Beiträge von VitoHusky

    Heyho.


    Ichn hab mal eine Frage und zwar ob jemand eine Datei hat für den LOH Script mit vielen Häusern
    Ich hab jetzt ca. so öhm 10 oder so


    Falls jemand die houses.txt oder so hat wo die Häuser drin sind kann die pls einer geben?



    Wieso?
    Weil der Haus generator sehr aufwendig ist und wenn es jemand hat und es mir geben wüde, würde dies mir viel Arbeit ersparen

    hey liebe Community


    Gibt es so eine Art Convert, der z.b.


    das hier
    format(var, 32, "Level=%d\n",Spieler[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",Spieler[playerid][pAdmin]);fwrite(hFile, var);


    in das hier verwandelt?
    mysql_SetInt("accounts", "Level", SpielerInfo[playerid][pLevel], "Name", SpielerInfo[playerid][pName]);
    mysql_SetInt("accounts", "AdminLevel", SpielerInfo[playerid][pAdmin], "Name", SpielerInfo[playerid][pName]);


    Hoffentlich :) Wäre nämlich ziemlich hilfreich für viele Leute

    Onplayerlogin:
    public OnPlayerLogin(playerid,password[])
    {
    new tmp2[256];
    new string2[128];
    new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
    format(string2, sizeof(string2), "/Accounts/%s.ini", playername2);
    new File: UserFile = fopen(string2, io_read);
    if ( UserFile )
    {
    new PassData[256];
    new keytmp[256], valtmp[256];
    fread( UserFile , PassData , sizeof( PassData ) );
    keytmp = ini_GetKey( PassData );
    if( strcmp( keytmp , "Key" , true ) == 0 )
    {
    valtmp = ini_GetValue( PassData );
    strmid(Spieler[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
    }
    if(strcmp(Spieler[playerid][pKey],password, true ) == 0 )
    {
    new key[ 256 ] , val[ 256 ];
    new Data[ 256 ];
    while ( fread( UserFile , Data , sizeof( Data ) ) )
    {
    key = ini_GetKey( Data );
    if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pLevel] = strval( val ); }
    if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pAdmin] = strval( val ); }
    if( strcmp( key , "Supporter" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pSupporter] = strval( val ); }
    if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pDonateRank] = strval( val ); }
    if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][gPupgrade] = strval( val ); }
    if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pConnectTime] = strval( val ); }
    if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pReg] = strval( val ); }
    if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pSex] = strval( val ); }
    if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pAge] = strval( val ); }
    if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pOrigin] = strval( val ); }
    if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pCK] = strval( val ); }
    if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pMuted] = strval( val ); }
    if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pExp] = strval( val ); }
    if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pCash] = strval( val ); }
    if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pAccount] = strval( val ); }
    if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pCrimes] = strval( val ); }
    if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pKills] = strval( val ); }
    if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pDeaths] = strval( val ); }
    if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pArrested] = strval( val ); }
    if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pWantedDeaths] = strval( val ); }
    if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPhoneBook] = strval( val ); }
    if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pLottoNr] = strval( val ); }
    if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pFishes] = strval( val ); }
    if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pBiggestFish] = strval( val ); }
    if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pJob] = strval( val ); }
    if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pHeadValue] = strval( val ); }
    if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pJailed] = strval( val ); }
    if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pJailTime] = strval( val ); }
    if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pMats] = strval( val ); }
    if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pDrugs] = strval( val ); }
    if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pLeader] = strval( val ); }
    if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pMember] = strval( val ); }
    if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pFMember] = strval( val ); }
    if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pRank] = strval( val ); }
    if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pChar] = strval( val ); }
    if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pDetSkill] = strval( val ); }
    if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pSexSkill] = strval( val ); }
    if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pBoxSkill] = strval( val ); }
    if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pLawSkill] = strval( val ); }
    if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pMechSkill] = strval( val ); }
    if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pJackSkill] = strval( val ); }
    if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pCarSkill] = strval( val ); }
    if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pNewsSkill] = strval( val ); }
    if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pDrugsSkill] = strval( val ); }
    if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pCookSkill] = strval( val ); }
    if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pFishSkill] = strval( val ); }
    if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pSHealth] = floatstr( val ); }
    if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pHealth] = floatstr( val ); }
    if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pInt] = strval( val ); }
    if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pLocal] = strval( val ); }
    if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pTeam] = strval( val ); }
    if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pModel] = strval( val ); }
    if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPnumber] = strval( val ); }
    if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPhousekey] = strval( val ); }
