nien ich meine das doch nicht im meine die
if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828) || PlayerToPoint(6.0, playerid, 1528.9080,-1678.0759,5.8906))
Das sind 3 verschidene
nien ich meine das doch nicht im meine die
if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828) || PlayerToPoint(6.0, playerid, 1528.9080,-1678.0759,5.8906))
Das sind 3 verschidene
Also diese 3 Kords sind zb das man
Von lspd garage einknasten kann
Sfpd garage
und Fbi garage
??
Ja de stehen ja 3 Kords
Welche ist von was ??
if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/a1", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist nicht im Dienst!");
return 1;
}
/*if(!PlayerToPoint(6.0, playerid, 268.3090,79.7730,1001.0391) || PlayerToPoint(6.0, playerid, 1530.1536,-1677.9229,5.8906) || PlayerToPoint(6.0, playerid, -1607.0941,674.9252,-5.2422))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, " Du bist nicht in der nähe des Gefängnisses | Garage!");
return 1;
}*/
if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828) || PlayerToPoint(6.0, playerid, 1528.9080,-1678.0759,5.8906))
{
tmp = strtok(cmdtext, idx);
}
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "* /a(rrest) [Kosten] [Minuten] [Kaution (0=nein 1=ya)] [Kautionspreis]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 50000) { SendClientMessage(playerid, COLOR_GREY, " Jail Price can't be below $1 or above $99999 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "* /a(rrest) [Kosten] [Minuten] [Kaution (0=nein 1=ya)] [Kautionspreis]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, " Knastzeit muss zwischen 1 und 20 Minuten(Für mehr Minuten gibts Prison) !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "* /a(rrest) [Kosten] [Minuten] [Kaution (0=nein 1=ya)] [Kautionspreis]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Kann nur zwischen 0 und 1 liegen !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "* /a(rrest)1 [Kosten] [Minuten] [Kaution (0=nein 1=ya)] [Kautionspreis]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 100000) { SendClientMessage(playerid, COLOR_GREY, " Kaution kann nicht über 100.000$ liegen!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Der Spieler muss mindestens 2 Wanteds haben!");
return 1;
}
format(string, sizeof(string), "* Du verhaftest %s !", giveplayer);
SendClientMessage(playerid, COLOR_GRAD3, string);
GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Verhaftet %s ~n~ Für $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]== 1 || PlayerInfo[playerid][pLeader]== 1)
{
format(string, sizeof(string), "<< Officer %s verhaftet %s für %d Minuten >>", sendername, giveplayer, time);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]== 2 || PlayerInfo[playerid][pLeader]== 2)
{
format(string, sizeof(string), "<< Officer %s %s verhaftet %s für %d Minuten >>", sendername, giveplayer, time);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]== 21 || PlayerInfo[playerid][pLeader]== 21)
{
format(string, sizeof(string), "<< FBI Agent %s %s verhaftet %s für %d Minuten >>", sendername, giveplayer, time);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]== 3 || PlayerInfo[playerid][pLeader]== 3)
{
format(string, sizeof(string), "<< Soldat %s %s verhaftet %s für %d Minuten >>", sendername, giveplayer, time);
OOCNews(COLOR_LIGHTRED, string);
}
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Du wurdest eingesperrt für %d Sekunden. Kaution: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_GRAD3, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Du wurdest eingesperrt für %d Sekunden. Kaution: Unable", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_GRAD3, string);
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
PlayerInfo[suspect][pJailTime] = time * 60;
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Verhaftet");
WantedPoints[giveplayerid] = 0;
WantedLevel[giveplayerid] = 0;
ClearCrime(giveplayerid);
SetPlayerWantedLevel(giveplayerid,0);
WantLawyer[suspect] = 1;
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one close enough to arrest.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Du bist kein Beamter!");
