Beiträge von dnlk

    if(GetPlayerMoney(i) - CurrentMoney[i] >= 50000 && PlayerInfo[i][pAdmin] < 1)
    {
    if(ConsumingMoney[i])
    {
    CurrentMoney[i] = GetPlayerMoney(i);
    ConsumingMoney[i] = 0;
    }
    else
    {
    GetPlayerName(i, plname, sizeof(plname));
    format(string, 256, "Warnung: [%d]%s hat mehr als $50000/s gespawnt,Bevor du ihn Bannst -> /check !",i,plname);
    ABroadCast(COLOR_YELLOW,string,1);
    PayLog(string);
    CurrentMoney[i] = GetPlayerMoney(i);
    }
    }

    //----------------------------------[AUNINVITE]------------------------------------------------
    if(strcmp(cmd, "/auninvite", true) == 0)
    {
    if(IsPlayerConnected(playerid) && PlayerInfo[playerid][pAdmin] >= 3)
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutze: /auninvite [playerid/Name]");
    return 1;
    }
    new para1;
    para1 = ReturnUser(tmp);
    if(IsPlayerConnected(para1) && para1 != INVALID_PLAYER_ID)
    {
    if (PlayerInfo[para1][pMember] > 0)
    {
    GetPlayerName(para1, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    printf("[ADM]: %s hat %s aus seiner Fraktion geworfen.", sendername, giveplayer);
    format(string, sizeof(string), "Du wurdest aus deiner Fraktion von [GUR] Admin %s gekickt.", sendername);
    SendClientMessage(para1, COLOR_LIGHTBLUE, string);
    SendClientMessage(para1, COLOR_LIGHTBLUE, "Du wurdest aus deiner Fraktion von einem Admin Gekickt! Nun bist du wieder ein Zivilist");
    gTeam[para1] = 3;
    PlayerInfo[para1][pTeam] = 3;
    PlayerInfo[para1][pMember] = 0;
    PlayerInfo[para1][pRank] = 0;
    PlayerInfo[para1][pChar] = 0;
    PlayerInfo[para1][pGehalt] = 0;
    new rand = random(sizeof(CIV));
    SetSpawnInfo(para1, gTeam[para1], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
    PlayerInfo[para1][pModel] = CIV[rand];
    MedicBill[para1] = 0;
    SpawnPlayer(para1);
    format(string, sizeof(string), " Du hast %s aus seiner Fraktion gekickt.", giveplayer);
    SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Spieler ist in keiner Fraktion!");
    }
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, " Spieler ist nicht verfügbar!");
    }
    }
    return 1;
    }


    //Login


    Function OnPlayerRequestClass(playerid, classid)
    {
    if(IsPlayerNPC(playerid)) return 1;


    if(gPlayerAccount[playerid] == 1 && gPlayerLogged[playerid] == 0)
    {
    ShowPlayerDialog(playerid,DIALOG_LOGIN,DIALOG_STYLE_PASSWORD,"Login","Bitte trage dein Passwort ein um dich Einzuloggen","Login","Abbrechen");
    PlayAudioStreamForPlayer(playerid, "http://www.iloveradio.de/listen.pls");
    }
    else if(gPlayerAccount[playerid] == 0 && gPlayerLogged[playerid] == 0)
    {
    ShowPlayerDialog(playerid,DIALOG_REG,DIALOG_STYLE_MSGBOX,"Account","Du benötigst einen Account, um auf diesem Server zu spielen!","Erstellen","Abbrechen");
    PlayAudioStreamForPlayer(playerid, "http://www.iloveradio.de/listen.pls");
    }


    PlayerPlaySound(playerid, 1185, 0.0, 0.0, 0.0);
    PlayerInfo[playerid][pModel] = Peds[classid][0];
    SetPlayerTeamFromClass(playerid,classid);
    SetupPlayerForClassSelection(playerid);
    return 1;
    }




    AntiCheat hab ich M_Bot

    Hey,


    Wenn jetzt ein Spieler bsp. aus einer Fraktion von einem Admin gekickt wird , hat der Spieler Aufeinmal 0$


    Und das kommt öfters , beim Login bei manchen kommt auch das der Spieler mehr als 50k Gespawnt hat usw.


    Kann mir wer helfen?