    if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPbiskey] = strval( val ); }
    if( strcmp( key , "HandyGeld" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pHandyGeld] = strval( val ); }
    if( strcmp( key , "HandyVer" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pHandyVer] = strval( val ); }
    if( strcmp( key , "Arbeitgeld" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pHartzIV] = strval( val ); }
    if( strcmp( key , "Hotel" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pHotel] = strval( val ); }
    if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPos_x] = floatstr( val ); }
    if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPos_y] = floatstr( val ); }
    if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPos_z] = floatstr( val ); }
    if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pCarLic] = strval( val ); }
    if( strcmp( key , "NewLic" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pNewLic] = strval( val ); }
    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pFlyLic] = strval( val ); }
    if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pBoatLic] = strval( val ); }
    if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pFishLic] = strval( val ); }
    if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pGunLic] = strval( val ); }// Laden von schein wenn du /login machst
    if( strcmp( key , "LKWLic" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pLKWLic] = strval( val ); }
    if( strcmp( key , "MotoLic" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pMotoLic] = strval( val ); }
    if( strcmp( key , "Zig" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pZig] = strval( val ); }
    if( strcmp( key , "ZigSucht" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pZigSucht] = strval( val ); }
    if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pGun1] = strval( val ); }
    if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pGun2] = strval( val ); }
    if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pGun3] = strval( val ); }
    if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pGun4] = strval( val ); }
    if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pAmmo1] = strval( val ); }
    if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pAmmo2] = strval( val ); }
    if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pAmmo3] = strval( val ); }
    if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pAmmo4] = strval( val ); }
    if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pCarTime] = strval( val ); }
    if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pCDPlayer] = strval( val ); }
    if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pWins] = strval( val ); }
    if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pLoses] = strval( val ); }
    if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pAlcoholPerk] = strval( val ); }
    if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pDrugPerk] = strval( val ); }
    if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pMiserPerk] = strval( val ); }
    if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPainPerk] = strval( val ); }
    if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pTraderPerk] = strval( val ); }
    if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pTut] = strval( val ); }
    if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pWarns] = strval( val ); }
    if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pAdjustable] = strval( val ); }
    if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pFuel] = strval( val ); }
    if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pMarried] = strval( val ); }
    if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(Spieler[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
    if( strcmp( key , "SpawnChange" , true ) == 0 ) { val = ini_GetValue( Data ); SpawnChange[playerid] = strval( val ); }
    if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); WantedLevel[playerid] = strval( val ); }
    if( strcmp( key , "WantedPoints" , true ) == 0 ) { val = ini_GetValue( Data ); WantedPoints[playerid] = strval( val ); }
    if( strcmp( key , "PlayMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPlayMinutes] = strval( val ); }
    if( strcmp( key , "GesamtMinutes" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pGesamtMinutes] = strval( val ); }
    if( strcmp( key , "MinutesSinceAn" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pMinutesSinceAn] = strval( val ); }
    if( strcmp( key , "SFPASS" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pSFPASS] = strval( val ); }
    if( strcmp( key , "LVPASS" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pLVPASS] = strval( val ); }
    if( strcmp( key , "Offflucht" , true ) == 0 ) { val = ini_GetValue( Data ); OfflineFlucht[playerid] = strval( val ); }
    if( strcmp( key , "Knast" , true ) == 0 ) { val = ini_GetValue( Data ); Knast[playerid] = strval( val ); }
    if( strcmp( key , "GWD" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pGWD] = strval( val ); }
    if( strcmp( key , "Handy" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pHandyID] = strval( val ); }
    if( strcmp( key , "Uhr" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pUhrID] = strval( val ); }
    if( strcmp( key , "KnastTime" , true ) == 0 ) { val = ini_GetValue( Data ); KnastTime[playerid] = strval( val ); }
    if( strcmp( key , "Perso" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pOwnPerso] = strval( val ); }
    if( strcmp( key , "FrakSperre" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pFrakSperre] = strval( val ); }
    if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPayCheck] = strval( val ); }
    if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPayDay] = strval( val ); }
    if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][pPayDayHad] = strval( val ); }
    // if( strcmp( key , "bankgeld" , true ) == 0 ) { val = ini_GetValue( Data ); Spieler[playerid][bankgeld] = strval( val ); }
    }//end while
    fclose(UserFile);//close the file after everything has been read in the while
    }
    else
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"German Force Roleplay","Das Passwort ist nicht korrekt! \n Bitte gib nun dein richtiges Passwort ein:","Login","Abbrechen");
    fclose(UserFile);
    gPlayerLogTries[playerid] += 1;
    if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
    return 1;
    }

    hey liebe Community...