return 1;
}
}//not connected
return 1;
}
Hallo Liebe Breadfish user
Ich hette da einen kleinen scriptwunsch
Ich habe das Loh 0.4 Script und ich möchte das man von der garage aus jemanden einknasten kann
(in lspd Garage)
Könnte mir vill einer nen tut schreiben oder einen erstellen
mit /arrest Minuten kosten kaution Kautionspreis
Sowas halt
Hallo
Ich wollte mal fragen warum man
wenn man jemand mit /arrest einknastet die verbrechte einen crash bekommen
hier ist der befehl
if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/a1", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 21 || PlayerInfo[playerid][pLeader] == 21)
{
if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMember] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist nicht im Dienst!");
return 1;
}
/*if(!PlayerToPoint(6.0, playerid, 268.3090,79.7730,1001.0391) || PlayerToPoint(6.0, playerid, 1530.1536,-1677.9229,5.8906) || PlayerToPoint(6.0, playerid, -1607.0941,674.9252,-5.2422))
{// Jail spot
SendClientMessage(playerid, COLOR_GREY, " Du bist nicht in der nähe des Gefängnisses | Garage!");
return 1;
}*/
if(PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391) || PlayerToPoint(15.0, playerid,1537.2515,-1674.9572,13.3828) || PlayerToPoint(6.0, playerid, 1528.9080,-1678.0759,5.8906))
{
tmp = strtok(cmdtext, idx);
}
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "* /a(rrest) [Kosten] [Minuten] [Kaution (0=nein 1=ya)] [Kautionspreis]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 50000) { SendClientMessage(playerid, COLOR_GREY, " Jail Price can't be below $1 or above $99999 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "* /a(rrest) [Kosten] [Minuten] [Kaution (0=nein 1=ya)] [Kautionspreis]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, " Knastzeit muss zwischen 1 und 20 Minuten(Für mehr Minuten gibts Prison) !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "* /a(rrest) [Kosten] [Minuten] [Kaution (0=nein 1=ya)] [Kautionspreis]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Kann nur zwischen 0 und 1 liegen !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "* /a(rrest)1 [Kosten] [Minuten] [Kaution (0=nein 1=ya)] [Kautionspreis]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 100000) { SendClientMessage(playerid, COLOR_GREY, " Kaution kann nicht über 100.000$ liegen!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Der Spieler muss mindestens 2 Wanteds haben!");
return 1;
}
format(string, sizeof(string), "* Du verhaftest %s !", giveplayer);
SendClientMessage(playerid, COLOR_GRAD3, string);
GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Verhaftet %s ~n~ Für $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]== 1 || PlayerInfo[playerid][pLeader]== 1)
{
format(string, sizeof(string), "<< Officer %s verhaftet %s für %d Minuten >>", sendername, giveplayer, time);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]== 2 || PlayerInfo[playerid][pLeader]== 2)
{
format(string, sizeof(string), "<< Officer %s %s verhaftet %s für %d Minuten >>", sendername, giveplayer, time);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]== 21 || PlayerInfo[playerid][pLeader]== 21)
{
format(string, sizeof(string), "<< FBI Agent %s %s verhaftet %s für %d Minuten >>", sendername, giveplayer, time);
OOCNews(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]== 3 || PlayerInfo[playerid][pLeader]== 3)
{
format(string, sizeof(string), "<< Soldat %s %s verhaftet %s für %d Minuten >>", sendername, giveplayer, time);
OOCNews(COLOR_LIGHTRED, string);
}
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Du wurdest eingesperrt für %d Sekunden. Kaution: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_GRAD3, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Du wurdest eingesperrt für %d Sekunden. Kaution: Unable", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_GRAD3, string);
}
SetPlayerInterior(suspect, 6);
SetPlayerPos(suspect,264.6288,77.5742,1001.0391);
PlayerInfo[suspect][pJailTime] = time * 60;
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Verhaftet");
