation == 1)
{
if(lssfzollvar == 0)
{
SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll Los Santos - San Fierro ist geschlossen!");
zoll10var = 1;
zoll9var = 1;
zoll11var = 1;
zoll12var = 1;
zoll13var = 1;
zoll14var = 1;
zoll15var = 1;
zoll16var = 1;
lssfzollvar = 1;
return 1;
}
if(lssfzollvar == 1)
{
SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll Los Santos - San Fierro ist geöffnet!");
zoll10var = 0;
zoll9var = 0;
zoll11var = 0;
zoll12var = 0;
zoll13var = 0;
zoll14var = 0;
zoll15var = 0;
zoll16var = 0;
lssfzollvar = 0;
return 1;
}
}
if(Zollstation == 2)
{
if(lslvzollvar == 0)
{
SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll Los Santos - Las Venturas ist geschlossen!");
zoll11var = 1;
zoll12var = 1;
zoll13var = 1;
zoll14var = 1;
zoll15var = 1;
zoll16var = 1;
lslvzollvar = 1;
return 1;
}
if(lslvzollvar == 1)
{
SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll Los Santos - Las Venturas ist geöffnet!");
zoll11var = 0;
zoll12var = 0;
zoll13var = 0;
zoll14var = 0;
zoll15var = 0;
zoll16var = 0;
lslvzollvar = 0;
return 1;
}
}
if(Zollstation == 3)
{
if(sflvzollvar == 0)
{
SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll San Fierro - Las Venturas ist geschlossen!");
zoll7var = 1;
zoll8var = 1;
sflvzollvar = 1;
return 1;
}
if(sflvzollvar == 1)
{
SendClientMessageToAll(COLOR_WHITE, "|___________ Regierungsnachrichten ___________|");
SendClientMessageToAll(COLOR_DBLUE, "Örtliche Polizeimeldestelle: Der Zoll San Fierro - Las Venturas ist geöffnet!");
zoll7var = 0;
zoll8var = 0;
sflvzollvar = 0;
return 1;
}
}
}
return 1;
} -
vielleicht falsch convertet?
-
Dann sind die Koordinaten einfach falsch einfach die anfangs Position nehmen und bei der y Achse - 5 oder so
also die y die schon da ist -5
-
Heyho
es ist manchmal so das wenn ich einen Verdächtigen töte, der Wanteds hat nicht in den Knast kommt bei mir steht das ich eine Belohnung bekomme aber der mit den Wanteds spawnt am Krankenhaus und hat dann keine Wanteds mehr wenn ich denjenigen dann /spawn e dann ist er im Knast
Hier die Onplayerdeath
public OnPlayerDeath(playerid, killerid, reason)
{
/*if(IsInNoDMZone[playerid] == true)
{
new msg[124];
new killer[17];
GetPlayerName(killerid,killer,sizeof(killer));
format(msg,sizeof(msg),"AntiDM: %s wurde gekickt. Grund: Kill in einer No Deathmatch Zone!", killer);
SendClientMessageToAll(M_BOT_COLOR,msg);
Kick(killerid);
}*/
if(Bankrobber[playerid] == true)
{
Bankrobber[playerid] = false;
KillTimer(brobtimer);
SendClientMessageToAll(COLOR_LIGHTBLUE,"Der Bakrob ist fehlgeschlagen. Grund: Räuber gestorben");
}
StehtaufPickUp[playerid] = -1;
new vehicleid = GetPlayerVehicleID(playerid);
if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
new engine,lights,alarm,doors,bonnet,boot,objective;
GetVehicleParamsEx(vehicleid,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(vehicleid,engine,lights,alarm,0,bonnet,boot,objective);
}
gCanTurnOnEngine[playerid] = 1;
M_OnPlayerDeath(playerid,killerid,reason);
new name[MAX_PLAYER_NAME];
new string[128];
new Float:px,Float:py,Float:pz;
SetPlayerHealth(playerid, 100);
if((AtRegestration[playerid] == 0 && PlayerPaintballing[playerid] == 0) && FirstSpawn[playerid] == 0)
{
Spieler[playerid][pTot] = 1;
GetPlayerName(playerid, name, sizeof(name));
SendClientMessage(playerid,COLOR_LIGHTBLUE, "Du wurdest schwer verletzt ins Krankenhaus gebracht!");
/*if(GetPlayerInterior(playerid) == 0)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(Spieler[i][pMember] == 4 || Spieler[i][pLeader] == 4)
{
SendClientMessage(i,COLOR_LIGHTBLUE,"[Funk:]Eine Person wurde als schwer verletzt gemeldet!");
SetPlayerCheckpoint(i,Spieler[playerid][pTx],Spieler[playerid][pTy],Spieler[playerid][pTz],5.0);
}
}
}*/
}
if(IceDuty[playerid] == 1)
{
SendClientMessage(playerid,COLOR_LIGHTRED,"Deine Arbeit als Eismann ist nun beendet, da du verletzt bist!");