    ich verzweifleeee !! xD Auf meinem Server hat sich irgendwie ein Account Bug eingeschlichen. Dieser tritt nur ab und zu auf. bei diesem Bug werden die User resettet alles wird auf 0 gesetzt und haben dann manchmal das Passwort von einem anderen Spieler... Ich hoffe ihr könnt mir da helfen..


    Onplayerregister:
    public OnPlayerRegister(playerid, password[])
    {
    if(IsPlayerConnected(playerid))
    {
    new string3[64];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Accounts/%s.ini", playername3);
    new File: hFile = fopen(string3, io_write);
    if (hFile)
    {
    strmid(Spieler[playerid][pKey], password, 0, strlen(password), 255);
    new var[32];
    format(var, 32, "Key=%s\n", Spieler[playerid][pKey]);fwrite(hFile, var);
    Spieler[playerid][pCash] = GetPlayerMoney(playerid);
    format(var, 32, "Level=%d\n",Spieler[playerid][pLevel]);fwrite(hFile, var);
    format(var, 32, "AdminLevel=%d\n",Spieler[playerid][pAdmin]);fwrite(hFile, var);
    format(var, 32, "Supporter=%d\n",Spieler[playerid][pSupporter]);fwrite(hFile, var);
    format(var, 32, "DonateRank=%d\n",Spieler[playerid][pDonateRank]);fwrite(hFile, var);
    format(var, 32, "UpgradePoints=%d\n",Spieler[playerid][gPupgrade]);fwrite(hFile, var);
    format(var, 32, "ConnectedTime=%d\n",Spieler[playerid][pConnectTime]);fwrite(hFile, var);
    format(var, 32, "Registered=%d\n",Spieler[playerid][pReg]);fwrite(hFile, var);
    format(var, 32, "Sex=%d\n",Spieler[playerid][pSex]);fwrite(hFile, var);
    format(var, 32, "Age=%d\n",Spieler[playerid][pAge]);fwrite(hFile, var);
    format(var, 32, "Origin=%d\n",Spieler[playerid][pOrigin]);fwrite(hFile, var);
    format(var, 32, "CK=%d\n",Spieler[playerid][pCK]);fwrite(hFile, var);
    format(var, 32, "Muted=%d\n",Spieler[playerid][pMuted]);fwrite(hFile, var);
    format(var, 32, "Respect=%d\n",Spieler[playerid][pExp]);fwrite(hFile, var);
    format(var, 32, "Money=%d\n",Spieler[playerid][pCash]);fwrite(hFile, var);
    format(var, 32, "Bank=%d\n",Spieler[playerid][pAccount]);fwrite(hFile, var);
    format(var, 32, "Crimes=%d\n",Spieler[playerid][pCrimes]);fwrite(hFile, var);
    format(var, 32, "Kills=%d\n",Spieler[playerid][pKills]);fwrite(hFile, var);
    format(var, 32, "Deaths=%d\n",Spieler[playerid][pDeaths]);fwrite(hFile, var);
    format(var, 32, "Arrested=%d\n",Spieler[playerid][pArrested]);fwrite(hFile, var);
    format(var, 32, "WantedDeaths=%d\n",Spieler[playerid][pWantedDeaths]);fwrite(hFile, var);
    format(var, 32, "Phonebook=%d\n",Spieler[playerid][pPhoneBook]);fwrite(hFile, var);
    format(var, 32, "LottoNr=%d\n",Spieler[playerid][pLottoNr]);fwrite(hFile, var);
    format(var, 32, "Fishes=%d\n",Spieler[playerid][pFishes]);fwrite(hFile, var);
    format(var, 32, "BiggestFish=%d\n",Spieler[playerid][pBiggestFish]);fwrite(hFile, var);
    format(var, 32, "Job=%d\n",Spieler[playerid][pJob]);fwrite(hFile, var);
    format(var, 32, "HeadValue=%d\n",Spieler[playerid][pHeadValue]);fwrite(hFile, var);
    format(var, 32, "Jailed=%d\n",Spieler[playerid][pJailed]);fwrite(hFile, var);
    format(var, 32, "JailTime=%d\n",Spieler[playerid][pJailTime]);fwrite(hFile, var);
    format(var, 32, "Materials=%d\n",Spieler[playerid][pMats]);fwrite(hFile, var);
    format(var, 32, "Drugs=%d\n",Spieler[playerid][pDrugs]);fwrite(hFile, var);
    format(var, 32, "Leader=%d\n",Spieler[playerid][pLeader]);fwrite(hFile, var);
    format(var, 32, "Member=%d\n",Spieler[playerid][pMember]);fwrite(hFile, var);
    format(var, 32, "FMember=%d\n",Spieler[playerid][pFMember]);fwrite(hFile, var);
    format(var, 32, "Rank=%d\n",Spieler[playerid][pRank]);fwrite(hFile, var);
    format(var, 32, "Char=%d\n",Spieler[playerid][pChar]);fwrite(hFile, var);