    Hey,


    Bei Carsell bekommt man die Hälfte vom Geld nicht wieder... Woran liegt das?



    if(strcmp("/carsell", cmdtext, true, 10) == 0)
    {
    if(Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]])
    {
    new preis = PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarPreis];
    GivePlayerMoney(playerid, preis);
    Dtc_Carlock[PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]] = 0;
    Dtc_UnLockCar(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]);
    DestroyObject(sirene[PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]]);
    DestroyVehicle(PlayerCar[playerid][Dtc_PlayerKey[playerid]][CarId]);
    new string3[32];
    new playername3[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername3, sizeof(playername3));
    format(string3, sizeof(string3), "/Autos/%s%d.dtcar", playername3,Dtc_PlayerKey[playerid]);
    fremove(string3);
    Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]] = 0;
    SendClientMessage(playerid, COLOR_YELLOW, "Du hast dein Fahrzeug Verkauft , die Hälfte des Preises wurde dir Zurück gegeben!");
    }
    else
    {
    SendClientMessage(playerid, COLOR_RED, "Da du kein Fahrzeug Besitzt , kannst du keins Verkaufen");
    return 1;
    }
    return 1;
    }

    Hey,


    Wenn ich in der Ammunation /buygun Eingebe , kommt : "Du hast nicht genug Geld!" (Mein geld steht auf 700k)
    Ein User meinte bei ihm kommt :"Du bist in keinem Laden!"


    Hier der Befehl :



    if (strcmp(cmd, "/buygun", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    if(GetPlayerMoney(playerid) < 1)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du hast nicht genug Geld !");
    return 1;
    }
    if(PlayerInfo[playerid][pGunLic] == 0)
    {
    SendClientMessage(playerid, COLOR_GREY, " Du hast kein Waffenschein !");
    return 1;
    }
    /*
    Ahhhhh meine Lieblingsstelle! xD Hier ist definiert das man ohne schein keine waffen kaufen kann


    <=0 bedeuted wenn du kein schein hast
    */
    new gun;
    new gunid[16];
    new gunstring1[256];
    new gunstring2[256];
    new gunstring3[256];
    new gunstring4[256];
    new gunstring5[256];
    new infostring[256];
    new guncharge;
    new ammocharge;
    new location = PlayerInfo[playerid][pLocal];
    if(location == 99 || location == 100 || location == 102)
    {
    if(BizzInfo[location-99][bProducts] <= 0)
    {
    GameTextForPlayer(playerid, "~r~Ausverkauft", 5000, 1);
    return 1;
    }
    new mod = 100;
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "Benutzung: /buygun [waffenname] [munition]");
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    SendClientMessage(playerid, COLOR_WHITE,"*** Waffen & Munition ***");
    SendClientMessage(playerid, COLOR_GRAD2,string);
    format(gunstring1, 256, "Waffen: Fallschirm ($%d) Golfschläger ($%d) Schlagstock ($%d) Baseballschläger ($%d) Schaufel ($%d) PoolCue ($%d)",
    GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
    format(gunstring2, 256, "Waffen: VioletterDildo ($%d) WeißerDildo ($%d) LangerweißerDildo ($%d) WeißerDildo2 ($%d) Blumen ($%d) cane",
    GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
    format(gunstring3, 256, "Waffen: SD-Pistole ($%d) DesertEagle ($%d) MP5 ($%d)",
    GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
    format(gunstring4, 256, "Waffen: Shotgun ($%d) AK47 ($%d) M4 ($%d) Rifle ($%d)",
    GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
    format(gunstring5, 256, "Waffen: Pistolen Munition ($%d) Shotgun Munition ($%d) MP5 Munition ($%d) AK47/M4 Munition ($%d) Sniper Munition ($%d)",
    GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
    SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
    SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
    return 1;
    }
    strmid(gunid, tmp, 0, strlen(cmdtext), 255);
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    format(string, sizeof(string), "BENUTZUNG: /buygun [Waffe] [Munition]");
    return 1;
    }
    new ammo = strval(tmp);
    if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Die Munition muss zwischen 1 und 999 sein !"); return 1; }
    if (strcmp(gunid, "Fallschirm", true, strlen(gunid)) == 0)
    {
    gun = 46;
    guncharge = GunPrice[0][0]/100*mod;
    ammocharge = 0;
    }
    else if (strcmp(gunid, "Golfschläger", true, strlen(gunid)) == 0)
    {
    gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schlagstock", true, strlen(gunid)) == 0)
    {
    gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Baseballschläger", true, strlen(gunid)) == 0)
    {
    gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Schaufel", true, strlen(gunid)) == 0)
    {
    gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
    {
    gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "VioletterDildo", true, strlen(gunid)) == 0)
    {
    gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Weißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "langerweißerdildo", true, strlen(gunid)) == 0)
    {
    gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "weißerdildo2", true, strlen(gunid)) == 0)
    {
    gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "Blumen", true, strlen(gunid)) == 0)
    {
    gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
    {
    gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
    PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
    }
    else if (strcmp(gunid, "SD-Pistole", true, strlen(gunid)) == 0)
    {
    gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "DesertEagle", true, strlen(gunid)) == 0)
    {
    gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
    PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
    }
    else if (strcmp(gunid, "MP5", true, strlen(gunid)) == 0)
    {
    gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
    PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "Shotgun", true, strlen(gunid)) == 0)
    {
    gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
    PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
    }
    else if (strcmp(gunid, "AK47", true, strlen(gunid)) == 0)
    {
    gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "M4", true, strlen(gunid)) == 0)
    {
    gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
    PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else if (strcmp(gunid, "Sniper", true, strlen(gunid)) == 0)
    {
    gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
    PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD6, "Ladenbesitzer: Ich habe noch nie von dieser Waffe gehört.");
    return 1;
    }
    if((guncharge+ammocharge) > GetPlayerMoney(playerid))
    {
    format(infostring, 256, " Du hast nicht $%d !",guncharge+ammocharge);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    return 1;
    }
    if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
    {
    SendClientMessage(playerid, COLOR_GREY, " Geht nicht !");
    return 1;
    }
    new payout = guncharge + ammocharge;
    format(infostring, 256, "Du hast eine %s mit %d Munition für $%d erworben",gunid,ammo,payout);
    SendClientMessage(playerid, COLOR_GRAD3, infostring);
    if(location == 102 && IsACop(playerid)) { }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Für Mitglieder einer Staatlichen Fraktion sind die Waffen Kostenlos.");
    GivePlayerMoney(playerid, - payout);
    }
    BizzInfo[location-99][bTill] += payout;
    ExtortionBiz(location-99, payout);
    BizzInfo[location-99][bProducts]--;
    PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
    GivePlayerWeapon(playerid, gun, ammo);
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat Waffen für $%d eingekauft Am BIZ: %d", sendername, payout, location-99);
    printf("%s", string);
    PayLog(string);
    }
    else
    {
    SendClientMessage(playerid, COLOR_WHITE,"Du bist nicht in einen Laden.");
    return 1;
    }
    }
    return 1;
    }

