Beiträge von InternetInk aka Benjamin

    oh man also


    1. wenn du es selber schreiben willst dann machs auch selbst und kopier nicht 90% aus seinem system
    2. Wenn Errors kommen dann liegt das daran das du was nicht richtig gemacht hast und nicht weil seins fehlerhaft ist
    3. Ist dir vllt in dne sinn gekommen das,wenn du den code änderst,das es dann nichtmehr funktioniert?! :pinch:

    Also wer das gemacht hat der hatte iwie kein Plan :D
    Entweder du machst das mit SetTimerEx oder mit Definition wie ich,kommt aufs selbe raus eigentlich
    hier hastes mit Timer:
    //Edit ah mom musst die ganzen i noch durch playerid ersetzen xD
    //Edit2 so xD


    if(strcmp(cmd, "/inselflug", true) == 0)
    {
    if(PlayerToPoint(1.5, playerid,1642.2874,-2237.7705,13.4984)) //LSTOINSEL
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "______________Los Santos Airport Ticket___________");
    SendClientMessage(playerid, COLOR_GREEN, "Von: Los Santos International Airport");
    SendClientMessage(playerid, COLOR_GREEN, "Nach: Dream Island Airport");
    SendClientMessage(playerid, COLOR_GREEN, "Flugdauer: 2 Minute!");
    SendClientMessage(playerid, COLOR_GREEN, "Flug: 7634768 Shamal");
    SendClientMessage(playerid, COLOR_GREEN, "SerienID: 918203981");
    SendClientMessage(playerid, COLOR_GREEN, "Kosten: 500$ (Sonderpreis)");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "______________Los Santos Airport Ticket___________");
    SetPlayerPos(playerid, 1.71875, 30.4062, 1200.34);
    SetPlayerInterior(playerid,1);
    GivePlayerMoney(playerid, -500);
    SetTimerEx("WartenAufFlug", 60000, 0, "i", playerid);
    GameTextForPlayer(playerid, "~g~Warten Auf Flug...",5000,3);
    ResetPlayerWeapons(playerid);
    TogglePlayerControllable(playerid, 0);


    }
    if(PlayerToPoint(1.5, playerid,-6991.0913,2391.3428,5.6482)) //INSELTOLS
    {
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "______________Dream Island Airport Ticket___________");
    SendClientMessage(playerid, COLOR_GREEN, "Von: Dream Island Airport");
    SendClientMessage(playerid, COLOR_GREEN, "Nach: Los Santos International Airport");
    SendClientMessage(playerid, COLOR_GREEN, "Flugdauer: 2 Minute!");
    SendClientMessage(playerid, COLOR_GREEN, "Flug: 763434768 Shamal");
    SendClientMessage(playerid, COLOR_GREEN, "SerienID: 543675467");
    SendClientMessage(playerid, COLOR_GREEN, "Kosten: 500$ (Sonderpreis) ");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "______________Dream Island Airport Ticket___________");
    SetPlayerPos(playerid, 1.71875, 30.4062, 1200.34);
    SetPlayerInterior(playerid,1);
    GivePlayerMoney(playerid, -500);
    SetTimerEx("WartenAufFlug2", 60000, 0, "i", playerid);
    GameTextForPlayer(playerid, "~g~Warten Auf Flug...",5000,3);
    ResetPlayerWeapons(playerid);
    TogglePlayerControllable(playerid, 0);


    }
    return 1;
    }
    forward WartenAufFlug(playerid);
    public WartenAufFlug(playerid)
    {
    GameTextForPlayer(playerid, "~g~Flieger Hebt jetzt ab",5000,3);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Du kannst dich jetzt im Flieger bewegen !");
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("ImFlieger", 60000, 0, "i", playerid);
    }
    forward WartenAufFlug2(playerid);
    public WartenAufFlug2(playerid)
    {
    GameTextForPlayer(playerid, "~g~Flieger Hebt jetzt ab",5000,3);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "Du kannst dich jetzt im Flieger bewegen !");
    TogglePlayerControllable(playerid, 1);
    SetTimerEx("ImFlieger2", 60000, 0, "i", playerid);
    }
    forward ImFlieger(playerid): // LS TO INSEL
    public ImFlieger(playerid) // LS TO INSEL
    {
    GameTextForPlayer(playerid, "~g~Ziel erreicht!",5000,3);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "_______________Angekommen_____________");
    SendClientMessage(playerid, COLOR_GREEN, "Flugdauer: 2 Minuten");
    SendClientMessage(playerid, COLOR_GREEN, "Von: Los Santos International Airport");
    SendClientMessage(playerid, COLOR_GREEN, "Nach: Dream Island Airport");
    SendClientMessage(playerid,COLOR_GREEN, "Kosten: 500$");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "_______________Angekommen_____________");
    SetPlayerPos(playerid,-6991.0913,2391.3428,5.6482);
    SetPlayerHealth(playerid, 100.0);
    SetPlayerInterior(playerid, 0);
    }
    forward ImFlieger2(playerid); //INSEL TO LS
    public ImFlieger2(playerid) //INSEL TO LS
    {
    GameTextForPlayer(playerid, "~g~Ziel erreicht!",5000,3);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "_______________Angekommen_____________");
    SendClientMessageiplayerid,COLOR_GREEN, "Flugdauer: 2 Minuten");
    SendClientMessage(playerid,COLOR_GREEN, "Von: Dream Island Airport");
    SendClientMessage(playerid, COLOR_GREEN, "Nach: Los Santos International Airport");
    SendClientMessage(playerid, COLOR_GREEN, "Kosten: 500$");
    SendClientMessage(playerid, COLOR_LIGHTBLUE, "_______________Angekommen_____________");
    SetPlayerPos(playerid, 1642.2874,-2237.7705,13.4984);
    SetPlayerHealth(playerid,100.0);
    SetPlayerInterior(playerid, 0);
    }

    du lässt den Text mit einer for Schleife auf jeden Spieler niederregnen xD
    mach ne definition z.B
    //oben
    new IstImFlieger[MAX_PLAYERS];
    //onplayerconnect & Disconnect
    IstImFlieger[playerid] = 0;
    //in deinen Befehl oder wos halt passt
    IstImFlieger[playerid] =1;
    //public:

    public ImFlieger() // LS TO INSEL
    {
    for(new i = 0; i < MAX_PLAYERS; i++)
    {
    if(IstImFlieger[i] == 1)
    {
    GameTextForPlayer(i, "~g~Ziel erreicht!",5000,3);
    SendClientMessage(i, COLOR_LIGHTBLUE, "_______________Angekommen_____________");
    SendClientMessage(i, COLOR_GREEN, "Flugdauer: 2 Minuten");
    SendClientMessage(i, COLOR_GREEN, "Von: Los Santos International Airport");
    SendClientMessage(i, COLOR_GREEN, "Nach: Dream Island Airport");
    SendClientMessage(i, COLOR_GREEN, "Kosten: 500$");
    SendClientMessage(i, COLOR_LIGHTBLUE, "_______________Angekommen_____________");
    SetPlayerPos(i, -6991.0913,2391.3428,5.6482);
    SetPlayerHealth(i, 100.0);
    SetPlayerInterior(i, 0);
    IstImFlieger[i] = 0;
    }
    }
    }