    format(var, 32, "DetSkill=%d\n",Spieler[playerid][pDetSkill]);fwrite(hFile, var);
    format(var, 32, "SexSkill=%d\n",Spieler[playerid][pSexSkill]);fwrite(hFile, var);
    format(var, 32, "BoxSkill=%d\n",Spieler[playerid][pBoxSkill]);fwrite(hFile, var);
    format(var, 32, "LawSkill=%d\n",Spieler[playerid][pLawSkill]);fwrite(hFile, var);
    format(var, 32, "MechSkill=%d\n",Spieler[playerid][pMechSkill]);fwrite(hFile, var);
    format(var, 32, "JackSkill=%d\n",Spieler[playerid][pJackSkill]);fwrite(hFile, var);
    format(var, 32, "CarSkill=%d\n",Spieler[playerid][pCarSkill]);fwrite(hFile, var);
    format(var, 32, "NewsSkill=%d\n",Spieler[playerid][pNewsSkill]);fwrite(hFile, var);
    format(var, 32, "DrugsSkill=%d\n",Spieler[playerid][pDrugsSkill]);fwrite(hFile, var);
    format(var, 32, "CookSkill=%d\n",Spieler[playerid][pCookSkill]);fwrite(hFile, var);
    format(var, 32, "FishSkill=%d\n",Spieler[playerid][pFishSkill]);fwrite(hFile, var);
    format(var, 32, "pSHealth=%.1f\n",Spieler[playerid][pSHealth]);fwrite(hFile, var);
    GetPlayerHealth(playerid,Spieler[playerid][pHealth]);
    format(var, 32, "pHealth=%.1f\n",Spieler[playerid][pHealth]);fwrite(hFile, var);
    format(var, 32, "Int=%d\n",Spieler[playerid][pInt]);fwrite(hFile, var);
    format(var, 32, "Local=%d\n",Spieler[playerid][pLocal]);fwrite(hFile, var);
    format(var, 32, "Team=%d\n",Spieler[playerid][pTeam]);fwrite(hFile, var);
    format(var, 32, "Model=%d\n",Spieler[playerid][pModel]);fwrite(hFile, var);
    format(var, 32, "PhoneNr=%d\n",Spieler[playerid][pPnumber]);fwrite(hFile, var);
    format(var, 32, "House=%d\n",Spieler[playerid][pPhousekey]);fwrite(hFile, var);
    format(var, 32, "Bizz=%d\n",Spieler[playerid][pPbiskey]);fwrite(hFile, var);
    format(var, 32, "HandyGeld=%d\n",Spieler[playerid][pHandyGeld]);fwrite(hFile, var);
    format(var, 32, "HandyVer=%d\n",Spieler[playerid][pHandyVer]);fwrite(hFile, var);
    format(var, 32, "Arbeitgeld=%d\n",Spieler[playerid][pHartzIV]);fwrite(hFile, var);
    format(var, 32, "Hotel=%d\n",Spieler[playerid][pHotel]);fwrite(hFile, var);
    if ((Spieler[playerid][pPos_x]==0.0 && Spieler[playerid][pPos_y]==0.0 && Spieler[playerid][pPos_z]==0.0))
    {
    Spieler[playerid][pPos_x] = 1684.9;
    Spieler[playerid][pPos_y] = -2244.5;
    Spieler[playerid][pPos_z] = 13.5;
    }
    if(Spectate[playerid] != 255)
    {
    Spieler[playerid][pPos_x] = Unspec[playerid][sPx];
    Spieler[playerid][pPos_y] = Unspec[playerid][sPy];
    Spieler[playerid][pPos_z] = Unspec[playerid][sPz];
    Spieler[playerid][pInt] = Unspec[playerid][sPint];
    Spieler[playerid][pLocal] = Unspec[playerid][sLocal];
    }
    format(var, 32, "Pos_x=%.1f\n",Spieler[playerid][pPos_x]);fwrite(hFile, var);
    format(var, 32, "Pos_y=%.1f\n",Spieler[playerid][pPos_y]);fwrite(hFile, var);
    format(var, 32, "Pos_z=%.1f\n",Spieler[playerid][pPos_z]);fwrite(hFile, var);
    format(var, 32, "CarLic=%d\n",Spieler[playerid][pCarLic]);fwrite(hFile, var);
    format(var, 32, "NewLic=%d\n",Spieler[playerid][pNewLic]);fwrite(hFile, var);
    format(var, 32, "FlyLic=%d\n",Spieler[playerid][pFlyLic]);fwrite(hFile, var);
    format(var, 32, "BoatLic=%d\n",Spieler[playerid][pBoatLic]);fwrite(hFile, var);
    format(var, 32, "FishLic=%d\n",Spieler[playerid][pFishLic]);fwrite(hFile, var);
    format(var, 32, "GunLic=%d\n",Spieler[playerid][pGunLic]);fwrite(hFile, var);// hier wird der schein in der Spieler .ini gespeichert
    format(var, 32, "LKWLic=%d\n",Spieler[playerid][pLKWLic]);fwrite(hFile, var);
    format(var, 32, "MotoLic=%d\n",Spieler[playerid][pMotoLic]);fwrite(hFile, var);
    format(var, 32, "Zig=%d\n",Spieler[playerid][pZig]);fwrite(hFile, var);
    format(var, 32, "ZigSucht=%d\n",Spieler[playerid][pZigSucht]);fwrite(hFile, var);
