Beiträge von Rikey

    Ich bin so weit gekommen:


    Doch es kommt jetzt halt nur wie lange ich auf dem Desktop war, wenn ich auf F1 klick.
    Wie mache ich, dass eine Box da ist, die ganze Zeit anzeigt, wie lange ich gerade auf dem Desktop bin.

    Wie kann ich einen Desktop Timer mit Autohotkey machen ?
    Ich will, dass z.B. mit einer MsgBox ein Timer gestartet wird.
    Dann sehe ich halt, wie lange ich auf dem Desktop war.
    Wenn ich wieder GTA öffne, soll der Timer halt stoppen und die MsgBox weggehen.

    Also, ich hab schon blanke gta3.img benutzt. Hat auch nichts gebracht. Dann hab ich auch einfach wieder die gta3 benutzt mit den Mods.
    Ich hab Fadenkreuz und Waffen.


    Kennt keiner das Problem?

    Also ich suche einen MOD oder mehrere Mods bei denen auch die Geschwindigkeit der Auto beim Multiplayer schneller werden.
    Manche Leute haben einen NRG MOD. Bei denen verändert sich nicht nur das Aussehen sondern auch die Geschwindigkeit.
    Kennt jemand solche MODS?

    Ich hab schon den ganzen GTA San Andreas Userfiles Ordner gelöscht einmal davor. In dem Ordner sind ja eig. alle Einstellungen.
    Trotzdem als dann Standard Einstellung kam, änderte sich nichts.
    Ich hab es mit neuer gta3.img versucht. Hat auch nicht geklappt.
    Kann es vllt. an Mods oder so liegen?


    Das regt voll auf. Wir machen 1on1 und bis ich mit Waffe dann auf den Ziel dauert es halt voll lang.

    Also ich hab jetzt einen convertet mit meiner Seite und deiner Seite. Ist eig. gleich oder ähnlich.


    Man kann ja nur MTA 1.0 auswählen, keine neueren Versionen.


    Also bei .map Datei (1.1.1):
    <vehicle id="vehicle (NRG-500) (1)" paintjob="3" model="522" plate="G79S 3S7" interior="0" dimension="0" color="53,53,0,0" posX="1281" posY="-1836.5" posZ="13" rotX="0" rotY="0" rotZ="92"></vehicle>
    Die erste Zeile ist so


    Converter:


    <object name="delux object" posX="213.28125" posY="-1824.94140625" posZ="3.0797290802002" rotX="358.75" rotY="359.75" rotZ="181.24456787109" model="12991" />
    Die erste Zeile


    Das ist ja völlig anders. Klappt es aber trotzdem, wenn ich für MTA 1.0 converte und es mit 1.1.1 benutz?

    name: Rikey
    Thematik: GTA Mapping oder etwas mit GTA DM oder so.
    evtl Text/spruch: Fals was mit Mapping, dann schreib: Der Mapper
    Wenn was mit GTA DM, dann schreib: Pass auf! Er ownt dich!

    Also auf der Seite http://www.convertffs.com/ kann man PWN Codes in MTA umwandeln. Doch es wandelt in MTA 1.0 um.
    Sonst muss ich mir halt MTA 1.0 holen, aber 1.0 ist auch nicht so aktuell und so toll.
    Kennt jemand eine Seite wo man PWN in MTA 1.1 oder 1.1.1 umwandeln kann.
    Bei convert benutz ich die Einstellungen:
    Input:
    SA-MP CreateObject
    SA-MP AddStaticVehicle


    Output:
    MTA 1.0 Object
    MTA 1.0 Vehicle


    Ich bekomm einen MTA code aber einen alten. Wenn ich den mit dem neuen vergleich ist sehr vieles anders!

    Also wenn ich im Spiel auf RMB also auf Zielen klick, zielt der Spieler, doch guckt immer auf den Boden.
    An was kann das liegen? Ich ziel, und dann guckt der immer auf den Boden.
    Ich zock meine Maus vertikal. Wenn ich Vertikal aus mach, dann schaut er immer nach oben.
    Woran liegt das?

    Ich dachte an, dass ich gegenüber die Gebäude weg mach, dann dort noch mit einer Treppe alles verbind.
    Aber ich schau mal ob ich dann auch meine Idee umsetzen kann.

    Mir war mal wieder langweilig, dann hab ich eine LSPD Base gemappt.
    Die Zäune sind so stabil, dass man sie mit dem Auto oder mit der Waffe nicht kapput gemacht.
    Die Zäune sind auch nicht übertrieben.
    Es gibt eine Werkstatt, wo man seinen Wagen repairen & tanken kann.
    Oben auf dem Dach gibt es einen Helikopter. Dort sollte man mit einem Befehl hochkommen.
    Dort ist auch eine Tür. :)
    Auf dem Schild der Werkstatt steht: LSPD
    Schreiben mit Objekten kann ich nicht so, deswegen sieht das D nicht so gut aus.
    Mehr seht ihr auf den Screens.


