Beiträge von |!!|_TOR_|!!|

    Das hier ist mein Onplayerspawn


    public OnPlayerSpawn(playerid)
    {
    STDPlayer[playerid] = 0;
    OnDuty[playerid] = 0;
    SetPlayerArmour(playerid,0);
    SetPlayerInterior(playerid, 0);
    SetPlayerVirtualWorld(playerid, 0);


    GangZoneShowForPlayer(playerid, NoDMSFRH, 199);
    SetPlayerToTeamColor(playerid);
    //InitLockDoors(playerid);
    STDPlayer[playerid] = 0;
    SetPlayerArmour(playerid,0);
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    // TextDrawShowForPlayer(playerid, Time),
    // TextDrawShowForPlayer(playerid, Date);
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
    gTeam[playerid] = 3;
    }
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "At400", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, At400Bot, 0);
    }
    if(!strcmp(botname, "ZugFahrer", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, ZugFahrerBot, 0);
    }
    if(!strcmp(botname, "TramFahrer", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, TramBot, 0);
    SetPlayerSkin(TramBot,91);
    }
    if(!strcmp(botname, "SchmuggelZug", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, SchmuggelZugBot, 0);
    SetPlayerSkin(SchmuggelZugBot,91);
    }
    }
    if(gPlayerLogged[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich voher einloggen oder dir einen Account erstellen! ***");
    Kick(playerid);
    return 1;


    }
    if(PlayerInfo[playerid][pTot] == 1 && FirstSpawn[playerid] == 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Durch deine schweren Verletzungnen liegst du im Koma");
    TogglePlayerControllable(playerid, 0);
    ResetPlayerWeapons(playerid);
    SetPlayerPos(playerid,-2643.6621,649.1603,30.7397);
    SetPlayerCameraPos(playerid, -2540.6643,572.2766,35.4433);
    SetPlayerCameraLookAt(playerid, -2603.6860,668.1278,57.2057);
    SetPlayerInterior(playerid, 0);
    return 1;
    }
    if(gTeam[playerid] == 3)
    {
    if(PlayerInfo[playerid][pLeader] > 0)
    {
    SendClientMessage(playerid, COLOR_LIGHTRED, "Du bist kein Polizist / FBI / Bundeswehr, du bist Zivilist ! !");
    MedicBill[playerid] = 0;
    new model = PlayerInfo[playerid][pChar];
    if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 7, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 7; gTeam[playerid] = 7; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Hells Angels
    else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
    else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 14, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
    else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 15, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
    else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 16, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
    else if(PlayerInfo[playerid][pMember] == 17) { SetSpawnInfo(playerid, 17, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
    else if(PlayerInfo[playerid][pMember] == 18) { SetSpawnInfo(playerid, 18, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//San Fierro Rifa
    else if(PlayerInfo[playerid][pMember] == 19) { SetSpawnInfo(playerid, 19, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
    else if(PlayerInfo[playerid][pMember] == 20) { SetSpawnInfo(playerid, 20, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 21) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 22) { SetSpawnInfo(playerid, 22, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 23) { SetSpawnInfo(playerid, 23, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pMember] == 24) { SetSpawnInfo(playerid, 24, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//
    else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
    else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Hells angels
    else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Groove Street
    else if(PlayerInfo[playerid][pLeader] == 14) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Ballas
    else if(PlayerInfo[playerid][pLeader] == 15) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//2fast
    else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Los Santos Vagos
    else if(PlayerInfo[playerid][pLeader] == 17) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//Varios Los Aztecas
    else if(PlayerInfo[playerid][pLeader] == 18) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//San Fierro Rifa
    else if(PlayerInfo[playerid][pLeader] == 19) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }//West Coast Customs
    else if(PlayerInfo[playerid][pLeader] == 20) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Terroristen
    else if(PlayerInfo[playerid][pLeader] == 21) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }// FBI
    else if(PlayerInfo[playerid][pLeader] == 22) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Feuerwehr
    else if(PlayerInfo[playerid][pLeader] == 23) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Grundwehrdienst
    else if(PlayerInfo[playerid][pLeader] == 24) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }// Oamt
    SpawnPlayer(playerid);
    }
    }
    if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
    else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
    SetPlayerSpawn(playerid);
    PlayerFixRadio(playerid);
    GangZoneShowForPlayer(playerid, NoDMZoneSFRH, 199);
    if(MapIconsShown[playerid] != 1)
    {