    format(var, 32, "Gun1=%d\n",Spieler[playerid][pGun1]);fwrite(hFile, var);
    format(var, 32, "Gun2=%d\n",Spieler[playerid][pGun2]);fwrite(hFile, var);
    format(var, 32, "Gun3=%d\n",Spieler[playerid][pGun3]);fwrite(hFile, var);
    format(var, 32, "Gun4=%d\n",Spieler[playerid][pGun4]);fwrite(hFile, var);
    format(var, 32, "Ammo1=%d\n",Spieler[playerid][pAmmo1]);fwrite(hFile, var);
    format(var, 32, "Ammo2=%d\n",Spieler[playerid][pAmmo2]);fwrite(hFile, var);
    format(var, 32, "Ammo3=%d\n",Spieler[playerid][pAmmo3]);fwrite(hFile, var);
    format(var, 32, "Ammo4=%d\n",Spieler[playerid][pAmmo4]);fwrite(hFile, var);
    format(var, 32, "CarTime=%d\n",Spieler[playerid][pCarTime]);fwrite(hFile, var);
    format(var, 32, "CDPlayer=%d\n",Spieler[playerid][pCDPlayer]);fwrite(hFile, var);
    format(var, 32, "Wins=%d\n",Spieler[playerid][pWins]);fwrite(hFile, var);
    format(var, 32, "Loses=%d\n",Spieler[playerid][pLoses]);fwrite(hFile, var);
    format(var, 32, "AlcoholPerk=%d\n",Spieler[playerid][pAlcoholPerk]);fwrite(hFile, var);
    format(var, 32, "DrugPerk=%d\n",Spieler[playerid][pDrugPerk]);fwrite(hFile, var);
    format(var, 32, "MiserPerk=%d\n",Spieler[playerid][pMiserPerk]);fwrite(hFile, var);
    format(var, 32, "PainPerk=%d\n",Spieler[playerid][pPainPerk]);fwrite(hFile, var);
    format(var, 32, "TraderPerk=%d\n",Spieler[playerid][pTraderPerk]);fwrite(hFile, var);
    format(var, 32, "Tutorial=%d\n",Spieler[playerid][pTut]);fwrite(hFile, var);
    format(var, 32, "Warnings=%d\n",Spieler[playerid][pWarns]);fwrite(hFile, var);
    format(var, 32, "Adjustable=%d\n",Spieler[playerid][pAdjustable]);fwrite(hFile, var);
    format(var, 32, "Fuel=%d\n",Spieler[playerid][pFuel]);fwrite(hFile, var);
    format(var, 32, "Married=%d\n",Spieler[playerid][pMarried]);fwrite(hFile, var);
    format(var, 32, "MarriedTo=%s\n",Spieler[playerid][pMarriedTo]);fwrite(hFile, var);
    format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
    format(var, 32, "PlayMinutes=%d\n",Spieler[playerid][pPlayMinutes]);fwrite(hFile, var);
    format(var, 32, "GesamtMinutes=%d\n",Spieler[playerid][pGesamtMinutes]);fwrite(hFile, var);
    format(var, 32, "MinutesSinceAn=%d\n",Spieler[playerid][pMinutesSinceAn]);fwrite(hFile, var);
    format(var, 32, "SFPASS=%d\n",Spieler[playerid][pSFPASS]);fwrite(hFile, var);
    format(var, 32, "LVPASS=%d\n",Spieler[playerid][pLVPASS]);fwrite(hFile, var);
    format(var, 32, "Offflucht=%d\n",OfflineFlucht[playerid]);fwrite(hFile, var);
    format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
    format(var, 32, "Uhr=%d\n",Spieler[playerid][pUhrID]);fwrite(hFile, var);
    format(var, 32, "Handy=%d\n",Spieler[playerid][pHandyID]);fwrite(hFile, var);
    format(var, 32, "GWD=%d\n",Spieler[playerid][pGWD]);fwrite(hFile, var);
    format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
    format(var, 32, "Perso=%d\n",Spieler[playerid][pOwnPerso]);fwrite(hFile, var);
    format(var, 32, "FrakSperre=%d\n",Spieler[playerid][pFrakSperre]);fwrite(hFile, var);
    format(var, 32, "Paycheck=%d\n",Spieler[playerid][pPayCheck]);fwrite(hFile, var);
    format(var, 32, "PayDay=%d\n",Spieler[playerid][pPayDay]);fwrite(hFile, var);
    format(var, 32, "PayDayHad=%d\n",Spieler[playerid][pPayDayHad]);fwrite(hFile, var);
    // format(var, 32, "bankgeld=%d\n",Spieler[playerid][bankgeld]);fwrite(hFile, var);
    //format(var, 32, "Wanteds=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
    fclose(hFile);
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_INPUT,"German Force Roleplay","Willkommen zurück!\n Bitte gebe dein Passwort ein um dich einzuloggen!","Login","Abbrechen");
    }
    }
    return 1;
    }