    Es kann sein, dass es schlecht ist.
    Hab wieder neulich angefangen zu mappen,
    hatte davor aufgehört. Jetzt wieder angefangen.

    http://pastebin.com/5iNyqihw
    oder
    AddStaticVehicle(503,1221.09997559,-874.20001221,42.90000153,6.00000000,53,6); //Hotring Racer B
    AddStaticVehicle(596,1225.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1237.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1229.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1233.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1241.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1245.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1249.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1253.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(596,1257.00000000,-1834.50000000,13.19999981,0.00000000,53,1); //Police Car (LSPD)
    AddStaticVehicle(497,1258.09997559,-1767.69995117,36.79999924,272.00000000,53,1); //Police Maverick
    AddStaticVehicle(599,1239.40002441,-1810.40002441,13.80000019,114.00000000,53,1); //Police Ranger
    AddStaticVehicle(599,1246.00000000,-1807.19995117,13.80000019,119.99963379,53,1); //Police Ranger
    AddStaticVehicle(599,1251.59997559,-1803.59997559,13.80000019,123.99768066,53,1); //Police Ranger
    AddStaticVehicle(522,1281.00000000,-1836.50000000,13.00000000,92.00000000,53,53); //NRG-500
    AddStaticVehicle(522,1281.00000000,-1834.50000000,13.00000000,92.00000000,53,53); //NRG-500
    AddStaticVehicle(522,1281.00000000,-1832.50000000,13.00000000,91.99951172,53,53); //NRG-500
    CreateObject(9241,1258.30004883,-1767.40002441,34.70000076,0.00000000,0.00000000,0.00000000); //object(copbits_sfn) (1)
    CreateObject(3029,1236.09997559,-1783.19995117,32.70000076,0.00000000,0.00000000,90.00000000); //object(cr1_door) (1)
    CreateObject(5532,1268.50000000,-1790.29980469,20.70000076,0.00000000,0.00000000,271.99951172); //object(laesprayshop) (1)
    CreateObject(2936,1273.69995117,-1800.90002441,28.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (1)
    CreateObject(2936,1274.00000000,-1797.90002441,26.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (2)
    CreateObject(2936,1273.69995117,-1801.00000000,26.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (3)
    CreateObject(2936,1273.69995117,-1801.00000000,25.60000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (4)
    CreateObject(2936,1273.80004883,-1800.09997559,24.60000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (6)
    CreateObject(2936,1274.19995117,-1795.90002441,25.39999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (7)
    CreateObject(2936,1275.00000000,-1793.19995117,26.70000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (10)
    CreateObject(2936,1274.40002441,-1793.90002441,27.39999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (11)
    CreateObject(2936,1274.19995117,-1795.90002441,24.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (12)
    CreateObject(2936,1274.40002441,-1799.00000000,24.70000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (13)
    CreateObject(2936,1274.19995117,-1795.80004883,26.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (14)
    CreateObject(2936,1273.69995117,-1801.09997559,24.70000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (15)
    CreateObject(2936,1274.00000000,-1797.80004883,27.10000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (16)
    CreateObject(2936,1274.09997559,-1796.80004883,26.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (19)
    CreateObject(2936,1274.00000000,-1797.69995117,28.00000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (20)
    CreateObject(2936,1274.00000000,-1797.09997559,24.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (21)
    CreateObject(2936,1274.50000000,-1792.80004883,28.10000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (22)
    CreateObject(2936,1274.59997559,-1791.90002441,28.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (25)
    CreateObject(2936,1273.89941406,-1800.89941406,27.39999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (26)
    CreateObject(2936,1274.00000000,-1797.40002441,24.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (27)
    CreateObject(2936,1274.09960938,-1796.79980469,27.89999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (28)
    CreateObject(2936,1274.19921875,-1795.89941406,27.79999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (29)
    CreateObject(2936,1274.39941406,-1793.79980469,25.89999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (30)
    CreateObject(2936,1274.40002441,-1793.90002441,28.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (31)
    CreateObject(2936,1274.59997559,-1791.00000000,25.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (32)
    CreateObject(2936,1274.39941406,-1793.89941406,26.70000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (33)
    CreateObject(2936,1275.59997559,-1792.40002441,26.79999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (34)
    CreateObject(2936,1274.59997559,-1791.69995117,27.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (35)
    CreateObject(2936,1274.50000000,-1792.30004883,23.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (36)
    CreateObject(2936,1274.50000000,-1792.19995117,24.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (37)
    CreateObject(2936,1274.39941406,-1793.89941406,24.29999924,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (38)
    CreateObject(2936,1274.90002441,-1792.09997559,25.10000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (39)
    CreateObject(2936,1274.40002441,-1793.69995117,25.20000076,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (40)
    CreateObject(2936,1274.69995117,-1789.90002441,25.39999962,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (41)
