ja, hab es jetzt schon geändert, funkzt aber trz nicht -.-
und zwar bekommt kein Spieler leben wenn man zu 2 im Auto sitzt....:
new medicgs, mediclspd, gsmedic = 0, lspdmedic = 0;
forward Medic(playerid,newstate);
SetVehicleNumberPlate(mediclspd = AddStaticVehicleEx(416,1600.5288,-1691.9095,6.0402,89.9600,1,3,900),"MEDIC");
SetVehicleNumberPlate(medicgs = AddStaticVehicleEx(416,2525.5686,-1668.9523,15.2328,90.0878,1,3,900),"MEDIC");
Bei Disconnect und VehicleExit
if(GetPlayerVehicleID(playerid) == mediclspd){
lspdmedic--;}
if(GetPlayerVehicleID(playerid) == medicgs){
gsmedic--;}
OnPlayerState
if(newstate==PLAYER_STATE_DRIVER || newstate==PLAYER_STATE_PASSENGER){
if(GetPlayerVehicleID(playerid) == mediclspd){
lspdmedic++;
GetVehicleParamsEx(mediclspd,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(mediclspd,0,lights,alarm,doors,bonnet,boot,objective);
if(lspdmedic >= 2){
SetTimerEx("Medic",5000,0, "i", playerid);}
}
}
if(newstate==PLAYER_STATE_DRIVER || newstate==PLAYER_STATE_PASSENGER){
if(GetPlayerVehicleID(playerid) == medicgs){
gsmedic++;
GetVehicleParamsEx(mediclspd,engine,lights,alarm,doors,bonnet,boot,objective);
SetVehicleParamsEx(mediclspd,0,lights,alarm,doors,bonnet,boot,objective);
if(gsmedic >= 2){
SetTimerEx("Medic",5000,0, "i", playerid);}
}
}
public Medic(playerid,newstate){
if(newstate==PLAYER_STATE_DRIVER || newstate==PLAYER_STATE_PASSENGER){
if(GetPlayerVehicleID(playerid) == medicgs || GetPlayerVehicleID(playerid) == mediclspd){
if(gsmedic >= 2 || lspdmedic >= 2){
new Float:leben;
GetPlayerHealth(playerid, leben);
SetPlayerHealth(playerid, leben+10);
if(leben > 100){
SetPlayerHealth(playerid, 100);}
SetTimerEx("Medic",5000,0, "i", playerid);}
}
}
return 1;}
keine ahnung woran es liegt, hab es mal mit printf nachrichten getestet, da hat alles funktioniert