    MapIconsShown[playerid] = 1;
    for(new i = 0; i < sizeof(SBizzInfo); i++)
    {
    SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],32,COLOR_LIGHTRED);
    }
    }
    return 1;
    }
    Hier so sieht es aus wenn ich aufen Server Connecte ?



    Es kann doch nicht sein das hier keiner im Forum ist der mir nicht mit den fehler helfen kann ?
    Also bis jetzt konnte mir keiner helfen gibt es hier keinen der mir helfen kann bei dem Problemm ?
    Ich verzweifel so langsamm weil ich einfach nicht verstehe wieso jetzt nichts mehr passiert wenn ich aufen Server Connecte ?




    Edit - Bild eingefügt
    Edit - Text eingefügt
    Edit - Ergebniss

    Guten Tag,
    ich habe irgend wie ein Problemm mit mein Script also ich möchte gerne das ich Spawne und habe auch irgend wie mehrere sachen versucht.
    Aber irgend wie Spawne ich nicht sondern bei mir kommt am anfang nichts höhre nur das ich mit den pfeilen einen skin wählen kann den ich aber
    nichtmal sehe. Und dann einfach spawn taste drücken und boom dann siehst bei mir so aus.


    Könnte mir einer helfen ?

    Soll ich dann auch die ganzen sachen da drunter rein machen ?
    public OnPlayerPickUpPickup(playerid, pickupid)
    {


    Hier jetzt habe ich die Errors alles fehler wie bekomme ich es richtig hin das es geht ?



    20.01.2011.pwn(7752) : warning 219: local variable "string1" shadows a variable at a preceding level
    20.01.2011.pwn(8655) : warning 236: unknown parameter in substitution (incorrect #define pattern)
    20.01.2011.pwn(8655) : warning 236: unknown parameter in substitution (incorrect #define pattern)
    20.01.2011.pwn(8655) : warning 236: unknown parameter in substitution (incorrect #define pattern)
    20.01.2011.pwn(8655) : warning 236: unknown parameter in substitution (incorrect #define pattern)
    20.01.2011.pwn(8655) : warning 236: unknown parameter in substitution (incorrect #define pattern)
    20.01.2011.pwn(8655) : warning 236: unknown parameter in substitution (incorrect #define pattern)
    20.01.2011.pwn(8655) : warning 236: unknown parameter in substitution (incorrect #define pattern)
    20.01.2011.pwn(8655) : warning 236: unknown parameter in substitution (incorrect #define pattern)
    20.01.2011.pwn(8655) : error 029: invalid expression, assumed zero
    20.01.2011.pwn(8655) : warning 215: expression has no effect
    20.01.2011.pwn(8655) : error 029: invalid expression, assumed zero
    20.01.2011.pwn(8655) : warning 215: expression has no effect
    20.01.2011.pwn(8655) : error 029: invalid expression, assumed zero
    20.01.2011.pwn(8655) : fatal error 107: too many error messages on one line


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Errors.

    20.01.2011.pwn(7756) : warning 219: local variable "string1" shadows a variable at a preceding level
    20.01.2011.pwn(8659) : warning 213: tag mismatch
    20.01.2011.pwn(9497) : warning 213: tag mismatch
    20.01.2011.pwn(9499) : warning 213: tag mismatch
    Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    4 Warnings.
    [/pwn]


    Weiss einer vill was ich mache kann das die weg gehen oder mir sagen kann was das zu bedeuteten hat ?