    CreateObject(2936,1274.59997559,-1790.90002441,23.10000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (42)
    CreateObject(2936,1274.80004883,-1789.40002441,24.50000000,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (43)
    CreateObject(2936,1274.69995117,-1789.80004883,23.60000038,0.00000000,0.00000000,0.00000000); //object(kmb_rock) (45)
    CreateObject(8843,1269.50000000,-1838.09997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(arrows01_lvs) (1)
    CreateObject(8843,1212.09997559,-1838.19995117,12.42990017,0.00000000,0.00000000,180.00000000); //object(arrows01_lvs) (2)
    CreateObject(970,1190.00000000,-1813.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (1)
    CreateObject(970,1190.00000000,-1817.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (2)
    CreateObject(970,1190.00000000,-1821.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (3)
    CreateObject(970,1190.00000000,-1825.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (4)
    CreateObject(970,1190.00000000,-1829.30004883,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (5)
    CreateObject(970,1190.00000000,-1833.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (6)
    CreateObject(1318,1267.80004883,-1798.59997559,13.10000038,0.00000000,0.00000000,274.00000000); //object(arrow) (1)
    CreateObject(970,1190.00000000,-1837.50000000,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (7)
    CreateObject(970,1190.00000000,-1840.19995117,13.10000038,0.00000000,0.00000000,270.00000000); //object(fencesmallb) (8)
    CreateObject(970,1192.19995117,-1842.30004883,13.10000038,0.00000000,0.00000000,180.00000000); //object(fencesmallb) (9)
    CreateObject(970,1196.19995117,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (10)
    CreateObject(970,1200.19995117,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (11)
    CreateObject(970,1201.70019531,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (12)
    CreateObject(970,1225.80004883,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (13)
    CreateObject(970,1229.80004883,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (14)
    CreateObject(970,1233.80004883,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (15)
    CreateObject(970,1237.80004883,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (16)
    CreateObject(970,1242.00000000,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (17)
    CreateObject(970,1246.00000000,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (18)
    CreateObject(970,1250.00000000,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (19)
    CreateObject(970,1254.00000000,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (20)
    CreateObject(970,1282.09997559,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (21)
    CreateObject(1318,1235.19995117,-1784.00000000,33.09999847,0.00000000,0.00000000,280.00000000); //object(arrow) (2)
    CreateObject(1318,1235.19921875,-1784.00000000,33.09999847,0.00000000,0.00000000,279.99755859); //object(arrow) (3)
    CreateObject(1318,1219.40002441,-1812.50000000,16.10000038,0.00000000,0.00000000,270.00000000); //object(arrow) (4)
    CreateObject(970,1257.69921875,-1842.29980469,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (22)
    CreateObject(970,1285.40002441,-1842.30004883,13.10000038,0.00000000,0.00000000,179.99450684); //object(fencesmallb) (23)
    CreateObject(970,1287.50000000,-1840.20007324,13.10000038,0.00000000,0.00000000,269.99450684); //object(fencesmallb) (24)
    CreateObject(970,1287.50000000,-1836.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (25)
    CreateObject(970,1287.50000000,-1833.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (26)
    CreateObject(970,1287.50000000,-1829.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (27)
    CreateObject(970,1287.50000000,-1825.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (28)
    CreateObject(970,1287.50000000,-1821.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (29)
    CreateObject(970,1287.50000000,-1817.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (30)
    CreateObject(970,1287.50000000,-1813.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (31)
    CreateObject(970,1287.50000000,-1809.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (32)
    CreateObject(970,1287.50000000,-1805.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (33)
    CreateObject(970,1287.50000000,-1801.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (34)
    CreateObject(970,1287.50000000,-1797.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (35)
    CreateObject(970,1287.50000000,-1793.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (36)
    CreateObject(970,1287.50000000,-1789.00000000,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (37)
    CreateObject(970,1287.50000000,-1787.69995117,13.10000038,0.00000000,0.00000000,269.98901367); //object(fencesmallb) (38)
    CreateObject(970,1279.40002441,-1785.59997559,13.10000038,0.00000000,0.00000000,359.98901367); //object(fencesmallb) (39)
    CreateObject(970,1283.59997559,-1785.59997559,13.10000038,0.00000000,0.00000000,359.98352051); //object(fencesmallb) (40)
    CreateObject(970,1285.50000000,-1785.59997559,13.10000038,0.00000000,0.00000000,359.98352051); //object(fencesmallb) (41)


    Screens: http://img850.imageshack.us/sl…ascreen20111204164716.png

    Wo kann ich ein Tool herrunterladen wie Macro Tool für Samp.
    Damit kann man per Klick (F1,F2 oder 1,2) den davor angegeben Text direkt angeben.
    Ich weiß nicht wie das heißt. ?(
    Sorry wenn ich das falsch gepostet hab, dann bitte verschieben nicht löschen.

    Das müsste die Datei dort sein:


    GTA San Andreas/data/fonts.dat


    Die fonts datei habe ich auch. Kennt einer das Problem?? Eine andere .txt datei hab ich auch versucht geht nicht. Oder brauch ich eine neue fonts.dat Datei? Bitte hilfe.