Da stimmt was nicht:
define RECORDING "GodModeTester"
#define RECORDING_TYPE 2
#include <a_npc>
main(){}
public OnRecordingPlaybackEnd() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCModeInit(){
print("GodModeTester 1");
return 1;}
#if RECORDING_TYPE == 1
public OnNPCEnterVehicle(vehicleid, seatid) StartRecordingPlayback(RECORDING_TYPE, RECORDING);
public OnNPCExitVehicle() StopRecordingPlayback();
#else
public OnNPCSpawn() StartRecordingPlayback(RECORDING_TYPE, RECORDING);
#endif
Und da stimmt was nicht.
#include <a_npc>
...
public OnFilterScriptInit(){
ConnectNPC("GodModeTester","GodModeTester");
return 1;}
...
public OnPlayerConnect(playerid){
if(IsPlayerNPC(playerid)){
new botname[MAX_PLAYER_NAME];
GetPlayerName(playerid, botname, sizeof(botname));
if(!strcmp(botname, "GodModeTester", true)){
print("GodModeTester connectet.");}
return 1;}
return 1;}
public OnPlayerDisconnect(playerid, reason){
if(IsPlayerNPC(playerid)){
print("GodModeTester disconnectet.");}
return 1;}
public OnPlayerSpawn(playerid){
if(IsPlayerNPC(playerid)){
new botname[MAX_PLAYER_NAME];
GetPlayerName(playerid, botname, sizeof(botname));
if(!strcmp(botname, "GodModeTester", true)){
SetPlayerSkin(playerid, 217);
GivePlayerWeapon(playerid, 38, 999999999);
SetPlayerPos(playerid, 1390.40002441,-23.79999924,1000.59997559);
SetPlayerVirtualWorld(playerid, 100);
SetPlayerInterior(playerid, 1);
SetPlayerColor(playerid, 0xFFFFFF00);}
return 1;}
return 1;}
Die Fehler sind simpel. Wenn du wirklich nicht drauf kommst, sende mir eine PN...
Gruss: Sonic