    Edit-- Text verändert
    Edit 2 -- Ergebniss eingefügt

    Hää wie meinst du damit ?
    Kannst du mal damit ein beispiel geben ?
    Wo ich am besten einbauen kann


    if(pickupid == Bauswahl)
    {
    if(PlayerToPoint(3.0,playerid,361.8302,173.5957,1008.3828))
    {
    ShowPlayerDialog(playerid,RHauswahl1,DIALOG_STYLE_LIST,"Was möchtest du?","KOMMT NOCH","Auswählen","Abbrechen");
    }
    }
    if(pickupid == Buy)
    {
    ShowPlayerDialog(playerid,Buydialog,DIALOG_STYLE_LIST,"Waren:","KOMMT NOCH","Auswählen","Abbruch");
    }
    Eigentlich muss das doch hier runter rein kommen ?
    public OnPlayerPickUpPickup(playerid, pickupid)
    {

    Okay danke ich habe fehler gefunden was mache ich den hier ?


    public OnPlayerPickUpPickup(playerid, pickupid)
    {
    // Irgendwie kann man nicht PlayerToPoint einfügen unter ( public OnPlayerPickUpPickup (playerid, pickupid) )
    if(IsPlayerInRangeOfPoint(playerid, 2.0,-2167.5908,644.7128,1052.3750))
    {
    if(pickupid == RHauswahl)
    {
    if(PlayerToPoint(3.0,playerid,361.8302,173.5957,1008.3828))
    {


    Weil es kommt irgend wie der fehler....
    20.01.2011.pwn(7733) : warning 219: local variable "string1" shadows a variable at a preceding level
    20.01.2011.pwn(8629) : error 017: undefined symbol "PlayerToPoint"
    20.01.2011.pwn(8656) : warning 204: symbol is assigned a value that is never used: "current"

    Guten Abend,
    ich habe irgend wie bei mein Script die ganzen 26 ERRORS und ich verstehe jetzt nicht wieso die kommen ?


    20.01.2011.pwn(2839) : error 004: function "Resetplayerweapons" is not implemented
    20.01.2011.pwn(2867) : error 004: function "Resetplayerweapons" is not implemented
    20.01.2011.pwn(3020) : error 004: function "SetPlayerToTeamColor" is not implemented
    20.01.2011.pwn(3044) : error 004: function "SetPlayerToTeamColor" is not implemented
    20.01.2011.pwn(3405) : error 017: undefined symbol "dini_IntSet"
    20.01.2011.pwn(3497) : error 004: function "Removebarel" is not implemented
    20.01.2011.pwn(3501) : error 004: function "Removebarel1" is not implemented
    20.01.2011.pwn(3505) : error 004: function "Removebarel2" is not implemented
    20.01.2011.pwn(3509) : error 004: function "Removebarel3" is not implemented
    20.01.2011.pwn(3546) : error 017: undefined symbol "AntiFlood_InitPlayer"
    20.01.2011.pwn(3757) : error 004: function "ClearChatbox" is not implemented
    20.01.2011.pwn(3774) : error 004: function "ClearChatbox" is not implemented
    20.01.2011.pwn(3807) : error 004: function "SendIRCMessage" is not implemented
    20.01.2011.pwn(3829) : error 004: function "SendIRCMessage" is not implemented
    20.01.2011.pwn(3841) : error 004: function "SaveCK" is not implemented
    20.01.2011.pwn(3871) : error 004: function "SavePapers" is not implemented
    20.01.2011.pwn(3902) : error 004: function "SaveFamilies" is not implemented
    20.01.2011.pwn(3916) : error 004: function "SetPlayerWantedLevelEx" is not implemented
    20.01.2011.pwn(4141) : error 004: function "OOCOff" is not implemented
    20.01.2011.pwn(4171) : error 004: function "SaveStuff" is not implemented
    20.01.2011.pwn(4173) : error 004: function "OOCOff" is not implemented
    20.01.2011.pwn(4179) : error 004: function "SaveStuff" is not implemented
    20.01.2011.pwn(4181) : error 004: function "OOCOff" is not implemented
    20.01.2011.pwn(4211) : error 004: function "ABroadCast" is not implemented
    20.01.2011.pwn(4219) : error 004: function "ABroadCast" is not implemented


    Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase



    26 Errors.


    Könnte mir dabei einer helfen währ echt super ?

    Ich habe die schon erstellt gehabt und trozdem Disconnecten die wieder ?