WantedPoints[giveplayerid] = 0;
WantedLevel[giveplayerid] = 0;
ClearCrime(giveplayerid);
SetPlayerWantedLevel(giveplayerid,0);
WantLawyer[suspect] = 1;
}//distance
}//not connected
else
{
SendClientMessage(playerid, COLOR_GREY, " No-one close enough to arrest.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Du bist kein Beamter!");
return 1;
}
}//not connected
return 1;
}
da stehen aber nirgendwo Koordinaten
Hallo
Wie finde ich die Koordinaten wo ich ein und auszahlen kan bei den befehlen stehen sie nicht dabei
Hier ist das system
//----------------------------------[Bank System]-----------------------------------------------
if(strcmp(cmd, "/withdraw", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLocal] != 102)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist nicht an der Bank !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "NUTZUNG: /withdraw [Betrag]");
format(string, sizeof(string), " Du hast $%d mit deinem Acc.", PlayerInfo[playerid][pAccount]);
SendClientMessage(playerid, COLOR_GRAD3, string);
return 1;
}
new cashdeposit = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "NUTZUNG: /withdraw [Betrag]");
format(string, sizeof(string), " Du hast $%d in deinem Acc.", PlayerInfo[playerid][pAccount]);
SendClientMessage(playerid, COLOR_GRAD3, string);
return 1;
}
if (cashdeposit > PlayerInfo[playerid][pAccount] || cashdeposit < 1)
{
SendClientMessage(playerid, COLOR_GRAD2, " Du hast nicht genug !");
return 1;
}
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid,cashdeposit);
PlayerInfo[playerid][pAccount]=PlayerInfo[playerid][pAccount]-cashdeposit;
format(string, sizeof(string), " Du hast $%d von deinem Account genommen. Kasse: $%d ", cashdeposit,PlayerInfo[playerid][pAccount]);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}
return 1;
}
if(strcmp(cmd, "/bank", true) == 0 || strcmp(cmd, "/deposit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLocal] != 102)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist nicht an der Bank !");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "NUTZUNG: /bank [Betrag]");
format(string, sizeof(string), " Du hast $%d auf deinem Account.", PlayerInfo[playerid][pAccount]);
SendClientMessage(playerid, COLOR_GRAD3, string);
return 1;
}
new cashdeposit = strval(tmp);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "NUTZUNG: /bank [Betrag]");
format(string, sizeof(string), " Du hast $%d auf deinem Account.", PlayerInfo[playerid][pAccount]);
SendClientMessage(playerid, COLOR_GRAD3, string);
return 1;
}
if (cashdeposit > GetPlayerMoney(playerid) || cashdeposit < 1)
{
SendClientMessage(playerid, COLOR_GRAD2, " Du hast nicht so viel");
return 1;
}
GivePlayerMoney(playerid,-cashdeposit);
new curfunds = PlayerInfo[playerid][pAccount];
PlayerInfo[playerid][pAccount]=cashdeposit+PlayerInfo[playerid][pAccount];
SendClientMessage(playerid, COLOR_WHITE, "|___ BANK Erklärung ___|");
format(string, sizeof(string), " Vorheriger Kontostand: $%d", curfunds);
SendClientMessage(playerid, COLOR_GRAD2, string);
format(string, sizeof(string), " Zahlung: $%d",cashdeposit);
SendClientMessage(playerid, COLOR_GRAD4, string);
SendClientMessage(playerid, COLOR_GRAD6, "|-----------------------------------------|");
format(string, sizeof(string), " Neuer Kontostand: $%d", PlayerInfo[playerid][pAccount]);
SendClientMessage(playerid, COLOR_WHITE, string);
return 1;
}
return 1;
}
if(strcmp(cmd, "/balance", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLocal] != 102)
{
SendClientMessage(playerid, COLOR_GREY, " Du bist nicht an der Bank !");
return 1;
}
format(string, sizeof(string), " Du hast $%d auf deinem Account.",PlayerInfo[playerid][pAccount]);
SendClientMessage(playerid, COLOR_YELLOW, string);
}
return 1;
}
sehe immer noch keine objecte in der bank
aber nur in der bank
normal das die .amx datei so groß ist ?? xD
für ein filterscript schöne größe an speicher
Kannst du uns bitte den Serverlog zeigen?
bzw. die server.cfg
Oder guck das du in der server.cfg das drin hast:
filterscripts bfx_stream
Wenn des net drin hast dann werden die eh net geladen.