    Hoffentlich weiss jmd wieso ;(;(


    PS: 20k Zeilen pberschritten

    heyho liebe Community.


    Ich hab mal wieder ein Problem....
    Undzwar habe ich ein Tacho eingabut.. das funktioniert aber nicht
    Sobald ich in ein Fahrzeug steige stürzt das Spiel ab :D


    Hier der Code (Timer ist oben 700 Sekunden
    Die Textdraws wurden mit der id i für MAX_Player in einer For Schleife erstellt


    new text:Textdraw0[MAX_PLAYERS];
    new text:Textdraw1[MAX_PLAYERS];
    new text:Textdraw2[MAX_PLAYERS];


    public VehStateCheck()
    {
    for(new i=0;i<MAX_PLAYERS;i++)
    {
    if(IsPlayerConnected(i) && GetPlayerState(i) == PLAYER_STATE_DRIVER && !IsANoTachoVehicle(GetPlayerVehicleID(i)))
    {
    if(M_Bot[i][PAFK] == 0)
    {
    new TachoString1[20];
    new TachoString2[20];
    new TachoString3[50];
    new Float:health,vehicleid = GetPlayerVehicleID(i),Float:value,Float:distance,Float:x,Float:y,Float:z;
    GetPlayerPos(i, x, y, z);
    distance = floatsqroot(floatpower(floatabs(floatsub(x,PCarPos[i][PCarX])),2)+floatpower(floatabs(floatsub(y,PCarPos[i][PCarY])),2)+floatpower(floatabs(floatsub(z,PCarPos[i][PCarZ])),2));
    value = floatround(distance * 5000);
    GetVehicleHealth(vehicleid,health);