    Edit-- Log eingefügt Text verändert

    Also ja es ist ein GF-Edit also sagen wir mal so ein kleiner aufbau noch !
    Aber mhh hier die sachen die ich z.B jetzt wegen den NPC drin habe.



    public OnPlayerConnect(playerid)
    {
    if(IsPlayerNPC(playerid))
    {
    gPlayerLogged[playerid] = 1;
    }


    // Und bisschen weiter unten auch unter Onplayerc das hier


    if(IsPlayerNPC(playerid))
    {
    gPlayerLogged[playerid] = 1;
    SpawnPlayer(playerid);
    return 1;
    }


    public OnPlayerDisconnect(playerid, reason)
    {
    if(!IsPlayerNPC(playerid))


    public OnPlayerSpawn(playerid)
    {
    if(IsPlayerNPC(playerid))
    {
    new botname[MAX_PLAYER_NAME];
    GetPlayerName(playerid, botname, sizeof(botname));
    if(!strcmp(botname, "At400", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, At400Bot, 0);
    }
    if(!strcmp(botname, "ZugFahrer", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, ZugFahrerBot, 0);
    }
    if(!strcmp(botname, "TramFahrer", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, TramBot, 0);
    SetPlayerSkin(TramBot,91);
    }
    if(!strcmp(botname, "SchmuggelZug", true))
    {
    PlayerInfo[playerid][pCarLic] = 1;
    PutPlayerInVehicle(playerid, SchmuggelZugBot, 0);
    SetPlayerSkin(SchmuggelZugBot,91);
    }
    }


    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
    // Habe ich ganz weit unten das stehen
    else if(IsANoLicVehicle(newcar1))
    {
    }
    else
    {
    if(model != 462/*&& model != X && model != X && model != X*/)
    {
    if(gPlayerLogged[playerid] == 1)
    {
    if(PlayerInfo[playerid][pCarLic] < 1)
    {
    if(PlayerDrunk[playerid] >= 5)
    {
    WantedPoints[playerid] += 1;
    SetPlayerCriminal(playerid,255, "Betrunken Fahren");
    SetPlayerWantedLevelEx(playerid, GetPlayerWantedLevel(playerid)+1);
    }
    if((TakingLesson[playerid] == 1) || IsPlayerNPC(playerid))
    {


    }
    else
    {
    SendClientMessage(playerid, COLOR_GREY, " Du hast noch keinen Führerschein !");
    RemovePlayerFromVehicle(playerid);
    return true;
    }
    }
    else if(PlayerDrunk[playerid] >= 5)
    {
    WantedPoints[playerid] += 1;
    SetPlayerCriminal(playerid,255, "Betrunken Fahren");
    SetPlayerWantedLevelEx(playerid, GetPlayerWantedLevel(playerid)+1);
    }
    else if(PlayerDrunk[playerid] >= 5)
    {
    WantedPoints[playerid] += 1;
    SetPlayerCriminal(playerid,255, "Betrunken Fahren");
    SetPlayerWantedLevelEx(playerid, GetPlayerWantedLevel(playerid)+1);
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_LIGHTRED,"Willkommen im Neulingsfahrzeug, viel Spaß beim fahren.");
    }
    }
    }//Done with car check

    public OnPlayerRequestClass(playerid, classid)
    {
    if(IsPlayerNPC(playerid))
    {
    SpawnPlayer(playerid);
    return 1;
    }
    public GameModeExitFunc()
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(!IsPlayerConnected(i) || IsPlayerNPC(i))
    continue;
    }
    public OnGameModeInit()
    {
    /*********************************************** Bots ***************************************/
    ConnectNPC("At400","At400");
    ConnectNPC("ZugFahrer","ZugFahrer");
    ConnectNPC("TramFahrer","TramFahrer");
    ConnectNPC("SchmuggelZug","SchmuggelZug");
    ZugFahrerBot = AddStaticVehicle(538,-1944.3750,89.0165,27.0006,180.0000,7,7); // train
    At400Bot = CreateVehicle(577, 1000.0,1000.0, 1000.0, 0.0, 10, 1, -1);
    TramBot = AddStaticVehicle(449,-2264.6865,527.0056,35.5915,0.4075,1,1); // tram
    SchmuggelZugBot = AddStaticVehicle(537,1694.7395,-1953.6323,13.9973,269.9610,1,1); // car
    //**********************************************************************************************


    So das wars auch kann mir einer helfen ?