mfg lolli
Ist das wohl ein filterscript ich finde das nur als include
nop habe ich nicht teste gleich mahl
Gib in der suchfunktion
Ein was du haben willst
Und wenn da steht
Bei sendclintemassage zb Affe oder so ersetzt du das affe zum Bär
Hallo ich wollte mal fragen ob mir jemand helfen kann
und zwar sehe ich in der bank keine objecte
HIer die Objecte
//BANKLS
CreateObject(14789, 1424.690308, -1004.066162, 1643.018677, 0.0000, 0.0000, 90.0000);
b_CreateObject(2774, 1433.026245, -1004.643921, 1635.819824, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2774, 1429.296997, -1004.618652, 1641.281128, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2774, 1440.957031, -979.682068, 1640.297729, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2774, 1429.337158, -979.545288, 1639.723389, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2774, 1449.314087, -984.505005, 1648.023193, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2774, 1413.914063, -984.515381, 1643.073486, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(1886, 1448.510132, -1003.642944, 1647.093994, 19.7670, 0.0000, 223.3584,0);
b_CreateObject(1886, 1414.706543, -980.604431, 1647.061646, 19.7670, 0.0000, 43.3584,0);
b_CreateObject(2774, 1430.416870, -999.017273, 1638.722412, 0.0000, 269.7592, 0.0000,0);
b_CreateObject(2774, 1408.149292, -998.996826, 1638.722412, 0.0000, 269.7592, 180.0000,0);
b_CreateObject(2774, 1443.577271, -986.634644, 1638.723389, 0.0000, 269.7592, 270.0000,0);
b_CreateObject(2774, 1443.604492, -998.998169, 1647.797485, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(11359, 1414.356201, -988.985352, 1639.795898, 0.0000, 0.0000, 90.0000,0);
b_CreateObject(2774, 1413.927368, -986.011719, 1643.046997, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(2774, 1413.763672, -992.085388, 1643.673340, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(626, 1427.554565, -997.322998, 1640.766479, 0.0000, 0.0000, 135.0000,0);
b_CreateObject(626, 1427.488281, -990.752502, 1640.841553, 0.0000, 0.0000, 135.0000,0);
b_CreateObject(2773, 1427.756714, -995.781189, 1639.310181, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2773, 1427.694946, -992.841431, 1639.310181, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2773, 1427.596924, -989.128601, 1639.301514, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2773, 1429.863159, -982.927368, 1639.310181, 0.0000, 0.0000, 90.0000,0);
b_CreateObject(626, 1427.665283, -983.128601, 1640.841553, 0.0000, 0.0000, 236.2500,0);
b_CreateObject(2773, 1432.755859, -982.990784, 1639.310181, 0.0000, 0.0000, 90.0000,0);
b_CreateObject(626, 1434.648315, -983.188904, 1640.841553, 0.0000, 0.0000, 236.2500,0);
b_CreateObject(2773, 1437.091431, -983.054993, 1639.310181, 0.0000, 0.0000, 90.0000,0);
b_CreateObject(2773, 1440.040283, -983.012756, 1639.310181, 0.0000, 0.0000, 90.0000,0);
b_CreateObject(3462, 1448.466919, -993.014465, 1640.297974, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(3462, 1448.512085, -982.992615, 1640.181519, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(626, 1441.636230, -997.047729, 1640.741455, 0.0000, 0.0000, 146.2500,0);
b_CreateObject(14632, 1443.648682, -995.934631, 1638.667725, 0.0000, 0.0000, 90.0000,0);
b_CreateObject(14632, 1432.156372, -1018.015259, 1639.988159, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(1514, 1432.294922, -998.852478, 1639.740112, 0.0000, 0.0000, 180.0000,0);
b_CreateObject(1514, 1438.352539, -998.846741, 1639.815674, 0.0000, 0.0000, 180.0000,0);