    if(strcmp(cmd, "/gethere", true) == 0)
    {
    if(IsPlayerConnected(playerid))
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
    {
    SendClientMessage(playerid, COLOR_GRAD2, "Benutzung: /gethere [Spieler ID]");
    return 1;
    }
    new Float:plocx,Float:plocy,Float:plocz;
    new plo;
    plo = ReturnUser(tmp);
    if (IsPlayerConnected(plo))
    {
    if(plo != INVALID_PLAYER_ID)
    {
    if (PlayerInfo[playerid][pAdmin] >= 3)
    {
    GetPlayerPos(playerid, plocx, plocy, plocz);
    if (GetPlayerState(plo) == 2)
    {
    TelePos[plo][0] = 0.0;
    TelePos[plo][1] = 0.0;
    new tmpcar = GetPlayerVehicleID(plo);
    SetVehiclePos(tmpcar, plocx, plocy+4, plocz);
    }
    else
    {
    SetPlayerPos(plo,plocx,plocy+2, plocz);
    }
    PlayerInfo[plo][pLocal] = PlayerInfo[playerid][pLocal];
    PlayerInfo[plo][pInt] = PlayerInfo[playerid][pInt];
    SetPlayerInterior(plo,PlayerInfo[playerid][pInt]);
    SetPlayerVirtualWorld(plo,GetPlayerVirtualWorld(playerid));
    SendClientMessage(plo, COLOR_GRAD1, "Du wurdest Teleportiert");
    GetPlayerName(plo, giveplayer, sizeof(giveplayer));
    GetPlayerName(playerid, sendername, sizeof(sendername));
    format(string, sizeof(string), "%s hat %s zu sich geportet.", sendername, giveplayer);
    ABroadCast(0x00F5FFFF,string,4);
    }
    else
    {
    SendClientMessage(playerid, COLOR_GRAD1, "Du bist nicht befugt!");
    }
    }
    }
    else
    {
    format(string, sizeof(string), "%d ist kein Aktiver Spieler.", plo);
    SendClientMessage(playerid, COLOR_GRAD1, string);
    }
    }
    return 1;
    }