SetPlayerSpawn:
if(IsPlayerNPC(playerid))
{
new botname[MAX_PLAYER_NAME];
GetPlayerName(playerid, botname, sizeof(botname));
if(!strcmp(botname, "Busbot", true))
{
gPlayerLogged[playerid] = 1;
PlayerInfo[playerid][pCarLic] = 1;
PlayerInfo[playerid][pChar] = 255;
PlayerInfo[playerid][pJob] = 14;
SetPlayerSkin(playerid,255);
PutPlayerInVehicle(playerid, Busbot, 0);
return 1;
}
}
OnPlayerSpawn:
if(gPlayerLogged[playerid] == 0 && !IsPlayerNPC(playerid))
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Du musst dich vorher einloggen oder dir einen Account erstellen! ***");
Kick(playerid);
if(gPlayerAccount[playerid] == 1)
{
ForceClassSelection(playerid);
TogglePlayerSpectating(playerid, 0);
}
else if(gPlayerAccount[playerid] == 0)
{
ForceClassSelection(playerid);
TogglePlayerSpectating(playerid, 0);
}
return 1;
}
busbot.pwn :
#include <a_npc>
new gStoppedForTraffic = 0;
public ScanTimer();
#define AHEAD_OF_CAR_DISTANCE 11.0
#define SCAN_RADIUS 11.0
main(){}
stock GetXYInfrontOfMe(Float:distance, &Float:x, &Float:y)
{
new Float:z, Float:angle;
GetMyPos(x,y,z);
GetMyFacingAngle(angle);
x += (distance * floatsin(-angle, degrees));
y += (distance * floatcos(-angle, degrees));
}
public OnNPCModeInit()
{
SetTimer("ScanTimer",200,1);
}
LookForAReasonToPause()
{
new Float:X,Float:Y,Float:Z;
new x=0;
GetMyPos(X,Y,Z);
GetXYInfrontOfMe(AHEAD_OF_CAR_DISTANCE,X,Y);
while(x!=MAX_PLAYERS) {
if(IsPlayerConnected(x) && IsPlayerStreamedIn(x)) {
if( GetPlayerState(x) == PLAYER_STATE_DRIVER ||
GetPlayerState(x) == PLAYER_STATE_ONFOOT )
{
if(IsPlayerInRangeOfPoint(x,SCAN_RADIUS,X,Y,Z)) {
return 1;
}
}
}
x++;
}
//new msg[256];
//new Float:angle;
//GetMyFacingAngle(angle);
//format(msg,256,"My yaw/heading = %f",angle);
//SendChat(msg);
return 0;
}
//------------------------------------------
public ScanTimer()
{
//new ticker = GetTickCount() - g_LastTick;
//printf("npctest: timer (%d)ms", ticker);
//g_LastTick = GetTickCount();
new ReasonToPause = LookForAReasonToPause();
if(ReasonToPause && !gStoppedForTraffic)
{
//SendChat("I'm pausing");
PauseRecordingPlayback();
gStoppedForTraffic = 1;
}
else if(!ReasonToPause && gStoppedForTraffic)
{
//SendChat("I'm resuming");
ResumeRecordingPlayback();
gStoppedForTraffic = 0;
}
}
//------------------------------------------
StartPlayback()
{
StartRecordingPlayback(PLAYER_RECORDING_TYPE_DRIVER,"busbot");
gStoppedForTraffic = 0;
}
//------------------------------------------
public OnRecordingPlaybackEnd()
{
StartPlayback();
}
//------------------------------------------
public OnNPCEnterVehicle(vehicleid, seatid)
{
StartPlayback();
}
//------------------------------------------
public OnNPCExitVehicle()
{
StopRecordingPlayback();
}
//------------------------------------------
mhh reicht das oder braucht ihr noch irgendwas? :d
/edit: onplayerspawn geändert