b_CreateObject(2773, 1435.183838, -996.759277, 1639.301514, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2773, 1435.152466, -993.932556, 1639.301514, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2773, 1439.338623, -996.658691, 1639.301514, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2773, 1439.288940, -994.000671, 1639.301514, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(1723, 1426.280151, -994.863586, 1638.707275, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(1723, 1426.244629, -991.150452, 1638.732300, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(1723, 1422.277466, -996.935059, 1638.682251, 0.0000, 0.0000, 90.0000,0);
b_CreateObject(1723, 1422.279297, -993.210022, 1638.657227, 0.0000, 0.0000, 90.0000,0);
b_CreateObject(2637, 1424.232422, -992.173584, 1638.838745, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(2637, 1424.228516, -995.704163, 1638.838745, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(3657, 1432.633301, -987.739014, 1639.202393, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(3657, 1432.631104, -986.977234, 1639.202393, 0.0000, 0.0000, 180.0000,0);
b_CreateObject(3657, 1438.111572, -986.977539, 1639.202393, 0.0000, 0.0000, 180.0000,0);
b_CreateObject(3657, 1438.086304, -987.730713, 1639.227417, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2961, 1439.028320, -999.826660, 1639.211304, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2961, 1433.505615, -999.827637, 1639.301392, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2946, 1414.355225, -990.513489, 1638.755615, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2946, 1414.380249, -987.392517, 1638.755005, 0.0000, 0.0000, 180.0000,0);
b_CreateObject(2963, 1424.165283, -1004.815674, 1640.781128, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(2963, 1426.806763, -1004.832520, 1640.826904, 0.0000, 0.0000, 90.0000,0);
b_CreateObject(1886, 1414.730591, -993.523010, 1646.908569, 17.1887, 0.0000, 67.5000,0);
b_CreateObject(2773, 1431.414551, -996.845825, 1639.301514, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2773, 1431.473389, -994.017090, 1639.301514, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(632, 1434.735352, -987.757507, 1639.131226, 0.0000, 0.0000, 213.7500,0);
b_CreateObject(2942, 1417.713623, -980.475159, 1639.363525, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(1216, 1443.281372, -989.311279, 1639.387817, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(2942, 1421.217163, -980.448914, 1639.385498, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(2942, 1424.630493, -980.526672, 1639.371460, 0.0000, 0.0000, 0.0000,0);
b_CreateObject(1216, 1443.277832, -991.424866, 1639.424194, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(1216, 1443.251221, -987.278198, 1639.376221, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(1216, 1443.259766, -985.484985, 1639.376221, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(2773, 1441.228638, -993.042969, 1639.301514, 0.0000, 0.0000, 270.0000,0);
b_CreateObject(2824, 1424.297241, -992.054932, 1639.247681, 0.0000, 0.0000, 78.7500,0);
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(5903) : warning 217: loose indentation
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(5920) : warning 217: loose indentation
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(5921) : warning 217: loose indentation
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(5929) : warning 217: loose indentation
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(5930) : warning 217: loose indentation
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(5939) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
6 Warnings.
da gibt es was was man reingschreiben kann das die abstehnde und so egal sind