IceDuty[playerid] = 0;
}
if(FirstSpawn[playerid] == 1)
{
FirstSpawn[playerid] = 0;
}
gPlayerSpawned[playerid] = 0;
GetPlayerName(playerid, name, sizeof(name));
Spieler[playerid][pLocal] = 255;
GetPlayerPos(playerid, px, py, pz);
if(killerid != 255)
if(reason == 38)
{
new kstring[128];
new kickname[MAX_PLAYER_NAME];
if(IsPlayerConnected(killerid))
{
GetPlayerName(killerid, kickname, sizeof(kickname));
format(string, 256, "AdmWarning: [%d]%s hat einen Spieler mit einer Minigun gekillt. Achtung, Cheat verdacht!.",killerid,kickname);
ABroadCast(COLOR_RED,string,1);
printf("%s", kstring);
}
}
if (gPlayerCheckpointStatus[playerid] > 4 && gPlayerCheckpointStatus[playerid] < 11)
{
DisablePlayerCheckpoint(playerid);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
}
new caller = Mobile[playerid];
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " Die Verbindung wurde unterbrochen....");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
}
TextDrawHideForPlayer(playerid, TextdrawSpeedo[playerid]);
ClearCrime(playerid);
if(PlayerPaintballing[playerid] != 0)
{
PlayerPaintballKills[killerid] ++;
if(PlayerPaintballKills[killerid] > PaintballWinnerKills)
{
new killer[MAX_PLAYER_NAME];
PaintballWinner = killerid;
PaintballWinnerKills = PlayerPaintballKills[killerid];
GetPlayerName(killerid, killer, sizeof(killer));
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerPaintballing[i] != 0)
{
format(string, sizeof(string), "* %s ist mit %d Treffern in Führung.",killer,PaintballWinnerKills);
SendClientMessage(i, COLOR_WHITE, string);
}
}
}
}
return 1;
}
if(IsBlacklist[playerid]==1)
{
ClearBlack(playerid);
IsBlacklist[playerid]=0;
}
if(GettingCK[playerid] < 999 || OnCK[playerid] < 999)
{
if(IsPlayerConnected(killerid))
{
if(GettingCK[killerid] < 999 || OnCK[playerid] < 999)
{
new killer[MAX_PLAYER_NAME];
new dier[MAX_PLAYER_NAME];
GetPlayerName(playerid, dier, sizeof(dier));
GetPlayerName(killerid, killer, sizeof(killer));
format(string, sizeof(string), "* %s hat deinen Charakter gesperrt, du kannst nun mit diesem Charakter nicht mehr Spielen.",killer);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
format(string, sizeof(string), "** %s hat den Spieler %s erledigt**",killer,dier);
CKLog(string);
Spieler[playerid][pCK] = 1;
if(GettingCK[playerid] < 999) { GettingCK[playerid] = 999; }
else if(OnCK[playerid] < 999) { OnCK[playerid] = 999; }
if(GettingCK[killerid] < 999) { GettingCK[killerid] = 999; }
else if(OnCK[killerid] < 999) { OnCK[killerid] = 999; }
KickPlayer[playerid] = 1;
}
}
}
if(Spieler[playerid][pHeadValue] > 0)
{
if(IsPlayerConnected(killerid))
{
if(Spieler[killerid][pMember] == 8 || Spieler[killerid][pLeader] == 8)
{
if(GoChase[killerid] == playerid)
{
ConsumingMoney[killerid] = 1;
new killer[MAX_PLAYER_NAME];
GetPlayerName(killerid, killer, sizeof(killer));
GivePlayerMoney(killerid, Spieler[playerid][pHeadValue]);
format(string,128,"<< Hitman %s hat den Auftrag an %s erfüllt und erhält: $%d >>",killer,name,Spieler[playerid][pHeadValue]);
SendFamilyMessage(8, COLOR_YELLOW, string);
Spieler[playerid][pHeadValue] = 0;
GotHit[playerid] = 0;
GetChased[playerid] = 999;
GoChase[killerid] = 999;
}
}
}
}
SetPlayerColor(playerid,COLOR_GRAD2);if(killerid != INVALID_PLAYER_ID)
{
if (!IsACop (killerid))
{
if(WantedPoints[killerid] == 0) { WantedPoints[killerid] = 2; }
else { WantedPoints[killerid]+= 2; }
SetPlayerCriminal(killerid,playerid, "Vorsätzlicher Mord");
new turned[MAX_PLAYER_NAME];
GetPlayerName(killerid, turned, sizeof(turned));
new turnmes[128];
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsACop(i))
{
SendClientMessage(i, TEAM_BLUE_COLOR, "HQ: Alle Einheiten: Reporter: Niemand");
format(turnmes, sizeof(turnmes), "HQ: Verbrechen: Vorsätzlicher Mord, Gesuchter: %s",turned);
SendClientMessage(i, TEAM_BLUE_COLOR, turnmes);
}
}
}
}
}
killerid = INVALID_PLAYER_ID;
return 1;
}