    format(TachoString1, sizeof(TachoString1), "Tank: %d/%dL",Gas[vehicleid],GetGasMax(GetVehicleModel(vehicleid)));
    TextDrawSetString(Textdraw0[i], TachoString1);
    format(TachoString2, sizeof(TachoString2), "Speed: %d~b~km/h~",floatround(value/1700));
    TextDrawSetString(Textdraw1[i], TachoString2);
    format(TachoString3, sizeof(TachoString3), "Fahrzeug: %s",GetGasMax(GetVehicleModel(vehicleid)));
    TextDrawSetString(Textdraw2[i], TachoString3);

    PCarPos[i][PCarX] = x;
    PCarPos[i][PCarY] = y;
    PCarPos[i][PCarZ] = z;
    }
    }
    }
    return 1;
    }


    Und das hier wenn man in einem Fahrzeug der fahrer ist
    TextDrawShowForPlayer(playerid, Textdraw0[playerid]);
    TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
    TextDrawShowForPlayer(playerid, Textdraw2[playerid]);

    hey liebe Comm


    hier hab ich onplayerkeystate change.. soweit klaptt auch alles nur das das tor sich nur bewegt wenn ich zu fuss bin


    PS: Für Copy und Paste user hab ich nicht den ganzen Code



    else if ( PRESSED(KEY_LOOK_BEHIND) )
    {
    if(IsACop(playerid))
    {
    if(IsPlayerInRangeOfPoint(playerid, 15,1214.8650,-1841.6635,13.3828))
    {//FBI Tor
    if(fbitorvar == 0)
    {
    MoveDynamicObject(fbitor, 1213.9099121094, -1841.2623291016, 9.1562042236328,5);
    SendClientMessage(playerid, COLOR_GREEN, "FBI Tor wurde geöffnet!");
    fbitorvar = 1;
    }
    else
    {
    MoveDynamicObject(fbitor, 1213.8729248047, -1841.2623291016, 15.156204223633,5);
    SendClientMessage(playerid, COLOR_GREEN, "FBI Tor wurde geschlossen!");
    fbitorvar = 0;
    }
    return 1;
    }

    heyho und zwar das keine einzige taste mehr bei mir funzt :/


    hier ein command


    if(newkeys == KEY_SECONDARY_ATTACK)
    {
    if(PlayerIsNearToEnterExit(playerid))
    {
    for(new i = 0; i <= sizeof(PickUps); i++)
    {
    if(PickUps[i] == StehtaufPickUp[playerid])
    {
    if(PickUpsCoords[i][Rueck] == false)
    {
    SetPlayerPos(playerid,PickUpsCoords[i+1][eX],PickUpsCoords[i+1][eY],PickUpsCoords[i+1][eZ]);
    SetPlayerInterior(playerid,PickUpsCoords[i+1][interior]);
    SetPlayerVirtualWorld(playerid,PickUpsCoords[i+1][Virtualworld]);
    StehtaufPickUp[playerid] = -1;
    }
    else if(PickUpsCoords[i][Rueck] == true)
    {
    SetPlayerPos(playerid,PickUpsCoords[i-1][eX],PickUpsCoords[i-1][eY],PickUpsCoords[i-1][eZ]);
    SetPlayerInterior(playerid,PickUpsCoords[i-1][interior]);
    SetPlayerVirtualWorld(playerid,PickUpsCoords[i-1][Virtualworld]);
    StehtaufPickUp[playerid] = -1;
    }
    }
    }
    }
    }

    Piranha danke fürs zählen :)


    Aber schau mal an 1 dingen zu gross :D Danke euch beiden


    // edit


    hat geklappt


    jetzt hab ich noch en anderen wqarning


    C:\Users\Dark.ShadoW\Server\Ravens\gamemodes\gfr005b.pwn(14372) : warning 219: local variable "string" shadows a variable at a preceding level


    if(strcmp(cmd,"/serverinfo",true)==0)
    {
    new string[64]; <- Die Zeile
    SendClientMessage(playerid, COLOR_YELLOW, "__________________________________");