aber ich weis nimma was es ist
du hast das public OnPlayerPickup schon geschlossen bei Zeile 107 in deinem Code, änder das mal
wie meinst du das ?
Jop schau
public OnPlayerPickUpPickup(playerid,pickupid)
{
for(new x = 0; x < AUTOHAUSER;x++)
{
if(PlayerToPoint(1.5, playerid, DtcSonstiges[x][0][0],DtcSonstiges[x][0][1],DtcSonstiges[x][0][2]) && !Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]] || pickupid == Dtc_Info[x] && !Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]])
{
TogglePlayerControllable(playerid, 0);
SetPlayerVirtualWorld(playerid,55+playerid);
new string[246];
dtc_AutohausCar[playerid] = 0;
dtc_AutohausCat[playerid] = x;
new c1 = random(120);
new c2 = random(120);
new car;
new preis;
for(new ah = 0; ah < sizeof(dtcKaufliste);ah++)
{
if(car == 0 && dtcKaufliste[ah][dtc_Autohaus] == x)
{
car = dtcKaufliste[ah][dtc_CarModel];
preis = dtcKaufliste[ah][dtc_CarModel];
}
}
SetPlayerCameraPos(playerid, DtcSonstiges[x][2][0],DtcSonstiges[x][2][1],DtcSonstiges[x][2][2]);
SetPlayerCameraLookAt(playerid, DtcSonstiges[x][1][0],DtcSonstiges[x][1][1],DtcSonstiges[x][1][2]);
dtc_AutohausSCar[playerid] = CreateVehicle(car, DtcSonstiges[x][1][0],DtcSonstiges[x][1][1],DtcSonstiges[x][1][2],DtcSonstiges[x][1][3],c1,c2,-1);
SetPlayerPos(playerid, DtcSonstiges[x][3][0],DtcSonstiges[x][3][1],DtcSonstiges[x][3][2]);
SetVehicleVirtualWorld(dtc_AutohausSCar[playerid],55+playerid);
format(string,sizeof(string),"~r~---------- AUTOHAUS ----------~n~~g~Fahrzeug: ~w~%s~n~~g~Preis: ~w~$%d~n~~b~Auswaehlen:~n~~w~ <Num 4<~b~&~w~>Num 6> ~n~~b~Kaufen:~w~ Enter ~n~~b~Abbrechen:~w~ Tab",CarName[car-400],preis);
if(!CarKauf[playerid])
{
CarKauf[playerid] = TextDrawCreate(200,310,string);
TextDrawAlignment(CarKauf[playerid],1);
TextDrawUseBox(CarKauf[playerid],1);
TextDrawBoxColor(CarKauf[playerid],0x000000FF);
TextDrawSetOutline(CarKauf[playerid],1);
TextDrawBackgroundColor(CarKauf[playerid],COLOR_BLACK);
TextDrawSetOutline(CarKauf[playerid],1);
TextDrawFont(CarKauf[playerid], 2);
//TextDrawSetProportional(CarKauf[playerid], 2);
TextDrawTextSize(CarKauf[playerid],450,410);
TextDrawShowForPlayer(playerid,CarKauf[playerid]);
}
else
{
TextDrawHideForPlayer(playerid,CarKauf[playerid]);
TextDrawSetString(CarKauf[playerid],string);
TextDrawShowForPlayer(playerid,CarKauf[playerid]);
}
}
else if(PlayerToPoint(1.5, playerid, DtcSonstiges[x][0][0],DtcSonstiges[x][0][1],DtcSonstiges[x][0][2]) && Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]] || pickupid == Dtc_Info[x] && Dtc_PlayerHaveCar[playerid][Dtc_PlayerKey[playerid]])
{
new mv = MaxVeh;
if(mv > 1)
{
SendClientMessage(playerid, COLOR_GREY, " Du besitzt schon ein Fahrzeug mit deinem Ausgewählten Schlüssel !");
SendClientMessage(playerid, COLOR_GREY, " Verkaufe es mit /carsell oder wechsel den Schlüssel mit /carkey !");
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Du besitzt schon ein Fahrzeug! Verkaufe es mit /carsell");
}
}
}
if(pickupid == EssenPickup[0] || pickupid == EssenPickup[1] || pickupid == EssenPickup[2])
{
GameTextForPlayer(playerid,"~g~/menu",4000,3);
}
if(pickupid == KLEIDUNG_PRO)
{
if(PlayerToPoint(3.0,playerid,199.0634,-128.0607,1003.5152))
{
ShowPlayerDialog(playerid,DIALOG_KLEIDUNG_PRO,DIALOG_STYLE_LIST,"Pro Labs","Orange 12 Preis: 50$\nRockstar Grey Preis: 30$\nBase 5 Preis: 35$","Kaufen","Abbrechen");
}
}
if(pickupid == KLEIDUNG_ZIP)
{
if(PlayerToPoint(3.0,playerid,181.2543,-91.6659,1002.0234))
{
ShowPlayerDialog(playerid,DIALOG_KLEIDUNG_ZIP,DIALOG_STYLE_LIST,"ZIP","Schwarzer Anzug&Rote Krawatte Preis: 100$\nPfarrer Anzug Preis: 300$\nCobaine-Style Preis: 200$\nSchwarzer Anzug Preis: 100$\nBlaue Jacke Preis: 120$\nBlauer Gestreifter Anzug Preis: 180$","Kaufen","Abbrechen");