    Guten Morgen,
    ich habe ein Problemm mit meinen NPC habe die mal aufen Server Connecten lassen also die Connecten und dann Fliegen die nach 5-10 sec wieder runter ?


    Hier mal ein abschnitt von meiner Server.log

    Also ich wollte mal fragen wie ich es am besten mache das alte DT Carsystem umzubauen das es dass neue ergibt ?
    Mit den neuen funktionen etc ? Könnte mir da einer vieleicht helfen pls ?
    Also ich habe das System jetzt raus gemacht wie kann ich es am besten so machen das ich es im Script direkt einbaue also nunja geht es auch für ein GF-Edit ?


    Edit -- Textänderung

    Guten Abend,
    also ich suche ein Ticketsystem mit Textdraw oder auch mit ein 3d Fenster wo die Spieler z.B.
    wenn ein Spieler/User ein Ticket schreibt weil irgendwo ein Bug ist oder sonstwas dann schreibt er z.B. "/ticket (Text) "
    und dann wird das Ticket gespeichert im Textdraw fenster steht dann z.B.


    und wenn z.b ein Spieler ein Ticket geschrieben hat mit /ticket (text) z.B "/ticket Ich brauche hilfe "
    so würde das dann ausehn im Textdraw beim Admin oder Supporter.



    Das dann ein Admin oder Supporter " /onticket "1-12" wählen kann.
    Und das dann steht wenn einer supporter das ticket geöffnet hat das einer ander supporter das ticket nicht acuh
    öffnen kann das dann z.B bei dem anderen Supporter steht "Ein Supporter/Admin ist schon zu stelle für den Spieler".
    Und das man dann noch Tickets löschen kann wenn einer irgend wie vor hat /Ticket zu spammen.


    Kann einer sowas mir bauen ?
    Für den jenigen ist auch was drine muss halt nur wissen was er so braucht oder gerne haben möchte.
    Bitte melden per PM oder auch hier im Thread.


    Edit-- Text verändert
    Edit -- Text verändert

    Ok nice danke... :thumbup:
    Kann mir auch noch einer sagen wie ich ein guten Ticket System hin bekomme ?
    Also woman am besten Admins/Supporter gut Spieler Supporten können vieleicht am besten so ein Ticket System.
    Wo z.B ein Spieler /report [ Text ] eingibt wo dann beim Admin auf der rechten seite ein Textdraw ist oder so wo ein Admin oder ein
    Supporter das Ticket annehmen kann mit /accept ticket 1 oder 2 oder 3 also jeweils ein Ticket eine id hat was im Textdraw angezeigt wird.


    Kann mir einer helfen dabei ? Wer echt nice

    Mhh was meinst du direkt damit ?


    Kannst du mir ein bespiel machen möchte die korinaten genau da haben wo ich die gespeichert habe und das blaue auto icon auf der minikarte haben.


    Das Icon ist die ID "55"
    SetPlayerMapIcon( playerid, 1, -1655.8492,1213.7439,7.2500, 55, 0 );

    Guten Morgen,
    ich habe fehler bei meinen Mapicons also ich habe die so im Script mal testen wollen ob die auf der Minikarte angezeigt werden ?


    public OnPlayerConnect(playerid)
    {
    SetPlayerMapIcon( playerid, 1, -1655.8492,1213.7439,7.2500, 55, 0 );
    SetPlayerMapIcon( playerid, 1, -1960.0247,271.5699,35.4688, 55, 0 );


    SetPlayerMapIcon( playerid, 1, 539.1031,-1813.5908,6.0625, 55, 0 );
    SetPlayerMapIcon( playerid, 1, 1282.7488,-980.3849,38.3516, 55, 0 );


    Weiss einer wieso es nicht geht ?