}
}
if(pickupid == Stadion)
{
new sstring[123];
format(sstring, sizeof(sstring), "RundenRennen Preis: %d$\nKickstart Preis: %d$\nDerby Preis: %d$\nMotorCross Preis: %d$",SBizzInfo[16][sbEntranceCost],SBizzInfo[17][sbEntranceCost],SBizzInfo[18][sbEntranceCost],SBizzInfo[19][sbEntranceCost]);
ShowPlayerDialog(playerid,DIALOG_STADION,DIALOG_STYLE_LIST,"Los Santos Stadion",sstring,"Betreten","Abbrechen");
}
if(pickupid == dromeexit
|| pickupid == Derbyexit
|| pickupid == DerbyBesucherexit
|| pickupid == Motorcrossexit
|| pickupid == Rundenrennenexit
|| pickupid == Kickstartexit)
{
if(PlayerToPoint(3.0,playerid,-1464.5392,1557.6179,1052.5313)
|| PlayerToPoint(3.0,playerid,-1462.6779,936.9413,1036.6016)
|| PlayerToPoint(3.0,playerid,2726.416748, -1643.612305, 1745.127075)
|| PlayerToPoint(3.0,playerid,-1451.0740,-581.2715,1055.4420)
|| PlayerToPoint(3.0,playerid,2695.5249,-1704.4875,11.8438)
|| PlayerToPoint(3.0,playerid,-1405.6576,-239.1536,1043.3894))
{
SetPlayerPos(playerid,2692.4314,-1699.2272,10.4277); //LS Arena verlassen
SetPlayerInterior(playerid,0);
ResetPlayerWeapons(playerid);
}
}
return 1;
}
//mirco
if(pickupid == Bankausgang) //Was passiert, wenn er raus will.
{
SetPlayerPos(playerid,1465.2175,-1011.3797,26.8438); //Tele. den Spieler wiede rraus.
SetPlayerInterior(playerid,0); //Interior für den Spieler
}
if(pickupid == Bankeingang)//Was passiert wenn der da hingeht.
{
SetPlayerPos(playerid,1415.8699,-988.6987,1639.7843); //Teleportiert Spieler ins LSPD
SetPlayerInterior(playerid,6); //Interior für den Spieler
}
Immernoch die selben errors
Hier ist alles was ich reing habe
new Bankeingang;
new Bankausgang;
Bankeingang = CreatePickup(1318, 2, 1465.2175,-1011.3797,26.8438); //Der Pickup beim Eingang
Bankausgang = CreatePickup(1318, 2, 1415.8699,-988.6987,1639.7843); //Der Pickup beim Ausgang
if(pickupid == Bankausgang) //Was passiert, wenn er raus will.
{
SetPlayerPos(playerid,1465.2175,-1011.3797,26.8438); //Tele. den Spieler wiede rraus.
SetPlayerInterior(playerid,0); //Interior für den Spieler
}
if(pickupid == Bankeingang)//Was passiert wenn der da hingeht.
{
SetPlayerPos(playerid,1415.8699,-988.6987,1639.7843); //Teleportiert Spieler ins LSPD
SetPlayerInterior(playerid,6); //Interior für den Spieler
}
Hi
Ich brauche hilfe weil ich bekomme immer 5 errors aber ich bekomme sie nicht raus
Das sind die errors
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(6007) : error 010: invalid function or declaration
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(6009) : error 021: symbol already defined: "M_SetPlayerPos"
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(6009) : warning 215: expression has no effect
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(6009) : warning 215: expression has no effect
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(6009) : error 001: expected token: ";", but found ")"
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(6009) : error 010: invalid function or declaration
C:\Dokumente und Einstellungen\Besitzer\Desktop\LosAngelesReallife0.3b!\gamemodes\Mirco.pwn(6009 -- 6013) : fatal error 107: too many error messages on one line
da sind die errors drinne
if(pickupid == Bankausgang) //Was passiert, wenn er raus will.
{
SetPlayerPos(playerid,1465.2175,-1011.3797,26.8438); //Tele. den Spieler wiede rraus.
SetPlayerInterior(playerid,0); //Interior für den Spieler
}
else if(pickupid == Bankeingang)//Was passiert wenn der da hingeht.
{
SetPlayerPos(playerid,1415.8699,-988.6987,1639.7843); //Teleportiert Spieler ins LSPD
SetPlayerInterior(playerid,6); //Interior für den Spieler
}